using CommonAI.Zone; using CommonAI.Zone.Helper; using CommonAI.Zone.Instance; using XmdsCommon.Plugin; using XmdsCommonServer.Plugin; using XmdsCommonServer.XLS.Data; using XmdsCommonSkill.Plugin.Buffs; using static CommonAI.Zone.Instance.InstanceUnit; namespace XmdsCommonSkill.Plugin.Skills.Magic { /// /// 法师【1】技能 1 - 4 (提高自身50%攻击速度,持续3S) /// public class Magic_310140 : Magic_310100 { /// 技能ID. private static int ID = 310140; //提高攻速的比例 protected XmdsSkillValue mValueSet2; public static int Buff_AttackSpped = (int)XmdsBuffBase.XmdsBuffList.ATTACK_SPPED_FS_1_4; public override int SkillID { get { return ID; } } protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template) { base.OnInit(info, unit, ref template); XmdsBuffPack pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_AttackSpped); XmdsBuff_PropChange buff = (XmdsBuff_PropChange)pack.GetXmdsBuff(XmdsBuffProperties.XmdsBuffAbility.PropChange); buff.IsPercent = true; buff.CurentChangeType = XmdsVirtual.UnitAttributeType.AttackSpeed; buff.CurrentValue = mValueSet2.GetValue(info.TalentSkillLevel1, 1); BuffTemplate bt = pack.mBuffTemplate; bt.IsHarmful = false; bt.LifeTimeMS = mValueSet2.GetValue(info.TalentSkillLevel1, 2); pack.BindTemplateAndDispose(); unit.RegistSendBuff(bt); } protected override void OnSkillDataChange(GameSkill gs, XmdsVirtual unit) { base.OnSkillDataChange(gs, unit); var buff = unit.GetRegisBuffVirtual(Buff_AttackSpped) as XmdsBuff_PropChange; buff.CurrentValue = mValueSet2.GetValue(gs.TalentSkillLevel1, 1); var bt = unit.GetRegistBuff(Buff_AttackSpped); bt.LifeTimeMS = mValueSet2.GetValue(gs.TalentSkillLevel1, 2); } protected override int OnUnitLaunchSkillOver(GameSkill info, XmdsCommonServer.Plugin.XmdsVirtual launcher, CommonAI.Zone.Instance.InstanceUnit.SkillState state) { base.OnUnitLaunchSkillOver(info, launcher, state); launcher.mUnit.AddBuff(Buff_AttackSpped, launcher.mUnit); return 0; } protected override void OnInitConfig() { XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID); InitData(data, out mValueSet1, XmdsSkillData.XmdsSkillDataKey.ValueSet); InitData(data, out mValueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2); // 扩展配置 InitData(data, out mValueSet8, XmdsSkillData.XmdsSkillDataKey.ValueSet8); } } }