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- using CommonAI.Zone.Instance;
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using XmdsCommonServer.Plugin;
- namespace XmdsCommonSkill.Plugin.Buffs
- {
- /// <summary>
- /// 暗影状态.
- /// </summary>
- public class XmdsBuff_ShadowState : XmdsBuffBase
- {
- public override int GetAbilityID()
- {
- return (int)XmdsCommon.Plugin.XmdsBuffProperties.XmdsBuffAbility.Stealth;
- }
- protected override void OnBuffBegin(XmdsCommonServer.Plugin.XmdsVirtual hitter, XmdsCommonServer.Plugin.XmdsVirtual attacker, InstanceUnit.BuffState state)
- {
- XmdsVirtual.FormatLog("BuffBegin : 单位【{0}】进入暗影状态", hitter.mProp.ServerData.BaseInfo.name);
- }
- protected override void OnBuffEnd(XmdsCommonServer.Plugin.XmdsVirtual hitter, InstanceUnit.BuffState state, bool replace)
- {
- XmdsVirtual.FormatLog("BuffEnd : 单位【{0}】退出暗影状态", hitter.mProp.ServerData.BaseInfo.name);
- }
- }
- }
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