using CommonAI.Zone;
using CommonAI.Zone.Helper;
using CommonAI.Zone.Instance;
using System;
using XmdsCommon.Plugin;
using XmdsCommonServer.Plugin;
using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator;
using XmdsCommonServer.XLS.Data;
using XmdsCommonSkill.Plugin.Buffs;

namespace XmdsCommonSkill.Plugin.Skills.Magic
{
	/// <summary>
	/// 法师三技能 3- 1
	/// (对周围的伤害变成对最近的敌人方向发射三道剑气,造成三次伤害(多次命中伤害衰减))
	/// </summary>
	public class Magic_310310 : Magic_310300
	{
        /// 技能ID.
        private static int ID = 310310;
		public override int SkillID { get { return ID; } }

		//伤害衰减系数
		//public XmdsSkillValue mValueSet2;
		//小飞剑额外伤害
		protected XmdsSkillValue mValueSet5;

		protected override void modifySkillDamgage(BattleParams param)
		{
			param.SkillDamagePer += mValueSet5.GetValue(param.GameSkill.TalentSkillLevel1);
		}

		protected override void OnInitConfig()
        {
            XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
            InitData(data, out mValueSet1, XmdsSkillData.XmdsSkillDataKey.ValueSet);
            //InitData(data, out mValueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
			InitData(data, out mValueSet5, XmdsSkillData.XmdsSkillDataKey.ValueSet5);
			InitData(data, out mValueSet7, XmdsSkillData.XmdsSkillDataKey.ValueSet7);
		}
    }
}