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- using CommonAI.Zone.Instance;
- using CommonAI.Zone.Formula;
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using XmdsCommon.Plugin;
- using XmdsCommonServer.Plugin;
- using XmdsCommonServer.Plugin.XmdsSkillTemplate.Skills;
- using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator;
- using CommonAI.Zone;
- using XmdsCommonSkill.Plugin.Interface;
- using static XmdsCommonSkill.Plugin.Interface.ComSpellTemplate;
- using CommonAI.Data;
- using CommonAI.Zone.Helper;
- namespace XmdsCommonSkill.Plugin.Buffs
- {
- /// <summary>
- /// 技能击中创建新法术
- /// </summary>
- public class XmdsBuff_HitCreateSpell : XmdsBuffBase
- {
- public XmdsSpellID spellID = 0; //创建的法术ID
- public int skillID = 0; //释放的技能ID
- private int mHandleUUID = 0;
- public override int GetAbilityID()
- {
- return (int)XmdsCommon.Plugin.XmdsBuffProperties.XmdsBuffAbility.Hit_CreateSpell;
- }
- public override void CopyTo(UnitBuff other)
- {
- var ret = other as XmdsBuff_HitCreateSpell;
- ret.spellID = this.spellID;
- ret.skillID = this.skillID;
- base.CopyTo(other);
- }
- protected override void OnBuffBegin(XmdsCommonServer.Plugin.XmdsVirtual hitter, XmdsCommonServer.Plugin.XmdsVirtual attacker, InstanceUnit.BuffState state)
- {
- GameSkill gameSkill = null;
- if (skillID != 0)
- {
- gameSkill = new GameSkill(skillID);
- }
- //注册监听.
- mHandleUUID = hitter.RegistOnHitOther(OnHandleHitOther, gameSkill);
- }
- private float OnHandleHitOther(float damage, XmdsVirtual hitted, XmdsVirtual attacker, AttackSource source,
- ref XmdsVirtual.AtkResult result, DamageType damageType, GameSkill skill, ref bool isEndDispatch)
- {
- //if(this.skillID == 0 || (this.skillID == sk.SkillID))
- {
- CommonAI.Zone.LaunchSpell ls = new CommonAI.Zone.LaunchSpell();
- // //播放声音特效.
- attacker.mUnit.Parent.unitLaunchSpell(XmdsSkillType.none, hitted.mUnit,
- ComSpellTemplate.Instance().GetSpellByID(this.spellID),
- hitted.mUnit.X, hitted.mUnit.Y, hitted.mUnit.ID);
- attacker.mUnit.removeBuff(this.BindBuffID);
- }
- return damage;
- }
- protected override void OnBuffEnd(XmdsCommonServer.Plugin.XmdsVirtual hitter, InstanceUnit.BuffState state, bool replace)
- {
- //取消监听.
- hitter.UnRegistOnHitOther(mHandleUUID);
- }
- protected override void OnDispose()
- {
- base.OnDispose();
- }
- }
- }
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