Boss_90004.cs 1.8 KB

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  1. using CommonAI.Zone;
  2. using CommonAI.Zone.Helper;
  3. using CommonAI.Zone.Instance;
  4. using XmdsCommon.Plugin;
  5. using XmdsCommonServer.Plugin;
  6. using XmdsCommonServer.XLS.Data;
  7. using XmdsCommonSkill.Plugin.Buffs;
  8. using XmdsCommonSkill.Plugin.PassiveSkills.Magic;
  9. using static CommonAI.Zone.Instance.InstanceUnit;
  10. namespace XmdsCommonSkill.Plugin.Skills.Boss
  11. {
  12. /// <summary>
  13. /// boss通用技能 - 地崩
  14. /// </summary>
  15. public class Boss_90004 : XmdsSkillBase
  16. {
  17. /// 技能ID.
  18. private static int ID = 90004;
  19. private static int Buff_ID = (int)XmdsBuffBase.XmdsBuffList.YUN_XUAN; // 眩晕.
  20. public static XmdsSkillValue DP_1;
  21. public static XmdsSkillValue valueSet; // 眩晕时间
  22. public override int SkillID {get { return ID; }}
  23. protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
  24. {
  25. base.OnInit(info, unit, ref template);
  26. // Buff3修改
  27. var pack3 = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_ID);
  28. pack3.mBuffTemplate.LifeTimeMS = valueSet.GetValue();
  29. var bt3 = pack3.mBuffTemplate;
  30. pack3.BindTemplateAndDispose();
  31. unit.RegistSendBuff(bt3);
  32. }
  33. protected override void OnSkillDamagePerEvent(BattleParams param)
  34. {
  35. param.SkillDamagePer = CalDamagePer(DP_1, param.GameSkill.SkillLevel);
  36. }
  37. protected override void OnSkillLogicEvent(BattleParams param)
  38. {
  39. base.OnSkillLogicEvent(param);
  40. param.Hitter.mUnit.AddBuff(Buff_ID, param.Attacker.mUnit);
  41. }
  42. protected override void OnInitSkillParam()
  43. {
  44. XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
  45. InitData(data, out DP_1, XmdsSkillData.XmdsSkillDataKey.DmgRate);
  46. InitData(data, out valueSet, XmdsSkillData.XmdsSkillDataKey.ValueSet);
  47. }
  48. }
  49. }