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- using CommonAI.Zone.Helper;
- using CommonAI.Zone.Instance;
- using XmdsCommonServer.Plugin;
- using XmdsCommonServer.XLS.Data;
- using XmdsCommonSkill.Plugin.Buffs;
- using System;
- using static CommonAI.Zone.Instance.InstanceUnit;
- using XmdsCommon.Plugin;
- using CommonAI.Zone;
- using XmdsCommonServer.Plugin.Units;
- using CommonAI.Zone.Formula;
- using XmdsCommonSkill.Plugin.Skills;
- using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator;
- using XmdsCommonSkill.Plugin.Skills.Magic;
- using CommonLang;
- using CommonAI.Data;
- using System.Collections.Generic;
- namespace XmdsCommonSkill.Plugin.PassiveSkills.Magic
- {
- /// <summary>
- /// 封神战-旗子被动
- /// </summary>
- public class Other_100005 : XmdsPassiveSkillBase
- {
- /// 技能ID.
- public static readonly int ID = 100005;
- private static readonly int BuffID = (int)XmdsBuffBase.XmdsBuffList.PVP_FLAG_DAMAGEREDUCE;
- private static XmdsSkillValue valueSet;
- private static int HIT_DAMAGE = 1; //单次攻击掉血
- private static int HIT_DAMAGE_REDUCE = 0; //免伤逻辑
- private static int HPRebornInterval = 0; //HP恢复频率
- private static int NotDamgeAddHPTime = 0; //没有收到伤害多久,开始回血
- private static int HPRebornValue = 0; //HP恢复比例
- private int mNeedHitTimes = 0;
-
- private int mUUID_1 = 0;
- private int mUUID_2 = 0;
- private int mOpID1 = 0;
- //私有数据
- private XmdsVirtual mOwner = null;
- private int timePass = 0; //旗子被动刷新间隔
- private long lastHitTime = 0; //最后一次被攻击时间
- public override int SkillID { get { return ID; } }
- protected override void OnInit(GameSkill skillInfo, XmdsVirtual owner)
- {
- this.mOwner = owner;
- mNeedHitTimes = Math.Max(10, valueSet.GetValue(owner.mUnit.gameServerFlag == 0 ? skillInfo.SkillLevel : owner.mUnit.gameServerFlag));
- XmdsVirtual.PropChangeOperation pco = owner.CreatePropChangeOpertation(null);
- pco.Type = XmdsVirtual.UnitAttributeType.SetMaxHP;
- pco.Value = mNeedHitTimes * HIT_DAMAGE;
- mOpID1 = owner.AddPropChangeOperation(pco);
- mUUID_1 = owner.RegistOnHitDamage(OnHandleHitDmage, skillInfo, true);
- mUUID_2 = owner.RegistTryAddBuffEvent(OnTryAddBuffEvent, skillInfo);
- }
- private float OnHandleHitDmage(float damage, XmdsVirtual hitted, XmdsVirtual attacker, AttackSource source,
- ref XmdsVirtual.AtkResult result, DamageType damageType, GameSkill skill, ref bool isEndDispatch)
- {
- this.lastHitTime = CommonLang.CUtils.localTimeMS;
- isEndDispatch = true;
- if (source.FromSkillType == XmdsSkillType.normalAtk && attacker.mUnit.IsPlayer)
- {
- if(HIT_DAMAGE > 1 && HIT_DAMAGE_REDUCE > 0 && hitted.mUnit.GetBuffByID(BuffID) != null)
- {
- float damageReduce = HIT_DAMAGE * HIT_DAMAGE_REDUCE * XmdsUnitProp.PER;
- return HIT_DAMAGE - damageReduce;
- }
- return HIT_DAMAGE;
- }
- attacker.SendBattleHintNumberB2C(0, XmdsVirtual.UnitHitEventState.Immunity, hitted.mUnit.ID);
- return 0;
- }
- private bool OnTryAddBuffEvent(ref BuffTemplate buff, XmdsVirtual attacker, XmdsVirtual hitter, GameSkill skill)
- {
- // 只允许加这个buff
- return (buff.TemplateID == BuffID) ? true : false;
- }
- protected override void OnUpdate(int intervalMS, bool slowRefresh)
- {
- base.OnUpdate(intervalMS, slowRefresh);
- //开始回血判断
- long noDamageTimePass = CommonLang.CUtils.localTimeMS - lastHitTime;
- if (mOwner == null || noDamageTimePass < NotDamgeAddHPTime)
- {
- timePass = 0;
- return;
- }
- timePass += intervalMS;
- //回血判断
- if (mOwner.mUnit.CurrentHP < mOwner.mUnit.MaxHP && timePass > HPRebornInterval)
- {
- timePass = 0;
- //队伍范围内找友军
- //int addHp = (int)(mOwner.mUnit.MaxHP * XmdsUnitProp.PER * HPRebornValue);
- this.mOwner.mUnit.AddHP(HPRebornValue, this.mOwner.mUnit);
- }
- }
- // //防御加成
- // int damageReduce = GetDamageReduceByAlliesCount(alliestCount);
- // if (damageReduce != preDamageReduce)
- // {
- // if (damageReduce > 0)
- // {
- // var buff = this.mOwner.GetRegisBuffVirtual(BuffID) as XmdsBuff_PropChange;
- // buff.CurrentValue = damageReduce;
- // this.mOwner.mUnit.AddBuff(BuffID, this.mOwner.mUnit);
- // }
- // else
- // {
- // this.mOwner.mUnit.removeBuff(BuffID);
- // }
- // }
- //}
- ///** 获得附近队友数量 */
- //private int AlliesCounting()
- //{
- // int alliesCount = 0;
- // using (var list = ListObjectPool<InstanceUnit>.AllocAutoRelease())
- // {
- // mOwner.mUnit.Parent.getObjectsRoundRange<InstanceUnit>(
- // (obj, dx, dy, dr) =>
- // {
- // var u = obj as InstanceUnit;
- // if (u.Virtual is XmdsVirtual_Player && CMath.includeRoundPoint(dx, dy, dr, u.X, u.Y))
- // {
- // //己方单位.
- // if (mOwner.IsAllies(u.Virtual as XmdsVirtual))
- // {
- // alliesCount++;
- // }
- // }
- // return true;
- // },
- // mOwner.mUnit.X,
- // mOwner.mUnit.Y,
- // 6,
- // list, mOwner.mUnit.AoiStatus);
- // }
- // return alliesCount++;
- //}
- ///** 根据队友数量,获得减伤比例 */
- //private int GetDamageReduceByAlliesCount(int alliesCount)
- //{
- // if(alliesCount <= 0)
- // {
- // return 0;
- // }
- // else if(alliesCount <= 3)
- // {
- // return 1000;
- // }
- // else if(alliesCount <= 5)
- // {
- // return 2000;
- // }
- // else if(alliesCount <= 10)
- // {
- // return 5000;
- // }
- // return 8000;
- //}
- ///** 根据队友数量,获得减伤比例 */
- //private float GetHealByAlliesCount(int alliesCount)
- //{
- // int precent = 1000;
- // if (alliesCount <= 0)
- // {
- // precent = 500;
- // }
- // else if (alliesCount <= 3)
- // {
- // precent = 600;
- // }
- // else if (alliesCount <= 5)
- // {
- // precent = 800;
- // }
- // else if (alliesCount <= 10)
- // {
- // precent = 1000;
- // }
- // return precent * XmdsUnitProp.PER;
- //}
- protected override void OnInitSkillParam()
- {
- XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
- InitData(data, out valueSet, XmdsSkillData.XmdsSkillDataKey.ValueSet);
- XmdsSkillValue valueTemp;
- InitData(data, out valueTemp, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
- HIT_DAMAGE = Math.Max(1, valueTemp.GetValue());
- InitData(data, out valueTemp, XmdsSkillData.XmdsSkillDataKey.ValueSet3);
- HIT_DAMAGE_REDUCE = valueTemp.GetValue();
- InitData(data, out valueTemp, XmdsSkillData.XmdsSkillDataKey.ValueSet4);
- NotDamgeAddHPTime = valueTemp.GetValue() * 1000;
- InitData(data, out valueTemp, XmdsSkillData.XmdsSkillDataKey.ValueSet5);
- HPRebornValue = valueTemp.GetValue();
- InitData(data, out valueTemp, XmdsSkillData.XmdsSkillDataKey.ValueSet6);
- HPRebornInterval = valueTemp.GetValue() * 1000;
- }
- protected override void OnDispose(XmdsVirtual owner)
- {
- owner.UnRegistOnHitDamage(mUUID_1);
- owner.UnRegistTryAddBuffEvent(mUUID_2);
- owner.RemovePropChangeOperation(mOpID1);
- }
- }
- }
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