Boss_90306.cs 1.8 KB

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  1. using CommonAI.Data;
  2. using CommonAI.Zone;
  3. using CommonAI.Zone.Formula;
  4. using CommonAI.Zone.Helper;
  5. using CommonAI.Zone.Instance;
  6. using CommonLang;
  7. using System;
  8. using XmdsCommon.Plugin;
  9. using XmdsCommonServer.Plugin;
  10. using XmdsCommonServer.XLS.Data;
  11. using XmdsCommonSkill.Plugin.Buffs;
  12. using XmdsCommonSkill.Plugin.PassiveSkills.Magic;
  13. using static CommonAI.Zone.Instance.InstanceUnit;
  14. namespace XmdsCommonSkill.Plugin.Skills.Boss
  15. {
  16. /// <summary>
  17. /// 清风驱动紫金葫芦砸向一个目标,造成<$1>倍伤害并晕眩目标<$2>秒
  18. /// </summary>
  19. public class Boss_90306 : XmdsSkillBase
  20. {
  21. private static int ID = 90306;
  22. public override int SkillID { get { return ID; } }
  23. public static XmdsSkillValue DP_1; // 伤害系数
  24. public static XmdsSkillValue valueSet; // 眩晕时间
  25. public static int Buff_1 = (int)XmdsBuffBase.XmdsBuffList.YUN_XUAN; // 眩晕.
  26. protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
  27. {
  28. //技能初始化,常用作为修改BUFF能力等等.
  29. XmdsBuffPack pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_1);
  30. BuffTemplate bt = pack.mBuffTemplate;
  31. bt.IsHarmful = true;
  32. bt.LifeTimeMS = valueSet.GetValue();
  33. pack.BindTemplateAndDispose();
  34. unit.RegistSendBuff(bt);
  35. }
  36. protected override void OnSkillDamagePerEvent(BattleParams param)
  37. {
  38. param.SkillDamagePer = CalDamagePer(DP_1, param.GameSkill.SkillLevel);
  39. }
  40. protected override void OnSkillLogicEvent(BattleParams param)
  41. {
  42. param.Hitter.mUnit.AddBuff(Buff_1, param.Attacker.mUnit);
  43. }
  44. protected override void OnInitSkillParam()
  45. {
  46. XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
  47. InitData(data, out DP_1, XmdsSkillData.XmdsSkillDataKey.DmgRate);
  48. InitData(data, out valueSet, XmdsSkillData.XmdsSkillDataKey.ValueSet);
  49. }
  50. }
  51. }