PetGive_910002.cs 3.9 KB

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  1. using CommonAI.Zone.Helper;
  2. using CommonAI.Zone.Instance;
  3. using XmdsCommonServer.Plugin;
  4. using XmdsCommonServer.XLS.Data;
  5. using XmdsCommonSkill.Plugin.Buffs;
  6. using System;
  7. using static CommonAI.Zone.Instance.InstanceUnit;
  8. using XmdsCommon.Plugin;
  9. using CommonAI.Zone;
  10. using XmdsCommonServer.Plugin.Units;
  11. using CommonAI.Zone.Formula;
  12. using XmdsCommonSkill.Plugin.Skills;
  13. using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator;
  14. using CommonAI.Data;
  15. using CommonLang;
  16. namespace XmdsCommonSkill.Plugin.PassiveSkills.PetGive
  17. {
  18. /// <summary>
  19. ///秘法·御如盾 : 当前生命值低于<$6>%时,获得一个<$5>%生命值的护盾,持续<$7>秒,冷却时间<$9>秒
  20. /// </summary>
  21. class PetGive_910002 : XmdsPassiveSkillBase
  22. {
  23. /// 技能ID.
  24. public static int ID = 910002;
  25. //效果触发CD
  26. private static int triggerCD = 0;
  27. //buff下次触发时间
  28. private long BuffNextTriggerTime = 0;
  29. //生命阈值
  30. private static XmdsSkillValue valueSet;
  31. //生命比例
  32. private static XmdsSkillValue valueSet2;
  33. //持续时间
  34. private static XmdsSkillValue valueSet3;
  35. private int Buff_ID_1 = (int)XmdsBuffBase.XmdsBuffList.PET_DEFENCE_4_1; //防4-护盾buff
  36. private int mUUID_1 = 0;
  37. /// 获取技能ID.
  38. public override int SkillID {get{return ID;}}
  39. protected override void OnInit(GameSkill skillInfo, XmdsVirtual owner)
  40. {
  41. XmdsBuffPack pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_ID_1);
  42. var buff = (XmdsBuff_Shield_AbsorbDamage)pack.GetXmdsBuff(XmdsBuffProperties.XmdsBuffAbility.SHIELD_AbsorbDamage);
  43. buff.AbsorbDamageSum = 1;
  44. BuffTemplate bt = pack.mBuffTemplate;
  45. bt.IsHarmful = false;
  46. bt.LifeTimeMS = valueSet3.GetValue(skillInfo.SkillLevel);
  47. pack.BindTemplateAndDispose();
  48. owner.RegistSendBuff(bt);
  49. //单位受击监听
  50. mUUID_1 = owner.RegistOnHitDamage(OnHandleOnHitDamage, skillInfo, true);
  51. this.BuffNextTriggerTime = CommonLang.CUtils.localTimeMS;
  52. }
  53. protected override void OnSkillDataChange(GameSkill gs, XmdsVirtual unit)
  54. {
  55. var bt = unit.GetRegistBuff(Buff_ID_1);
  56. bt.LifeTimeMS = valueSet3.GetValue(gs.SkillLevel);
  57. }
  58. //单位受击
  59. private float OnHandleOnHitDamage(float damage, XmdsVirtual hitter, XmdsVirtual attacker, AttackSource source,
  60. ref XmdsVirtual.AtkResult result, DamageType damageType, GameSkill skill, ref bool isEndDispatch)
  61. {
  62. int triggerHP = CUtils.CastInt(hitter.mUnit.MaxHP * XmdsUnitProp.PER * valueSet.GetValue(skill.SkillLevel));
  63. if (hitter.mUnit.CurrentHP - damage < triggerHP)
  64. {
  65. if (CommonLang.CUtils.localTimeMS > this.BuffNextTriggerTime)
  66. {
  67. var buff = hitter.GetRegisBuffVirtual(Buff_ID_1) as XmdsBuff_Shield_AbsorbDamage;
  68. buff.AbsorbDamageSum = Math.Max(1, CUtils.CastInt(hitter.MirrorProp.MaxHP * XmdsUnitProp.PER * valueSet2.GetValue(skill.SkillLevel)));
  69. hitter.mUnit.AddBuff(this.Buff_ID_1, hitter.mUnit);
  70. this.BuffNextTriggerTime = CommonLang.CUtils.localTimeMS + triggerCD;
  71. }
  72. }
  73. return damage;
  74. }
  75. protected override void OnInitSkillParam()
  76. {
  77. XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
  78. InitData(data, out valueSet, XmdsSkillData.XmdsSkillDataKey.ValueSet);
  79. InitData(data, out valueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
  80. InitData(data, out valueSet3, XmdsSkillData.XmdsSkillDataKey.ValueSet3);
  81. XmdsSkillValue cdTime;
  82. InitData(data, out cdTime, XmdsSkillData.XmdsSkillDataKey.CDTime);
  83. triggerCD = cdTime.GetValue();
  84. }
  85. protected override void OnDispose(XmdsVirtual owner)
  86. {
  87. owner.UnRegistOnHitDamage(mUUID_1);
  88. }
  89. }
  90. }