using CommonAI.Zone.Instance; using System; using System.Collections.Generic; using System.Linq; using System.Text; using XmdsCommonServer.Plugin; namespace XmdsCommonSkill.Plugin.FunctionEvent { /// /// 退出aoi状态 /// class XmdsBattleFunctionEventAOI_99994 : XmdsBattleFunctionEventBase { public static int EventID = 99994; public override int GetEventID() { return EventID; } protected override bool OnInit() { return true; } protected override void OnTriggerEvent(XmdsVirtual target, XmdsVirtual sender) { InstancePlayer player = target.mUnit as InstancePlayer; if (player == null) { return; } player.setAoiStatus(null); } } }