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- using CommonAI.Zone.Helper;
- using CommonAI.Zone.Instance;
- using XmdsCommonServer.Plugin;
- using XmdsCommonServer.XLS.Data;
- using XmdsCommonSkill.Plugin.Buffs;
- using System;
- using static CommonAI.Zone.Instance.InstanceUnit;
- using XmdsCommon.Plugin;
- using CommonAI.Zone;
- using XmdsCommonServer.Plugin.Units;
- using CommonAI.Zone.Formula;
- using XmdsCommonSkill.Plugin.Skills;
- using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator;
- using CommonAI.Data;
- using CommonLang;
- namespace XmdsCommonSkill.Plugin.PassiveSkills.PetGive
- {
- /// <summary>
- ///秘法·御如盾 : 当前生命值低于<$6>%时,获得一个<$5>%生命值的护盾,持续<$7>秒,冷却时间<$9>秒
- /// </summary>
- class PetGive_910002 : XmdsPassiveSkillBase
- {
- /// 技能ID.
- public static int ID = 910002;
- //效果触发CD
- private static int triggerCD = 0;
- //buff下次触发时间
- private long BuffNextTriggerTime = 0;
- //生命阈值
- private static XmdsSkillValue valueSet;
- //生命比例
- private static XmdsSkillValue valueSet2;
- //持续时间
- private static XmdsSkillValue valueSet3;
- private int Buff_ID_1 = (int)XmdsBuffBase.XmdsBuffList.PET_DEFENCE_4_1; //防4-护盾buff
- private int mUUID_1 = 0;
- /// 获取技能ID.
- public override int SkillID {get{return ID;}}
- protected override void OnInit(GameSkill skillInfo, XmdsVirtual owner)
- {
- XmdsBuffPack pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_ID_1);
- var buff = (XmdsBuff_Shield_AbsorbDamage)pack.GetXmdsBuff(XmdsBuffProperties.XmdsBuffAbility.SHIELD_AbsorbDamage);
- buff.AbsorbDamageSum = 1;
- BuffTemplate bt = pack.mBuffTemplate;
- bt.IsHarmful = false;
- bt.LifeTimeMS = valueSet3.GetValue(skillInfo.SkillLevel);
- pack.BindTemplateAndDispose();
- owner.RegistSendBuff(bt);
- //单位受击监听
- mUUID_1 = owner.RegistOnHitDamage(OnHandleOnHitDamage, skillInfo, true);
- this.BuffNextTriggerTime = CommonLang.CUtils.localTimeMS;
- }
- protected override void OnSkillDataChange(GameSkill gs, XmdsVirtual unit)
- {
- var bt = unit.GetRegistBuff(Buff_ID_1);
- bt.LifeTimeMS = valueSet3.GetValue(gs.SkillLevel);
- }
- //单位受击
- private float OnHandleOnHitDamage(float damage, XmdsVirtual hitter, XmdsVirtual attacker, AttackSource source,
- ref XmdsVirtual.AtkResult result, DamageType damageType, GameSkill skill, ref bool isEndDispatch)
- {
- int triggerHP = CUtils.CastInt(hitter.mUnit.MaxHP * XmdsUnitProp.PER * valueSet.GetValue(skill.SkillLevel));
- if (hitter.mUnit.CurrentHP - damage < triggerHP)
- {
- if (CommonLang.CUtils.localTimeMS > this.BuffNextTriggerTime)
- {
- var buff = hitter.GetRegisBuffVirtual(Buff_ID_1) as XmdsBuff_Shield_AbsorbDamage;
- buff.AbsorbDamageSum = Math.Max(1, CUtils.CastInt(hitter.MirrorProp.MaxHP * XmdsUnitProp.PER * valueSet2.GetValue(skill.SkillLevel)));
- hitter.mUnit.AddBuff(this.Buff_ID_1, hitter.mUnit);
- this.BuffNextTriggerTime = CommonLang.CUtils.localTimeMS + triggerCD;
- }
- }
- return damage;
- }
- protected override void OnInitSkillParam()
- {
- XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
- InitData(data, out valueSet, XmdsSkillData.XmdsSkillDataKey.ValueSet);
- InitData(data, out valueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
- InitData(data, out valueSet3, XmdsSkillData.XmdsSkillDataKey.ValueSet3);
- XmdsSkillValue cdTime;
- InitData(data, out cdTime, XmdsSkillData.XmdsSkillDataKey.CDTime);
- triggerCD = cdTime.GetValue();
- }
- protected override void OnDispose(XmdsVirtual owner)
- {
- owner.UnRegistOnHitDamage(mUUID_1);
- }
- }
- }
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