ImageGraphics.cs 4.1 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using CommonUI.Data;
  4. using UnityEngine;
  5. using UnityEngine.UI;
  6. using CommonUI_Unity3D.Impl;
  7. namespace CommonUnity3D.UGUI
  8. {
  9. public class ImageGraphics : Image
  10. {
  11. private static Material s_DefaultImageMaterial;
  12. public static Material DefaultImageMaterial
  13. {
  14. get
  15. {
  16. if (s_DefaultImageMaterial == null)
  17. {
  18. if(UnityShaders.UI_Image_Shader != null)
  19. {
  20. s_DefaultImageMaterial = new Material(UnityShaders.UI_Image_Shader);
  21. }
  22. else
  23. {
  24. s_DefaultImageMaterial = new Material(Shader.Find("MFUGUI/Image"));
  25. }
  26. s_DefaultImageMaterial.mainTextureScale = new Vector2(1, 1);
  27. s_DefaultImageMaterial.color = UnityEngine.Color.white;
  28. //ret.SetFloat("_Gray", 1);
  29. s_DefaultImageMaterial.SetPass(0);
  30. }
  31. return s_DefaultImageMaterial;
  32. }
  33. }
  34. private DisplayNode mBinding;
  35. public DisplayNode Binding { get { return mBinding; } }
  36. private CommonUI_Unity3D.Impl.UnityImage mSrc;
  37. private Rect mClip;
  38. private Vector2 mPivot;
  39. public ImageGraphics()
  40. {
  41. this.material = ImageGraphics.DefaultImageMaterial;
  42. }
  43. protected override void Start()
  44. {
  45. this.mBinding = DisplayNode.AsDisplayNode(gameObject);
  46. base.Start();
  47. }
  48. public override bool Raycast(Vector2 sp, Camera eventCamera)
  49. {
  50. if (mBinding != null && mBinding.Enable && mBinding.EnableTouchInParents)
  51. {
  52. return base.Raycast(sp, eventCamera);
  53. }
  54. return false;
  55. }
  56. public void SetImage(CommonUI_Unity3D.Impl.UnityImage src)
  57. {
  58. if (base.sprite != null)
  59. {
  60. Sprite.Destroy(sprite);
  61. }
  62. this.mSrc = src;
  63. this.mClip = new Rect(0, 0, src.Width, src.Height);
  64. this.mPivot = new Vector2(.5f, .5f);
  65. this.sprite = UIUtils.CreateSprite(mSrc, mClip, mPivot);
  66. this.material = mSrc.TextureMaterial;
  67. }
  68. public void SetImage(CommonUI_Unity3D.Impl.UnityImage src, Rect clip, Vector2 pivot)
  69. {
  70. if (base.sprite != null)
  71. {
  72. Sprite.Destroy(sprite);
  73. }
  74. this.mSrc = src;
  75. this.mClip = clip;
  76. this.mPivot = pivot;
  77. this.sprite = UIUtils.CreateSprite(src, clip, pivot);
  78. this.material = mSrc.TextureMaterial;
  79. }
  80. public void SetImage(CommonUI_Unity3D.Impl.UnityImage src, CommonUI.Gemo.Rectangle2D clip, Vector2 pivot)
  81. {
  82. if (base.sprite != null)
  83. {
  84. Sprite.Destroy(sprite);
  85. }
  86. this.mSrc = src;
  87. this.mClip = new Rect(clip.x, src.Texture.height - clip.y - clip.height, clip.width, clip.height);
  88. this.mPivot = pivot;
  89. this.sprite = Sprite.Create(mSrc.Texture2D, mClip, mPivot);
  90. this.material = mSrc.TextureMaterial;
  91. }
  92. protected override void OnDestroy()
  93. {
  94. if (base.sprite != null)
  95. {
  96. Sprite.Destroy(sprite);
  97. }
  98. base.OnDestroy();
  99. }
  100. private void ResetTexture()
  101. {
  102. if (this.mSrc != null && sprite != null && this.mSrc.Texture2D != sprite.texture)
  103. {
  104. if (base.sprite != null)
  105. {
  106. Sprite.Destroy(sprite);
  107. }
  108. this.sprite = UIUtils.CreateSprite(mSrc, mClip, mPivot);
  109. this.material = mSrc.TextureMaterial;
  110. this.SetAllDirty();
  111. }
  112. }
  113. protected override void OnEnable()
  114. {
  115. base.OnEnable();
  116. ResetTexture();
  117. }
  118. void Update()
  119. {
  120. ResetTexture();
  121. }
  122. }
  123. }