using CommonAI.Zone;
using CommonAI.Zone.Helper;
using CommonAI.Zone.Instance;
using XmdsCommonServer.Plugin;
using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator;
using XmdsCommonServer.Plugin.XmdsSkillTemplate.Skills;
namespace XmdsCommonSkill.Plugin.Buffs
{
public class XmdsBuff_Stealth : XmdsBuffBase
{
///
/// 传负值减速度,传正值加速度.
///
public int ChangePercent = 0;
///
/// 队友可见.
///
public bool TeamMemberVisible = true;
private int mOpID = 0;
public override int GetAbilityID()
{
return (int)XmdsCommon.Plugin.XmdsBuffProperties.XmdsBuffAbility.Stealth;
}
public override void CopyTo(UnitBuff other)
{
var ret = other as XmdsBuff_Stealth;
ret.ChangePercent = this.ChangePercent;
ret.TeamMemberVisible = this.TeamMemberVisible;
base.CopyTo(other);
}
protected override void OnBindTemplate(ref BuffTemplate buffTemplate)
{
buffTemplate.IsInvisible = true;
}
protected override void OnBuffBegin(XmdsCommonServer.Plugin.XmdsVirtual hitter, XmdsCommonServer.Plugin.XmdsVirtual attacker, InstanceUnit.BuffState state)
{
if (ChangePercent != 0)
{
XmdsVirtual.PropChangeOperation pco = hitter.CreatePropChangeOpertation(this);
pco.Type = XmdsVirtual.UnitAttributeType.MoveSpeed;
pco.Value = ChangePercent;
pco.OpType = XmdsVirtual.PropChangeOperation.OperateType.Percent;
mOpID = hitter.AddPropChangeOperation(pco);
}
hitter.TeamMemberVisible = TeamMemberVisible;
hitter.mUnit.AddActionSubState(UnitActionSubStatus.Stealth);
XmdsVirtual.FormatLog("BuffBegin : 单位【{0}】进入潜行状态,移动速度变更{1}", hitter.mProp.ServerData.BaseInfo.name, ChangePercent);
}
protected override void OnBuffEnd(XmdsCommonServer.Plugin.XmdsVirtual hitter, InstanceUnit.BuffState state, bool replace)
{
if (ChangePercent != 0 || mOpID > 0)
{
hitter.RemovePropChangeOperation(mOpID);
}
hitter.mUnit.RemoveActionSubState(UnitActionSubStatus.Stealth);
XmdsVirtual.FormatLog("BuffEnd : 单位【{0}】退出入潜行状态,移动速度恢复", hitter.mProp.ServerData.BaseInfo.name);
}
}
}