using CommonAI.Zone;
using CommonAI.Zone.Helper;
using CommonAI.Zone.Instance;
using XmdsCommon.Plugin;
using XmdsCommonServer.Plugin;
using XmdsCommonServer.XLS.Data;
using XmdsCommonSkill.Plugin.Buffs;

namespace XmdsCommonSkill.Plugin.Skills.Magic
{
	/// <summary>
	/// 法师四技能4-3 (结界消失的时候对结界中的敌人再次造成大量伤害)
	/// </summary>
	public class Magic_310430 : Magic_310420
	{
        /// 技能ID.
        private static readonly int ID = 310430;

        public XmdsSkillValue mValueSet4;

		public override int SkillID { get { return ID; } }


        protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
        {
            base.OnInit(info, unit, ref template);
			
        }

		protected override void OnSkillDamagePerEvent(BattleParams param)
		{
			if (param.AtkProp.DamagePerID == 3)//法阵消失,额外伤害
			{
				param.SkillDamagePer = mValueSet4.GetValue(param.GameSkill.TalentSkillLevel3);
			}
			else
			{
				base.OnSkillDamagePerEvent(param);
			}
		}

        protected override void OnInitConfig()
        {
            XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
			InitData(data, out mDmgValue, XmdsSkillData.XmdsSkillDataKey.DmgRate);
			InitData(data, out mValueSet, XmdsSkillData.XmdsSkillDataKey.ValueSet);
            InitData(data, out mValueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
            InitData(data, out mValueSet3, XmdsSkillData.XmdsSkillDataKey.ValueSet3);
            InitData(data, out mValueSet4, XmdsSkillData.XmdsSkillDataKey.ValueSet4);
        }
    }
}