XmdsBuff_AttackUpByHp.cs 3.3 KB

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  1. using CommonAI.Data;
  2. using CommonAI.Zone;
  3. using CommonAI.Zone.Formula;
  4. using CommonAI.Zone.Instance;
  5. using CommonLang;
  6. using System;
  7. using XmdsCommon.Plugin;
  8. using XmdsCommonServer.Plugin;
  9. using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator;
  10. using XmdsCommonServer.Plugin.XmdsSkillTemplate.Skills;
  11. namespace XmdsCommonSkill.Plugin.Buffs
  12. {
  13. /// <summary>
  14. ///BUFF:根据生命值改变伤害
  15. /// </summary>
  16. public class XmdsBuff_AttackUpByHp : XmdsBuffBase
  17. {
  18. //每层攻击提高系数
  19. public int ChangeValue = 0;
  20. //每损失百分比生命,提高一层攻击力
  21. public int hpReduceLevel = 0;
  22. //生命值最低阀值
  23. public int hpTriggerLower = 0;
  24. private float preOverlayer = 0;
  25. private int UUID = 0;
  26. private int mOpID = 0;
  27. //上一次触发时间
  28. private long mPreTriggerTime = 0;
  29. public override int GetAbilityID()
  30. {
  31. return (int)XmdsCommon.Plugin.XmdsBuffProperties.XmdsBuffAbility.AttakUp_ByHp;
  32. }
  33. public override void CopyTo(UnitBuff other)
  34. {
  35. var ret = other as XmdsBuff_AttackUpByHp;
  36. ret.ChangeValue = this.ChangeValue;
  37. ret.hpReduceLevel = this.hpReduceLevel;
  38. ret.hpTriggerLower = this.hpTriggerLower;
  39. base.CopyTo(other);
  40. }
  41. protected override void OnBindTemplate(ref BuffTemplate buffTemplate)
  42. {
  43. //DOT类技能首帧无效.
  44. buffTemplate.FirstTimeEnable = false;
  45. base.OnBindTemplate(ref buffTemplate);
  46. }
  47. public override void BuffBegin(XmdsVirtual hitter, XmdsVirtual attacker, InstanceUnit.BuffState state)
  48. {
  49. UUID = hitter.RegistOnHitDamage(OnUnitHitEvent, null);
  50. hitter.RemovePropChangeOperation(mOpID);
  51. this.TriggerAblity(hitter);
  52. }
  53. public override void BuffEnd(XmdsVirtual hitter, InstanceUnit.BuffState state, bool replace)
  54. {
  55. hitter.UnRegistOnHitDamage(UUID);
  56. hitter.RemovePropChangeOperation(mOpID);
  57. }
  58. //被打监听.
  59. protected virtual float OnUnitHitEvent(float damage, XmdsVirtual hitted, XmdsVirtual attacker, AttackSource source,
  60. ref XmdsVirtual.AtkResult result, DamageType damageType, GameSkill skill, ref bool isEndDispatch)
  61. {
  62. this.TriggerAblity(hitted);
  63. return damage;
  64. }
  65. private void TriggerAblity(XmdsVirtual hitted)
  66. {
  67. if (hpReduceLevel <= 0)
  68. {
  69. return ;
  70. }
  71. float hpLevel = hitted.mUnit.CurrentHP * 1.0f / hitted.mUnit.MaxHP * XmdsDamageCalculator.PERER;
  72. if (hpLevel <= hpTriggerLower)
  73. {
  74. return ;
  75. }
  76. //每500ms检测一次
  77. if (CommonLang.CUtils.localTimeMS - mPreTriggerTime < 500)
  78. {
  79. return;
  80. }
  81. //伤害减免
  82. float maxPer = (XmdsDamageCalculator.PERER - hpLevel) / hpReduceLevel;
  83. if (maxPer > 0 && this.preOverlayer != maxPer)
  84. {
  85. mPreTriggerTime = CommonLang.CUtils.localTimeMS;
  86. if (mOpID > 0)
  87. {
  88. hitted.RemovePropChangeOperation(mOpID);
  89. }
  90. this.preOverlayer = maxPer;
  91. XmdsVirtual.PropChangeOperation pco = hitted.CreatePropChangeOpertation(this);
  92. pco.Type = XmdsVirtual.UnitAttributeType.Attack;
  93. pco.Value = (int)(maxPer * ChangeValue);
  94. pco.OpType = XmdsVirtual.PropChangeOperation.OperateType.Percent;
  95. mOpID = hitted.AddPropChangeOperation(pco);
  96. }
  97. }
  98. }
  99. }