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- using CommonAI.ZoneClient;
- using pomelo.area;
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
- using XmdsBattleClientBot.Bot;
- using pomelo.connector;
- using CommonLang.Property;
- namespace XmdsBotTest.Runner
- {
- public class ModuleInventory : BotRunner.RunnerModule
- {
- public ModuleInventory() {
- module_name = "道具";
- }
- public ModuleInventory(BotRunner r) : base(r)
- {
- client.GameSocket.listen<BagNewItemPush>(on_got_new_item);
- client.GameSocket.listen<BagNewEquipPush>(on_got_new_equip);
- }
- protected internal override void OnGateBindPlayer(BindPlayerResponse e)
- {
- base.OnGateBindPlayer(e);
- runner.do_gm_add_diamond(99999999);
- runner.do_gm_add_gold(99999999);
- }
- protected internal override void OnBattleActorReady(CommonAI.ZoneClient.ZoneLayer layer, CommonAI.ZoneClient.ZoneActor actor)
- {
- if (Enable)
- {
- if (bot.CurrentInventories != null)
- {
- bot.CurrentInventories.Bag.OpenStorage(5,
- (e, r) => { runner.log_response("open Bag done : ", e, r); });
- bot.CurrentInventories.Warehouse.OpenStorage(5,
- (e, r) => { runner.log_response("open Warehouse done : ", e, r); });
- }
- }
- layer.AddTimePeriodicMS(Config.CheckIntervalMS, (t) =>
- {
- if (Enable)
- {
- on_do_1s(layer);
- }
- });
- }
- private void on_do_1s(ZoneLayer layer)
- {
- runner.do_start_pick_any_item();
- }
- private void on_got_new_item(BagNewItemPush e)
- {
- foreach (var i in e.s2c_data)
- {
- log.Info("got new item : " + i.name);
- }
- }
- private void on_got_new_equip(BagNewEquipPush e)
- {
- foreach (var i in e.s2c_data)
- {
- log.Info("got new equip : " + i);
- bot.gs_EquipItemByID(i, (err, rsp) =>
- {
- runner.log_response("equip new item ", err, rsp);
- });
- }
- }
- [Desc("道具配置")]
- [Expandable]
- public class Config : ConfigBase
- {
- [Desc("检取间隔")]
- public static int CheckIntervalMS = 1000;
- public override string ToString()
- {
- return "道具配置";
- }
- public override void popG2DPropertyDialog()
- {
- CommonFroms.G2D.G2DPropertyDialog<ModuleInventory.Config>.Show("修改配置", this);
- }
- }
- }
- }
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