using CommonAI.Zone; using CommonLang; using System; using System.Collections.Generic; using System.Linq; using System.Text; using XmdsCommon.Plugin; using XmdsCommonServer.Plugin; using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator; using XmdsCommonServer.XLS.Data; using XmdsCommonSkill.Plugin.Buffs; namespace XmdsCommonSkill.Plugin.FunctionEvent { // PVP回血 class XmdsBattleFunctionEvent_10007 : XmdsBattleFunctionEventBase { public static readonly int EventID = 10007; private int Buff_Value = 0; // 回血量:10%. private int Buff_LifeTime = 0; // public override int GetEventID() { return EventID; } protected override bool OnInit() { BuffConfig config = base.GetBuffConfig(); Buff_Value = System.Int32.Parse(config.ValueSet1); Buff_LifeTime = System.Int32.Parse(config.ValueSet2); return XmdsBuffFactory.GetInstance().XmdsBuffPackTest(base.mBuff_ID, XmdsBuffProperties.XmdsBuffAbility.AddHP_Unbroken); } protected override void OnTriggerEvent(XmdsVirtual target, XmdsVirtual sender) { //每秒回血计算. int hp2 = CUtils.CastInt(Buff_Value * XmdsUnitProp.PER * target.mUnit.MaxHP); XmdsBuffPack pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(base.mBuff_ID); XmdsBuff_AddHP_UnBroken buff = (XmdsBuff_AddHP_UnBroken)pack.GetXmdsBuff(XmdsBuffProperties.XmdsBuffAbility.AddHP_Unbroken); buff.ChangeValue = hp2; BuffTemplate bt = pack.mBuffTemplate; bt.IsHarmful = false; bt.LifeTimeMS = Buff_LifeTime; bt.FirstTimeEnable = false; pack.BindTemplateAndDispose(); target.mUnit.AddBuff(bt, sender.mUnit); } } }