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- using CommonAI.Zone;
- using CommonAI.Zone.Helper;
- using CommonAI.Zone.Instance;
- using CommonLang;
- using XmdsCommon.Plugin;
- using XmdsCommonServer.Plugin;
- using XmdsCommonServer.XLS.Data;
- using XmdsCommonSkill.Plugin.Buffs;
- namespace XmdsCommonSkill.Plugin.Skills.Remedy
- {
- /// <summary>
- /// 治疗, 二技能: 2-5 ( 3个精灵围绕,自动索敌攻击,每次X%攻击力伤害,一个人命中多次衰减)
- /// </summary>
- public class Remedy_510250 : Remedy_510240
- {
- private static readonly int ID = 510250;
- // 伤害系数
- protected XmdsSkillValue valueSet3;
- //扩展配置
- protected XmdsSkillValue valueSet5;
- public override int SkillID { get { return ID; } }
- protected override void OnSkillDamagePerEvent(BattleParams param)
- {
- if(param.AtkProp.DamagePerID == 2)
- {
- param.SkillDamagePer = valueSet3.GetValue(param.GameSkill.TalentSkillLevel2);
- int nNums = param.GameSkill.mHitUnits.Get(param.Hitter.mUnit.ID);
- for(int i = 0; i < nNums; i++)
- {
- param.SkillDamagePer = CUtils.CastInt(param.SkillDamagePer * (1 - XmdsUnitProp.PER * valueSet5.GetValue(param.GameSkill.TalentSkillLevel2)));
- }
- param.GameSkill.mHitUnits.Put(param.Hitter.mUnit.ID, nNums + 1);
- }
- else
- {
- base.OnSkillDamagePerEvent(param);
- }
- }
- protected override void OnInitConfig()
- {
- XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
- base.InitBaseConfig(data);
- InitData(data, out buffTime, XmdsSkillData.XmdsSkillDataKey.DmgRate);
- InitData(data, out valueSet, XmdsSkillData.XmdsSkillDataKey.ValueSet);
- InitData(data, out valueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
- InitData(data, out valueSet3, XmdsSkillData.XmdsSkillDataKey.ValueSet3);
- //扩展配置
- InitData(data, out valueSet5, XmdsSkillData.XmdsSkillDataKey.ValueSet5);
- }
- }
- }
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