MFUI_Image.shader 402 B

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  1. Shader "iPhone/MFUI_Image"
  2. {
  3. Properties
  4. {
  5. _MainTex ("MainTex", 2D) = "" {}
  6. _clrBase ("Color", COLOR) = (1, 1, 1, 1)
  7. }
  8. SubShader
  9. {
  10. Tags { "Queue" = "Transparent" }
  11. Pass
  12. {
  13. Blend SrcAlpha OneMinusSrcAlpha
  14. Cull Off
  15. Lighting Off
  16. Fog { Mode Off }
  17. ZTest Off
  18. Color [_clrBase]
  19. AlphaTest GEqual [_Cutoff]
  20. SetTexture [_MainTex] { combine texture * primary }
  21. }
  22. }
  23. }