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- using CommonAI.Data;
- using CommonAI.Zone;
- using CommonAI.Zone.Formula;
- using CommonAI.Zone.Helper;
- using CommonAI.Zone.Instance;
- using CommonLang;
- using System;
- using XmdsCommon.Plugin;
- using XmdsCommonServer.Plugin;
- using XmdsCommonServer.XLS.Data;
- using XmdsCommonSkill.Plugin.Buffs;
- using XmdsCommonSkill.Plugin.PassiveSkills.Magic;
- using static CommonAI.Zone.Instance.InstanceUnit;
- namespace XmdsCommonSkill.Plugin.Skills.Boss
- {
- /// <summary>
- /// 清风驱动紫金葫芦砸向一个目标,造成<$1>倍伤害并晕眩目标<$2>秒
- /// </summary>
- public class Boss_90306 : XmdsSkillBase
- {
- private static int ID = 90306;
- public override int SkillID { get { return ID; } }
- public static XmdsSkillValue DP_1; // 伤害系数
- public static XmdsSkillValue valueSet; // 眩晕时间
- public static int Buff_1 = (int)XmdsBuffBase.XmdsBuffList.YUN_XUAN; // 眩晕.
- protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
- {
- //技能初始化,常用作为修改BUFF能力等等.
- XmdsBuffPack pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_1);
- BuffTemplate bt = pack.mBuffTemplate;
- bt.IsHarmful = true;
- bt.LifeTimeMS = valueSet.GetValue();
- pack.BindTemplateAndDispose();
- unit.RegistSendBuff(bt);
- }
- protected override void OnSkillDamagePerEvent(BattleParams param)
- {
- param.SkillDamagePer = CalDamagePer(DP_1, param.GameSkill.SkillLevel);
- }
- protected override void OnSkillLogicEvent(BattleParams param)
- {
- param.Hitter.mUnit.AddBuff(Buff_1, param.Attacker.mUnit);
- }
- protected override void OnInitSkillParam()
- {
- XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
- InitData(data, out DP_1, XmdsSkillData.XmdsSkillDataKey.DmgRate);
- InitData(data, out valueSet, XmdsSkillData.XmdsSkillDataKey.ValueSet);
- }
- }
- }
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