ServerMsgHandlerUdpDelegate.cs 4.8 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Text;
  5. using Slice;
  6. using CommonNetwork_ICE.Common;
  7. using CommonServer.Server;
  8. using CommonServer_ICE.Session;
  9. using CommonServer.Protocol;
  10. using CommonLang.Protocol;
  11. using CommonNetwork_ICE.Util;
  12. using CommonServer_ICE.Server;
  13. using CommonLang.Log;
  14. namespace CommonServer_ICE.Msg
  15. {
  16. /// <summary>
  17. /// ICE UDP通信消息委托处理类:根据服务器消息接收类的委托,处理客户端发来的ICE网络消息
  18. /// </summary>
  19. internal class ServerMsgHandlerUdpDelegate : ServerMsgHandler
  20. {
  21. private static Logger log = LoggerFactory.GetLogger("ServerMsgHandlerUdpDelegate");
  22. private IceConnectServer server;
  23. public ServerMsgHandlerUdpDelegate(IceConnectServer server)
  24. {
  25. this.server = server;
  26. }
  27. /// <summary>
  28. /// 获取通讯类型
  29. /// </summary>
  30. public override IceConnectServer getServer()
  31. {
  32. return server;
  33. }
  34. /// <summary>
  35. /// 处理收到客户端发来的关键数据包
  36. /// </summary>
  37. /// <param name="recvPort">发送方侦听端口</param>
  38. /// <param name="message">数据包</param>
  39. /// <param name="ip">发送方IP</param>
  40. /// <param name="port">发送方端口</param>
  41. public override void RecvData(int recvPort, TransMessage message, string ip, int port)
  42. {
  43. log.Trace("收到客户端发来数据,地址IP【" + ip + "】,端口【" + port + "】,发送方侦听端口【" + recvPort + "】,编号:" + message.serial);
  44. IceServerIoSession session;
  45. if (SessionManager.hasSession(ip, port, recvPort))
  46. {
  47. session = (IceServerIoSession)SessionManager.getSession(ip, port, recvPort);
  48. if (!session.IsConnected)
  49. {
  50. log.Error("会话已经关闭,当前消息忽略。客户端地址IP【" + ip + "】,端口【" + port + "】,发送方侦听端口【" + recvPort + "】");
  51. return;
  52. }
  53. }
  54. else
  55. {
  56. log.Error("非法的数据发送,客户端地址IP【" + ip + "】,端口【" + port + "】,发送方侦听端口【" + recvPort + "】");
  57. return;
  58. }
  59. // 如果是之前客户端未收到服务器端的确认响应重发过来的消息,不处理此消息,重新发送响应
  60. // 如果发过来的序列号等于当前最后收到的序列号,只发送响应序列号
  61. if (message.type == Constants.PACKET_HINGE)
  62. {
  63. bool repeatMsg = true;
  64. if (message.serial > session.RecvLastSerial)
  65. {
  66. // 更新关键包序列号
  67. session.RecvLastSerial = message.serial;
  68. repeatMsg = false;
  69. }
  70. try
  71. {
  72. session.Sender.SendAck(recvPort, message.serial);
  73. }
  74. catch (Exception e)
  75. {
  76. session.HandleException(e);
  77. }
  78. // 重发的消息不处理
  79. if (repeatMsg)
  80. {
  81. return;
  82. }
  83. }
  84. // 消息转码
  85. IMessage iMessage;
  86. try
  87. {
  88. session.Codec.doDecode(message, out iMessage);
  89. session.Receive(iMessage);
  90. }
  91. catch (Exception e)
  92. {
  93. session.HandleException(e);
  94. return;
  95. }
  96. }
  97. /// <summary>
  98. /// 处理收到客户端发来的关键数据包确认序列号
  99. /// </summary>
  100. /// <param name="recvPort">发送方侦听端口</param>
  101. /// <param name="serial">序列号</param>
  102. /// <param name="ip">发送方IP</param>
  103. /// <param name="port">发送方端口</param>
  104. public override void SendDataRecvAck(int recvPort, long serial, string ip, int port)
  105. {
  106. log.Trace("收到客户端发来关键数据包响应,地址IP【" + ip + "】,端口【" + port + "】,发送方侦听端口【" + recvPort + "】,编号:" + serial);
  107. IceServerIoSession session;
  108. if (SessionManager.hasSession(ip, port, recvPort))
  109. {
  110. session = (IceServerIoSession)SessionManager.getSession(ip, port, recvPort);
  111. // 更新关键包序列号
  112. session.SendedRecvLastSerial = serial;
  113. }
  114. else
  115. {
  116. log.Error("非法的数据发送响应,客户端地址IP【" + ip + "】,端口【" + port + "】,发送方侦听端口【" + recvPort + "】");
  117. return;
  118. }
  119. }
  120. }
  121. }