using CommonAI.Zone; using XmdsCommon.Plugin; using XmdsCommonServer.Plugin; using XmdsCommonSkill.Plugin.Buffs; using XmdsCommonServer.Plugin.XmdsSkillTemplate.Skills; using XmdsCommonServer.XLS.Data; using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator; using CommonLang; namespace XmdsCommonSkill.Plugin.Skills.Assassin { /// <summary> /// 涂毒: 使毁伤攻击时,额外对敌人在x秒内造成共计x倍物攻的毒伤害. /// </summary> public class Assassin_201010 : Assassin_200010 { public static new int ID = 201010; public static int Buff_2 = (int)XmdsBuffBase.XmdsBuffList.DU_SHANG; public static XmdsSkillValue Buff_2_Value; public override int SkillID { get { return ID; } } protected override void OnSkillLogicEvent(BattleParams param) { addLianJiDian(param); BuffTemplate bt = param.Attacker.GetRegistBuff(Buff_2); bt.LifeTimeMS = 5000; UnitBuff ub = param.Attacker.GetRegisBuffVirtual(Buff_2); XmdsBuff_Bleed buff = ub as XmdsBuff_Bleed; int t = this.GetTargetFormulaValue(param.Attacker.SkillHelper.GetGameSkill(SkillID).TalentSkillLevel1, Buff_2_Value); t = CUtils.CastInt(t / XmdsDamageCalculator.PERER * param.Attacker.MirrorProp.BaseAttack); t = XmdsDamageCalculator.GetDamage(t, param.Attacker, param.Hitter, param.Source); // 参与物防计算 buff.ChangeValue = t / (bt.LifeTimeMS / 1000); param.Hitter.mUnit.AddBuff(Buff_2, param.Attacker.mUnit); } protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template) { //技能技能初始化,常用作为修改BUFF能力等等. XmdsBuffPack pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_1); BuffTemplate bt = pack.mBuffTemplate; bt.IsHarmful = false; pack.BindTemplateAndDispose(); unit.RegistSendBuff(bt); //多段伤害实现. pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_2); XmdsBuff_Bleed buff = (XmdsBuff_Bleed)pack.GetXmdsBuff(XmdsBuffProperties.XmdsBuffAbility.Bleed); bt = pack.mBuffTemplate; bt.IsHarmful = true; pack.BindTemplateAndDispose(); unit.RegistSendBuff(bt); } protected override void OnInitSkillParam() { base.OnInitSkillParam(); XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID); InitData(data, out Buff_2_Value, XmdsSkillData.XmdsSkillDataKey.ValueSet); } } }