using CommonAI.Zone; using XmdsCommon.Plugin; using XmdsCommonServer.Plugin; using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator; using XmdsCommonServer.Plugin.XmdsSkillTemplate.Skills; using XmdsCommonServer.XLS.Data; using XmdsCommonSkill.Plugin.Buffs; namespace XmdsCommonSkill.Plugin.FunctionEvent { /// /// 天神(进入无敌状态<$5>秒,不承受任何伤害,控制效果。) /// public class XmdsBattleFunctionEvent_10014 : XmdsBattleFunctionEventBase { public static readonly int EventID = 10014; private int Buff_LifeTime = 0; // buff持续时间. public override int GetEventID() { return EventID; } protected override bool OnInit() { BuffConfig config = base.GetBuffConfig(); Buff_LifeTime = System.Int32.Parse(config.ValueSet1); return XmdsBuffFactory.GetInstance().XmdsBuffPackTest(base.mBuff_ID, XmdsBuffProperties.XmdsBuffAbility.Invincible); } protected override void OnTriggerEvent(XmdsVirtual target, XmdsVirtual sender) { XmdsBuffPack pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(base.mBuff_ID); var buff = pack.GetXmdsBuff(XmdsBuffProperties.XmdsBuffAbility.Invincible) as XmdsBuff_Invincible; buff.isCanMove = true; var bt = pack.mBuffTemplate; bt.LifeTimeMS = Buff_LifeTime; bt.IsHarmful = false; pack.BindTemplateAndDispose(); target.mUnit.AddBuff(bt, sender.mUnit); } } }