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- using CommonAI.Zone;
- using CommonAI.Zone.Helper;
- using CommonAI.Zone.Instance;
- using XmdsCommon.Plugin;
- using XmdsCommonServer.Plugin;
- using XmdsCommonServer.XLS.Data;
- using XmdsCommonSkill.Plugin.Buffs;
- using XmdsCommonSkill.Plugin.PassiveSkills.Magic;
- using static CommonAI.Zone.Instance.InstanceUnit;
- namespace XmdsCommonSkill.Plugin.Skills.Boss
- {
- /// <summary>
- /// boss通用技能 - 火海
- /// </summary>
- public class Boss_90000 : XmdsSkillBase
- {
- /// 技能ID.
- private static int ID = 90000;
- //砸地伤害
- public static XmdsSkillValue DP_1;
- //火海伤害
- public static XmdsSkillValue valueSet;
- public override int SkillID {get { return ID; }}
- protected override void OnSkillDamagePerEvent(BattleParams param)
- {
- if (param.AtkProp.DamagePerID == 0)
- {
- param.SkillDamagePer = DP_1.GetValue();
- }
- else
- {
- param.SkillDamagePer = valueSet.GetValue();
- }
- }
- protected override void OnInitSkillParam()
- {
- XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
- InitData(data, out DP_1, XmdsSkillData.XmdsSkillDataKey.DmgRate);
- InitData(data, out valueSet, XmdsSkillData.XmdsSkillDataKey.ValueSet);
- }
- }
- }
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