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- using System;
- using System.Collections.Generic;
- namespace CommonLang
- {
- public delegate void TickHandler(TimeTaskMS task);
- public class TimeInterval<T>
- {
- public T Tag;
- private int mIntervalTimeMS;
- private int mPassTimeMS = 0;
- private int mTickCount = 0;
- private bool mFirstTimeEnable = true;
- /// <summary>
- /// 间隔时间
- /// </summary>
- public int IntervalTimeMS { get { return mIntervalTimeMS; } }
- /// <summary>
- /// 触发过多少次
- /// </summary>
- public int TotalTickCount { get { return mTickCount; } }
- /// <summary>
- /// 总共经过时间
- /// </summary>
- public int TotalPassTimeMS { get { return mPassTimeMS; } }
- public bool FirstTimeEnable
- {
- set
- {
- mFirstTimeEnable = value;
- }
- private get
- {
- return mFirstTimeEnable;
- }
- }
- public TimeInterval(int intervalMS)
- {
- this.mIntervalTimeMS = intervalMS;
- }
- public TimeInterval(T tag, int intervalMS)
- {
- this.mIntervalTimeMS = intervalMS;
- this.Tag = tag;
- }
- public void SetPassTime(int passtimeMS)
- {
- mPassTimeMS = passtimeMS;
- }
- /// <summary>
- /// 记录归零
- /// </summary>
- public void Reset()
- {
- mPassTimeMS = 0;
- mTickCount = 0;
- }
- public void Reset(int intervalMS)
- {
- mIntervalTimeMS = intervalMS;
- mPassTimeMS = 0;
- mTickCount = 0;
- }
- /// <summary>
- /// 更新
- /// </summary>
- /// <param name="intervalMS">间隔时间</param>
- /// <returns>是否应该触发</returns>
- //public bool Update(int intervalMS)
- //{
- // if (mIntervalTimeMS > 0)
- // {
- // if (mIntervalTimeMS <= mPassTimeMS)
- // {
- // this.mPassTimeMS += intervalMS;
- // this.mPassTimeMS -= mIntervalTimeMS;
- // this.mTickCount++;
- // return true;
- // }
- // else if (mPassTimeMS == 0 && FirstTimeEnable)
- // {
- // this.mPassTimeMS += intervalMS;
- // return true;
- // }
- // else
- // {
- // this.mPassTimeMS += intervalMS;
- // }
- // }
- // return false;
- //}
- public bool Update(int intervalMS)
- {
- bool isTrigger = false;
- if (mIntervalTimeMS > 0)
- {
- this.mPassTimeMS += intervalMS;
- if (FirstTimeEnable && this.mTickCount == 0)
- {
- this.mTickCount++;
- isTrigger = true;
- }
- else if(mIntervalTimeMS <= mPassTimeMS)
- {
- this.mPassTimeMS -= mIntervalTimeMS;
- this.mTickCount++;
- isTrigger = true;
- }
- }
- return isTrigger;
- }
- public TimeInterval<T> ChangeTiming(int intervalMs)
- {
- TimeInterval<T> rlt = new TimeInterval<T>(intervalMs);
- rlt.mPassTimeMS = this.mPassTimeMS;
- rlt.mTickCount = this.mTickCount;
- rlt.Tag = this.Tag;
- return rlt;
- }
- }
- public class TimeExpire<T>
- {
- public T Tag { get; set; }
- public int TotalTimeMS { get { return mTotalTimeMS; } }
- public int PassTimeMS { get { return mPassTimeMS; } }
- public int ExpireTimeMS { get { return mTotalTimeMS - mPassTimeMS; } }
- private int mTotalTimeMS;
- private int mPassTimeMS;
- public TimeExpire(int totalMS)
- {
- this.mTotalTimeMS = totalMS;
- this.mPassTimeMS = 0;
- }
- public TimeExpire(T tag, int totalMS)
- : this(totalMS)
- {
- this.Tag = tag;
- }
- /// <summary>
- /// 记录归零
- /// </summary>
- public void Reset()
- {
- this.mPassTimeMS = 0;
- }
- public void Reset(int totalTimeMS)
- {
- this.mPassTimeMS = 0;
- this.mTotalTimeMS = totalTimeMS;
- }
- public void End()
- {
- this.mPassTimeMS = mTotalTimeMS;
- }
- /// <summary>
- /// 更新
- /// </summary>
- /// <param name="intervalMS">间隔时间</param>
- /// <returns>是否到期</returns>
- public bool Update(int intervalMS)
- {
- this.mPassTimeMS += intervalMS;
- return mPassTimeMS >= mTotalTimeMS;
- }
- /// <summary>
- /// 是否结束
- /// </summary>
- public bool IsEnd { get { return mPassTimeMS >= mTotalTimeMS; } }
- /// <summary>
- /// 剩余百分比
- /// </summary>
- public float Percent
- {
- get
- {
- return Math.Min((float)mPassTimeMS / (float)mTotalTimeMS, 1);
- }
- }
- }
- public class TimeTaskMS
- {
- private TickHandler Handler;
- readonly private int IntervalTimeMS;
- readonly private int DelayTimeMS;
- readonly private int RepeatCount;
- public object UserData;
- private bool mRunning = false;
- private bool mExit = false;
- private int PassTimeMS = 0;
- private int DelayTimer = 0;
- private int RepeatTick = 0;
- private bool mInvoking = false;
- public TimeTaskMS(int intervalMS, int delayMS, int repeat, TickHandler handler)
- {
- this.Handler = handler;
- this.IntervalTimeMS = intervalMS;
- this.DelayTimeMS = delayMS;
- this.RepeatCount = repeat;
- Reset();
- }
- internal void Start()
- {
- this.PassTimeMS = 0;
- this.mRunning = true;
- }
- /// <summary>
- /// 更新
- /// </summary>
- /// <param name="intervalMS">间隔时间</param>
- internal void Update(int intervalMS)
- {
- if (!mExit && mRunning)
- {
- this.PassTimeMS += intervalMS;
- if (DelayTimer > 0)
- {
- if (DelayTimer <= PassTimeMS)
- {
- mInvoking = true;
- PassTimeMS -= DelayTimer;
- DelayTimer = 0;
- }
- else
- {
- return;
- }
- }
- if (IntervalTimeMS <= PassTimeMS)
- {
- mInvoking = true;
- PassTimeMS -= IntervalTimeMS;
- if (RepeatCount > 0)
- {
- RepeatTick++;
- if (RepeatTick >= RepeatCount)
- {
- mExit = true;
- }
- }
- }
- }
- }
- internal void TryInvoke()
- {
- if (mInvoking)
- {
- mInvoking = false;
- Handler.Invoke(this);
- }
- }
- public void Reset()
- {
- this.mRunning = true;
- this.mExit = false;
- this.PassTimeMS = 0;
- this.RepeatTick = 0;
- this.DelayTimer = DelayTimeMS;
- }
- public void Stop()
- {
- mExit = true;
-
- }
- public void Dispose()
- {
- mExit = true;
- this.Handler = null;
- }
- public void Pause()
- {
- mRunning = false;
- }
- public void Resume()
- {
- mRunning = true;
- }
- public bool IsRunning
- {
- get { return mRunning; }
- }
- public bool IsExit
- {
- get { return mExit; }
- }
- internal bool IsInvoking
- {
- get { return mInvoking; }
- }
- }
- public class TimeTaskQueue : IDisposable
- {
- private LinkedList<TimeTaskMS> mTimeTasks = new LinkedList<TimeTaskMS>();
- private List<LinkedListNode<TimeTaskMS>> removed = new List<LinkedListNode<TimeTaskMS>>(2);
- private List<TimeTaskMS> invoking = new List<TimeTaskMS>(2);
- public void Dispose()
- {
- mTimeTasks.Clear();
- removed.Clear();
- invoking.Clear();
- }
- public void Update(int intervalMS)
- {
- removed.Clear();
- invoking.Clear();
- lock (mTimeTasks)
- {
- for (LinkedListNode<TimeTaskMS> it = mTimeTasks.Last; it != null; it = it.Previous)
- {
- TimeTaskMS t = it.Value;
- t.Update(intervalMS);
- if (t.IsInvoking)
- {
- invoking.Add(t);
- }
- if (t.IsExit)
- {
- removed.Add(it);
- }
- }
- if (removed.Count > 0)
- {
- for (int i = removed.Count - 1; i >= 0; --i)
- {
- mTimeTasks.Remove(removed[i]);
- }
- }
- }
- if (invoking.Count > 0)
- {
- for (int i = invoking.Count - 1; i >= 0; --i)
- {
- TimeTaskMS task = invoking[i];
- task.TryInvoke();
- }
- }
- // 手动调用一下dispose
- if (removed.Count > 0)
- {
- for (int i = removed.Count - 1; i >= 0; --i)
- {
- removed[i].Value.Dispose();
- }
- }
- }
- /// <summary>
- /// 增加时间任务
- /// </summary>
- /// <param name="intervalMS"></param>
- /// <param name="delayMS"></param>
- /// <param name="repeat"></param>
- /// <param name="handler"></param>
- public TimeTaskMS AddTimeTask(int intervalMS, int delayMS, int repeat, TickHandler handler)
- {
- TimeTaskMS time = new TimeTaskMS(intervalMS, delayMS, repeat, handler);
- lock (mTimeTasks)
- {
- mTimeTasks.AddLast(time);
- }
- time.Start();
- return time;
- }
- /// <summary>
- /// 增加延时回调方法
- /// </summary>
- /// <param name="delayMS"></param>
- /// <param name="handler"></param>
- public TimeTaskMS AddTimeDelayMS(int delayMS, TickHandler handler)
- {
- TimeTaskMS time = new TimeTaskMS(0, delayMS, 1, handler);
- lock (mTimeTasks)
- {
- mTimeTasks.AddLast(time);
- }
- time.Start();
- return time;
- }
- /// <summary>
- /// 增加定时回调方法
- /// </summary>
- /// <param name="intervalMS"></param>
- /// <param name="handler"></param>
- public TimeTaskMS AddTimePeriodicMS(int intervalMS, TickHandler handler)
- {
- TimeTaskMS time = new TimeTaskMS(intervalMS, 0, 0, handler);
- lock (mTimeTasks)
- {
- mTimeTasks.AddLast(time);
- }
- time.Start();
- return time;
- }
- }
- public delegate void MultiTimeLineRefresh(bool isAdd);
- /// <summary>
- /// 同时执行多个Timer
- /// </summary>
- public class MultiTimeLine
- {
- private List<TimeExpire<int>> Times = new List<TimeExpire<int>>();
- private MultiTimeLineRefresh mRefeshNotify;
- public MultiTimeLine(MultiTimeLineRefresh notify)
- {
- this.mRefeshNotify = notify;
- }
- public TimeExpire<int> Add(int timeMS)
- {
- TimeExpire<int> ret = new TimeExpire<int>(timeMS);
- Times.Add(ret);
- if(this.mRefeshNotify != null)
- {
- this.mRefeshNotify.Invoke(true);
- }
- return ret;
- }
- public bool Remove(TimeExpire<int> task)
- {
- task.End();
- if (this.mRefeshNotify != null)
- {
- this.mRefeshNotify.Invoke(false);
- }
- return Times.Remove(task);
- }
- public void Clear()
- {
- for (int i = Times.Count - 1; i >= 0; --i)
- {
- TimeExpire<int> task = Times[i];
- task.End();
- }
- Times.Clear();
- }
- public void Disposing()
- {
- this.Clear();
- this.mRefeshNotify = null;
- }
- public bool Update(int intervalMS)
- {
- for (int i = Times.Count - 1; i >= 0; --i)
- {
- TimeExpire<int> task = Times[i];
- if (task.Update(intervalMS))
- {
- Times.RemoveAt(i);
- }
- }
- return Times.Count > 0;
- }
- public bool Enable { get { return Times.Count > 0; } }
- }
- //--------------------------------------------------------------------------------------------
- #region SystemTime
- public class SystemTimeInterval<T> : TimeInterval<T>
- {
- private long lastUpdateTime = CUtils.CurrentTimeMS;
- public SystemTimeInterval(int intervalMS) : base(intervalMS) { }
- public bool Update()
- {
- long curTime = CUtils.CurrentTimeMS;
- int interval = (int)(curTime - lastUpdateTime);
- lastUpdateTime = curTime;
- return base.Update(interval);
- }
- }
- public class SystemTimeExpire<T> : TimeExpire<T>
- {
- private long lastUpdateTime = CUtils.CurrentTimeMS;
- public SystemTimeExpire(int timeMS) : base(timeMS) { }
- public bool Update()
- {
- long curTime = CUtils.CurrentTimeMS;
- int interval = (int)(curTime - lastUpdateTime);
- lastUpdateTime = curTime;
- return base.Update(interval);
- }
- }
- public class SystemTimeTaskQueue : TimeTaskQueue
- {
- private long lastUpdateTime = CUtils.CurrentTimeMS;
- public void Update()
- {
- long curTime = CUtils.CurrentTimeMS;
- int interval = (int)(curTime - lastUpdateTime);
- lastUpdateTime = curTime;
- base.Update(interval);
- }
- }
- //public class SystemMultiTimeLine : MultiTimeLine
- //{
- // private long lastUpdateTime = CUtils.CurrentTimeMS;
- // public SystemMultiTimeLine() : base(null) { }
- // public void Update()
- // {
- // long curTime = CUtils.CurrentTimeMS;
- // int interval = (int)(curTime - lastUpdateTime);
- // lastUpdateTime = curTime;
- // base.Update(interval);
- // }
- //}
- #endregion
- //--------------------------------------------------------------------------------------------
- public class SystemTimeRecoder
- {
- private long last_update_time;
- private int current_interval;
- public long LastUpdateTimeMS { get { return last_update_time; } }
- public int CurrentIntervalMS { get { return current_interval; } }
- public SystemTimeRecoder()
- {
- this.last_update_time = CUtils.CurrentTimeMS;
- this.current_interval = 0;
- }
- public void Reset()
- {
- this.last_update_time = CUtils.CurrentTimeMS;
- this.current_interval = 0;
- }
- public int Update()
- {
- long curtime = CUtils.CurrentTimeMS;
- current_interval =(int)(curtime - last_update_time);
- return current_interval;
- }
- }
- public class TimeUtil
- {
- //使用替代方案: CommonLang.CUtils.localTimeMS
- public static long GetTimestampMS()
- {
- TimeSpan ts = DateTime.UtcNow - new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc);
- return (long)ts.TotalMilliseconds;
- //return CommonLang.CUtils.CurrentTimeMS;
- }
- }
- }
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