Monster_10060302.cs 2.8 KB

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  1. 
  2. using XmdsCommonServer.XLS.Data;
  3. using XmdsCommonServer.Plugin;
  4. using XmdsCommonSkill.Plugin.Buffs;
  5. using CommonAI.Zone;
  6. using XmdsCommon.Plugin;
  7. namespace XmdsCommonSkill.Plugin.Skills.Monster
  8. {
  9. /// <summary>
  10. /// 兽人队长 - 战吼: 发出吼叫,令自己和身边的队友攻击和防御上升x%,这个效果持续15秒.
  11. /// </summary>
  12. public class Monster_10060302 : XmdsSkillBase
  13. {
  14. /// <summary>
  15. /// 技能ID.
  16. /// </summary>
  17. public static int ID = 10060302;
  18. /// <summary>
  19. /// 作用值.
  20. /// </summary>
  21. public static XmdsSkillValue Buff_Value;
  22. /// <summary>
  23. /// BUFF ID.
  24. /// </summary>
  25. public static int Buff_ID = (int)XmdsBuffBase.XmdsBuffList.SHOU_REN_ZHAN_HOU;
  26. /// <summary>
  27. /// 获取技能ID.
  28. /// </summary>
  29. public override int SkillID
  30. {
  31. get
  32. {
  33. return ID;
  34. }
  35. }
  36. protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
  37. {
  38. XmdsBuffPack pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_ID);
  39. XmdsBuff_PropChange buff = (XmdsBuff_PropChange)pack.GetXmdsBuff(XmdsBuffProperties.XmdsBuffAbility.PropChange);
  40. BuffTemplate bt = pack.mBuffTemplate;
  41. bt.IsHarmful = false;
  42. pack.BindTemplateAndDispose();
  43. unit.RegistSendBuff(bt);
  44. }
  45. protected override void OnSkillLogicEvent(BattleParams param)
  46. {
  47. // 没伤害.
  48. param.UseDamageType = CommonAI.Data.DamageType.None;
  49. // +攻击力(物魔).
  50. XmdsBuff_PropChange buff = param.Attacker.GetRegisBuffVirtual(Buff_ID, 0) as XmdsBuff_PropChange;
  51. buff.CurentChangeType = XmdsVirtual.UnitAttributeType.Attack;
  52. buff.IsPercent = true;
  53. buff.CurrentValue = this.GetTargetFormulaValue(param.GameSkill.SkillLevel, Buff_Value);
  54. // +防御(物魔).
  55. buff = param.Attacker.GetRegisBuffVirtual(Buff_ID, 1) as XmdsBuff_PropChange;
  56. buff.CurentChangeType = XmdsVirtual.UnitAttributeType.Defence;
  57. buff.IsPercent = true;
  58. buff.CurrentValue = this.GetTargetFormulaValue(param.GameSkill.SkillLevel, Buff_Value);
  59. buff.ShowBuffTips = false;
  60. BuffTemplate bt = param.Attacker.GetRegistBuff(Buff_ID);
  61. bt.LifeTimeMS = 5000;
  62. param.Hitter.mUnit.AddBuff(Buff_ID, param.Attacker.mUnit);
  63. }
  64. protected override void OnInitSkillParam()
  65. {
  66. XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
  67. //AtkType_1 = data.GetAtkType();
  68. InitData(data, out Buff_Value, XmdsSkillData.XmdsSkillDataKey.ValueSet);
  69. }
  70. }
  71. }