PlayerCache_Remedy.cs 5.9 KB

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  1. using CommonAI.data;
  2. using CommonAI.Zone;
  3. using CommonAI.Zone.Instance;
  4. using CommonLang;
  5. using System;
  6. using System.Collections.Generic;
  7. using System.Linq;
  8. using System.Text;
  9. using System.Threading.Tasks;
  10. using XmdsCommonServer.Plugin;
  11. using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator;
  12. using XmdsCommonServer.XLS.Data;
  13. using XmdsCommonSkill.Plugin.PassiveSkills.Remedy;
  14. using static CommonAI.Zone.Instance.InstanceUnit;
  15. namespace XmdsCommonSkill.Plugin.Skills
  16. {
  17. //记录叠加buff的玩家信息
  18. public class PoisonPlayers
  19. {
  20. public long buffValidTime;
  21. public XmdsVirtual player;
  22. }
  23. // 治疗天赋数据
  24. public class PlayerCache_Remedy : PlayerCacheBase
  25. {
  26. //value - value1:加毒概率,value2:加毒层数
  27. private HashMap<int, IntIntData> mPoisonRate = new HashMap<int, IntIntData>();
  28. //记录所有附加毒的玩家信息
  29. //private HashMap<String, PoisonPlayers> mPoisonPlayers = new HashMap<String, PoisonPlayers>();
  30. /* 设置叠毒限制 - 非boss单位,N毫秒内叠毒上限M */
  31. private int mPoisonValidTime; // 毒计算时间维度
  32. private int mPosionTotals; // 单位时间维度内叠毒上限
  33. //private short mRecordPosions;
  34. private long mRecordPosionEndTime; // 单位时间内,累计叠毒截止时间,
  35. private HashSet<uint> mRecordPosionExt = new HashSet<uint>();
  36. //强化4-5内容
  37. public int mPoisonBreakDmgAdd; //毒爆伤害增加
  38. public int mPoisonBreakFullDmgAdd; //满层毒爆伤害增加
  39. //强化5-4内容
  40. private long mPoisonRateVaildTime;
  41. private int mPoisonAddRate;
  42. public PlayerCache_Remedy(InstanceUnit unit, int recordTime, int poisionTotal) : base(unit, null)
  43. {
  44. this.mPoisonValidTime = recordTime;
  45. this.mPosionTotals = poisionTotal;
  46. }
  47. //刷新概率信息
  48. public void SetSkillPoisonRate(IntIntData data, int skillID)
  49. {
  50. this.mPoisonRate.Put(skillID, data);
  51. }
  52. //获得击中其他人概率信息
  53. public IntIntData GePoisonRateInfo(int skillID)
  54. {
  55. return mPoisonRate.Get(skillID);
  56. }
  57. //设置强化4-5内容
  58. public void SetStrong4_4(int poisonDmgAdd, int poisonFullDmgAdd)
  59. {
  60. this.mPoisonBreakDmgAdd = poisonDmgAdd;
  61. this.mPoisonBreakFullDmgAdd = poisonFullDmgAdd;
  62. }
  63. //设置强化5-4内容
  64. public void SetStrong5_4(int validTime, int addRate)
  65. {
  66. this.mPoisonRateVaildTime = CommonLang.CUtils.localTimeMS + validTime;
  67. this.mPoisonAddRate = addRate;
  68. }
  69. // 获得叠毒增加概率
  70. public int GetRateAddition()
  71. {
  72. if(this.mPoisonRateVaildTime >= CommonLang.CUtils.localTimeMS)
  73. {
  74. return this.mPoisonAddRate;
  75. }
  76. return 0;
  77. }
  78. public override void MarkValid(bool isValid)
  79. {
  80. base.MarkValid(isValid);
  81. //if (!isValid)
  82. //{
  83. // mPoisonRate.Clear();
  84. //}
  85. this.mPoisonBreakDmgAdd = 0;
  86. this.mPoisonBreakFullDmgAdd = 0;
  87. this.mPoisonRateVaildTime = 0;
  88. this.mPoisonAddRate = 0;
  89. }
  90. /* 是否可以叠毒 */
  91. public bool IsCanAddPosion(XmdsVirtual hitted)
  92. {
  93. if (!hitted.IsBoss())
  94. {
  95. if (this.mRecordPosionEndTime > CommonLang.CUtils.localTimeMS)
  96. {
  97. //this.mRecordPosions++;
  98. if (mRecordPosionExt.Count >= mPosionTotals)
  99. {
  100. return false;
  101. }
  102. else
  103. {
  104. mRecordPosionExt.Add(hitted.mUnit.ID);
  105. }
  106. }
  107. else
  108. {
  109. this.mRecordPosionEndTime = CommonLang.CUtils.localTimeMS + mPoisonValidTime;
  110. mRecordPosionExt.Clear();
  111. //this.mRecordPosions = 1;
  112. mRecordPosionExt.Add(hitted.mUnit.ID);
  113. }
  114. }
  115. return true;
  116. }
  117. //记录叠毒玩家信息
  118. //public void RecordPoisonPlayer(XmdsVirtual hitter)
  119. //{
  120. // PoisonPlayers record = mPoisonPlayers.Get(hitter.mUnit.PlayerUUID);
  121. // if(record == null)
  122. // {
  123. // record = new PoisonPlayers();
  124. // record.player = hitter;
  125. // mPoisonPlayers.Put(hitter.mUnit.PlayerUUID, record);
  126. // }
  127. // record.buffValidTime = CommonLang.CUtils.localTimeMS + mPoisonValidTime;
  128. //}
  129. //刷新配置
  130. public void RefreshConfig(int recordTime, int poisionTotal)
  131. {
  132. this.mPoisonValidTime = recordTime;
  133. this.mPosionTotals = poisionTotal;
  134. }
  135. //毒爆: checkRange内的玩家毒会爆炸
  136. //public void TriggerPoisonEffect(int damageBase, int damagePer, int checkRange = 9, int addLayer = 0, int breakAddBuffId = 0, int breakAddBufMaxLayer = 0)
  137. //{
  138. // XmdsVirtual owner = this.mOwner.Virtual as XmdsVirtual;
  139. // foreach (PoisonPlayers playerData in mPoisonPlayers.Values)
  140. // {
  141. // if (playerData.buffValidTime < CommonLang.CUtils.localTimeMS || !playerData.player.mUnit.IsActive)
  142. // {
  143. // continue;
  144. // }
  145. // else if(CMath.getDistance(mOwner.X, mOwner.Y, playerData.player.mUnit.X, playerData.player.mUnit.Y) > checkRange)
  146. // {
  147. // continue;
  148. // }
  149. // BuffState buffState = playerData.player.mUnit.GetBuffByIDAndSender(Remedy_510601.Buff_POISON, this.mOwner.ID);
  150. // if(buffState == null)
  151. // {
  152. // continue;
  153. // }
  154. // int finalLayer = 1 + buffState.OverlayLevel + addLayer;
  155. // damagePer += (this.mPoisonBreakDmgAdd + (finalLayer >= buffState.Data.MaxOverlay ? this.mPoisonBreakFullDmgAdd : 0));
  156. // int attackTemp = (int)(owner.MirrorProp.GetFinalAttack(playerData.player.mUnit.IsMonster) / XmdsDamageCalculator.PERER * damagePer);
  157. // int calcDmg = (damageBase + XmdsDamageCalculator.GetDamage(attackTemp, owner, playerData.player, null)) * finalLayer;
  158. // playerData.player.mUnit.AddHP(-calcDmg, this.mOwner);
  159. // playerData.player.mUnit.removeBuffBySender(Remedy_510601.Buff_POISON, this.mOwner.ID);
  160. // // 附加额外buff
  161. // if(breakAddBuffId > 0)
  162. // {
  163. // BuffState buff = playerData.player.mUnit.AddBuff(breakAddBuffId, this.mOwner, 0, false, false, false, 0, finalLayer);
  164. // buff.SetLayerLevel((byte)(Math.Min(breakAddBufMaxLayer, finalLayer)));
  165. // }
  166. // System.Console.WriteLine("毒爆: " + playerData.player.mUnit.Info.Name + ", 伤害:" + calcDmg + ", 结算层:" + (1 + buffState.OverlayLevel + addLayer));
  167. // }
  168. // this.mPoisonPlayers.Clear();
  169. //}
  170. }
  171. }