using CommonAI.Zone.Helper; using CommonAI.Zone.Instance; using XmdsCommonServer.Plugin; using XmdsCommonServer.XLS.Data; using XmdsCommonSkill.Plugin.Buffs; using System; using static CommonAI.Zone.Instance.InstanceUnit; using XmdsCommon.Plugin; using CommonAI.Zone; using XmdsCommonServer.Plugin.Units; using CommonAI.Zone.Formula; using XmdsCommonSkill.Plugin.Skills; using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator; using CommonAI.Data; using CommonLang; using static XmdsCommonServer.Plugin.XmdsVirtual; using XmdsCommonSkill.Plugin.PassiveSkills.Pet20200515; namespace XmdsCommonSkill.Plugin.PassiveSkills.Remedy { /// /// NewPet - 爆3(暴击时,有N%的几率造成N倍暴击伤害。冷却时间N秒。) /// class Pet_80006 : PetPassiveBase { public static readonly int ID = 80006; private static XmdsSkillValue triggerRate; // 触发几率 private static XmdsSkillValue triggerRateExt; // 命格增加几率 private static XmdsSkillValue triggerInterval; // 触发间隔 private static XmdsSkillValue criteDamageChange; // 爆伤最终值 // 内部数据 private int mUUID_1 = 0; private long mNextTriggerTime = 0; public override int SkillID { get { return ID; } } protected override void OnInit(GameSkill skillInfo, XmdsVirtual owner) { this.mNextTriggerTime = CommonLang.CUtils.localTimeMS + triggerInterval.GetValue(); mUUID_1 = owner.RegistOnHitOther(OnHandleHitOther, skillInfo, true); } private float OnHandleHitOther(float damage, XmdsVirtual hitted, XmdsVirtual attacker, AttackSource source, ref XmdsVirtual.AtkResult result, DamageType damageType, GameSkill skill, ref bool isEndDispatch) { UnitFateType fateType = attacker.GetUnitFateType(); if (fateType != UnitFateType.None && source.OutClientState == (byte)UnitHitEventState.Crit && this.mNextTriggerTime < CommonLang.CUtils.localTimeMS && IsTrigger(attacker, triggerRate, triggerRateExt, skill, fateType)) { damage = damage * XmdsUnitProp.PER * criteDamageChange.GetValue(skill.SkillLevel); // 扣除初始暴击伤害 //if(attacker.MirrorProp.CritDamage > XmdsDamageCalculator.PERER) { damage = damage / (attacker.MirrorProp.CritDamage * XmdsUnitProp.PER); } this.mNextTriggerTime = CommonLang.CUtils.localTimeMS + triggerInterval.GetValue(); base.NotifyTriggerAblity(attacker.mUnit, this.SkillID); } return damage; } protected override void OnInitSkillParam() { XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID); InitData(data, out triggerRate, XmdsSkillData.XmdsSkillDataKey.ValueSet); InitData(data, out triggerRateExt, XmdsSkillData.XmdsSkillDataKey.ValueSet2); InitData(data, out triggerInterval, XmdsSkillData.XmdsSkillDataKey.ValueSet3); InitData(data, out criteDamageChange, XmdsSkillData.XmdsSkillDataKey.ValueSet4); } protected override void OnDispose(XmdsVirtual owner) { owner.UnRegistOnHitOther(mUUID_1); } } }