using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using XmdsCommonServer.Plugin;
using XmdsCommonServer.XLS.Data;
namespace XmdsCommonSkill.Plugin.Skills.Monster
{
///
/// 飞刃 影将军对周围的单位造成物理伤害 一个百分比物理伤害和固定物理伤害加成
///
class Monster_603061 : XmdsSkillBase
{
public static int ID = 603061;
///
/// 伤害倍数.
///
public static XmdsSkillValue DP_1;
///
/// 获取技能ID.
///
public override int SkillID
{
get
{
return ID;
}
}
protected override void OnSkillDamagePerEvent(BattleParams param)
{
int ret = CalDamagePer(DP_1, param.GameSkill.SkillLevel);
param.SkillDamagePer = ret;
}
protected override void OnInitSkillParam()
{
XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
InitData(data, out DP_1, XmdsSkillData.XmdsSkillDataKey.DmgRate);
}
}
}