Remedy_510520.cs 3.0 KB

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  1. using CommonAI.Zone;
  2. using CommonAI.Zone.Helper;
  3. using CommonAI.Zone.Instance;
  4. using XmdsCommon.Plugin;
  5. using XmdsCommonServer.Plugin;
  6. using XmdsCommonServer.XLS.Data;
  7. using XmdsCommonSkill.Plugin.Buffs;
  8. namespace XmdsCommonSkill.Plugin.Skills.Remedy
  9. {
  10. /// <summary>
  11. /// 治疗, 五技能 5-2(减伤n%,自身治疗技能的治疗量增幅)
  12. /// </summary>
  13. public class Remedy_510520 : Remedy_510510
  14. {
  15. private static readonly int ID = 510520;
  16. private static readonly int BuffID_5_2 = (int)XmdsBuffBase.XmdsBuffList.REMEDY_5_2_PROPCHG;
  17. public override int SkillID { get { return ID; } }
  18. //治疗增幅
  19. public XmdsSkillValue valueSet3;
  20. protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
  21. {
  22. base.OnInit(info, unit, ref template);
  23. // Buff1修改
  24. var pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(BuffID_5_2);
  25. var buff1 = pack.GetXmdsBuff(0) as XmdsBuff_PropChange;
  26. buff1.CurentChangeType = XmdsVirtual.UnitAttributeType.AllDmgReduce;
  27. buff1.CurrentValue = valueSet3.GetValue(info.TalentSkillLevel2, 1);
  28. buff1.IsPercent = true;
  29. var buff2 = pack.GetXmdsBuff(1) as XmdsBuff_PropChange;
  30. buff2.CurentChangeType = XmdsVirtual.UnitAttributeType.HealEffect;
  31. buff2.CurrentValue = valueSet3.GetValue(info.TalentSkillLevel2, 2);
  32. buff2.IsPercent = true;
  33. var bt = pack.mBuffTemplate;
  34. bt.LifeTimeMS = valueSet5.GetValue(info.SkillLevel, 4);
  35. bt.IsHarmful = false;
  36. pack.BindTemplateAndDispose();
  37. unit.RegistSendBuff(bt);
  38. }
  39. protected override void OnSkillDataChange(GameSkill gs, XmdsVirtual unit)
  40. {
  41. base.OnSkillDataChange(gs, unit);
  42. var buff1 = unit.GetRegisBuffVirtual(BuffID_5_2, 0) as XmdsBuff_PropChange;
  43. buff1.CurrentValue = valueSet3.GetValue(gs.TalentSkillLevel2, 1);
  44. var buff2 = unit.GetRegisBuffVirtual(BuffID_5_2, 1) as XmdsBuff_PropChange;
  45. buff2.CurrentValue = valueSet3.GetValue(gs.TalentSkillLevel2, 1);
  46. var bt = unit.GetRegistBuff(BuffID_5_2);
  47. bt.LifeTimeMS = valueSet5.GetValue(gs.SkillLevel, 4);
  48. }
  49. protected override int OnLaunchSkillOver(GameSkill info, XmdsCommonServer.Plugin.XmdsVirtual launcher, CommonAI.Zone.Instance.InstanceUnit.SkillState state)
  50. {
  51. base.OnLaunchSkillOver(info, launcher, state);
  52. launcher.mUnit.AddBuff(BuffID_5_2);
  53. return 0;
  54. }
  55. protected override void OnInitConfig()
  56. {
  57. XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
  58. base.InitBaseConfig(data);
  59. InitData(data, out valueSet, XmdsSkillData.XmdsSkillDataKey.ValueSet);
  60. InitData(data, out valueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
  61. InitData(data, out valueSet3, XmdsSkillData.XmdsSkillDataKey.ValueSet3);
  62. // 扩展配置
  63. InitData(data, out valueSet5, XmdsSkillData.XmdsSkillDataKey.ValueSet5);
  64. InitData(data, out valueSet7, XmdsSkillData.XmdsSkillDataKey.ValueSet7);
  65. }
  66. }
  67. }