using CommonAI.Zone; using CommonAI.Zone.Helper; using CommonAI.Zone.Instance; using System.Diagnostics; using XmdsCommon.Plugin; using XmdsCommonServer.Plugin; using XmdsCommonServer.Plugin.XmdsSkillTemplate.Skills; using XmdsCommonServer.XLS.Data; using XmdsCommonSkill.Plugin.Buffs; namespace XmdsCommonSkill.Plugin.Skills.Magic { /// <summary> /// 战士【1】技能 2 - 2(每段N%几率多n个剑影) /// </summary> public class Magic_310150 : Magic_310140 { /// 技能ID. private static readonly int ID = 310150; //1-5额外段N1几率获得剑影N2个 protected XmdsSkillValue mValueSet3; public override int SkillID { get { return ID; } } protected override int OnUnitLaunchSkillOver(GameSkill info, XmdsCommonServer.Plugin.XmdsVirtual launcher, CommonAI.Zone.Instance.InstanceUnit.SkillState state) { base.OnUnitLaunchSkillOver(info, launcher, state); if(state.ActionIndex > 0 && launcher.RandomPercent(mValueSet3.GetValue(info.TalentSkillLevel2, 1))) { for(int i = 0; i < mValueSet3.GetValue(info.TalentSkillLevel2, 2); i++) { XmdsBuff_SwordShadow.LauncherSkillAddSwordShadow(launcher); } } return 0; } protected override void OnInitConfig() { XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID); InitData(data, out mValueSet1, XmdsSkillData.XmdsSkillDataKey.ValueSet); InitData(data, out mValueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2); InitData(data, out mValueSet3, XmdsSkillData.XmdsSkillDataKey.ValueSet3); // 扩展配置 InitData(data, out mValueSet8, XmdsSkillData.XmdsSkillDataKey.ValueSet8); } } }