Pet_80013.cs 3.2 KB

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  1. using CommonAI.Zone.Helper;
  2. using CommonAI.Zone.Instance;
  3. using XmdsCommonServer.Plugin;
  4. using XmdsCommonServer.XLS.Data;
  5. using XmdsCommonSkill.Plugin.Buffs;
  6. using System;
  7. using static CommonAI.Zone.Instance.InstanceUnit;
  8. using XmdsCommon.Plugin;
  9. using CommonAI.Zone;
  10. using XmdsCommonServer.Plugin.Units;
  11. using CommonAI.Zone.Formula;
  12. using XmdsCommonSkill.Plugin.Skills;
  13. using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator;
  14. using CommonAI.Data;
  15. using CommonLang;
  16. using XmdsCommonSkill.Plugin.PassiveSkills.Pet20200515;
  17. namespace XmdsCommonSkill.Plugin.PassiveSkills.Remedy
  18. {
  19. /// <summary>
  20. /// NewPet - 血2(玩家受到怪物攻击时,有N%几率承担N%来自怪物对玩家的伤害。冷却时间N秒。)
  21. /// </summary>
  22. class Pet_80013 : PetPassiveBase
  23. {
  24. public static readonly int ID = 80013;
  25. private static XmdsSkillValue triggerRate; // 触发几率
  26. private static XmdsSkillValue triggerRateExt; // 命格增加几率
  27. private static XmdsSkillValue triggerInterval; // 触发间隔
  28. private static XmdsSkillValue absorbRate; // 承担伤害比例
  29. // 内部数据
  30. private int mUUID_1 = 0;
  31. private XmdsVirtual mPetMaster = null;
  32. private XmdsVirtual mPet = null;
  33. private long mNextTriggerTime = 0;
  34. public override int SkillID { get { return ID; } }
  35. protected override void OnInit(GameSkill skillInfo, XmdsVirtual owner)
  36. {
  37. if(owner is XmdsVirtual_Pet)
  38. {
  39. this.mPet = owner;
  40. InstancePet pet = owner.mUnit as InstancePet;
  41. mPetMaster = pet.Master.Virtual as XmdsVirtual;
  42. if(mPetMaster != null && mPet.GetUnitFateType() != UnitFateType.None)
  43. {
  44. mUUID_1 = mPetMaster.RegistOnHitDamage(OnHandleHitDmage, skillInfo, true);
  45. }
  46. this.mNextTriggerTime = CommonLang.CUtils.localTimeMS + triggerInterval.GetValue();
  47. }
  48. }
  49. private float OnHandleHitDmage(float damage, XmdsVirtual hitted, XmdsVirtual attacker, AttackSource source,
  50. ref XmdsVirtual.AtkResult result, DamageType damageType, GameSkill skill, ref bool isEndDispatch)
  51. {
  52. int absorbDamage = 0;
  53. if (damageType == DamageType.Damage && this.mNextTriggerTime < CommonLang.CUtils.localTimeMS && !attacker.IsPlayerUnit()
  54. && IsTrigger(hitted, triggerRate, triggerRateExt, skill, mPet.GetUnitFateType()))
  55. {
  56. absorbDamage = CUtils.CastInt(damage * XmdsUnitProp.PER * absorbRate.GetValue(skill.SkillLevel));
  57. // 吸收主人伤害
  58. if(absorbDamage > 0)
  59. {
  60. this.mPet.mUnit.ReduceHP(absorbDamage, attacker.mUnit);
  61. }
  62. this.mNextTriggerTime = CommonLang.CUtils.localTimeMS + triggerInterval.GetValue();
  63. base.NotifyTriggerAblity(mPet.mUnit, this.SkillID);
  64. }
  65. return damage - absorbDamage;
  66. }
  67. protected override void OnInitSkillParam()
  68. {
  69. XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
  70. InitData(data, out triggerRate, XmdsSkillData.XmdsSkillDataKey.ValueSet);
  71. InitData(data, out triggerRateExt, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
  72. InitData(data, out triggerInterval, XmdsSkillData.XmdsSkillDataKey.ValueSet3);
  73. InitData(data, out absorbRate, XmdsSkillData.XmdsSkillDataKey.ValueSet4);
  74. }
  75. protected override void OnDispose(XmdsVirtual owner)
  76. {
  77. if (mPetMaster != null)
  78. {
  79. mPetMaster.UnRegistOnHitDamage(mUUID_1);
  80. }
  81. }
  82. }
  83. }