Monster_500141.cs 1.5 KB

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  1. using CommonAI.Zone;
  2. using CommonAI.Zone.Instance;
  3. using System;
  4. using System.Collections.Generic;
  5. using System.Linq;
  6. using System.Text;
  7. using XmdsCommon.Plugin;
  8. using XmdsCommonServer.Plugin;
  9. using XmdsCommonServer.XLS.Data;
  10. namespace XmdsCommonSkill.Plugin.Skills.Monster
  11. {
  12. /// <summary>
  13. /// 地面震击 桃树妖震击地面,造成魔法伤害 一个百分比魔法伤害和固定魔法伤害加成
  14. /// </summary>
  15. class Monster_500141 : XmdsSkillBase
  16. {
  17. public static int ID = 500141;
  18. public static XmdsSkillValue DP_1;
  19. public override int SkillID { get { return ID; } }
  20. protected override void OnSkillDamagePerEvent(BattleParams param)
  21. {
  22. int ret = CalDamagePer(DP_1, param.GameSkill.SkillLevel);
  23. param.SkillDamagePer = ret;
  24. }
  25. protected override void OnInitSkillParam()
  26. {
  27. XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
  28. InitData(data, out DP_1, XmdsSkillData.XmdsSkillDataKey.DmgRate);
  29. }
  30. protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
  31. {
  32. unit.RegistTryLaunchSkillEvent(OnTryLaunchSkillEventHandle, info);
  33. }
  34. private bool OnTryLaunchSkillEventHandle(GameSkill skillInfo, ref InstanceUnit.SkillState skill, XmdsVirtual launcher, ref InstanceUnit.LaunchSkillParam param)
  35. {
  36. return true;
  37. }
  38. }
  39. }