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- using CommonAI.Data;
- using CommonAI.Zone;
- using CommonAI.Zone.Formula;
- using CommonAI.Zone.Helper;
- using CommonAI.Zone.Instance;
- using CommonLang;
- using XmdsCommon.Plugin;
- using XmdsCommonServer.Plugin;
- using XmdsCommonServer.XLS.Data;
- using XmdsCommonSkill.Plugin.Buffs;
- using XmdsCommonSkill.Plugin.Interface;
- using XmdsCommonSkill.Plugin.PassiveSkills.Remedy;
- using XmdsCommonSkill.Plugin.Skills.PetSkill;
- using static CommonAI.Zone.Instance.InstanceUnit;
- namespace XmdsCommonSkill.Plugin.Skills.Warrior
- {
- /// <summary>
- /// 斩妖-击杀指定类型boss回血
- /// </summary>
- public class ZhanYao_79000 : XmdsPassiveSkillBase
- {
- private static readonly int ID = 79000;
- private int mUUID_1 = 0;
- //boss类型
- private static XmdsSkillValue mValueSet1;
- //回血效果: 最大生命值
- private static XmdsSkillValue mValueSet2;
- public override int SkillID { get { return ID; } }
- protected override void OnInit(GameSkill info, XmdsVirtual owner)
- {
- mUUID_1 = owner.RegistKillOtherEvent(OnKillOtherUnitEvent, info, mValueSet1.GetValue(info.SkillLevel));
- }
- private bool OnKillOtherUnitEvent(XmdsVirtual attacker, XmdsVirtual deader, GameSkill info)
- {
- int addHP = CUtils.CastInt(attacker.mUnit.MaxHP * XmdsUnitProp.PER * mValueSet2.GetValue(info.SkillLevel));
- attacker.mUnit.AddHP(addHP, attacker.mUnit);
- return true;
- }
- protected override void OnDispose(XmdsVirtual owner)
- {
- owner.UnRegistKillOtherEvent(mUUID_1);
- }
- protected override void OnInitSkillParam()
- {
- XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
- InitData(data, out mValueSet1, XmdsSkillData.XmdsSkillDataKey.ValueSet);
- InitData(data, out mValueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
- }
- }
- }
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