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- using CommonAI.Zone.Helper;
- using CommonAI.Zone;
- using CommonAI.Zone.Instance;
- using XmdsCommon.Plugin;
- using XmdsCommonServer.Plugin;
- using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator;
- using XmdsCommonServer.XLS.Data;
- using XmdsCommonSkill.Plugin.Buffs;
- using XmdsCommonSkill.Plugin.PassiveSkills.Remedy;
- using System.Diagnostics;
- using CommonLang;
- namespace XmdsCommonSkill.Plugin.Skills.Remedy
- {
- /// <summary>
- /// 治疗 二技能: 2 基类
- /// 向X码范围内的友方(包括自己)释放一个绿色的风精灵,精灵飞到队友身上,持续恢复奶妈攻击力的百分之X血量
- /// (值不是动态变化的,在释放那一刻已经结算好,只有重伤效果可以即刻影响)
- /// 回血机制通过法术触发伤害实现
- /// </summary>
- public class Remedy_510200 : RemedySkillBase
- {
- private static readonly int ID = 510200;
- public override int SkillID { get { return ID; } }
- //回血buff
- private static readonly int Buff_ID = (int)XmdsBuffBase.XmdsBuffList.REMEDY_2_0_ADDHP;
- //回血持续时间
- protected XmdsSkillValue buffTime;
- // 回血系数 : 固定值_百分比
- protected XmdsSkillValue valueSet;
- protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
- {
- base.OnInit(info, unit, ref template);
- //// Buff修改
- var pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_ID);
- var buff = pack.GetXmdsBuff(XmdsBuffProperties.XmdsBuffAbility.AddHP) as XmdsBuff_AddHP;
- buff.ChangeValue = 0;// CUtils.CastInt(unit.MirrorProp.MaxAttack * XmdsUnitProp.PER * valueSet.GetValue(info.SkillLevel, 1));
- var bt = pack.mBuffTemplate;
- bt.LifeTimeMS = buffTime.GetValue(info.SkillLevel);
- bt.IsHarmful = true;
- pack.BindTemplateAndDispose();
- unit.RegistSendBuff(bt);
- unit.RegistLaunchSkillOver(OnLaunchSkillOver, info);
- this.RegistEvent(EventType.UseFormluaType, OnUseFormluaTypeEvent);
- }
- protected override void OnSkillDataChange(GameSkill gs, XmdsVirtual unit)
- {
- var bt = unit.GetRegistBuff(Buff_ID);
- bt.LifeTimeMS = buffTime.GetValue(gs.SkillLevel);
- }
- protected virtual void OnUseFormluaTypeEvent(BattleParams param)
- {
- if (param.Attacker.IsAllies(param.Hitter, true, true))
- {
- //友军无伤害,只加buff
- param.UseDamageType = CommonAI.Data.DamageType.None;
- }
- else
- {
- param.UseDamageType = CommonAI.Data.DamageType.Damage;
- }
- }
- private int OnLaunchSkillOver(GameSkill info, XmdsCommonServer.Plugin.XmdsVirtual launcher, CommonAI.Zone.Instance.InstanceUnit.SkillState state)
- {
- info.mHitUnits.Clear();
- return 0;
- }
- protected override void OnSkillDamagePerEvent(BattleParams param)
- {
- param.SkillDamageAdd = valueSet.GetValue(param.GameSkill.SkillLevel, 2);
- param.SkillDamagePer = valueSet.GetValueExt(param.GameSkill.SkillLevel, 2);
- }
- protected void AddHpBuff(BattleParams param)
- {
- var buff = param.Attacker.GetRegisBuffVirtual(Buff_ID) as XmdsBuff_AddHP;
- int changePer = CUtils.CastInt(param.Attacker.MirrorProp.MaxAttack * XmdsUnitProp.PER * valueSet.GetValueExt(param.GameSkill.SkillLevel, 1));
- buff.ChangeValue = valueSet.GetValue(param.GameSkill.SkillLevel, 1) + changePer;
- param.Hitter.mUnit.AddBuff(Buff_ID, param.Attacker.mUnit);
- param.GameSkill.mHitUnits.Put(param.Hitter.mUnit.ID, 1);
- }
- protected override void OnSkillLogicEvent(BattleParams param)
- {
- if (param.Attacker.IsAllies(param.Hitter, true, true) && !param.GameSkill.mHitUnits.ContainsKey(param.Hitter.mUnit.ID))
- {
- AddHpBuff(param);
- }
- }
- protected override void OnInitConfig()
- {
- XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
- base.InitBaseConfig(data);
- InitData(data, out buffTime, XmdsSkillData.XmdsSkillDataKey.DmgRate);
- InitData(data, out valueSet, XmdsSkillData.XmdsSkillDataKey.ValueSet);
- }
- }
- }
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