using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using XmdsCommonServer.XLS.Data; using XmdsCommonServer.Plugin; using CommonAI.Zone.Formula; using XmdsCommonSkill.Plugin.Skills; namespace XmdsCommonSkill.Plugin.CardSkill { public class CardSkill_1030000 : CardSkill_LiangYiBase { private static readonly int ID = 1030000; public override int SkillID { get { return ID; } } /// 伤害倍数: 百分比 protected static XmdsSkillValue s_ValueSet1; // 获得权重最高的球的概率 protected static XmdsSkillValue s_ValueSet2; protected override void OnGetCardSkillDamage(BattleParams param) { param.SkillDamagePer = s_ValueSet1.GetValue(param.GameSkill.SkillLevel); } //触发卡牌技能 public override void OnTriggerCardSkill(XmdsVirtual player, XmdsVirtual hitter, AttackSource source, CardSkillData skillData, int sameNums) { base.unitLaunchSpell(player, hitter, this.GetEffectID(skillData.skilLv, sameNums)); if (player.RandomPercent(s_ValueSet2.GetValue(skillData.skilLv))) { //获得一个权重最高的求 player.CardModule.AddCard(1, false); } } protected override void OnInitSkillParam() { XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(this.SkillID); InitData(data, out s_ValueSet1, XmdsSkillData.XmdsSkillDataKey.ValueSet); InitData(data, out s_ValueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2); } } }