PetGive_910001.cs 3.9 KB

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  1. using CommonAI.Zone.Helper;
  2. using CommonAI.Zone.Instance;
  3. using XmdsCommonServer.Plugin;
  4. using XmdsCommonServer.XLS.Data;
  5. using XmdsCommonSkill.Plugin.Buffs;
  6. using System;
  7. using static CommonAI.Zone.Instance.InstanceUnit;
  8. using XmdsCommon.Plugin;
  9. using CommonAI.Zone;
  10. using XmdsCommonServer.Plugin.Units;
  11. using CommonAI.Zone.Formula;
  12. using XmdsCommonSkill.Plugin.Skills;
  13. using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator;
  14. using CommonAI.Data;
  15. using static XmdsCommonSkill.Plugin.Buffs.XmdsBuffBase;
  16. namespace XmdsCommonSkill.Plugin.PassiveSkills.PetGive
  17. {
  18. /// <summary>
  19. /// 秘法·坚如磐 : 受到伤害时触发,接下来受到的<$6>次伤害减少<$5>%,持续<$7>秒,冷却时间<$9>秒
  20. /// </summary>
  21. class PetGive_910001 : XmdsPassiveSkillBase
  22. {
  23. /// 技能ID.
  24. public static readonly int ID = 910001;
  25. private static readonly int Buff_ID_1 = (int)XmdsBuffBase.XmdsBuffList.PET_DEFENCE_2_1; //防2-减伤buf
  26. //效果触发CD
  27. private static int mTriggerCD = 0;
  28. //buff下次触发时间
  29. private long BuffNextTriggerTime = 0;
  30. //伤害减少数值
  31. private static XmdsSkillValue valueSet;
  32. //减伤次数
  33. private static XmdsSkillValue valueSet2;
  34. //持续时间
  35. private static XmdsSkillValue valueSet3;
  36. private int mUUID_1 = 0;
  37. /// 获取技能ID.
  38. public override int SkillID {get{return ID;}}
  39. protected override void OnInit(GameSkill skillInfo, XmdsVirtual owner)
  40. {
  41. var pack1 = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_ID_1);
  42. var buff1 = pack1.GetXmdsBuff(XmdsBuffProperties.XmdsBuffAbility.DamageRemit) as XmdsBuff_DamageRemit;
  43. buff1.ChangeValue = valueSet.GetValue(skillInfo.SkillLevel);
  44. buff1.BuffUseType = (int)XmdsBuffUseType.Times;
  45. buff1.BuffUseTime = valueSet2.GetValue(skillInfo.SkillLevel);
  46. var bt1 = pack1.mBuffTemplate;
  47. bt1.LifeTimeMS = valueSet3.GetValue(skillInfo.SkillLevel);
  48. bt1.IsHarmful = false;
  49. pack1.BindTemplateAndDispose();
  50. owner.RegistSendBuff(bt1);
  51. //收到攻击监听注册
  52. mUUID_1 = owner.RegistOnHitDamage(OnHandleOnHitDamage, skillInfo, true);
  53. this.BuffNextTriggerTime = CommonLang.CUtils.localTimeMS;
  54. }
  55. protected override void OnSkillDataChange(GameSkill gs, XmdsVirtual unit)
  56. {
  57. var buff = unit.GetRegisBuffVirtual(Buff_ID_1) as XmdsBuff_DamageRemit;
  58. buff.ChangeValue = valueSet.GetValue(gs.SkillLevel);
  59. buff.BuffUseTime = valueSet2.GetValue(gs.SkillLevel);
  60. var bt = unit.GetRegistBuff(Buff_ID_1);
  61. bt.LifeTimeMS = valueSet3.GetValue(gs.SkillLevel);
  62. }
  63. private float OnHandleOnHitDamage(float damage, XmdsVirtual hitter, XmdsVirtual attacker, AttackSource source,
  64. ref XmdsVirtual.AtkResult result, DamageType damageType, GameSkill skill, ref bool isEndDispatch)
  65. {
  66. if (CommonLang.CUtils.localTimeMS > this.BuffNextTriggerTime)
  67. {
  68. hitter.mUnit.AddBuff(Buff_ID_1, hitter.mUnit);
  69. this.BuffNextTriggerTime = CommonLang.CUtils.localTimeMS + mTriggerCD;
  70. }
  71. return damage;
  72. }
  73. protected override void OnInitSkillParam()
  74. {
  75. XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
  76. InitData(data, out valueSet, XmdsSkillData.XmdsSkillDataKey.ValueSet);
  77. InitData(data, out valueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
  78. InitData(data, out valueSet3, XmdsSkillData.XmdsSkillDataKey.ValueSet3);
  79. XmdsSkillValue cdTime;
  80. InitData(data, out cdTime, XmdsSkillData.XmdsSkillDataKey.CDTime);
  81. mTriggerCD = cdTime.GetValue();
  82. }
  83. protected override void OnDispose(XmdsVirtual owner)
  84. {
  85. owner.UnRegistOnHitDamage(mUUID_1);
  86. }
  87. }
  88. }