Skill_910181.cs 1.3 KB

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  1. using CommonAI.Zone;
  2. using CommonAI.Zone.Helper;
  3. using CommonAI.Zone.Instance;
  4. using CommonLang;
  5. using System;
  6. using XmdsCommon.Plugin;
  7. using XmdsCommonServer.Plugin;
  8. using XmdsCommonServer.Plugin.XmdsSkillTemplate.Skills;
  9. using XmdsCommonServer.XLS.Data;
  10. using XmdsCommonSkill.Plugin.Buffs;
  11. using XmdsCommonSkill.Plugin.PassiveSkills.Magic;
  12. using static CommonAI.Zone.Instance.InstanceUnit;
  13. using static XmdsCommonSkill.Plugin.Buffs.XmdsBuff_SwordShadow;
  14. namespace XmdsCommonSkill.Plugin.Skills.Magic
  15. {
  16. /// <summary>
  17. /// 召唤小怪,小怪自爆
  18. /// </summary>
  19. public class Skill_910181 : XmdsSkillBase
  20. {
  21. public static readonly int ID = 910181;
  22. public override int SkillID { get { return ID; } }
  23. public static XmdsSkillValue deadDmg; //自杀伤害
  24. protected override bool OnSkillFinalDamageModifyEvent(BattleParams param)
  25. {
  26. param.HitDamge = CUtils.CastInt(param.Hitter.MirrorProp.MaxHP * XmdsUnitProp.PER * deadDmg.GetValue());
  27. //把自己杀死
  28. param.Attacker.mUnit.kill();
  29. return true;
  30. }
  31. protected override void OnInitSkillParam()
  32. {
  33. XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(this.SkillID);
  34. // 独有数据
  35. InitData(data, out deadDmg, XmdsSkillData.XmdsSkillDataKey.DmgRate);
  36. }
  37. }
  38. }