using CommonAI.Zone; using CommonLang; using XmdsCommon.Plugin; using XmdsCommonServer.Plugin; using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator; using XmdsCommonServer.XLS.Data; using XmdsCommonSkill.Plugin.Buffs; namespace XmdsCommonSkill.Plugin.FunctionEvent { /// /// 单挑王事件.首次恢复最大血量5%,之后每秒回复1%,持续5秒. /// public class XmdsBattleFunctionEvent_10013 : XmdsBattleFunctionEventBase { public static readonly int EventID = 10013; private int BuffValue_1 = 0; // buff生命比 private int Buff_LifeTime = 0; // buff持续时间. public override int GetEventID() { return EventID; } protected override bool OnInit() { BuffConfig config = base.GetBuffConfig(); BuffValue_1 = System.Int32.Parse(config.ValueSet1); Buff_LifeTime = System.Int32.Parse(config.ValueSet2); return XmdsBuffFactory.GetInstance().XmdsBuffPackTest(base.mBuff_ID, XmdsBuffProperties.XmdsBuffAbility.SHIELD_AbsorbDamage); } protected override void OnTriggerEvent(XmdsVirtual target, XmdsVirtual sender) { XmdsBuffPack pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(base.mBuff_ID); var buff = (XmdsBuff_Shield_AbsorbDamage)pack.GetXmdsBuff(XmdsBuffProperties.XmdsBuffAbility.SHIELD_AbsorbDamage); buff.AbsorbDamageSum = CUtils.CastInt(target.MirrorProp.MaxHP * XmdsUnitProp.PER * BuffValue_1); BuffTemplate bt = pack.mBuffTemplate; bt.IsHarmful = false; bt.LifeTimeMS = Buff_LifeTime; pack.BindTemplateAndDispose(); target.mUnit.AddBuff(bt, sender.mUnit); } } }