FormMsgBytes.Designer.cs 3.5 KB

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  1. namespace GameEditorPluginServer.Server
  2. {
  3. partial class FormMsgBytes
  4. {
  5. /// <summary>
  6. /// Required designer variable.
  7. /// </summary>
  8. private System.ComponentModel.IContainer components = null;
  9. /// <summary>
  10. /// Clean up any resources being used.
  11. /// </summary>
  12. /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
  13. protected override void Dispose(bool disposing)
  14. {
  15. if (disposing && (components != null))
  16. {
  17. components.Dispose();
  18. }
  19. base.Dispose(disposing);
  20. }
  21. #region Windows Form Designer generated code
  22. /// <summary>
  23. /// Required method for Designer support - do not modify
  24. /// the contents of this method with the code editor.
  25. /// </summary>
  26. private void InitializeComponent()
  27. {
  28. this.components = new System.ComponentModel.Container();
  29. this.listView1 = new System.Windows.Forms.ListView();
  30. this.columnHeader1 = ((System.Windows.Forms.ColumnHeader)(new System.Windows.Forms.ColumnHeader()));
  31. this.columnHeader2 = ((System.Windows.Forms.ColumnHeader)(new System.Windows.Forms.ColumnHeader()));
  32. this.columnHeader3 = ((System.Windows.Forms.ColumnHeader)(new System.Windows.Forms.ColumnHeader()));
  33. this.timer1 = new System.Windows.Forms.Timer(this.components);
  34. this.SuspendLayout();
  35. //
  36. // listView1
  37. //
  38. this.listView1.Columns.AddRange(new System.Windows.Forms.ColumnHeader[] {
  39. this.columnHeader1,
  40. this.columnHeader2,
  41. this.columnHeader3});
  42. this.listView1.Dock = System.Windows.Forms.DockStyle.Fill;
  43. this.listView1.GridLines = true;
  44. this.listView1.Location = new System.Drawing.Point(0, 0);
  45. this.listView1.Name = "listView1";
  46. this.listView1.Size = new System.Drawing.Size(975, 647);
  47. this.listView1.TabIndex = 0;
  48. this.listView1.UseCompatibleStateImageBehavior = false;
  49. this.listView1.View = System.Windows.Forms.View.Details;
  50. //
  51. // columnHeader1
  52. //
  53. this.columnHeader1.Text = "Type";
  54. //
  55. // columnHeader2
  56. //
  57. this.columnHeader2.Text = "Bytes";
  58. //
  59. // columnHeader3
  60. //
  61. this.columnHeader3.Text = "Count";
  62. //
  63. // timer1
  64. //
  65. this.timer1.Enabled = true;
  66. this.timer1.Interval = 1000;
  67. this.timer1.Tick += new System.EventHandler(this.timer1_Tick);
  68. //
  69. // FormMsgBytes
  70. //
  71. this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 12F);
  72. this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
  73. this.ClientSize = new System.Drawing.Size(975, 647);
  74. this.Controls.Add(this.listView1);
  75. this.Name = "FormMsgBytes";
  76. this.Text = "FormMsgBytes";
  77. this.ResumeLayout(false);
  78. }
  79. #endregion
  80. private System.Windows.Forms.ListView listView1;
  81. private System.Windows.Forms.ColumnHeader columnHeader1;
  82. private System.Windows.Forms.ColumnHeader columnHeader2;
  83. private System.Windows.Forms.ColumnHeader columnHeader3;
  84. private System.Windows.Forms.Timer timer1;
  85. }
  86. }