ScrollRectInteractive.cs 10 KB

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  1. using CommonLang;
  2. using CommonLang.Property;
  3. using CommonUnity3D.UGUIAction;
  4. using System;
  5. using System.Collections.Generic;
  6. using System.Linq;
  7. using System.Text;
  8. using UnityEngine;
  9. using UnityEngine.EventSystems;
  10. using UnityEngine.UI;
  11. namespace CommonUnity3D.UGUI
  12. { //-----------------------------------------------------------------------------------------------------------------------
  13. public class ScrollRectInteractive : ScrollRect
  14. {
  15. private bool mStartDrag = false;
  16. private DisplayNode mBinding;
  17. private DisplayNode mContainer;
  18. public DisplayNode Binding { get { return mBinding; } }
  19. public DisplayNode Container { get { return mContainer; } }
  20. private bool mShowSlider = false;
  21. private bool mAutoUpdateContentSize = true;
  22. private DisplayNode mScrollH;
  23. private DisplayNode mScrollV;
  24. private float mScrollFadeTimeMaxMS = 600;
  25. private float mScrollFadeTimeMS = 0;
  26. public bool IsDragging
  27. {
  28. get { return mStartDrag; }
  29. }
  30. public bool ShowSlider
  31. {
  32. get { return mShowSlider; }
  33. set { mShowSlider = value; }
  34. }
  35. public float ScrollFadeTimeMaxMS
  36. {
  37. get { return mScrollFadeTimeMaxMS; }
  38. set { mScrollFadeTimeMaxMS = value; }
  39. }
  40. public Rect ScrollRect2D
  41. {
  42. get
  43. {
  44. Rect scroll_rect = mBinding.Bounds2D;
  45. Vector2 cpos = mContainer.Position2D;
  46. scroll_rect.position = new Vector2(-cpos.x, -cpos.y);
  47. return scroll_rect;
  48. }
  49. }
  50. public bool AutoUpdateContentSize
  51. {
  52. get { return mAutoUpdateContentSize; }
  53. set { mAutoUpdateContentSize = value; }
  54. }
  55. //------------------------------------------------------------------------
  56. public ScrollRectInteractive()
  57. {
  58. this.onValueChanged.AddListener(doScrolled);
  59. }
  60. /// <summary>
  61. ///
  62. /// </summary>
  63. /// <param name="scrollh">水平</param>
  64. /// <param name="scrollv">垂直</param>
  65. public void SetScrollBarPair(DisplayNode scrollh, DisplayNode scrollv)
  66. {
  67. if (mScrollH != scrollh && mScrollH != null)
  68. {
  69. mScrollH.RemoveFromParent(true);
  70. }
  71. if (mScrollV != scrollv && mScrollV != null)
  72. {
  73. mScrollV.RemoveFromParent(true);
  74. }
  75. this.mScrollH = scrollh;
  76. this.mScrollV = scrollv;
  77. if (mBinding != null && mScrollH != null)
  78. {
  79. mBinding.AddChild(mScrollH);
  80. }
  81. if (mBinding != null && mScrollV != null)
  82. {
  83. mBinding.AddChild(mScrollV);
  84. }
  85. }
  86. public bool IsInViewRect(ref Rect src, ref Rect dst)
  87. {
  88. if (src.xMax <= dst.xMin) return false;
  89. if (src.xMin >= dst.xMax) return false;
  90. if (src.yMax <= dst.yMin) return false;
  91. if (src.yMin >= dst.yMax) return false;
  92. return true;
  93. }
  94. public void LookAt(Vector2 pos, bool scroll = false)
  95. {
  96. this.StopMovement();
  97. Vector2 contentsize = mContainer.Size2D;
  98. Vector2 camerasize = mBinding.Size2D;
  99. pos.x = CMath.getInRange(pos.x, 0, contentsize.x - camerasize.x);
  100. pos.y = CMath.getInRange(pos.y, 0, contentsize.y - camerasize.y);
  101. if (scroll)
  102. {
  103. MoveAction ma = new MoveAction();
  104. ma.Duration = 1;
  105. ma.TargetX = -pos.x;
  106. ma.TargetY = -pos.y;
  107. mContainer.AddAction(ma);
  108. }
  109. else
  110. {
  111. mContainer.Position2D = -pos;
  112. }
  113. }
  114. //------------------------------------------------------------------------
  115. protected override void Awake()
  116. {
  117. this.mBinding = DisplayNode.AsDisplayNode(gameObject);
  118. this.mContainer = DisplayNode.AsDisplayNode(base.content.gameObject);
  119. if (mScrollH != null)
  120. {
  121. mBinding.AddChild(mScrollH);
  122. }
  123. if (mScrollV != null)
  124. {
  125. mBinding.AddChild(mScrollV);
  126. }
  127. base.Awake();
  128. }
  129. protected override void OnDestroy()
  130. {
  131. this.onValueChanged.RemoveAllListeners();
  132. this.event_OnEndDrag = null;
  133. this.event_Scrolled = null;
  134. base.OnDestroy();
  135. }
  136. protected virtual void Update()
  137. {
  138. if (this.mAutoUpdateContentSize)
  139. {
  140. this.OnUpdateContentSize();
  141. }
  142. this.OnUpdateSlider();
  143. }
  144. protected virtual void OnUpdateContentSize()
  145. {
  146. Rect scrollRect = this.ScrollRect2D;
  147. Vector2 size = Vector2.zero;
  148. for (int i = mContainer.NumChildren - 1 ; i >= 0 ; --i)
  149. {
  150. var child = mContainer.GetChildAt(i);
  151. if (child != null)
  152. {
  153. Rect cb = child.Bounds2D;
  154. size.x = Math.Max(size.x, cb.x + cb.width);
  155. size.y = Math.Max(size.y, cb.y + cb.height);
  156. if (IsInViewRect(ref scrollRect, ref cb))
  157. {
  158. child.VisibleInParent = true;
  159. }
  160. else
  161. {
  162. child.VisibleInParent = false;
  163. }
  164. }
  165. }
  166. mContainer.Size2D = size;
  167. }
  168. protected virtual void OnUpdateSlider()
  169. {
  170. if (mShowSlider)
  171. {
  172. float alpha = 1 - Math.Min(1, mScrollFadeTimeMS / mScrollFadeTimeMaxMS);
  173. mScrollFadeTimeMS += UnityEngine.Time.deltaTime * 1000f;
  174. Vector2 vsize = mBinding.Size2D;
  175. Rect container_bounds = this.Container.Bounds2D;
  176. Rect scroll_rect = this.ScrollRect2D;
  177. if (mScrollH != null)
  178. {
  179. if (this.horizontal)
  180. {
  181. Vector2 psize = mScrollH.Size2D;
  182. float th = psize.y;
  183. float tw = vsize.x;
  184. float pt1 = CMath.getRate(scroll_rect.x, 0, container_bounds.width);
  185. float pt2 = CMath.getRate(scroll_rect.x + scroll_rect.width, 0, container_bounds.width);
  186. pt1 = CMath.getInRange(pt1, 0, 1);
  187. pt2 = CMath.getInRange(pt2, 0, 1);
  188. float ptw = pt2 - pt1;
  189. if (ptw > 0)
  190. {
  191. this.mScrollH.Alpha = alpha;
  192. this.mScrollH.Visible = true;
  193. this.mScrollH.Bounds2D = new Rect(
  194. (pt1 * tw),
  195. (vsize.y - th),
  196. (ptw * tw),
  197. (th));
  198. }
  199. else
  200. {
  201. this.mScrollH.Visible = false;
  202. }
  203. }
  204. else
  205. {
  206. this.mScrollH.Visible = false;
  207. }
  208. }
  209. if (mScrollV != null)
  210. {
  211. if (this.vertical)
  212. {
  213. Vector2 psize = mScrollV.Size2D;
  214. float tw = psize.x;
  215. float th = vsize.y;
  216. float pt1 = CMath.getRate(scroll_rect.y, 0, container_bounds.height);
  217. float pt2 = CMath.getRate(scroll_rect.y + scroll_rect.height, 0, container_bounds.height);
  218. pt1 = CMath.getInRange(pt1, 0, 1);
  219. pt2 = CMath.getInRange(pt2, 0, 1);
  220. float pth = pt2 - pt1;
  221. if (pth > 0)
  222. {
  223. this.mScrollV.Alpha = alpha;
  224. this.mScrollV.Visible = true;
  225. this.mScrollV.Bounds2D = new Rect(
  226. (vsize.x - tw),
  227. (pt1 * th),
  228. (tw),
  229. (pth * th));
  230. }
  231. else
  232. {
  233. this.mScrollV.Visible = false;
  234. }
  235. }
  236. else
  237. {
  238. this.mScrollV.Visible = false;
  239. }
  240. }
  241. }
  242. else
  243. {
  244. if (this.mScrollV != null) this.mScrollV.Visible = false;
  245. if (this.mScrollH != null) this.mScrollH.Visible = false;
  246. }
  247. }
  248. public override void OnBeginDrag(PointerEventData eventData)
  249. {
  250. if (!mBinding.EnableTouchInParents)
  251. {
  252. mStartDrag = false;
  253. return;
  254. }
  255. mStartDrag = true;
  256. base.OnBeginDrag(eventData);
  257. }
  258. public override void OnEndDrag(PointerEventData eventData)
  259. {
  260. mStartDrag = false;
  261. if (!mBinding.EnableTouchInParents) return;
  262. base.OnEndDrag(eventData);
  263. if (event_OnEndDrag != null)
  264. {
  265. event_OnEndDrag.Invoke(mBinding, eventData);
  266. }
  267. }
  268. public override void OnDrag(PointerEventData eventData)
  269. {
  270. if (mStartDrag)
  271. {
  272. base.OnDrag(eventData);
  273. }
  274. }
  275. //------------------------------------------------------------------------
  276. private void doScrolled(Vector2 vector)
  277. {
  278. mScrollFadeTimeMS = 0;
  279. if (event_Scrolled != null) { event_Scrolled.Invoke(vector); }
  280. }
  281. public UnityEngine.Events.UnityAction<Vector2> event_Scrolled;
  282. public event UnityEngine.Events.UnityAction<Vector2> OnScrolled { add { event_Scrolled += value; } remove { event_Scrolled -= value; } }
  283. public DisplayNode.PointerEventHandler event_OnEndDrag;
  284. public event DisplayNode.PointerEventHandler OnEndDragEvent { add { event_OnEndDrag += value; } remove { event_OnEndDrag -= value; } }
  285. }
  286. }