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- using CommonAI.Data;
- using CommonAI.Zone;
- using CommonAI.Zone.Formula;
- using CommonAI.Zone.Helper;
- using CommonAI.Zone.Instance;
- using CommonLang;
- using System;
- using XmdsCommon.Plugin;
- using XmdsCommonServer.Plugin;
- using XmdsCommonServer.XLS.Data;
- using XmdsCommonSkill.Plugin.Buffs;
- using XmdsCommonSkill.Plugin.PassiveSkills.Magic;
- using static CommonAI.Zone.Instance.InstanceUnit;
- namespace XmdsCommonSkill.Plugin.Skills.Boss
- {
- /// <summary>
- /// 对区域范围内的单位造成其最大生命值<$1>%的伤害
- /// </summary>
- public class Boss_90300 : XmdsSkillBase
- {
- private static int ID = 90300;
- public override int SkillID { get { return ID; } }
- public static XmdsSkillValue DP_1;
- protected override bool OnSkillFinalDamageModifyEvent(BattleParams param)
- {
- param.HitDamge = CUtils.CastInt(param.Hitter.mUnit.MaxHP * XmdsUnitProp.PER * DP_1.GetValue());
- return true;
- }
- protected override void OnInitSkillParam()
- {
- XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
- InitData(data, out DP_1, XmdsSkillData.XmdsSkillDataKey.DmgRate);
- }
- }
- }
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