using CommonAI.Data; using CommonAI.Zone; using CommonLang.Geometry; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using XmdsCommon.Plugin; using XmdsCommonServer.Plugin; using XmdsCommonServer.Plugin.Units; using XmdsCommonServer.Plugin.XmdsSkillTemplate.Skills; using XmdsCommonServer.XLS.Data; using static XmdsCommonServer.XLS.Data.XmdsSkillData; namespace XmdsCommonSkill.Plugin.Skills { /** * 召唤类boss机制:按照数量,时间,半径召唤小怪 */ public abstract class XmdsSummonBase_PassiveSkill : XmdsPassiveSkillBase { protected XmdsSummonBase summonModule = new XmdsSummonBase(); protected XmdsVirtual mOwner; protected override void OnInit(GameSkill skillInfo, XmdsVirtual owner) { this.DoInitConfig(); this.mOwner = owner; } protected void SummonUnit() { summonModule.SummonUnit(this.mOwner); } protected virtual void DoInitConfig() { } protected XmdsSkillData InitSummonConfig(SummonType sumType) { XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(this.SkillID); XmdsSkillValue value1, value2, value3; InitData(data, out value1, XmdsSkillData.XmdsSkillDataKey.ValueSet); InitData(data, out value2, XmdsSkillData.XmdsSkillDataKey.ValueSet2); InitData(data, out value3, XmdsSkillData.XmdsSkillDataKey.ValueSet3); this.summonModule.InitConfig(sumType, value1, value2, value3); return data; } } }