Timing.cs 15 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. namespace CommonLang
  4. {
  5. public delegate void TickHandler(TimeTaskMS task);
  6. public class TimeInterval<T>
  7. {
  8. public T Tag;
  9. private int mIntervalTimeMS;
  10. private int mPassTimeMS = 0;
  11. private int mTickCount = 0;
  12. private bool mFirstTimeEnable = true;
  13. /// <summary>
  14. /// 间隔时间
  15. /// </summary>
  16. public int IntervalTimeMS { get { return mIntervalTimeMS; } }
  17. /// <summary>
  18. /// 触发过多少次
  19. /// </summary>
  20. public int TotalTickCount { get { return mTickCount; } }
  21. /// <summary>
  22. /// 总共经过时间
  23. /// </summary>
  24. public int TotalPassTimeMS { get { return mPassTimeMS; } }
  25. public bool FirstTimeEnable
  26. {
  27. set
  28. {
  29. mFirstTimeEnable = value;
  30. }
  31. private get
  32. {
  33. return mFirstTimeEnable;
  34. }
  35. }
  36. public TimeInterval(int intervalMS)
  37. {
  38. this.mIntervalTimeMS = intervalMS;
  39. }
  40. public TimeInterval(T tag, int intervalMS)
  41. {
  42. this.mIntervalTimeMS = intervalMS;
  43. this.Tag = tag;
  44. }
  45. public void SetPassTime(int passtimeMS)
  46. {
  47. mPassTimeMS = passtimeMS;
  48. }
  49. /// <summary>
  50. /// 记录归零
  51. /// </summary>
  52. public void Reset()
  53. {
  54. mPassTimeMS = 0;
  55. mTickCount = 0;
  56. }
  57. public void Reset(int intervalMS)
  58. {
  59. mIntervalTimeMS = intervalMS;
  60. mPassTimeMS = 0;
  61. mTickCount = 0;
  62. }
  63. /// <summary>
  64. /// 更新
  65. /// </summary>
  66. /// <param name="intervalMS">间隔时间</param>
  67. /// <returns>是否应该触发</returns>
  68. //public bool Update(int intervalMS)
  69. //{
  70. // if (mIntervalTimeMS > 0)
  71. // {
  72. // if (mIntervalTimeMS <= mPassTimeMS)
  73. // {
  74. // this.mPassTimeMS += intervalMS;
  75. // this.mPassTimeMS -= mIntervalTimeMS;
  76. // this.mTickCount++;
  77. // return true;
  78. // }
  79. // else if (mPassTimeMS == 0 && FirstTimeEnable)
  80. // {
  81. // this.mPassTimeMS += intervalMS;
  82. // return true;
  83. // }
  84. // else
  85. // {
  86. // this.mPassTimeMS += intervalMS;
  87. // }
  88. // }
  89. // return false;
  90. //}
  91. public bool Update(int intervalMS)
  92. {
  93. bool isTrigger = false;
  94. if (mIntervalTimeMS > 0)
  95. {
  96. this.mPassTimeMS += intervalMS;
  97. if (FirstTimeEnable && this.mTickCount == 0)
  98. {
  99. this.mTickCount++;
  100. isTrigger = true;
  101. }
  102. else if(mIntervalTimeMS <= mPassTimeMS)
  103. {
  104. this.mPassTimeMS -= mIntervalTimeMS;
  105. this.mTickCount++;
  106. isTrigger = true;
  107. }
  108. }
  109. return isTrigger;
  110. }
  111. public TimeInterval<T> ChangeTiming(int intervalMs)
  112. {
  113. TimeInterval<T> rlt = new TimeInterval<T>(intervalMs);
  114. rlt.mPassTimeMS = this.mPassTimeMS;
  115. rlt.mTickCount = this.mTickCount;
  116. rlt.Tag = this.Tag;
  117. return rlt;
  118. }
  119. }
  120. public class TimeExpire<T>
  121. {
  122. public T Tag { get; set; }
  123. public int TotalTimeMS { get { return mTotalTimeMS; } }
  124. public int PassTimeMS { get { return mPassTimeMS; } }
  125. public int ExpireTimeMS { get { return mTotalTimeMS - mPassTimeMS; } }
  126. private int mTotalTimeMS;
  127. private int mPassTimeMS;
  128. public TimeExpire(int totalMS)
  129. {
  130. this.mTotalTimeMS = totalMS;
  131. this.mPassTimeMS = 0;
  132. }
  133. public TimeExpire(T tag, int totalMS)
  134. : this(totalMS)
  135. {
  136. this.Tag = tag;
  137. }
  138. /// <summary>
  139. /// 记录归零
  140. /// </summary>
  141. public void Reset()
  142. {
  143. this.mPassTimeMS = 0;
  144. }
  145. public void Reset(int totalTimeMS)
  146. {
  147. this.mPassTimeMS = 0;
  148. this.mTotalTimeMS = totalTimeMS;
  149. }
  150. public void End()
  151. {
  152. this.mPassTimeMS = mTotalTimeMS;
  153. }
  154. /// <summary>
  155. /// 更新
  156. /// </summary>
  157. /// <param name="intervalMS">间隔时间</param>
  158. /// <returns>是否到期</returns>
  159. public bool Update(int intervalMS)
  160. {
  161. this.mPassTimeMS += intervalMS;
  162. return mPassTimeMS >= mTotalTimeMS;
  163. }
  164. /// <summary>
  165. /// 是否结束
  166. /// </summary>
  167. public bool IsEnd { get { return mPassTimeMS >= mTotalTimeMS; } }
  168. /// <summary>
  169. /// 剩余百分比
  170. /// </summary>
  171. public float Percent
  172. {
  173. get
  174. {
  175. return Math.Min((float)mPassTimeMS / (float)mTotalTimeMS, 1);
  176. }
  177. }
  178. }
  179. public class TimeTaskMS
  180. {
  181. private TickHandler Handler;
  182. readonly private int IntervalTimeMS;
  183. readonly private int DelayTimeMS;
  184. readonly private int RepeatCount;
  185. public object UserData;
  186. private bool mRunning = false;
  187. private bool mExit = false;
  188. private int PassTimeMS = 0;
  189. private int DelayTimer = 0;
  190. private int RepeatTick = 0;
  191. private bool mInvoking = false;
  192. public TimeTaskMS(int intervalMS, int delayMS, int repeat, TickHandler handler)
  193. {
  194. this.Handler = handler;
  195. this.IntervalTimeMS = intervalMS;
  196. this.DelayTimeMS = delayMS;
  197. this.RepeatCount = repeat;
  198. Reset();
  199. }
  200. internal void Start()
  201. {
  202. this.PassTimeMS = 0;
  203. this.mRunning = true;
  204. }
  205. /// <summary>
  206. /// 更新
  207. /// </summary>
  208. /// <param name="intervalMS">间隔时间</param>
  209. internal void Update(int intervalMS)
  210. {
  211. if (!mExit && mRunning)
  212. {
  213. this.PassTimeMS += intervalMS;
  214. if (DelayTimer > 0)
  215. {
  216. if (DelayTimer <= PassTimeMS)
  217. {
  218. mInvoking = true;
  219. PassTimeMS -= DelayTimer;
  220. DelayTimer = 0;
  221. }
  222. else
  223. {
  224. return;
  225. }
  226. }
  227. if (IntervalTimeMS <= PassTimeMS)
  228. {
  229. mInvoking = true;
  230. PassTimeMS -= IntervalTimeMS;
  231. if (RepeatCount > 0)
  232. {
  233. RepeatTick++;
  234. if (RepeatTick >= RepeatCount)
  235. {
  236. mExit = true;
  237. }
  238. }
  239. }
  240. }
  241. }
  242. internal void TryInvoke()
  243. {
  244. if (mInvoking)
  245. {
  246. mInvoking = false;
  247. Handler.Invoke(this);
  248. }
  249. }
  250. public void Reset()
  251. {
  252. this.mRunning = true;
  253. this.mExit = false;
  254. this.PassTimeMS = 0;
  255. this.RepeatTick = 0;
  256. this.DelayTimer = DelayTimeMS;
  257. }
  258. public void Stop()
  259. {
  260. mExit = true;
  261. }
  262. public void Dispose()
  263. {
  264. mExit = true;
  265. this.Handler = null;
  266. }
  267. public void Pause()
  268. {
  269. mRunning = false;
  270. }
  271. public void Resume()
  272. {
  273. mRunning = true;
  274. }
  275. public bool IsRunning
  276. {
  277. get { return mRunning; }
  278. }
  279. public bool IsExit
  280. {
  281. get { return mExit; }
  282. }
  283. internal bool IsInvoking
  284. {
  285. get { return mInvoking; }
  286. }
  287. }
  288. public class TimeTaskQueue : IDisposable
  289. {
  290. private LinkedList<TimeTaskMS> mTimeTasks = new LinkedList<TimeTaskMS>();
  291. private List<LinkedListNode<TimeTaskMS>> removed = new List<LinkedListNode<TimeTaskMS>>(2);
  292. private List<TimeTaskMS> invoking = new List<TimeTaskMS>(2);
  293. public void Dispose()
  294. {
  295. mTimeTasks.Clear();
  296. removed.Clear();
  297. invoking.Clear();
  298. }
  299. public void Update(int intervalMS)
  300. {
  301. removed.Clear();
  302. invoking.Clear();
  303. lock (mTimeTasks)
  304. {
  305. for (LinkedListNode<TimeTaskMS> it = mTimeTasks.Last; it != null; it = it.Previous)
  306. {
  307. TimeTaskMS t = it.Value;
  308. t.Update(intervalMS);
  309. if (t.IsInvoking)
  310. {
  311. invoking.Add(t);
  312. }
  313. if (t.IsExit)
  314. {
  315. removed.Add(it);
  316. }
  317. }
  318. if (removed.Count > 0)
  319. {
  320. for (int i = removed.Count - 1; i >= 0; --i)
  321. {
  322. mTimeTasks.Remove(removed[i]);
  323. }
  324. }
  325. }
  326. if (invoking.Count > 0)
  327. {
  328. for (int i = invoking.Count - 1; i >= 0; --i)
  329. {
  330. TimeTaskMS task = invoking[i];
  331. task.TryInvoke();
  332. }
  333. }
  334. // 手动调用一下dispose
  335. if (removed.Count > 0)
  336. {
  337. for (int i = removed.Count - 1; i >= 0; --i)
  338. {
  339. removed[i].Value.Dispose();
  340. }
  341. }
  342. }
  343. /// <summary>
  344. /// 增加时间任务
  345. /// </summary>
  346. /// <param name="intervalMS"></param>
  347. /// <param name="delayMS"></param>
  348. /// <param name="repeat"></param>
  349. /// <param name="handler"></param>
  350. public TimeTaskMS AddTimeTask(int intervalMS, int delayMS, int repeat, TickHandler handler)
  351. {
  352. TimeTaskMS time = new TimeTaskMS(intervalMS, delayMS, repeat, handler);
  353. lock (mTimeTasks)
  354. {
  355. mTimeTasks.AddLast(time);
  356. }
  357. time.Start();
  358. return time;
  359. }
  360. /// <summary>
  361. /// 增加延时回调方法
  362. /// </summary>
  363. /// <param name="delayMS"></param>
  364. /// <param name="handler"></param>
  365. public TimeTaskMS AddTimeDelayMS(int delayMS, TickHandler handler)
  366. {
  367. TimeTaskMS time = new TimeTaskMS(0, delayMS, 1, handler);
  368. lock (mTimeTasks)
  369. {
  370. mTimeTasks.AddLast(time);
  371. }
  372. time.Start();
  373. return time;
  374. }
  375. /// <summary>
  376. /// 增加定时回调方法
  377. /// </summary>
  378. /// <param name="intervalMS"></param>
  379. /// <param name="handler"></param>
  380. public TimeTaskMS AddTimePeriodicMS(int intervalMS, TickHandler handler)
  381. {
  382. TimeTaskMS time = new TimeTaskMS(intervalMS, 0, 0, handler);
  383. lock (mTimeTasks)
  384. {
  385. mTimeTasks.AddLast(time);
  386. }
  387. time.Start();
  388. return time;
  389. }
  390. }
  391. public delegate void MultiTimeLineRefresh(bool isAdd);
  392. /// <summary>
  393. /// 同时执行多个Timer
  394. /// </summary>
  395. public class MultiTimeLine
  396. {
  397. private List<TimeExpire<int>> Times = new List<TimeExpire<int>>();
  398. private MultiTimeLineRefresh mRefeshNotify;
  399. public MultiTimeLine(MultiTimeLineRefresh notify)
  400. {
  401. this.mRefeshNotify = notify;
  402. }
  403. public TimeExpire<int> Add(int timeMS)
  404. {
  405. TimeExpire<int> ret = new TimeExpire<int>(timeMS);
  406. Times.Add(ret);
  407. if(this.mRefeshNotify != null)
  408. {
  409. this.mRefeshNotify.Invoke(true);
  410. }
  411. return ret;
  412. }
  413. public bool Remove(TimeExpire<int> task)
  414. {
  415. task.End();
  416. if (this.mRefeshNotify != null)
  417. {
  418. this.mRefeshNotify.Invoke(false);
  419. }
  420. return Times.Remove(task);
  421. }
  422. public void Clear()
  423. {
  424. for (int i = Times.Count - 1; i >= 0; --i)
  425. {
  426. TimeExpire<int> task = Times[i];
  427. task.End();
  428. }
  429. Times.Clear();
  430. }
  431. public void Disposing()
  432. {
  433. this.Clear();
  434. this.mRefeshNotify = null;
  435. }
  436. public bool Update(int intervalMS)
  437. {
  438. for (int i = Times.Count - 1; i >= 0; --i)
  439. {
  440. TimeExpire<int> task = Times[i];
  441. if (task.Update(intervalMS))
  442. {
  443. Times.RemoveAt(i);
  444. }
  445. }
  446. return Times.Count > 0;
  447. }
  448. public bool Enable { get { return Times.Count > 0; } }
  449. }
  450. //--------------------------------------------------------------------------------------------
  451. #region SystemTime
  452. public class SystemTimeInterval<T> : TimeInterval<T>
  453. {
  454. private long lastUpdateTime = CUtils.CurrentTimeMS;
  455. public SystemTimeInterval(int intervalMS) : base(intervalMS) { }
  456. public bool Update()
  457. {
  458. long curTime = CUtils.CurrentTimeMS;
  459. int interval = (int)(curTime - lastUpdateTime);
  460. lastUpdateTime = curTime;
  461. return base.Update(interval);
  462. }
  463. }
  464. public class SystemTimeExpire<T> : TimeExpire<T>
  465. {
  466. private long lastUpdateTime = CUtils.CurrentTimeMS;
  467. public SystemTimeExpire(int timeMS) : base(timeMS) { }
  468. public bool Update()
  469. {
  470. long curTime = CUtils.CurrentTimeMS;
  471. int interval = (int)(curTime - lastUpdateTime);
  472. lastUpdateTime = curTime;
  473. return base.Update(interval);
  474. }
  475. }
  476. public class SystemTimeTaskQueue : TimeTaskQueue
  477. {
  478. private long lastUpdateTime = CUtils.CurrentTimeMS;
  479. public void Update()
  480. {
  481. long curTime = CUtils.CurrentTimeMS;
  482. int interval = (int)(curTime - lastUpdateTime);
  483. lastUpdateTime = curTime;
  484. base.Update(interval);
  485. }
  486. }
  487. //public class SystemMultiTimeLine : MultiTimeLine
  488. //{
  489. // private long lastUpdateTime = CUtils.CurrentTimeMS;
  490. // public SystemMultiTimeLine() : base(null) { }
  491. // public void Update()
  492. // {
  493. // long curTime = CUtils.CurrentTimeMS;
  494. // int interval = (int)(curTime - lastUpdateTime);
  495. // lastUpdateTime = curTime;
  496. // base.Update(interval);
  497. // }
  498. //}
  499. #endregion
  500. //--------------------------------------------------------------------------------------------
  501. public class SystemTimeRecoder
  502. {
  503. private long last_update_time;
  504. private int current_interval;
  505. public long LastUpdateTimeMS { get { return last_update_time; } }
  506. public int CurrentIntervalMS { get { return current_interval; } }
  507. public SystemTimeRecoder()
  508. {
  509. this.last_update_time = CUtils.CurrentTimeMS;
  510. this.current_interval = 0;
  511. }
  512. public void Reset()
  513. {
  514. this.last_update_time = CUtils.CurrentTimeMS;
  515. this.current_interval = 0;
  516. }
  517. public int Update()
  518. {
  519. long curtime = CUtils.CurrentTimeMS;
  520. current_interval =(int)(curtime - last_update_time);
  521. return current_interval;
  522. }
  523. }
  524. public class TimeUtil
  525. {
  526. //使用替代方案: CommonLang.CUtils.localTimeMS
  527. public static long GetTimestampMS()
  528. {
  529. TimeSpan ts = DateTime.UtcNow - new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc);
  530. return (long)ts.TotalMilliseconds;
  531. //return CommonLang.CUtils.CurrentTimeMS;
  532. }
  533. }
  534. }