InstanceZone.cs 108 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123112411251126112711281129113011311132113311341135113611371138113911401141114211431144114511461147114811491150115111521153115411551156115711581159116011611162116311641165116611671168116911701171117211731174117511761177117811791180118111821183118411851186118711881189119011911192119311941195119611971198119912001201120212031204120512061207120812091210121112121213121412151216121712181219122012211222122312241225122612271228122912301231123212331234123512361237123812391240124112421243124412451246124712481249125012511252125312541255125612571258125912601261126212631264126512661267126812691270127112721273127412751276127712781279128012811282128312841285128612871288128912901291129212931294129512961297129812991300130113021303130413051306130713081309131013111312131313141315131613171318131913201321132213231324132513261327132813291330133113321333133413351336133713381339134013411342134313441345134613471348134913501351135213531354135513561357135813591360136113621363136413651366136713681369137013711372137313741375137613771378137913801381138213831384138513861387138813891390139113921393139413951396139713981399140014011402140314041405140614071408140914101411141214131414141514161417141814191420142114221423142414251426142714281429143014311432143314341435143614371438143914401441144214431444144514461447144814491450145114521453145414551456145714581459146014611462146314641465146614671468146914701471147214731474147514761477147814791480148114821483148414851486148714881489149014911492149314941495149614971498149915001501150215031504150515061507150815091510151115121513151415151516151715181519152015211522152315241525152615271528152915301531153215331534153515361537153815391540154115421543154415451546154715481549155015511552155315541555155615571558155915601561156215631564156515661567156815691570157115721573157415751576157715781579158015811582158315841585158615871588158915901591159215931594159515961597159815991600160116021603160416051606160716081609161016111612161316141615161616171618161916201621162216231624162516261627162816291630163116321633163416351636163716381639164016411642164316441645164616471648164916501651165216531654165516561657165816591660166116621663166416651666166716681669167016711672167316741675167616771678167916801681168216831684168516861687168816891690169116921693169416951696169716981699170017011702170317041705170617071708170917101711171217131714171517161717171817191720172117221723172417251726172717281729173017311732173317341735173617371738173917401741174217431744174517461747174817491750175117521753175417551756175717581759176017611762176317641765176617671768176917701771177217731774177517761777177817791780178117821783178417851786178717881789179017911792179317941795179617971798179918001801180218031804180518061807180818091810181118121813181418151816181718181819182018211822182318241825182618271828182918301831183218331834183518361837183818391840184118421843184418451846184718481849185018511852185318541855185618571858185918601861186218631864186518661867186818691870187118721873187418751876187718781879188018811882188318841885188618871888188918901891189218931894189518961897189818991900190119021903190419051906190719081909191019111912191319141915191619171918191919201921192219231924192519261927192819291930193119321933193419351936193719381939194019411942194319441945194619471948194919501951195219531954195519561957195819591960196119621963196419651966196719681969197019711972197319741975197619771978197919801981198219831984198519861987198819891990199119921993199419951996199719981999200020012002200320042005200620072008200920102011201220132014201520162017201820192020202120222023202420252026202720282029203020312032203320342035203620372038203920402041204220432044204520462047204820492050205120522053205420552056205720582059206020612062206320642065206620672068206920702071207220732074207520762077207820792080208120822083208420852086208720882089209020912092209320942095209620972098209921002101210221032104210521062107210821092110211121122113211421152116211721182119212021212122212321242125212621272128212921302131213221332134213521362137213821392140214121422143214421452146214721482149215021512152215321542155215621572158215921602161216221632164216521662167216821692170217121722173217421752176217721782179218021812182218321842185218621872188218921902191219221932194219521962197219821992200220122022203220422052206220722082209221022112212221322142215221622172218221922202221222222232224222522262227222822292230223122322233223422352236223722382239224022412242224322442245224622472248224922502251225222532254225522562257225822592260226122622263226422652266226722682269227022712272227322742275227622772278227922802281228222832284228522862287228822892290229122922293229422952296229722982299230023012302230323042305230623072308230923102311231223132314231523162317231823192320232123222323232423252326232723282329233023312332233323342335233623372338233923402341234223432344234523462347234823492350235123522353235423552356235723582359236023612362236323642365236623672368236923702371237223732374237523762377237823792380238123822383238423852386238723882389239023912392239323942395239623972398239924002401240224032404240524062407240824092410241124122413241424152416241724182419242024212422242324242425242624272428242924302431243224332434243524362437243824392440244124422443244424452446244724482449245024512452245324542455245624572458245924602461246224632464246524662467246824692470247124722473247424752476247724782479248024812482248324842485248624872488248924902491249224932494249524962497249824992500250125022503250425052506250725082509251025112512251325142515251625172518251925202521252225232524252525262527252825292530253125322533253425352536253725382539254025412542254325442545254625472548254925502551255225532554255525562557255825592560256125622563256425652566256725682569257025712572257325742575257625772578257925802581258225832584258525862587258825892590259125922593259425952596259725982599260026012602260326042605260626072608260926102611261226132614261526162617261826192620262126222623262426252626262726282629263026312632263326342635263626372638263926402641264226432644264526462647264826492650265126522653265426552656265726582659266026612662266326642665266626672668266926702671267226732674267526762677267826792680268126822683268426852686268726882689269026912692269326942695269626972698269927002701270227032704270527062707270827092710271127122713271427152716271727182719272027212722272327242725272627272728272927302731273227332734273527362737273827392740274127422743274427452746274727482749275027512752275327542755275627572758275927602761276227632764276527662767276827692770277127722773277427752776277727782779278027812782278327842785278627872788278927902791279227932794279527962797279827992800280128022803280428052806280728082809281028112812281328142815281628172818281928202821282228232824282528262827282828292830283128322833283428352836283728382839284028412842284328442845284628472848284928502851
  1. using CommonAI.Data;
  2. using CommonAI.RTS;
  3. using CommonAI.Zone.EventTrigger;
  4. using CommonAI.Zone.Formula;
  5. using CommonAI.Zone.Helper;
  6. using CommonAI.ZoneClient;
  7. using CommonAI.ZoneEditor;
  8. using CommonAI.ZoneServer.JSGModule;
  9. using CommonLang;
  10. using CommonLang.Concurrent;
  11. using CommonLang.IO;
  12. using CommonLang.Log;
  13. using CommonLang.Property;
  14. using CommonLang.Vector;
  15. using System;
  16. using System.Collections.Generic;
  17. using System.Diagnostics;
  18. using static CommonAI.Zone.SpellTemplate;
  19. using static CommonAI.Zone.UnitInfo;
  20. namespace CommonAI.Zone.Instance
  21. {
  22. /// <summary>
  23. /// 服务端场景
  24. /// </summary>
  25. public partial class InstanceZone : GameEntity
  26. {
  27. private static AtomicInteger s_alloc_zone_count = new AtomicInteger(0);
  28. private static AtomicInteger s_active_zone_count = new AtomicInteger(0);
  29. /// <summary>
  30. /// 分配实例数量
  31. /// </summary>
  32. public static int AllocZoneCount { get { return s_alloc_zone_count.Value; } }
  33. /// <summary>
  34. /// 未释放实例数量
  35. /// </summary>
  36. public static int ActiveZoneCount { get { return s_active_zone_count.Value; } }
  37. //------------------------------------------------------------------------
  38. // 基础数据
  39. private InstanceZoneListener mListener;
  40. private TemplateManager mTemplates;
  41. private IFormula mFormula = TemplateManager.Factory.Formula;
  42. private IQuestAdapter mQuestAdapter;
  43. private SyncMessageQueue<Action> mSyncActionQueue = new SyncMessageQueue<Action>();
  44. private Queue<Event> mSendingEvents = new Queue<Event>();
  45. private InstanceZoneObjectMap mObjects;
  46. public TemplateManager Templates { get { return mTemplates; } }
  47. public IQuestAdapter QuestAdapter { get { return mQuestAdapter; } }
  48. public int UpdateIntervalMS { get { return mLastInterval; } }
  49. private readonly int mMaxUnitCount;
  50. private int mLastInterval = 0;
  51. private ulong mTimer = 0;
  52. private long mCurPassTimeMS = 0;
  53. private long mQueryPassTimeMS = 0;
  54. private int mQueryPassTimeSEC = 0;
  55. private bool mHalfSync = false;
  56. readonly private Random random;
  57. readonly private Logger log;
  58. public string UUID { get; set; }
  59. //------------------------------------------------------------------------
  60. readonly private ZoneInfo m_TerrainSrc;
  61. readonly private SpaceDivision mSpaceDiv;
  62. public ZoneInfo TerrainSrc { get { return m_TerrainSrc; } }
  63. public ZoneInfo Terrain { get { return path_terrain_data.Data; } }
  64. public int SpaceDivSize { get; private set; }
  65. [Desc("单位当前帧位移的最小距离")]
  66. public float MinStep { get; private set; }
  67. [Desc("最大单位数量")]
  68. public int MaxUnitCount { get { return mMaxUnitCount; } }
  69. [Desc("场景中是否存在Area")]
  70. public bool HasArea { get { return mHasArea; } }
  71. //山大王id
  72. protected int mKingID;
  73. //绑定服务器
  74. protected string mBindGameSrvId;
  75. //------------------------------------------------------------------------
  76. /// <summary>
  77. ///
  78. /// </summary>
  79. /// <param name="templates"></param>
  80. /// <param name="listener">消息接收者</param>
  81. /// <param name="data">场景数据</param>
  82. /// <param name="spaceDivSize">空间分割参数</param>
  83. /// <param name="maxUnitCount">最大单位数</param>
  84. /// <param name="randomSeed">随机种子</param>
  85. internal InstanceZone(TemplateManager templates, InstanceZoneListener listener, ZoneEditor.SceneData data, GSCreateAreaData gsData,
  86. int spaceDivSize, int maxUnitCount, int randomSeed)
  87. {
  88. InstanceZone.s_alloc_zone_count++;
  89. InstanceZone.s_active_zone_count++;
  90. var info = data.ZoneData;
  91. this.log = LoggerFactory.GetLogger(string.Format("InstanceZone({0})", info.TemplateID));
  92. this.random = TemplateManager.Factory.CreateRandom(randomSeed);// new Random(randomSeed);
  93. this.mTemplates = templates;
  94. this.IsSyncZ = false;
  95. this.MinStep = MoveHelper.GetDistance(1000 / templates.CFG.SYSTEM_FPS, templates.CFG.OBJECT_MOVE_TO_MIN_STEP_SEC);
  96. if (spaceDivSize < 1)
  97. {
  98. throw new Exception("SpaceDivSize must large than map 1 !");
  99. }
  100. this.mMaxUnitCount = maxUnitCount;
  101. this.mListener = listener;
  102. this.m_TerrainSrc = info;
  103. this.SpaceDivSize = spaceDivSize;
  104. this.mSpaceDiv = new SpaceDivision(
  105. m_TerrainSrc.TotalWidth,
  106. m_TerrainSrc.TotalHeight,
  107. spaceDivSize * m_TerrainSrc.GridCellW,
  108. spaceDivSize * m_TerrainSrc.GridCellH);
  109. this.mObjects = new InstanceZoneObjectMap();
  110. // this.path_terrain_data = new InstanceZoneManhattanMap(templates, info.Clone() as ZoneInfo);
  111. // this.path_finder = new AstarManhattan(path_terrain_data, true, spaceDivSize);
  112. // this.path_terrain_area_gen = new ManhattanMapAreaGenerator(path_terrain_data.Data);
  113. this.InitTerrain(data, spaceDivSize, out this.path_terrain_data, out this.path_finder, out this.path_terrain_area_gen);
  114. this.mQuestAdapter = TemplateManager.Factory.CreateQuestAdapter(this);
  115. this.baseInit(data, gsData);
  116. }
  117. protected virtual void baseInit(ZoneEditor.SceneData data, GSCreateAreaData gsData)
  118. {
  119. }
  120. // -----------------------------------------------------------------------------------
  121. ~InstanceZone()
  122. {
  123. InstanceZone.s_alloc_zone_count--;
  124. }
  125. protected override void Disposing()
  126. {
  127. base.Disposing();
  128. this.ClearEvents();
  129. foreach (var obj in mObjects.Objects)
  130. {
  131. obj.Dispose();
  132. }
  133. this.mObjects.Dispose();
  134. this.mObjects = null;
  135. foreach (var flg in mFlags.Values)
  136. {
  137. flg.Dispose();
  138. }
  139. this.mFlags.Clear();
  140. this.DisposeTerrain();
  141. this.mSpaceDiv.Dispose();
  142. this.mQuestAdapter.Dispose();
  143. this.mQuestAdapter = null;
  144. this.mListener = null;
  145. this.mTemplates = null;
  146. this.mFormula = null;
  147. this.mSyncActionQueue = null;
  148. this.mSendingEvents = null;
  149. this.mTasks.Clear();
  150. this.mTasks = null;
  151. this.mTimeTasks.Dispose();
  152. this.mTimeTasks = null;
  153. this.EnvironmentVarMap.Clear();
  154. this.mFlags.Clear();
  155. InstanceZone.s_active_zone_count--;
  156. }
  157. // -----------------------------------------------------------------------------------
  158. protected Logger Log { get { return log; } }
  159. public int TotalWidth { get { return m_TerrainSrc.TotalWidth; } }
  160. public int TotalHeight { get { return m_TerrainSrc.TotalHeight; } }
  161. public int GridCellW { get { return m_TerrainSrc.GridCellW; } }
  162. public int GridCellH { get { return m_TerrainSrc.GridCellH; } }
  163. public int XCount { get { return m_TerrainSrc.XCount; } }
  164. public int YCount { get { return m_TerrainSrc.YCount; } }
  165. public ulong Tick { get { return mTimer; } }
  166. /// <summary>
  167. /// 是否发 SyncPosEvent 包
  168. /// </summary>
  169. public bool SyncPos
  170. {
  171. get { return sync_pos_list.Enable; }
  172. set { sync_pos_list.Enable = value; }
  173. }
  174. /// <summary>
  175. /// 是否为低速率网络同步(将优化为半字通信)
  176. /// </summary>
  177. public bool IsHalfSync
  178. {
  179. get { return mHalfSync; }
  180. set
  181. {
  182. if (value && TotalWidth <= 255 && TotalHeight <= 255)
  183. {
  184. mHalfSync = value;
  185. }
  186. else
  187. {
  188. mHalfSync = false;
  189. }
  190. }
  191. }
  192. /// <summary>
  193. /// 同步包是否包含Z
  194. /// </summary>
  195. public bool IsSyncZ
  196. {
  197. get;
  198. set;
  199. }
  200. public long PassTimeMS { get { return mQueryPassTimeMS; } }
  201. public int PassTimeSEC { get { return mQueryPassTimeSEC; } }
  202. public Random RandomN { get { return random; } }
  203. // public void Trace(string text)
  204. // {
  205. // log.Info(text);
  206. // }
  207. // -----------------------------------------------------------------------------------
  208. //------------------------------------------------------------------------------------
  209. #region TIMING_AND_TASK
  210. private SyncMessageQueue<Action<InstanceZone>> mTasks = new SyncMessageQueue<Action<InstanceZone>>();
  211. private TimeTaskQueue mTimeTasks = new TimeTaskQueue();
  212. private void doTask(Action<InstanceZone> task)
  213. {
  214. task(this);
  215. }
  216. /// <summary>
  217. /// 【线程安全】向主线程排一个任务
  218. /// </summary>
  219. /// <param name="task"></param>
  220. public void queueTask(Action<InstanceZone> task)
  221. {
  222. mTasks.Enqueue(task);
  223. }
  224. /// <summary>
  225. /// 【线程安全】增加时间任务
  226. /// </summary>
  227. /// <param name="intervalMS"></param>
  228. /// <param name="delayMS"></param>
  229. /// <param name="repeat"></param>
  230. /// <param name="handler"></param>
  231. public TimeTaskMS AddTimeTask(int intervalMS, int delayMS, int repeat, TickHandler handler)
  232. {
  233. return mTimeTasks.AddTimeTask(intervalMS, delayMS, repeat, handler);
  234. }
  235. /// <summary>
  236. /// 【线程安全】增加延时回调方法
  237. /// </summary>
  238. /// <param name="delayMS"></param>
  239. /// <param name="handler"></param>
  240. public TimeTaskMS AddTimeDelayMS(int delayMS, TickHandler handler)
  241. {
  242. return mTimeTasks.AddTimeDelayMS(delayMS, handler);
  243. }
  244. /// <summary>
  245. /// 【线程安全】增加定时回调方法
  246. /// </summary>
  247. /// <param name="intervalMS"></param>
  248. /// <param name="handler"></param>
  249. public TimeTaskMS AddTimePeriodicMS(int intervalMS, TickHandler handler)
  250. {
  251. if(intervalMS <= 0)
  252. {
  253. log.Error("增加定时任务异常:" + intervalMS);
  254. return null;
  255. }
  256. return mTimeTasks.AddTimePeriodicMS(intervalMS, handler);
  257. }
  258. #endregion
  259. //-----------------------------------------------------------------------------------
  260. /// <summary>
  261. /// 【线程安全】向当前场景输入指令
  262. /// </summary>
  263. /// <param name="act"></param>
  264. public void pushAction(Action act)
  265. {
  266. mSyncActionQueue.Enqueue(act);
  267. }
  268. protected internal void queueEventInternal(Event evt)
  269. {
  270. mSendingEvents.Enqueue(evt);
  271. }
  272. /// <summary>
  273. /// 【内部调用】输出消息
  274. /// </summary>
  275. public void queueEvent(ZoneEvent evt, GameEntity sender = null)
  276. {
  277. if (sender != null) { evt.sender = sender; }
  278. this.queueEventInternal(evt);
  279. }
  280. /// <summary>
  281. /// 【内部调用】输出消息
  282. /// </summary>
  283. /// <param name="obj"></param>
  284. /// <param name="evt"></param>
  285. public void queueObjectEvent(InstanceZoneObject obj, ObjectEvent evt, bool force = false)
  286. {
  287. if(mSendingEvents == null)
  288. {
  289. log.Warn("queueObjectEvent exception: " + this.GetSceneID() + ", Players: " + this.AllPlayersCount + ", Items: "
  290. + this.AllItemsCount + ", Units: " + this.AllUnitsCount + ", " + this.UUID + ", " + evt.MessageID);
  291. return;
  292. }
  293. if (obj.ID == 0)
  294. return;
  295. if (!force && !obj.IsInZone)
  296. return;
  297. obj.onSendingEvent(ref evt);
  298. if (evt != null)
  299. {
  300. evt.object_id = obj.ID;
  301. evt.sender = obj;
  302. mSendingEvents.Enqueue(evt);
  303. }
  304. }
  305. /// <summary>
  306. /// 立即发送指令
  307. /// </summary>
  308. /// <param name="obj"></param>
  309. /// <param name="req"></param>
  310. /// <param name="rsp"></param>
  311. public void sendActorResponse(InstanceZoneObject obj, ActorRequest req, ActorResponse rsp)
  312. {
  313. if (obj.ID == 0)
  314. return;
  315. if (!obj.IsInZone)
  316. return;
  317. rsp.MessageID = req.MessageID;
  318. rsp.object_id = obj.ID;
  319. rsp.sender = obj;
  320. mSendingEvents.Enqueue(rsp);
  321. }
  322. public void sendMessageBox(string msg)
  323. {
  324. queueEventInternal(new TestMessageBox(msg));
  325. }
  326. public virtual int GetSceneID() { return 0; }
  327. //-----------------------------------------------------------------------------------
  328. public void RecvMessageFromGameServer(ZoneServer.SendMessageR2B msg)
  329. {
  330. LastRecvMessageR2B = msg;
  331. if (mOnRecvFromGS != null)
  332. {
  333. mOnRecvFromGS.Invoke(this, msg);
  334. }
  335. }
  336. public void SendMessageToGameServer(string msg)
  337. {
  338. ZoneServer.SendMessageB2R b2r = new ZoneServer.SendMessageB2R();
  339. b2r.Message = msg;
  340. LastSentMessageB2R = b2r;
  341. if (mOnSendToGS != null)
  342. {
  343. mOnSendToGS.Invoke(this, b2r);
  344. }
  345. }
  346. public void SendEventToGameServer(IExternalizable evt)
  347. {
  348. ZoneServer.SendEventB2R b2r = new ZoneServer.SendEventB2R();
  349. b2r.evt = evt;
  350. if (mOnSendMessageB2REvent != null)
  351. {
  352. mOnSendMessageB2REvent.Invoke(this, b2r);
  353. }
  354. }
  355. public bool CheckAutoDropItem()
  356. {
  357. return this.mListener.CheckDropItem();
  358. }
  359. //-----------------------------------------------------------------------------------
  360. public virtual void Update(int intervalMS, bool slowRefresh)
  361. {
  362. beginEventsRecord();
  363. this.mLastInterval = intervalMS;
  364. this.MinStep = MoveHelper.GetDistance(intervalMS, Templates.CFG.OBJECT_MOVE_TO_MIN_STEP_SEC);
  365. if (mTimer == 0)
  366. {
  367. mCurPassTimeMS = 0;
  368. mQueryPassTimeMS = 0;
  369. mQueryPassTimeSEC = 0;
  370. foreach (InstanceFlag f in mFlags.Values)
  371. {
  372. f.OnStart();
  373. }
  374. if (mOnInit != null)
  375. mOnInit.Invoke(this);
  376. }
  377. mTasks.ProcessMessages(doTask);
  378. mSyncActionQueue.ProcessMessages(updateAction);
  379. mObjects.Refresh();
  380. var objetes = mObjects.Objects;
  381. {
  382. // clean space div state
  383. foreach (InstanceZoneObject u in objetes)
  384. {
  385. u.onUpdate(this, slowRefresh);
  386. }
  387. mSpaceDiv.ClearSpaceNearChanges();
  388. bool dirty = false;
  389. foreach (InstanceZoneObject u in objetes)
  390. {
  391. if (u.Enable)
  392. {
  393. dirty = u.updatePos(this);
  394. u.mCurCellNode.MarkPosDirty(dirty);
  395. if (dirty && u.ClientVisible && u.SyncPos)
  396. {
  397. if (mOnObjectPosChanged != null)
  398. {
  399. mOnObjectPosChanged.Invoke(this, u);
  400. }
  401. sync_pos_list.Add(u);
  402. }
  403. }
  404. }
  405. }
  406. foreach (InstanceFlag f in mFlags.Values)
  407. {
  408. f.update();
  409. }
  410. if (mOnUpdate != null)
  411. {
  412. mOnUpdate.Invoke(this);
  413. }
  414. updateEvents();
  415. mTimeTasks.Update(intervalMS);
  416. mCurPassTimeMS += intervalMS;
  417. mQueryPassTimeMS = mCurPassTimeMS;
  418. mQueryPassTimeSEC = (int)(mCurPassTimeMS / 1000);
  419. mTimer++;
  420. }
  421. private void updateAction(Action act)
  422. {
  423. if (act is SystemMessage)
  424. {
  425. processSystemMessage(act as SystemMessage);
  426. }
  427. else if (act is ObjectAction)
  428. {
  429. ObjectAction oa = (ObjectAction)act;
  430. InstanceUnit unit = act.sender as InstanceUnit;
  431. if (unit == null)
  432. {
  433. unit = mObjects.GetObject<InstanceUnit>(oa.object_id);
  434. }
  435. if (unit != null)
  436. {
  437. unit.doAction(oa);
  438. if (mOnHandleObjectAction != null)
  439. {
  440. mOnHandleObjectAction.Invoke(unit, oa);
  441. }
  442. mFormula.OnUnitHandleNetMessage(unit, oa);
  443. }
  444. else
  445. {
  446. log.Info("Drop message : " + oa);
  447. }
  448. }
  449. else
  450. {
  451. if (mOnHandleAction != null)
  452. {
  453. mOnHandleAction.Invoke(this, act);
  454. }
  455. mFormula.OnZoneHandleNetMessage(this, act);
  456. }
  457. }
  458. private void updateEvents()
  459. {
  460. if (sync_pos_list.Enable)
  461. {
  462. queueEvent(sync_pos_list.AsEvent(this));
  463. }
  464. sync_pos_list.Clear();
  465. while (mSendingEvents.Count > 0)
  466. {
  467. Event evt = mSendingEvents.Dequeue();
  468. //log.Info("---->onEvent:" + evt.ToString());
  469. mListener.onEventHandler(evt);
  470. if (mOnPostEvent != null)
  471. {
  472. mOnPostEvent.Invoke(this, evt);
  473. }
  474. if (evt is GameOverEvent && mOnGameOver != null)
  475. {
  476. mOnGameOver.Invoke(this, evt as GameOverEvent);
  477. }
  478. }
  479. }
  480. virtual protected void processSystemMessage(SystemMessage msg)
  481. {
  482. if (msg is Ping)
  483. {
  484. queueEventInternal(new Pong(msg as Ping));
  485. }
  486. }
  487. //-------------------------------------------------------------------------------------------
  488. #region OBJECTS
  489. private uint mObjectIDIndexer = 0;
  490. internal uint genObjectID()
  491. {
  492. mObjectIDIndexer++;
  493. return mObjectIDIndexer;
  494. }
  495. // 获取一个单位
  496. public T getObject<T>(uint obj_id) where T : InstanceZoneObject
  497. {
  498. if (obj_id == 0) return null;
  499. T go = mObjects.GetObject<T>(obj_id);
  500. if (go != null)
  501. {
  502. return go;
  503. }
  504. return null;
  505. }
  506. public InstanceUnit getUnit(uint obj_id)
  507. {
  508. if (obj_id == 0) return null;
  509. return mObjects.GetObject<InstanceUnit>(obj_id);
  510. }
  511. public InstanceUnit getUnitByTemplateID(int templateId)
  512. {
  513. if (templateId == 0) return null;
  514. foreach (InstanceUnit u in mObjects.Units)
  515. {
  516. if (u.Info.TemplateID == templateId)
  517. {
  518. return u;
  519. }
  520. }
  521. return null;
  522. }
  523. public InstanceUnit getUnitByName(string name)
  524. {
  525. if (string.IsNullOrEmpty(name))
  526. {
  527. return null;
  528. }
  529. foreach (InstanceUnit u in mObjects.Units)
  530. {
  531. if (name.Equals(u.Name))
  532. {
  533. return u;
  534. }
  535. }
  536. return null;
  537. }
  538. public InstancePlayer getPlayerByUUID(string playerUUID)
  539. {
  540. if (string.IsNullOrEmpty(playerUUID))
  541. {
  542. return null;
  543. }
  544. return mObjects.GetPlayer(playerUUID);
  545. }
  546. public InstanceItem getItemByName(string name)
  547. {
  548. if (string.IsNullOrEmpty(name))
  549. {
  550. return null;
  551. }
  552. foreach (InstanceItem u in mObjects.Items)
  553. {
  554. if (name.Equals(u.Name))
  555. {
  556. return u;
  557. }
  558. }
  559. return null;
  560. }
  561. public InstanceUnit getUnitByID(int UnitID)
  562. {
  563. foreach (InstanceUnit obj in mObjects.Units)
  564. {
  565. if (obj.ID == UnitID)
  566. {
  567. return obj;
  568. }
  569. }
  570. return null;
  571. }
  572. public IEnumerable<InstancePlayer> AllPlayers { get { return mObjects.Players; } }
  573. public int AllPlayersCount { get { return mObjects.PlayersCount; } }
  574. public IEnumerable<InstanceUnit> AllUnits { get { return mObjects.Units; } }
  575. public int AllUnitsCount { get { return mObjects.UnitsCount; } }
  576. public IEnumerable<InstanceSpell> AllSpells { get { return mObjects.Spells; } }
  577. public int AllSpellsCount { get { return mObjects.SpellsCount; } }
  578. public IEnumerable<InstanceItem> AllItems { get { return mObjects.Items; } }
  579. public int AllItemsCount { get { return mObjects.ItemsCount; } }
  580. public IEnumerable<InstanceZoneObject> AllObjects { get { return mObjects.Objects; } }
  581. public int AllObjectsCount { get { return mObjects.ObjectsCount; } }
  582. [Obsolete("use {@link #AllUnits} {@link #AllSpells} {@link #AllItems} for best performance!")]
  583. public IEnumerable<InstanceZoneObject> allObjs()
  584. {
  585. return mObjects.Objects;
  586. }
  587. [Obsolete("use {@link #AllUnitsCount} {@link #AllSpellsCount} {@link #AllItemsCount} for best performance!")]
  588. public int allObjsCount()
  589. {
  590. return mObjects.ObjectsCount;
  591. }
  592. [Obsolete]
  593. public List<T> selectUnits<T>(Predicate<T> select) where T : InstanceUnit
  594. {
  595. List<T> ret = new List<T>(mObjects.UnitsCount);
  596. foreach (InstanceUnit obj in mObjects.Units)
  597. {
  598. if (select(obj as T))
  599. {
  600. ret.Add(obj as T);
  601. }
  602. }
  603. return ret;
  604. }
  605. public void selectUnits<T>(Predicate<T> select, List<T> ret) where T : InstanceUnit
  606. {
  607. foreach (InstanceUnit obj in mObjects.Units)
  608. {
  609. if (select(obj as T))
  610. {
  611. ret.Add(obj as T);
  612. }
  613. }
  614. }
  615. public T selectRandomUnit<T>(Predicate<T> select) where T : InstanceUnit
  616. {
  617. T ret = null;
  618. using (var list = ListObjectPool<InstanceUnit>.AllocAutoRelease())
  619. {
  620. foreach (InstanceUnit obj in mObjects.Units)
  621. {
  622. if (obj is T && select(obj as T))
  623. {
  624. list.Add(obj as T);
  625. }
  626. }
  627. if (list.Count > 0)
  628. {
  629. ret = CUtils.GetRandomInArray<InstanceUnit>(list, random) as T;
  630. }
  631. }
  632. return ret;
  633. }
  634. public T selectUnit<T>(Predicate<T> select) where T : InstanceUnit
  635. {
  636. foreach (InstanceUnit obj in mObjects.Units)
  637. {
  638. if (select(obj as T))
  639. {
  640. return obj as T;
  641. }
  642. }
  643. return null;
  644. }
  645. //-------------------------------------------------------------------------------------------
  646. /// <summary>
  647. /// 创建一个单位实体
  648. /// </summary>
  649. virtual public InstanceZoneObject CreateUnit(UnitInfo info, string name, int force, int alliesForce, int level)
  650. {
  651. InstanceUnit unit = TemplateManager.Factory.CreateUnit(this, info, name, force, alliesForce, level);
  652. if (unit != null)
  653. {
  654. return unit;
  655. }
  656. switch (info.UType)
  657. {
  658. case UnitInfo.UnitType.TYPE_PLAYER:
  659. return new InstancePlayer(this, info, name, force, level, alliesForce);
  660. case UnitInfo.UnitType.TYPE_MANUAL:
  661. return new InstanceManual(this, info, name, force, level);
  662. case UnitInfo.UnitType.TYPE_PET:
  663. return new InstancePet(this, info, name, force, level);
  664. case UnitInfo.UnitType.TYPE_SUMMON:
  665. return new InstanceSummon(this, info, name, force, level);
  666. case UnitInfo.UnitType.TYPE_BUILDING:
  667. return new InstanceBuilding(this, info, name, force, level);
  668. case UnitInfo.UnitType.TYPE_MONSTER:
  669. return new InstanceGuard(this, info, name, force, level);
  670. case UnitInfo.UnitType.TYPE_NPC:
  671. return new InstanceGuard(this, info, name, force, level);
  672. default:
  673. return new InstanceGuard(this, info, name, force, level);
  674. }
  675. }
  676. //-------------------------------------------------------------------------------------------
  677. public InstanceUnit AddUnit(int unitTemplateID, string name, int force, int level, float x, float y, float direction, bool pointLv = false)
  678. {
  679. UnitInfo info = Templates.getUnit(unitTemplateID);
  680. if (info != null)
  681. {
  682. return AddUnit(info, name, force, level, x, y, direction, null, "", 0, pointLv);
  683. }
  684. return null;
  685. }
  686. /// <summary>
  687. /// 添加一个单位
  688. /// </summary>
  689. /// <param name="info">单位模板</param>
  690. /// <param name="name">场景中名字(Key)</param>
  691. /// <param name="force">单位阵营</param>
  692. /// <param name="level">单位等级</param>
  693. /// <param name="x">坐标</param>
  694. /// <param name="y">坐标</param>
  695. /// <param name="direction">方向</param>
  696. /// <param name="summoner">召唤者</param>
  697. /// <returns></returns>
  698. public InstanceUnit AddUnit(UnitInfo info, string name, int force, int level, float x, float y, float direction,
  699. InstanceUnit summoner = null, String clientShowName = "", int gsFlag = 0, bool pointLv = false)
  700. {
  701. AddUnitEvent add;
  702. return AddUnit(info, name, force, level, x, y, direction, out add, summoner, clientShowName, gsFlag, 0, pointLv);
  703. }
  704. /// <summary>
  705. /// 添加一个单位
  706. /// </summary>
  707. /// <param name="info">单位模板</param>
  708. /// <param name="name">场景中名字(Key)</param>
  709. /// <param name="force">单位阵营</param>
  710. /// <param name="level">单位等级</param>
  711. /// <param name="x">坐标</param>
  712. /// <param name="y">坐标</param>
  713. /// <param name="direction">方向</param>
  714. /// <param name="add">输出事件</param>
  715. /// <param name="summoner">召唤者</param>
  716. /// <returns></returns>
  717. public InstanceUnit AddUnit(UnitInfo info, string name, int force, int level, float x, float y, float direction,
  718. out AddUnitEvent add, InstanceUnit summoner = null, String clientShowName = "", int gsFlag = 0, int alliesForce = 0, bool pointLv = false)
  719. {
  720. add = null;
  721. if (mObjects.UnitsCount >= mMaxUnitCount)
  722. {
  723. log.Warn(string.Format("Zone Unit TryAdd max: {0}, {1}, 单位数量:{2}", this.TerrainSrc.ID, info.TemplateID, mObjects.UnitsCount));
  724. return null;
  725. }
  726. if (mTryAddUnit != null && !mTryAddUnit.Invoke(info))
  727. {
  728. //log.Info(string.Format("Zone Unit TryAdd max: {0}, {1}, 单位数量:{2}", this.TerrainSrc.ID, info.TemplateID, mObjects.UnitsCount));
  729. return null;
  730. }
  731. // 创建实体单位
  732. InstanceZoneObject ret = CreateUnit(info, name, force, alliesForce, level);
  733. // 存入单位列表
  734. if (ret is InstanceUnit)
  735. {
  736. InstanceUnit unit = ret as InstanceUnit;
  737. //unit.Name = name;
  738. unit.gameServerFlag = gsFlag;
  739. // 存入单位列表
  740. if (unit.tryAdd(x, y, direction))
  741. {
  742. mObjects.AddObject(unit);
  743. this.LastAddedUnit = unit;
  744. if (unit is ISummonedUnit)
  745. {
  746. ((ISummonedUnit)unit).SummonerUnit = summoner;
  747. }
  748. try
  749. {
  750. unit.onAdded(this, pointLv);
  751. if (mOnUnitAdded != null)
  752. mOnUnitAdded.Invoke(this, unit);
  753. add = new AddUnitEvent();
  754. add.sender = unit;
  755. if (unit.ClientVisible)
  756. {
  757. if (clientShowName != null && !unit.IsPlayer && clientShowName.Length > 0)
  758. {
  759. unit.SetDiaplayerName(clientShowName);
  760. }
  761. //// 阵营判断
  762. //if(info.UType == UnitType.TYPE_MONSTER && force > 1)
  763. //{
  764. // add.flag = 1;
  765. //}
  766. queueEvent(add);
  767. }
  768. }
  769. catch (Exception err)
  770. {
  771. log.Warn("AddUnit catch :" + name + ", e:" + err);
  772. add.ErrorMessage = err.Message;
  773. return null;
  774. }
  775. finally
  776. {
  777. add.Sync = unit.GenSyncUnitInfo(true);
  778. }
  779. return unit;
  780. }
  781. }
  782. return null;
  783. }
  784. public InstanceItem AddItem(ItemTemplate template, string name, float x, float y, float direction, int force, string disPlayName,
  785. out AddItemEvent add, InstanceUnit creater,int from)
  786. {
  787. add = null;
  788. if (mTryAddItem != null && !mTryAddItem.Invoke(template))
  789. {
  790. //log.Info(string.Format("Zone item TryAdd max: {0}, {1}", this.mSceneType, template.TemplateID));
  791. return null;
  792. }
  793. InstanceItem ret = TemplateManager.Factory.CreateItem(this, template, name, force, creater, disPlayName,from);
  794. ret.setPos(x, y);
  795. if (ret.tryAdd(x, y, direction))
  796. {
  797. mObjects.AddObject(ret);
  798. this.LastCreatedInstanceItem = ret;
  799. add = new AddItemEvent();
  800. add.sender = ret;
  801. if (ret.ClientVisible)
  802. {
  803. queueEvent(add);
  804. }
  805. try
  806. {
  807. ret.onAdded(this);
  808. if (mItemAdded != null)
  809. mItemAdded.Invoke(this, ret, creater);
  810. }
  811. catch (Exception err)
  812. {
  813. log.Warn("AddItem: " + template.ID + ", catch: " + err);
  814. add.ErrorMessage = err.Message;
  815. return null;
  816. }
  817. finally
  818. {
  819. add.Sync = ret.GenSyncItemInfo(true, null);
  820. }
  821. return ret;
  822. }
  823. return null;
  824. }
  825. public InstanceItem AddItem(ItemTemplate template, string name, float x, float y, float direction, int force, string disPlayName, InstanceUnit creater,int from=0)
  826. {
  827. AddItemEvent add;
  828. return AddItem(template, name, x, y, direction, force, disPlayName, out add, creater,from);
  829. }
  830. /// <summary>
  831. /// 添加一个法术或飞行道具
  832. /// </summary>
  833. /// <param name="template"></param>
  834. /// <param name="launch"></param>
  835. /// <param name="sender"></param>
  836. /// <param name="launcher">此法术的最初发起者</param>
  837. /// <param name="target_obj_id"></param>
  838. /// <param name="targetPos"></param>
  839. /// <param name="startX"></param>
  840. /// <param name="startY"></param>
  841. /// <param name="direction"></param>
  842. /// <param name="chain"></param>
  843. /// <returns></returns>
  844. public InstanceSpell AddSpell(
  845. XmdsSkillType fromSkillType,
  846. SpellTemplate template,
  847. LaunchSpell launch,
  848. InstanceZoneObject sender,
  849. InstanceUnit launcher,
  850. uint target_obj_id,
  851. Vector2 targetPos,
  852. float startX,
  853. float startY,
  854. float direction,
  855. SpellChainLevelInfo chain = null,
  856. int actionIndex = -1,
  857. int maxAffectUnit = 0,
  858. Dictionary<uint, InstanceUnit> damageList = null,
  859. int spellIndex = 0,
  860. JSGCreateSpellData createData = null)
  861. {
  862. if (template != null && sender != null)
  863. {
  864. InstanceUnit target = getUnit(target_obj_id);
  865. switch (template.MType)
  866. {
  867. // case SpellTemplate.MotionType.Missile:
  868. // if (target == null)
  869. // {
  870. // return null;
  871. // }
  872. // break;
  873. case SpellTemplate.MotionType.BindingTarget:
  874. if (target == null)
  875. {
  876. return null;
  877. }
  878. startX = target.X;
  879. startY = target.Y;
  880. break;
  881. case SpellTemplate.MotionType.SelectTarget:
  882. if (targetPos != null)
  883. {
  884. startX = targetPos.X;
  885. startY = targetPos.Y;
  886. }
  887. break;
  888. case SpellTemplate.MotionType.SeekerMissile:
  889. case SpellTemplate.MotionType.SeekerSelectTarget:
  890. {
  891. target = null;
  892. target_obj_id = 0;
  893. }
  894. break;
  895. case SpellTemplate.MotionType.Chain:
  896. if (target == null)
  897. {
  898. return null;
  899. }
  900. break;
  901. case SpellTemplate.MotionType.Cannon:
  902. if (target == null && targetPos == null)
  903. {
  904. targetPos = new Vector2(startX, startY);
  905. }
  906. break;
  907. }
  908. // 创建实体单位
  909. //InstanceSpell ret = new InstanceSpell(this, template, launch, launcher, sender, chainLevel);
  910. InstanceSpell ret = TemplateManager.Factory.CreateSpell(this, template, launch, launcher, sender, fromSkillType, damageList, spellIndex, createData);
  911. //ret.Direction = direction;
  912. ret.BindActionIndex = actionIndex;
  913. ret.MaxAffectUnit = (maxAffectUnit == 0) ? ret.Info.MaxAffectUnit : maxAffectUnit;
  914. ret.faceTo(direction);
  915. ret.setChainInfo(chain);
  916. ret.setTargetPos(targetPos);
  917. ret.setTarget(target);
  918. // 存入单位列表
  919. float xChanage, yChange;
  920. launch.GetXModify(launcher, out xChanage, out yChange);
  921. if (ret.tryAdd(startX + xChanage, startY + yChange, direction))
  922. {
  923. //System.Console.WriteLine("--AddSpell: " + ret.Info.ID + ", " + ret.ID);
  924. launcher.Virtual.DispatchSendSpellOverEvent(launch, template, ret.X, ret.Y);
  925. mObjects.AddObject(ret);
  926. this.LastLaunchSpell = ret.Info;
  927. ret.onAdded(this);
  928. if (ret.ClientVisible)
  929. {
  930. // 产生事件
  931. AddSpellEvent evt = new AddSpellEvent(ret);
  932. evt.sender = ret;
  933. queueEvent(evt);
  934. }
  935. return ret;
  936. }
  937. }
  938. return null;
  939. }
  940. // 移除一个单位
  941. public bool RemoveObject(InstanceZoneObject obj)
  942. {
  943. //Console.WriteLine("RemoveObject : " + obj.ID);
  944. if (mObjects.RemoveObject(obj))
  945. {
  946. obj.onRemoved(this);
  947. if (obj is InstanceUnit)
  948. {
  949. InstanceUnit unit = obj as InstanceUnit;
  950. mFormula.OnUnitRemoved(unit);
  951. if (mOnUnitRemoved != null)
  952. mOnUnitRemoved.Invoke(this, unit);
  953. }
  954. else if(obj is InstanceItem)
  955. {
  956. if (this.mOnItemRemoved != null)
  957. this.mOnItemRemoved.Invoke(this, (InstanceItem)obj);
  958. }
  959. if (obj.ClientVisible)
  960. {
  961. RemoveObjectEvent remove = new RemoveObjectEvent(obj.ID);
  962. remove.sender = obj;
  963. queueEvent(remove);
  964. }
  965. obj.Dispose();
  966. return true;
  967. }
  968. return false;
  969. }
  970. public InstanceZoneObject RemoveObjectByID(uint oid)
  971. {
  972. var obj = mObjects.GetObject<InstanceZoneObject>(oid);
  973. if (obj != null && RemoveObject(obj))
  974. {
  975. return obj;
  976. }
  977. return null;
  978. }
  979. public InstanceZoneObject RemoveUnitByID(uint unitTemplateId)
  980. {
  981. InstanceUnit obj = mObjects.GetUnit(unitTemplateId);
  982. if (obj != null && RemoveObject(obj))
  983. {
  984. return obj;
  985. }
  986. return null;
  987. }
  988. public InstanceZoneObject RemoveSpellByLaunchIDAndSpellID(int launchId, int spellId)
  989. {
  990. InstanceSpell spell = mObjects.GetSpllByLanuchAndSpellId(launchId, spellId);
  991. if(spell != null && RemoveObject(spell))
  992. {
  993. return spell;
  994. }
  995. return null;
  996. }
  997. public InstanceZoneObject RemoveItemByID(uint unitTemplateId)
  998. {
  999. InstanceItem obj = mObjects.GetItem(unitTemplateId);
  1000. if (obj != null && RemoveObject(obj))
  1001. {
  1002. Console.WriteLine("成功移除单位:" + unitTemplateId);
  1003. return obj;
  1004. }
  1005. return null;
  1006. }
  1007. public int GetZoneKingID()
  1008. {
  1009. return this.mKingID;
  1010. }
  1011. public string GetBindGameSrvID()
  1012. {
  1013. return this.mBindGameSrvId;
  1014. }
  1015. //----------------------------------------------------------------------------------------------------------------------------------------
  1016. private class InstanceZoneObjectMap
  1017. {
  1018. private class DirtyList<K, T> where T : InstanceZoneObject
  1019. {
  1020. private bool dirty = true;
  1021. private List<T> mObjectsCollection = new List<T>();
  1022. private HashMap<K, T> mObjects = new HashMap<K, T>();
  1023. public int Count { get { return mObjects.Count; } }
  1024. public void Add(K key, T obj)
  1025. {
  1026. dirty = true;
  1027. mObjects.Add(key, obj);
  1028. }
  1029. public void Put(K key, T obj)
  1030. {
  1031. dirty = true;
  1032. mObjects.Put(key, obj);
  1033. }
  1034. public bool Remove(K key)
  1035. {
  1036. if (mObjects.Remove(key))
  1037. {
  1038. dirty = true;
  1039. return true;
  1040. }
  1041. return false;
  1042. }
  1043. public void Dispose()
  1044. {
  1045. mObjectsCollection.Clear();
  1046. mObjects.Clear();
  1047. }
  1048. public T Get(K key)
  1049. {
  1050. return mObjects.Get(key);
  1051. }
  1052. public bool ContainsKey(K key)
  1053. {
  1054. return mObjects.ContainsKey(key);
  1055. }
  1056. public IEnumerable<T> GetCollection()
  1057. {
  1058. if (dirty)
  1059. {
  1060. dirty = false;
  1061. mObjectsCollection.Clear();
  1062. mObjectsCollection.AddRange(mObjects.Values);
  1063. }
  1064. return mObjectsCollection;
  1065. }
  1066. }
  1067. private DirtyList<uint, InstanceZoneObject> mObjects = new DirtyList<uint, InstanceZoneObject>();
  1068. private DirtyList<uint, InstanceUnit> mObjects_MirrorUnits = new DirtyList<uint, InstanceUnit>();
  1069. private DirtyList<uint, InstanceSpell> mObjects_MirrorSpells = new DirtyList<uint, InstanceSpell>();
  1070. private DirtyList<uint, InstanceItem> mObjects_MirrorItems = new DirtyList<uint, InstanceItem>();
  1071. private DirtyList<string, InstancePlayer> mObjects_MirrorPlayers = new DirtyList<string, InstancePlayer>();
  1072. internal void Refresh()
  1073. {
  1074. //mObjects.Refresh();
  1075. //mObjects_MirrorUnits.Refresh();
  1076. //mObjects_MirrorSpells.Refresh();
  1077. //mObjects_MirrorItems.Refresh();
  1078. //mObjects_MirrorPlayers.Refresh();
  1079. }
  1080. public void AddObject(InstanceZoneObject obj)
  1081. {
  1082. mObjects.Add(obj.ID, obj);
  1083. if (obj is InstanceUnit)
  1084. {
  1085. mObjects_MirrorUnits.Add(obj.ID, obj as InstanceUnit);
  1086. }
  1087. else if (obj is InstanceSpell)
  1088. {
  1089. mObjects_MirrorSpells.Add(obj.ID, obj as InstanceSpell);
  1090. }
  1091. else if (obj is InstanceItem)
  1092. {
  1093. mObjects_MirrorItems.Add(obj.ID, obj as InstanceItem);
  1094. }
  1095. if (obj is InstancePlayer)
  1096. {
  1097. var p = obj as InstancePlayer;
  1098. mObjects_MirrorPlayers.Put(p.PlayerUUID, p);
  1099. }
  1100. }
  1101. public bool RemoveObject(InstanceZoneObject obj)
  1102. {
  1103. if (mObjects.Remove(obj.ID))
  1104. {
  1105. if (obj is InstanceUnit)
  1106. {
  1107. mObjects_MirrorUnits.Remove(obj.ID);
  1108. }
  1109. else if (obj is InstanceSpell)
  1110. {
  1111. mObjects_MirrorSpells.Remove(obj.ID);
  1112. }
  1113. else if (obj is InstanceItem)
  1114. {
  1115. mObjects_MirrorItems.Remove(obj.ID);
  1116. }
  1117. if (obj is InstancePlayer)
  1118. {
  1119. var p = obj as InstancePlayer;
  1120. mObjects_MirrorPlayers.Remove(p.PlayerUUID);
  1121. }
  1122. return true;
  1123. }
  1124. return false;
  1125. }
  1126. private InstanceZoneObject GetObject(uint id)
  1127. {
  1128. return mObjects.Get(id);
  1129. }
  1130. public bool ContainsObject(InstanceZoneObject obj)
  1131. {
  1132. return mObjects.ContainsKey(obj.ID);
  1133. }
  1134. public bool ContainsObjectByKey(uint id)
  1135. {
  1136. return mObjects.ContainsKey(id);
  1137. }
  1138. public void Dispose()
  1139. {
  1140. mObjects.Dispose();
  1141. mObjects_MirrorUnits.Dispose();
  1142. mObjects_MirrorSpells.Dispose();
  1143. mObjects_MirrorItems.Dispose();
  1144. mObjects_MirrorPlayers.Dispose();
  1145. }
  1146. public T GetObject<T>(uint id) where T : InstanceZoneObject
  1147. {
  1148. Type type = typeof(T);
  1149. if (type.IsSubclassOf(typeof(InstanceUnit)))
  1150. {
  1151. return mObjects_MirrorUnits.Get(id) as T;
  1152. }
  1153. else if (type.IsSubclassOf(typeof(InstanceSpell)))
  1154. {
  1155. return mObjects_MirrorSpells.Get(id) as T;
  1156. }
  1157. else if (type.IsSubclassOf(typeof(InstanceItem)))
  1158. {
  1159. return mObjects_MirrorItems.Get(id) as T;
  1160. }
  1161. else
  1162. {
  1163. return mObjects.Get(id) as T;
  1164. }
  1165. }
  1166. public InstanceUnit GetUnit(uint unitTemplateId)
  1167. {
  1168. foreach (InstanceUnit obj in mObjects_MirrorUnits.GetCollection())
  1169. {
  1170. if (obj.Info.ID == unitTemplateId)
  1171. {
  1172. return obj;
  1173. }
  1174. }
  1175. return null;
  1176. }
  1177. public InstanceSpell GetSpllByLanuchAndSpellId(int launchId, int spellId)
  1178. {
  1179. foreach (InstanceSpell obj in mObjects_MirrorSpells.GetCollection())
  1180. {
  1181. if (obj.Info.ID == spellId && obj.LauncherID == launchId)
  1182. {
  1183. return obj;
  1184. }
  1185. }
  1186. return null;
  1187. }
  1188. public InstanceItem GetItem(uint itemId)
  1189. {
  1190. return mObjects_MirrorItems.Get(itemId);
  1191. }
  1192. public InstancePlayer GetPlayer(string uuid)
  1193. {
  1194. return mObjects_MirrorPlayers.Get(uuid);
  1195. }
  1196. public int ObjectsCount { get { return mObjects.Count; } }
  1197. public IEnumerable<InstanceZoneObject> Objects { get { return mObjects.GetCollection(); } }
  1198. public int UnitsCount { get { return mObjects_MirrorUnits.Count; } }
  1199. public IEnumerable<InstanceUnit> Units { get { return mObjects_MirrorUnits.GetCollection(); } }
  1200. public int SpellsCount { get { return mObjects_MirrorSpells.Count; } }
  1201. public IEnumerable<InstanceSpell> Spells { get { return mObjects_MirrorSpells.GetCollection(); } }
  1202. public int ItemsCount { get { return mObjects_MirrorItems.Count; } }
  1203. public IEnumerable<InstanceItem> Items { get { return mObjects_MirrorItems.GetCollection(); } }
  1204. public int PlayersCount { get { return mObjects_MirrorPlayers.Count; } }
  1205. public IEnumerable<InstancePlayer> Players { get { return mObjects_MirrorPlayers.GetCollection(); } }
  1206. }
  1207. #endregion
  1208. //------------------------------------------------------------------------------------
  1209. #region CALL_BACK
  1210. internal void cb_unitDamageCallBack(InstanceUnit target, InstanceUnit attacker, int reduceHP, AttackSource source)
  1211. {
  1212. LastHittedUnit = target;
  1213. LastAttackUnit = attacker;
  1214. if (attacker != null)
  1215. attacker.callback_onAttack(this, target, reduceHP, source);
  1216. if (target != null)
  1217. target.callback_onDamage(this, attacker, reduceHP, source);
  1218. if (mOnUnitDamage != null)
  1219. mOnUnitDamage.Invoke(this, target, attacker, reduceHP, source);
  1220. }
  1221. internal void cb_unitDeadCallBack(InstanceUnit obj, InstanceUnit attacker)
  1222. {
  1223. statisticForceDead(obj);
  1224. LastHittedUnit = obj;
  1225. LastKilledUnit = obj;
  1226. //if (attacker == null)
  1227. // attacker = obj;
  1228. LastAttackUnit = attacker;
  1229. obj.doDead(attacker);
  1230. if(attacker != null)
  1231. {
  1232. obj.deadDropItems(attacker.Force);
  1233. attacker.CurrentMoney += obj.Info.DropMoney;
  1234. }
  1235. mFormula.OnUnitDead(obj, attacker);
  1236. obj.callback_onDead(this, attacker);
  1237. if (mOnUnitDead != null)
  1238. mOnUnitDead.Invoke(this, obj, attacker);
  1239. obj.mProcessDeadCallbackTime = CommonLang.CUtils.localTimeMS;
  1240. }
  1241. internal void cb_unitActivatedCallBack(InstanceUnit obj)
  1242. {
  1243. nearChange(obj);
  1244. LastActivatedUnit = obj;
  1245. obj.callback_onActivated(this);
  1246. if (mOnUnitActivated != null)
  1247. mOnUnitActivated.Invoke(this, obj);
  1248. }
  1249. internal void cb_unitRebirthCallBack(InstanceUnit obj)
  1250. {
  1251. LastRebirthUnit = obj;
  1252. obj.callback_onRebirth(this);
  1253. if (mOnUnitRebirth != null)
  1254. mOnUnitRebirth.Invoke(this, obj);
  1255. }
  1256. internal void cb_unitGotInventoryItemCallBack(InstanceUnit obj, ItemTemplate item, int count)
  1257. {
  1258. LastUnitGotInventoryItem = item;
  1259. obj.callback_onGotInventoryItem(this, item);
  1260. if (mOnUnitGotInventoryItem != null)
  1261. mOnUnitGotInventoryItem.Invoke(this, obj, item, count);
  1262. }
  1263. internal void cb_unitLostInventoryItemCallBack(InstanceUnit obj, ItemTemplate item, int count)
  1264. {
  1265. LastUnitLostInventoryItem = item;
  1266. obj.callback_onLostInventoryItem(this, item);
  1267. if (mOnUnitLostInventoryItem != null)
  1268. mOnUnitLostInventoryItem.Invoke(this, obj, item, count);
  1269. }
  1270. internal int cb_unitGotInstanceItemCallBack(InstanceUnit obj, InstanceItem item)
  1271. {
  1272. LastUnitGotInstanceItem = item;
  1273. obj.callback_onGotInstanceItem(this, item);
  1274. short times = 0;
  1275. if (mOnUnitGotInstanceItem != null)
  1276. {
  1277. InstancePlayer player = (obj as InstancePlayer);
  1278. if (player == null)
  1279. {
  1280. return 0;
  1281. }
  1282. if (item.unitPickInfo != null)
  1283. {
  1284. if (item.Info.maxPickTimes > 0)
  1285. {
  1286. times = item.unitPickInfo.Get(player.PlayerUUID);
  1287. if (times >= item.Info.maxPickTimes)
  1288. {
  1289. player.Virtual.SendMsgToClient(XmdsConstConfig.TIPS_PICK_MAX);
  1290. return item.Info.maxPickTimes;
  1291. }
  1292. }
  1293. item.unitPickInfo.Put(player.PlayerUUID, ++times);
  1294. item.TotalPickTimes++;
  1295. }
  1296. mOnUnitGotInstanceItem.Invoke(this, obj, item);
  1297. }
  1298. return times;
  1299. }
  1300. internal void cb_unitUseItemCallBack(InstanceUnit obj, ItemTemplate item, InstanceUnit item_creater)
  1301. {
  1302. LastUnitUseItem = item;
  1303. obj.callback_onUseItem(this, item, item_creater);
  1304. if (mOnUnitUseItem != null)
  1305. mOnUnitUseItem.Invoke(this, obj, item, item_creater);
  1306. }
  1307. internal void cb_unitGotBuffCallBack(InstanceUnit obj, InstanceUnit.BuffState buff)
  1308. {
  1309. LastUnitGotBuff = buff.Data;
  1310. obj.callback_onGotBuff(this, buff);
  1311. if (mOnUnitGotBuff != null)
  1312. mOnUnitGotBuff.Invoke(this, obj, buff);
  1313. }
  1314. internal void cb_unitLostBuffCallBack(InstanceUnit obj, InstanceUnit.BuffState buff)
  1315. {
  1316. obj.callback_onLostBuff(this, buff);
  1317. if (mOnUnitLostBuff != null)
  1318. mOnUnitLostBuff.Invoke(this, obj, buff);
  1319. }
  1320. internal void cb_unitGotMoneyCallBack(InstanceUnit obj, int add_money)
  1321. {
  1322. if (mOnUnitGotMoney != null)
  1323. {
  1324. mOnUnitGotMoney.Invoke(obj, add_money);
  1325. }
  1326. }
  1327. internal void cb_unitPickUnitCallBack(InstanceUnit src, InstanceUnit pickable)
  1328. {
  1329. LastPickableUnit = pickable;
  1330. if (mOnUnitPickUnit != null)
  1331. {
  1332. mOnUnitPickUnit.Invoke(this, src, pickable);
  1333. }
  1334. }
  1335. public void cb_unitOutBattleCallBack(InstanceUnit obj)
  1336. {
  1337. if (mOnUnitOutBattle != null)
  1338. {
  1339. mOnUnitOutBattle.Invoke(this, obj);
  1340. }
  1341. }
  1342. internal bool cb_unitTryPickItem(InstanceUnit unit, InstanceItem item)
  1343. {
  1344. LastPickingItem = item;
  1345. LastPickingItemUnit = unit;
  1346. bool ret = true;
  1347. if (mTryPickItem != null)
  1348. {
  1349. foreach (TryPickItemHandler trypick in mTryPickItem.GetInvocationList())
  1350. {
  1351. if (!trypick.Invoke(this, unit, item))
  1352. {
  1353. ret = false;
  1354. }
  1355. }
  1356. }
  1357. return ret;
  1358. }
  1359. internal void cb_unitFinishPickItem(InstanceUnit unit, InstanceItem item)
  1360. {
  1361. if (mFinishPickItem != null)
  1362. {
  1363. mFinishPickItem.Invoke(this, unit, item);
  1364. }
  1365. }
  1366. internal void cb_unitLaunchSkill(InstanceUnit unit, CommonAI.Zone.Instance.InstanceUnit.SkillState ss)
  1367. {
  1368. LastLaunchSkill = ss.Data;
  1369. LastLaunchSkillUnit = unit;
  1370. if (mOnUnitLaunchSkill != null)
  1371. {
  1372. mOnUnitLaunchSkill.Invoke(this, unit, ss);
  1373. }
  1374. }
  1375. internal void cb_playerReady(InstancePlayer player)
  1376. {
  1377. if (mPlayerReady != null)
  1378. {
  1379. mPlayerReady.Invoke(player);
  1380. }
  1381. }
  1382. #endregion
  1383. //-------------------------------------------------------------------------------------------
  1384. #region UNIT_ATTACK
  1385. /// <summary>
  1386. /// 获得两个对象是否是队友
  1387. /// </summary>
  1388. /// <param name="src"></param>
  1389. /// <param name="dst"></param>
  1390. /// <returns></returns>
  1391. public virtual bool IsTeammates(InstanceUnit src, InstanceUnit dst)
  1392. {
  1393. return false;
  1394. }
  1395. /// <summary>
  1396. /// 测试是否可见,单位间可交互(AOI)
  1397. /// </summary>
  1398. /// <param name="src"></param>
  1399. /// <param name="dst"></param>
  1400. /// <returns></returns>
  1401. public virtual bool IsVisibleAOI(InstanceZoneObject src, InstanceZoneObject dst)
  1402. {
  1403. if (src.AoiStatus == dst.AoiStatus)
  1404. {
  1405. if (dst is InstanceUnit)
  1406. {
  1407. return (dst as InstanceUnit).IsVisible;
  1408. }
  1409. return true;
  1410. }
  1411. else if (src.AoiStatus != null)
  1412. {
  1413. return src.AoiStatus.CanSeeOther;
  1414. }
  1415. else if (dst.AoiStatus != null)
  1416. {
  1417. return dst.AoiStatus.CanSeeMe;
  1418. }
  1419. return false;
  1420. }
  1421. /// <summary>
  1422. /// 测试是否可攻击
  1423. /// </summary>
  1424. /// <param name="src"></param>
  1425. /// <param name="target"></param>
  1426. /// <param name="expectTarget"></param>
  1427. /// <param name="reason"></param>
  1428. /// <param name="weapon"></param>
  1429. /// <returns></returns>
  1430. public virtual bool IsAttackable(InstanceUnit src, InstanceUnit target, SkillTemplate.CastTarget expectTarget, AttackReason reason, ITemplateData weapon)
  1431. {
  1432. if(src == null || target == null)
  1433. {
  1434. return false;
  1435. }
  1436. if (!IsVisibleAOI(src, target))
  1437. {
  1438. return false;
  1439. }
  1440. if (target.CanWhiplashDeadBody)
  1441. {
  1442. if (!target.IsAttackable)
  1443. return false;
  1444. if (!target.IsVisible)
  1445. return false;
  1446. if (target.IsInvincible)
  1447. return false;
  1448. }
  1449. else
  1450. {
  1451. if (!target.IsActive)
  1452. return false;
  1453. if (!target.IsVisible)
  1454. return false;
  1455. if (target.IsInvincible)
  1456. return false;
  1457. }
  1458. switch (expectTarget)
  1459. {
  1460. case SkillTemplate.CastTarget.Enemy:
  1461. return src.Force != target.Force;
  1462. case SkillTemplate.CastTarget.PetForMaster:
  1463. if (src is InstancePet)
  1464. {
  1465. return (src as InstancePet).Master == target;
  1466. }
  1467. return false;
  1468. case SkillTemplate.CastTarget.Alias:
  1469. return (src != target) && (src.Force == target.Force);
  1470. case SkillTemplate.CastTarget.AlliesIncludeSelf:
  1471. return (src.Force == target.Force);
  1472. case SkillTemplate.CastTarget.AlliesExcludeSelf:
  1473. return (src != target) && (src.Force == target.Force);
  1474. case SkillTemplate.CastTarget.EveryOne:
  1475. return true;
  1476. case SkillTemplate.CastTarget.EveryOneExcludeSelf:
  1477. return (src != target);
  1478. case SkillTemplate.CastTarget.Self:
  1479. return src == target;
  1480. case SkillTemplate.CastTarget.EnemyAndSelf:
  1481. return src.Force != target.Force || src == target;
  1482. case SkillTemplate.CastTarget.NA:
  1483. default:
  1484. return false;
  1485. }
  1486. }
  1487. /// <summary>
  1488. /// 扫描所有可攻击对象
  1489. /// </summary>
  1490. /// <param name="src"></param>
  1491. /// <param name="list"></param>
  1492. /// <param name="expectTarget"></param>
  1493. /// <param name="reason"></param>
  1494. /// <param name="weapon"></param>
  1495. public void getAttackableUnits(InstanceUnit src, List<InstanceUnit> list, SkillTemplate.CastTarget expectTarget, AttackReason reason, ITemplateData weapon)
  1496. {
  1497. for (int i = list.Count - 1; i >= 0; --i)
  1498. {
  1499. InstanceUnit o = list[i];
  1500. if (!IsAttackable(src, o, expectTarget, reason, weapon))
  1501. {
  1502. list.RemoveAt(i);
  1503. }
  1504. }
  1505. }
  1506. /// <summary>
  1507. /// 对单个单位攻击。
  1508. /// </summary>
  1509. /// <param name="src"></param>
  1510. /// <param name="attack"></param>
  1511. /// <param name="target"></param>
  1512. /// <param name="expectTarget">判断IsAttackable</param>
  1513. /// <returns></returns>
  1514. public bool unitAttackSingle(
  1515. InstanceUnit src,
  1516. AttackSource attack,
  1517. InstanceUnit target,
  1518. SkillTemplate.CastTarget expectTarget)
  1519. {
  1520. if (IsAttackable(src, target, expectTarget, AttackReason.Attack, attack.Weapon))
  1521. {
  1522. target.doHitAttack(src, attack);
  1523. return true;
  1524. }
  1525. return false;
  1526. }
  1527. /// <summary>
  1528. /// 某个单位对指定列表里的 IsAttackable 单位发起攻击。
  1529. /// 此操作会修改List
  1530. /// </summary>
  1531. /// <param name="src"></param>
  1532. /// <param name="attack"></param>
  1533. /// <param name="list">调用完成后,列表中未命中单位会自动移除。</param>
  1534. /// <param name="expectTarget">判断IsAttackable</param>
  1535. /// <returns></returns>
  1536. public int unitAttack(
  1537. InstanceUnit src,
  1538. AttackSource attack,
  1539. List<InstanceUnit> list,
  1540. SkillTemplate.CastTarget expectTarget)
  1541. {
  1542. int count = 0;
  1543. for (int i = list.Count - 1; i >= 0; --i)
  1544. {
  1545. InstanceUnit o = list[i];
  1546. if (IsAttackable(src, o, expectTarget, AttackReason.Attack, attack.Weapon))
  1547. {
  1548. o.doHitAttack(src, attack);
  1549. count++;
  1550. }
  1551. else
  1552. {
  1553. list.RemoveAt(i);
  1554. }
  1555. }
  1556. return count;
  1557. }
  1558. /// <summary>
  1559. /// 直接对列表中的单位攻击,不做任何判断。
  1560. /// </summary>
  1561. /// <param name="src"></param>
  1562. /// <param name="attack"></param>
  1563. /// <param name="list"></param>
  1564. public int unitAttackDirect(
  1565. InstanceUnit src,
  1566. AttackSource attack,
  1567. List<InstanceUnit> list)
  1568. {
  1569. int count = 0;
  1570. for (int i = list.Count - 1; i >= 0; --i)
  1571. {
  1572. InstanceUnit o = list[i];
  1573. o.doHitAttack(src, attack);
  1574. count++;
  1575. }
  1576. return count;
  1577. }
  1578. /// <summary>
  1579. /// 某个单位发起周身攻击
  1580. /// </summary>
  1581. /// <param name="src"></param>
  1582. /// <param name="attack"></param>
  1583. /// <param name="range"></param>
  1584. /// <param name="expectTarget"></param>
  1585. /// <returns></returns>
  1586. public int unitAttackRound(
  1587. InstanceUnit src,
  1588. AttackSource attack,
  1589. float range,
  1590. SkillTemplate.CastTarget expectTarget)
  1591. {
  1592. using (var list = ListObjectPool<InstanceUnit>.AllocAutoRelease())
  1593. {
  1594. getObjectsRoundRange<InstanceUnit>(
  1595. Collider.Object_HitBody_TouchRound,
  1596. src.X, src.Y, range,
  1597. list, src.AoiStatus);
  1598. return unitAttack(src, attack, list, expectTarget);
  1599. }
  1600. }
  1601. /// <summary>
  1602. /// 某个单位发起扇形范围攻击
  1603. /// </summary>
  1604. /// <param name="src"></param>
  1605. /// <param name="attack"></param>
  1606. /// <param name="direction"></param>
  1607. /// <param name="range"></param>
  1608. /// <param name="angle"></param>
  1609. /// <param name="expectTarget"></param>
  1610. /// <returns></returns>
  1611. public int unitAttackFan(
  1612. InstanceUnit src,
  1613. AttackSource attack,
  1614. float direction,
  1615. float range,
  1616. float angle,
  1617. SkillTemplate.CastTarget expectTarget)
  1618. {
  1619. float dr = angle / 2;
  1620. using (var list = ListObjectPool<InstanceUnit>.AllocAutoRelease())
  1621. {
  1622. getObjectsFanRange<InstanceUnit>(
  1623. Collider.Object_HitBody_TouchFan,
  1624. src.X, src.Y, range,
  1625. direction - dr,
  1626. direction + dr,
  1627. list, src.AoiStatus);
  1628. return unitAttack(src, attack, list, expectTarget);
  1629. }
  1630. }
  1631. //-------------------------------------------------------------------------------------------------------
  1632. // 单位释放法术
  1633. //-------------------------------------------------------------------------------------------------------
  1634. public void unitLaunchSpell(
  1635. XmdsSkillType fromSkillType,
  1636. InstanceUnit launcher,
  1637. LaunchSpell launch,
  1638. float startX,
  1639. float startY,
  1640. uint targetUnitID = 0,
  1641. Vector2 targetPos = null, int actionIndex = -1, int maxAffectUnit = 0, float pointDir = 0)
  1642. {
  1643. if (CUtils.RandomPercent(RandomN, launch.LaunchPercent))
  1644. {
  1645. float direction = pointDir == 0 ? launcher.Direction : pointDir;
  1646. if (targetPos != null)
  1647. {
  1648. //direction = MathVector.getDegree(startX, startY, targetPos.x, targetPos.y);
  1649. targetPos = (Vector2)targetPos.Clone();
  1650. }
  1651. SpellTemplate spell = Templates.getSpell(launch.SpellID);
  1652. if(spell == null)
  1653. {
  1654. log.Error("unitLaunchSpell找不到法术模板:" + launcher.PlayerUUID + ", " + launch.SpellID + ", SN: " + launch.SerialNumber);
  1655. return;
  1656. }
  1657. JSGCreateSpellData createData;
  1658. if (spell != null && launch.Count > 0 && mFormula.TryLaunchSpell(launcher, launch, ref spell, out createData, ref startX, ref startY))
  1659. {
  1660. SpellChainLevelInfo chain = null;
  1661. if (launch.ChainLevel > 0)
  1662. {
  1663. chain = new SpellChainLevelInfo(launch);
  1664. }
  1665. switch (launch.PType)
  1666. {
  1667. case LaunchSpell.PosType.POS_TYPE_FAN:
  1668. {
  1669. float startAngle = direction - launch.Angle / 2f;// + launch.StartAngle;
  1670. float interAngle = launch.Count > 0 ? launch.Angle / (launch.Count - 1) : 0;
  1671. for (int i = 0; i < launch.Count; i++)
  1672. {
  1673. AddSpell(fromSkillType, spell, launch, launcher, launcher,
  1674. targetUnitID, targetPos, startX, startY,
  1675. startAngle + interAngle * i, chain, actionIndex, maxAffectUnit);
  1676. }
  1677. }
  1678. break;
  1679. case LaunchSpell.PosType.POS_TYPE_TOSAMETARGET:
  1680. {
  1681. InstanceUnit target = SeekSpellAttackable(launcher, spell, launcher.AoiStatus, startX, startY, launch.SeekingTargetRange,
  1682. spell.ExpectTarget, SeekingExpect.Nearest, null);
  1683. if (target != null)
  1684. {
  1685. launcher.faceTo(target.X, target.Y);
  1686. launcher.SendForceSync();
  1687. targetPos = new Vector2(target.X, target.Y);
  1688. //Console.WriteLine("-------------targetPos 1 - " + target.X + ", " + target.Y);
  1689. //Console.WriteLine("-------------targetPos 2 - " + targetPos);
  1690. int[] index = { 0, -1, 1 };
  1691. float testAngle = (float)Math.Atan2(targetPos.Y - launcher.Y, targetPos.X - launcher.X);
  1692. float xBase = 3.0f;
  1693. float xAdd = (float)(xBase * Math.Sin(testAngle)); //角Dir的对边
  1694. float yAdd = (float)(xBase * Math.Cos(testAngle)); //Dir的邻边
  1695. for (int i = 0; i < launch.Count; i++)
  1696. {
  1697. float tempX = startX - xAdd * index[i];
  1698. float tempY = startY + yAdd * index[i];
  1699. float angle = (float)Math.Atan2(targetPos.Y - tempY, targetPos.X - tempX);
  1700. AddSpell(fromSkillType, spell, launch, launcher, launcher,
  1701. targetUnitID, targetPos, tempX, tempY,
  1702. angle, chain, actionIndex, maxAffectUnit);
  1703. }
  1704. }
  1705. else
  1706. {
  1707. int[] index = { 0, -1, 1 };
  1708. float xBase = 3.0f;
  1709. float xAdd = (float)(xBase * Math.Sin(direction)); //角Dir的对边
  1710. float yAdd = (float)(xBase * Math.Cos(direction)); //Dir的邻边
  1711. float[] startAngleTemp = { 0, launch.Angle, launch.Angle * 1.2f, launch.Angle * 1.4f, launch.Angle * 1.5f };
  1712. for (int i = 0; i < launch.Count; i++)
  1713. {
  1714. float tempX = startX - xAdd * index[i];
  1715. float tempY = startY + yAdd * index[i];
  1716. AddSpell(fromSkillType, spell, launch, launcher, launcher,
  1717. targetUnitID, targetPos, tempX, tempY,
  1718. direction - startAngleTemp[i] * index[i], chain, actionIndex, maxAffectUnit);
  1719. }
  1720. }
  1721. }
  1722. break;
  1723. case LaunchSpell.PosType.POS_TYPE_CYCLE:
  1724. {
  1725. float startAngle = direction + launch.StartAngle;
  1726. float interAngle = CMath.PI_MUL_2 / launch.Count;
  1727. InstanceSpell[] spellBrothers = null;
  1728. if (launch.Count > 1 && spell.MType == SpellTemplate.MotionType.Foxfire)
  1729. {
  1730. spellBrothers = new InstanceSpell[launch.Count];
  1731. }
  1732. for (int i = 0; i < launch.Count; i++)
  1733. {
  1734. var sb = AddSpell(fromSkillType, spell, launch, launcher, launcher,
  1735. targetUnitID, targetPos, startX, startY,
  1736. startAngle + interAngle * i, chain, actionIndex, maxAffectUnit);
  1737. if (spellBrothers != null)
  1738. {
  1739. spellBrothers[i] = sb;
  1740. sb.brothers = spellBrothers;
  1741. }
  1742. }
  1743. }
  1744. break;
  1745. case LaunchSpell.PosType.POS_TYPE_X:
  1746. {
  1747. float startAngle = direction + launch.StartAngle;
  1748. float[] interAngle = { launch.Angle, CMath.PI_F - launch.Angle, CMath.PI_F + launch.Angle, CMath.PI_F * 2 - launch.Angle };
  1749. Dictionary<uint, InstanceUnit> damageList = (spell.HitIntervalMS <= 0 ? new Dictionary<uint, InstanceUnit>() : null);
  1750. for (int i = 0; i < 4; i++)
  1751. {
  1752. AddSpell(fromSkillType, spell, launch, launcher, launcher, targetUnitID, targetPos,
  1753. startX, startY, startAngle + interAngle[i], chain, actionIndex, maxAffectUnit, damageList);
  1754. }
  1755. }
  1756. break;
  1757. case LaunchSpell.PosType.POS_TYPE_RANDOM_DIRECTION:
  1758. {
  1759. for (int i = 0; i < launch.Count; i++)
  1760. {
  1761. float d = (float)(random.NextDouble() * CMath.PI_MUL_2);
  1762. AddSpell(fromSkillType, spell, launch, launcher,
  1763. launcher, targetUnitID, targetPos, startX,
  1764. startY, d, chain, actionIndex, maxAffectUnit);
  1765. }
  1766. }
  1767. break;
  1768. case LaunchSpell.PosType.POS_TYPE_AREA:
  1769. using (var enemy_list = ListObjectPool<InstanceUnit>.AllocAutoRelease())
  1770. {
  1771. SeekSpellAttackable(enemy_list, startX, startY, launcher, spell, launch, chain);
  1772. for (int i = 0; i < launch.Count && i < enemy_list.Count; i++)
  1773. {
  1774. AddSpell(fromSkillType, spell, launch, launcher, launcher, enemy_list[i].ID, null,
  1775. startX, startY, direction, chain, actionIndex, maxAffectUnit);
  1776. }
  1777. }
  1778. break;
  1779. case LaunchSpell.PosType.POS_TYPE_RANDOM_FOR_SPELL:
  1780. launch_randomTypeSpell(fromSkillType, spell, launcher, launch, chain, launcher, actionIndex);
  1781. break;
  1782. case LaunchSpell.PosType.POS_TYPE_RANDOM_POS:
  1783. launch_randomPosSpell(fromSkillType, spell, launcher, launch, chain, launcher, actionIndex);
  1784. break;
  1785. case LaunchSpell.PosType.POS_TYPE_MANY_CANNON:
  1786. launch_ManyCannon(fromSkillType, spell, launcher, launch, chain, launcher, targetUnitID, actionIndex, createData);
  1787. break;
  1788. case LaunchSpell.PosType.POS_TYPE_DEFAULT_SINGLE:
  1789. default:
  1790. {
  1791. AddSpell(fromSkillType, spell, launch, launcher, launcher,
  1792. targetUnitID, targetPos, startX, startY,
  1793. direction + launch.StartAngle, chain, actionIndex, maxAffectUnit);
  1794. }
  1795. break;
  1796. }
  1797. }
  1798. }
  1799. }
  1800. // 单位释放法术
  1801. public void spellLaunchSpell(
  1802. XmdsSkillType fromSkillType,
  1803. InstanceSpell sender,
  1804. LaunchSpell launch,
  1805. float startX,
  1806. float startY,
  1807. uint targetUnitID = 0,
  1808. Vector2 targetPos = null, int actionIndex = -1, int maxAffectUnit = 0)
  1809. {
  1810. switch (launch.SenderUnit)
  1811. {
  1812. case LaunchSpell.LaunchSpllSenderUnit.Launcher:
  1813. this.unitLaunchSpell(fromSkillType, sender.Launcher, launch, startX, startY, targetUnitID, targetPos);
  1814. return;
  1815. }
  1816. if (CUtils.RandomPercent(RandomN, launch.LaunchPercent))
  1817. {
  1818. SpellChainLevelInfo chain = sender.ChainInfo;
  1819. if (chain != null)
  1820. {
  1821. if (!chain.TryLaunch(launch.SpellID))
  1822. {
  1823. // chain is end //
  1824. return;
  1825. }
  1826. }
  1827. SpellTemplate spell = Templates.getSpell(launch.SpellID);
  1828. JSGCreateSpellData createData;
  1829. if (spell != null && launch.Count > 0 && mFormula.TryLaunchSpell(sender.Launcher, launch, ref spell, out createData, ref startX, ref startY))
  1830. {
  1831. float direction = sender.Direction;
  1832. if (targetPos != null)
  1833. {
  1834. direction = MathVector.getDegree(startX, startY, targetPos.X, targetPos.Y);
  1835. targetPos = (Vector2)targetPos.Clone();
  1836. }
  1837. switch (launch.PType)
  1838. {
  1839. case LaunchSpell.PosType.POS_TYPE_FAN:
  1840. {
  1841. float startAngle = direction - launch.Angle / 2f + launch.StartAngle;
  1842. float interAngle = launch.Count > 0 ? launch.Angle / (launch.Count - 1) : 0;
  1843. for (int i = 0; i < launch.Count; i++)
  1844. {
  1845. AddSpell(fromSkillType, spell, launch, sender, sender.Launcher,
  1846. targetUnitID, targetPos, startX, startY,
  1847. startAngle + interAngle * i, chain, actionIndex, maxAffectUnit);
  1848. }
  1849. }
  1850. break;
  1851. case LaunchSpell.PosType.POS_TYPE_CYCLE:
  1852. {
  1853. float startAngle = direction + launch.StartAngle;
  1854. float interAngle = CMath.PI_MUL_2 / launch.Count;
  1855. for (int i = 0; i < launch.Count; i++)
  1856. {
  1857. AddSpell(fromSkillType, spell, launch, sender, sender.Launcher,
  1858. targetUnitID, targetPos, startX, startY,
  1859. startAngle + interAngle * i, chain, actionIndex, maxAffectUnit);
  1860. }
  1861. }
  1862. break;
  1863. case LaunchSpell.PosType.POS_TYPE_X:
  1864. {
  1865. float startAngle = direction + launch.StartAngle;
  1866. float[] interAngle = { launch.Angle, CMath.PI_F - launch.Angle, CMath.PI_F + launch.Angle, CMath.PI_F * 2 - launch.Angle };
  1867. Dictionary<uint, InstanceUnit> damageList = (spell.HitIntervalMS <= 0 ? new Dictionary<uint, InstanceUnit>() : null);
  1868. for (int i = 0; i < launch.Count; i++)
  1869. {
  1870. AddSpell(fromSkillType, spell, launch, sender, sender.Launcher, targetUnitID,
  1871. targetPos, startX, startY, startAngle + interAngle[i], chain, actionIndex, maxAffectUnit, damageList);
  1872. }
  1873. }
  1874. break;
  1875. case LaunchSpell.PosType.POS_TYPE_RANDOM_FOR_SPELL:
  1876. launch_randomTypeSpell(fromSkillType, spell, sender, launch, chain, sender.Launcher, actionIndex);
  1877. break;
  1878. case LaunchSpell.PosType.POS_TYPE_MANY_CANNON:
  1879. launch_ManyCannon(fromSkillType, spell, sender, launch, chain, sender.Launcher, targetUnitID, actionIndex, createData);
  1880. break;
  1881. case LaunchSpell.PosType.POS_TYPE_RANDOM_POS:
  1882. launch_randomPosSpell(fromSkillType, spell, sender, launch, chain, sender.Launcher, actionIndex);
  1883. break;
  1884. case LaunchSpell.PosType.POS_TYPE_RANDOM_DIRECTION:
  1885. {
  1886. for (int i = 0; i < launch.Count; i++)
  1887. {
  1888. float d = (float)(random.NextDouble() * CMath.PI_MUL_2);
  1889. AddSpell(fromSkillType, spell, launch, sender, sender.Launcher,
  1890. targetUnitID, targetPos, startX, startY, d, chain, actionIndex, maxAffectUnit);
  1891. }
  1892. }
  1893. break;
  1894. case LaunchSpell.PosType.POS_TYPE_AREA:
  1895. using (var enemy_list = ListObjectPool<InstanceUnit>.AllocAutoRelease())
  1896. {
  1897. SeekSpellAttackable(enemy_list, startX, startY, sender.Launcher, spell, launch, chain);
  1898. for (int i = 0; i < launch.Count && i < enemy_list.Count; i++)
  1899. {
  1900. AddSpell(fromSkillType, spell, launch, sender, sender.Launcher,
  1901. enemy_list[i].ID, targetPos, startX, startY, direction, chain, actionIndex, maxAffectUnit);
  1902. }
  1903. }
  1904. break;
  1905. case LaunchSpell.PosType.POS_TYPE_DEFAULT_SINGLE:
  1906. default:
  1907. {
  1908. AddSpell(fromSkillType, spell, launch, sender, sender.Launcher,
  1909. targetUnitID, targetPos, startX, startY, direction, chain, actionIndex, maxAffectUnit);
  1910. }
  1911. break;
  1912. }
  1913. }
  1914. }
  1915. }
  1916. public void attackLaunchSpell(
  1917. XmdsSkillType fromSkillType,
  1918. InstanceUnit attacker,
  1919. InstanceUnit damage,
  1920. AttackSource source,
  1921. int serverExt = 0)
  1922. {
  1923. LaunchSpell launch = source.Attack.Spell;
  1924. if (launch == null)
  1925. return;
  1926. InstanceZoneObject sender;
  1927. if (source.FromSpellUnit != null)
  1928. {
  1929. sender = source.FromSpellUnit;
  1930. }
  1931. else
  1932. {
  1933. sender = attacker;
  1934. }
  1935. switch (launch.SenderUnit)
  1936. {
  1937. case LaunchSpell.LaunchSpllSenderUnit.Launcher:
  1938. sender = attacker;
  1939. break;
  1940. case LaunchSpell.LaunchSpllSenderUnit.DamagedUnit:
  1941. sender = damage;
  1942. break;
  1943. }
  1944. if (CUtils.RandomPercent(RandomN, launch.LaunchPercent))
  1945. {
  1946. float startX = damage.X;
  1947. float startY = damage.Y;
  1948. SpellTemplate spell = Templates.getSpell(launch.SpellID);
  1949. JSGCreateSpellData createData;
  1950. if (spell != null && launch.Count > 0 && mFormula.TryLaunchSpell(attacker, launch, ref spell, out createData, ref startX, ref startY))
  1951. {
  1952. SpellChainLevelInfo chain = null;
  1953. if (source.FromSpellUnit != null && source.FromSpellUnit.ChainInfo != null)
  1954. {
  1955. chain = source.FromSpellUnit.ChainInfo;
  1956. if (!chain.TryLaunch(launch.SpellID))
  1957. {
  1958. // chain is end //
  1959. return;
  1960. }
  1961. }
  1962. switch (launch.PType)
  1963. {
  1964. case LaunchSpell.PosType.POS_TYPE_FAN:
  1965. {
  1966. float startAngle = sender.Direction - launch.Angle / 2f + launch.StartAngle;
  1967. float interAngle = launch.Count > 0 ? launch.Angle / (launch.Count - 1) : 0;
  1968. for (int i = 0; i < launch.Count; i++)
  1969. {
  1970. AddSpell(fromSkillType, spell, launch, sender, attacker, damage.ID, null,
  1971. startX, startY, startAngle + interAngle * i, chain, serverExt);
  1972. }
  1973. }
  1974. break;
  1975. case LaunchSpell.PosType.POS_TYPE_CYCLE:
  1976. {
  1977. float startAngle = sender.Direction + launch.StartAngle;
  1978. float interAngle = CMath.PI_MUL_2 / launch.Count;
  1979. for (int i = 0; i < launch.Count; i++)
  1980. {
  1981. AddSpell(fromSkillType, spell, launch, sender, attacker, damage.ID, null,
  1982. startX, startY, startAngle + interAngle * i, chain, serverExt);
  1983. }
  1984. }
  1985. break;
  1986. case LaunchSpell.PosType.POS_TYPE_X:
  1987. {
  1988. float startAngle = sender.Direction + launch.StartAngle;
  1989. float[] interAngle = { launch.Angle, CMath.PI_F - launch.Angle, CMath.PI_F + launch.Angle, CMath.PI_F * 2 - launch.Angle };
  1990. Dictionary<uint, InstanceUnit> damageList = (spell.HitIntervalMS <= 0 ? new Dictionary<uint, InstanceUnit>() : null);
  1991. for (int i = 0; i < launch.Count; i++)
  1992. {
  1993. AddSpell(fromSkillType, spell, launch, sender, attacker, damage.ID, null,
  1994. startX, startY, startAngle + interAngle[i], chain, serverExt, 0, damageList);
  1995. }
  1996. }
  1997. break;
  1998. case LaunchSpell.PosType.POS_TYPE_RANDOM_FOR_SPELL:
  1999. launch_randomTypeSpell(fromSkillType, spell, sender, launch, chain, attacker, serverExt);
  2000. break;
  2001. case LaunchSpell.PosType.POS_TYPE_MANY_CANNON:
  2002. launch_ManyCannon(fromSkillType, spell, sender, launch, chain, attacker, damage.ID, serverExt, createData);
  2003. break;
  2004. case LaunchSpell.PosType.POS_TYPE_RANDOM_POS:
  2005. launch_randomPosSpell(fromSkillType, spell, sender, launch, chain, attacker, serverExt);
  2006. break;
  2007. case LaunchSpell.PosType.POS_TYPE_RANDOM_DIRECTION:
  2008. {
  2009. for (int i = 0; i < launch.Count; i++)
  2010. {
  2011. float d = (float)(random.NextDouble() * CMath.PI_MUL_2);
  2012. AddSpell(fromSkillType, spell, launch, sender, attacker, damage.ID, null,
  2013. startX, startY, d, chain, serverExt);
  2014. }
  2015. }
  2016. break;
  2017. case LaunchSpell.PosType.POS_TYPE_AREA:
  2018. using (var enemy_list = ListObjectPool<InstanceUnit>.AllocAutoRelease())
  2019. {
  2020. SeekSpellAttackable(enemy_list, startX, startY, attacker, spell, launch, chain);
  2021. for (int i = 0; i < launch.Count && i < enemy_list.Count; i++)
  2022. {
  2023. AddSpell(fromSkillType, spell, launch, sender, attacker, enemy_list[i].ID, null,
  2024. startX, startY, 0, chain, serverExt);
  2025. }
  2026. }
  2027. break;
  2028. case LaunchSpell.PosType.POS_TYPE_DEFAULT_SINGLE:
  2029. default:
  2030. {
  2031. AddSpell(fromSkillType, spell, launch, sender, attacker, damage.ID, null,
  2032. startX, startY, sender.Direction, chain, serverExt);
  2033. }
  2034. break;
  2035. }
  2036. }
  2037. }
  2038. }
  2039. private void launch_randomTypeSpell(XmdsSkillType fromSkillType, SpellTemplate spell, InstanceZoneObject sender,
  2040. LaunchSpell launch, SpellChainLevelInfo chain, InstanceUnit attacker, int serverExt = 0)
  2041. {
  2042. using (var list = ListObjectPool<InstanceUnit>.AllocAutoRelease())
  2043. {
  2044. attacker.Parent.getObjectsRoundRange<InstanceUnit>(
  2045. (obj, dx, dy, dr) =>
  2046. {
  2047. var u = obj as InstanceUnit;
  2048. //己方单位.
  2049. if ((attacker.IsPlayer && !u.IsPlayer) || (!attacker.IsPlayer && u.IsPlayer))
  2050. {
  2051. return CMath.includeRoundPoint(dx, dy, dr, u.X, u.Y);
  2052. }
  2053. return false;
  2054. },
  2055. attacker.X,
  2056. attacker.Y,
  2057. launch.SeekingTargetRange,
  2058. list, attacker.AoiStatus);
  2059. int maxCount = launch.Count == 0 ? list.Count : Math.Min(launch.Count, list.Count);
  2060. for (int i = 0; i < maxCount; i++)
  2061. {
  2062. float r = (float)(random.NextDouble() * spell.BodySize);
  2063. float a = (float)(random.NextDouble() * CMath.PI_MUL_2);
  2064. float x = (float)(list[i].X + Math.Cos(a) * r);
  2065. float y = (float)(list[i].Y + Math.Sin(a) * r);
  2066. float d = (float)(random.NextDouble() * CMath.PI_MUL_2);
  2067. AddSpell(fromSkillType, spell, launch, sender, attacker, 0, null,
  2068. x, y, d, chain, serverExt);
  2069. }
  2070. }
  2071. }
  2072. private void launch_randomPosSpell(XmdsSkillType fromSkillType, SpellTemplate spell, InstanceZoneObject sender,
  2073. LaunchSpell launch, SpellChainLevelInfo chain, InstanceUnit attacker, int serverExt = 0)
  2074. {
  2075. for (int i = 0; i < launch.Count; i++)
  2076. {
  2077. float x = (float)(random.NextDouble() * launch.SpellRange/2);
  2078. float y = (float)(random.NextDouble() * launch.SpellRange/2);
  2079. float d = (float)(random.NextDouble() * CMath.PI_MUL_2);
  2080. int randX = random.Next() % 2 == 0 ? 1 : -1;
  2081. int randY = random.Next() % 2 == 0 ? 1 : -1;
  2082. AddSpell(fromSkillType, spell, launch, sender, attacker, 0, null,
  2083. sender.X + x * randX, sender.Y + y * randY, d, chain, serverExt);
  2084. }
  2085. }
  2086. public InstanceSpell launch_ManyCannon(XmdsSkillType fromSkillType, SpellTemplate spell, InstanceZoneObject sender,
  2087. LaunchSpell launch, SpellChainLevelInfo chain, InstanceUnit attacker, uint targetUnitID, int serverExt, JSGCreateSpellData createData)
  2088. {
  2089. //float angleOffset = targetUnitID == 0 ? launch.StartAngle / 3 : launch.StartAngle;
  2090. float angleOffset = JSGModule.GetCurveStartAngleOffect(attacker, getUnit(targetUnitID), launch.StartAngle, spell.SeekingRange);
  2091. float startAngle = CMath.OpitimizeRadians(attacker.Direction) + angleOffset;
  2092. float launchX = attacker.X - (float)(1.0f * Math.Cos(attacker.Direction));
  2093. float launchY = attacker.Y - (float)(1.0f * Math.Sin(attacker.Direction));
  2094. Vector2 targetPos = JSGModule.GetCurveDefaultTargetPos(attacker, spell.SeekingRange);
  2095. //System.Console.WriteLine("targetPos: " + targetPos.X + ", " + targetPos.Y);
  2096. int totalCount = createData == null ? launch.Count : createData.mMaxSpellCount;
  2097. return AddSpell(fromSkillType, spell, launch, sender, attacker, targetUnitID, targetPos,
  2098. launchX, launchY, startAngle, chain, serverExt, 0, null, totalCount-1, createData);
  2099. }
  2100. public void spellSummonUnit(InstanceSpell summoner, SummonUnit summon)
  2101. {
  2102. float x = summoner.X;
  2103. float y = summoner.Y;
  2104. float radius = summoner.BodyBlockSize;
  2105. UnitInfo info = Templates.getUnit(summon.UnitTemplateID);
  2106. if (info.UType != UnitType.TYPE_SUMMON || info.LifeTimeMS <= 0)
  2107. {
  2108. log.Warn("召唤非召唤类单位1:" + summoner.ID + ", 召唤id: " + summon.UnitTemplateID);
  2109. return;
  2110. }
  2111. //UnitInfo un = (UnitInfo)info.Clone();
  2112. //un.UType = UnitInfo.UnitType.TYPE_SUMMON;
  2113. string name = null;
  2114. if (TemplateManager.Formula.TrySummonUnit(summoner.Launcher, summon, ref info, ref name))
  2115. {
  2116. for (int i = 0; i < summon.Count; i++)
  2117. {
  2118. float dx, dy, dr;
  2119. //float angle = (float)RandomN.NextDouble() * CMath.PI_MUL_2;
  2120. //float lengt = (float)RandomN.NextDouble() * radius;
  2121. //dx = x + (float)Math.Cos(angle) * lengt;
  2122. //dy = y + (float)Math.Sin(angle) * lengt;
  2123. //dr = (float)RandomN.NextDouble() * CMath.PI_MUL_2;
  2124. //召唤单位时判断当前位置能否行走,防止被召唤单位卡在地图里.Editor by Alex.
  2125. var pos = PathFinder.FindNearRandomMoveableNode(RandomN, x, y, radius, true);
  2126. if (pos == null)
  2127. {
  2128. dx = summoner.Launcher.X;
  2129. dy = summoner.Launcher.Y;
  2130. }
  2131. else
  2132. {
  2133. dx = pos.PosX;
  2134. dy = pos.PosY;
  2135. }
  2136. dr = summoner.Direction;
  2137. InstanceUnit unit = null;
  2138. if (!summoner.Launcher.IsActive)
  2139. {
  2140. unit = AddUnit(info, name, summoner.Launcher.Force, summon.UnitLevel, dx, dy, dr, null);
  2141. }
  2142. else
  2143. {
  2144. unit = AddUnit(info, name, summoner.Launcher.Force, summon.UnitLevel, dx, dy, dr, summoner.Launcher);
  2145. }
  2146. if (unit != null)
  2147. {
  2148. if (info.LifeTimeMS > 0)
  2149. {
  2150. AddTimeDelayMS(info.LifeTimeMS, (task) =>
  2151. {
  2152. unit.kill();
  2153. });
  2154. }
  2155. if (summon.Effect != null)
  2156. {
  2157. queueEvent(new AddEffectEvent(unit.ID, dx, dy, dr, summon.Effect));
  2158. }
  2159. }
  2160. }
  2161. }
  2162. }
  2163. public void unitSummonUnit(InstanceUnit summoner, SummonUnit summon)
  2164. {
  2165. float x = summoner.X;
  2166. float y = summoner.Y;
  2167. MathVector.movePolar(ref x, ref y, summoner.Direction, summoner.BodyBlockSize * 4);
  2168. float radius = summoner.BodyBlockSize * 2;
  2169. UnitInfo info = Templates.getUnit(summon.UnitTemplateID);
  2170. if (info.UType != UnitType.TYPE_SUMMON || info.LifeTimeMS <= 0)
  2171. {
  2172. log.Warn("召唤非召唤类单位2:" + summoner.ID + ", 召唤id: " + summon.UnitTemplateID);
  2173. return;
  2174. }
  2175. //UnitInfo un = (UnitInfo)info.Clone();
  2176. //un.UType = UnitInfo.UnitType.TYPE_SUMMON;
  2177. string name = null;
  2178. if (TemplateManager.Formula.TrySummonUnit(summoner, summon, ref info, ref name))
  2179. {
  2180. for (int i = 0; i < summon.Count; i++)
  2181. {
  2182. float angle = (float)RandomN.NextDouble() * CMath.PI_MUL_2;
  2183. float lengt = (float)RandomN.NextDouble() * radius;
  2184. float dx = x + (float)Math.Cos(angle) * lengt;
  2185. float dy = y + (float)Math.Sin(angle) * lengt;
  2186. float dr = (float)RandomN.NextDouble() * CMath.PI_MUL_2;
  2187. InstanceUnit unit = AddUnit(info, name, summoner.Force, summon.UnitLevel, dx, dy, dr, summoner);
  2188. if (unit != null)
  2189. {
  2190. if (info.LifeTimeMS > 0)
  2191. {
  2192. AddTimeDelayMS(info.LifeTimeMS, (task) =>
  2193. {
  2194. unit.kill();
  2195. });
  2196. }
  2197. if (summon.Effect != null)
  2198. {
  2199. queueEvent(new AddEffectEvent(unit.ID, dx, dy, dr, summon.Effect));
  2200. }
  2201. }
  2202. }
  2203. }
  2204. }
  2205. public InstanceUnit summonUnit(InstanceUnit summoner, UnitInfo info, string name, int level, float x, float y, float direction)
  2206. {
  2207. if (info.UType != UnitType.TYPE_SUMMON || info.LifeTimeMS <= 0)
  2208. {
  2209. log.Warn("召唤非召唤类单位3:" + summoner.ID + ", 召唤id: " + info.ID);
  2210. return null;
  2211. }
  2212. InstanceUnit unit = AddUnit(info, name, summoner.Force, level, x, y, direction, summoner);
  2213. if (unit != null)
  2214. {
  2215. if (info.LifeTimeMS > 0)
  2216. {
  2217. AddTimeDelayMS(info.LifeTimeMS, (task) =>
  2218. {
  2219. unit.kill();
  2220. });
  2221. }
  2222. }
  2223. return unit;
  2224. }
  2225. /// <summary>
  2226. /// 锁定范围内指定目标
  2227. /// </summary>
  2228. /// <param name="spell"></param>
  2229. /// <param name="X"></param>
  2230. /// <param name="Y"></param>
  2231. /// <param name="range"></param>
  2232. /// <param name="expectTarget"></param>
  2233. /// <param name="expectSeeking"></param>
  2234. /// <param name="chain"></param>
  2235. /// <returns></returns>
  2236. public virtual InstanceUnit SeekSpellAttackable(
  2237. InstanceUnit launcher,
  2238. SpellTemplate spellData,
  2239. ObjectAoiStatus aoiStatus,
  2240. float X, float Y, float range,
  2241. SkillTemplate.CastTarget expectTarget,
  2242. SpellTemplate.SeekingExpect expectSeeking,
  2243. SpellChainLevelInfo chain)
  2244. {
  2245. using (var list = ListObjectPool<InstanceUnit>.AllocAutoRelease())
  2246. {
  2247. getObjectsRoundRange<InstanceUnit>((InstanceZoneObject o, float x, float y, float r) =>
  2248. {
  2249. InstanceUnit u = o as InstanceUnit;
  2250. if (chain != null)
  2251. {
  2252. switch (expectSeeking)
  2253. {
  2254. case SpellTemplate.SeekingExpect.RandomIgnoreInChain:
  2255. case SpellTemplate.SeekingExpect.NearestIgnoreInChain:
  2256. case SpellTemplate.SeekingExpect.FarthestIgnoreInChain:
  2257. if (chain.ContainsTarget(u))
  2258. {
  2259. return false;
  2260. }
  2261. break;
  2262. default:
  2263. if (chain.LastTarget == u)
  2264. {
  2265. return false;
  2266. }
  2267. break;
  2268. }
  2269. }
  2270. if (IsAttackable(launcher, u, expectTarget, AttackReason.Look, spellData))
  2271. {
  2272. return CMath.intersectRound(x, y, r, o.X, o.Y, o.BodyHitSize);
  2273. }
  2274. return false;
  2275. }, X, Y, range, list, aoiStatus);
  2276. switch (expectSeeking)
  2277. {
  2278. case SpellTemplate.SeekingExpect.Random:
  2279. case SpellTemplate.SeekingExpect.RandomIgnoreInChain:
  2280. CUtils.RandomList(RandomN, list);
  2281. break;
  2282. case SpellTemplate.SeekingExpect.Nearest:
  2283. case SpellTemplate.SeekingExpect.NearestIgnoreInChain:
  2284. list.Sort(new ObjectSorterNearest<InstanceUnit>(X, Y));
  2285. break;
  2286. case SpellTemplate.SeekingExpect.Farthest:
  2287. case SpellTemplate.SeekingExpect.FarthestIgnoreInChain:
  2288. list.Sort(new ObjectSorterFarthest<InstanceUnit>(X, Y));
  2289. break;
  2290. }
  2291. if (list.Count > 0)
  2292. {
  2293. return list[0];
  2294. }
  2295. }
  2296. return null;
  2297. }
  2298. public virtual void SeekSpellAttackable(List<InstanceUnit> ret, float X, float Y,
  2299. InstanceUnit Launcher,
  2300. SpellTemplate spell,
  2301. LaunchSpell launch,
  2302. SpellChainLevelInfo chain)
  2303. {
  2304. getObjectsRoundRange<InstanceUnit>((InstanceZoneObject o, float x, float y, float r) =>
  2305. {
  2306. InstanceUnit u = o as InstanceUnit;
  2307. if (chain != null)
  2308. {
  2309. switch (launch.SeekingTargetExpect)
  2310. {
  2311. case SpellTemplate.SeekingExpect.RandomIgnoreInChain:
  2312. case SpellTemplate.SeekingExpect.NearestIgnoreInChain:
  2313. case SpellTemplate.SeekingExpect.FarthestIgnoreInChain:
  2314. if (chain.ContainsTarget(u))
  2315. {
  2316. return false;
  2317. }
  2318. break;
  2319. default:
  2320. if (chain.LastTarget == u)
  2321. {
  2322. return false;
  2323. }
  2324. break;
  2325. }
  2326. }
  2327. if (IsAttackable(Launcher, u, spell.ExpectTarget, AttackReason.Look, spell))
  2328. {
  2329. return CMath.intersectRound(x, y, r, o.X, o.Y, o.BodyHitSize);
  2330. }
  2331. return false;
  2332. }, X, Y, launch.SeekingTargetRange, ret, Launcher.AoiStatus);
  2333. switch (launch.SeekingTargetExpect)
  2334. {
  2335. case SpellTemplate.SeekingExpect.Random:
  2336. case SpellTemplate.SeekingExpect.RandomIgnoreInChain:
  2337. CUtils.RandomList(RandomN, ret);
  2338. break;
  2339. case SpellTemplate.SeekingExpect.Nearest:
  2340. case SpellTemplate.SeekingExpect.NearestIgnoreInChain:
  2341. ret.Sort(new ObjectSorterNearest<InstanceUnit>(X, Y));
  2342. break;
  2343. case SpellTemplate.SeekingExpect.Farthest:
  2344. case SpellTemplate.SeekingExpect.FarthestIgnoreInChain:
  2345. ret.Sort(new ObjectSorterFarthest<InstanceUnit>(X, Y));
  2346. break;
  2347. }
  2348. }
  2349. /**游戏服场景标识通知*/
  2350. public virtual void GSZoneFlagNotifyMsg(int value1)
  2351. {
  2352. }
  2353. #endregion
  2354. //-------------------------------------------------------------------------------------------------------//
  2355. #region EDITOR_AND_SCRIPT
  2356. readonly private HashMap<string, InstanceFlag> mFlags = new HashMap<string, InstanceFlag>();
  2357. private bool mHasArea = false;
  2358. protected bool addFlag(InstanceFlag flag)
  2359. {
  2360. if (!mFlags.ContainsKey(flag.Name))
  2361. {
  2362. mFlags.Add(flag.Name, flag);
  2363. flag.onAdded();
  2364. if (flag is ZoneArea)
  2365. {
  2366. mHasArea = true;
  2367. }
  2368. return true;
  2369. }
  2370. return false;
  2371. }
  2372. public InstanceFlag getFlag(string name)
  2373. {
  2374. if(string.IsNullOrEmpty(name))
  2375. {
  2376. return null;
  2377. }
  2378. return mFlags.Get(name);
  2379. }
  2380. public T getFlagAs<T>(string name) where T : InstanceFlag
  2381. {
  2382. return mFlags.Get(name) as T;
  2383. }
  2384. public bool setFlag(string name, bool enable)
  2385. {
  2386. InstanceFlag flag = getFlag(name);
  2387. if (flag != null)
  2388. {
  2389. flag.Enable = enable;
  2390. return true;
  2391. }
  2392. return false;
  2393. }
  2394. #endregion
  2395. //-------------------------------------------------------------------------------------------------------//
  2396. #region Environment
  2397. private HashMap<string, EnvironmentVar> EnvironmentVarMap = new HashMap<string, EnvironmentVar>();
  2398. public void AddEnvironmentVar(string key, object value, bool syncToClient)
  2399. {
  2400. if (!string.IsNullOrEmpty(key))
  2401. {
  2402. EnvironmentVar var = EnvironmentVarMap.Get(key);
  2403. if (var != null)
  2404. {
  2405. if (EnvironmentVar.ALWAYS_SYNC_ENVIRONMENT_VAR || (var.SyncToClient && var.Value != value))
  2406. {
  2407. queueEvent(new SyncEnvironmentVarEvent(key, value));
  2408. }
  2409. var.Value = value;
  2410. }
  2411. else
  2412. {
  2413. var = new EnvironmentVar(key, syncToClient, value);
  2414. EnvironmentVarMap.Add(key, var);
  2415. if (EnvironmentVar.ALWAYS_SYNC_ENVIRONMENT_VAR || var.SyncToClient)
  2416. {
  2417. queueEvent(new SyncEnvironmentVarEvent(key, value));
  2418. }
  2419. }
  2420. }
  2421. }
  2422. public void SetEnvironmentVar(string key, object value)
  2423. {
  2424. if (!string.IsNullOrEmpty(key))
  2425. {
  2426. EnvironmentVar var = EnvironmentVarMap.Get(key);
  2427. if (var != null)
  2428. {
  2429. if (EnvironmentVar.ALWAYS_SYNC_ENVIRONMENT_VAR || (var.SyncToClient && var.Value != value))
  2430. {
  2431. queueEvent(new SyncEnvironmentVarEvent(key, value));
  2432. }
  2433. var.Value = value;
  2434. }
  2435. }
  2436. }
  2437. public T GetEnvironmentVarAs<T>(string key)
  2438. {
  2439. if (!string.IsNullOrEmpty(key))
  2440. {
  2441. EnvironmentVar var = EnvironmentVarMap.Get(key);
  2442. if (var != null)
  2443. {
  2444. try
  2445. {
  2446. return (T)var.Value;
  2447. }
  2448. catch (Exception err)
  2449. {
  2450. log.Warn("GetEnvironmentVarAs : " + key + ", catch: " + err);
  2451. }
  2452. }
  2453. }
  2454. return default(T);
  2455. }
  2456. public int ListEnvironmentVars(List<EnvironmentVar> list)
  2457. {
  2458. list.AddRange(EnvironmentVarMap.Values);
  2459. return EnvironmentVarMap.Count;
  2460. }
  2461. public ClientStruct.ZoneEnvironmentVar[] GetCurrentZoneVars()
  2462. {
  2463. ClientStruct.ZoneEnvironmentVar[] ret = new ClientStruct.ZoneEnvironmentVar[EnvironmentVarMap.Count];
  2464. int i = 0;
  2465. foreach (EnvironmentVar var in EnvironmentVarMap.Values)
  2466. {
  2467. ret[i] = new ClientStruct.ZoneEnvironmentVar();
  2468. ret[i].Key = var.Key;
  2469. ret[i].Value = var.Value;
  2470. ret[i].SyncToClient = var.SyncToClient;
  2471. i++;
  2472. }
  2473. return ret;
  2474. }
  2475. protected void BindZoneVar(ZoneVar var, BindValuesAdapter api)
  2476. {
  2477. if (string.IsNullOrEmpty(var.Key))
  2478. {
  2479. // Error
  2480. return;
  2481. }
  2482. if (var.Value is IEditorValue)
  2483. {
  2484. IEditorValue evalue = (var.Value as IEditorValue);
  2485. AddEnvironmentVar(var.Key, evalue.GetEnvValue(api), var.SyncToClient);
  2486. }
  2487. else if (var.Value is Array)
  2488. {
  2489. Array array = var.Value as Array;
  2490. for (int i = 0; i < array.Length; i++)
  2491. {
  2492. object e = array.GetValue(i);
  2493. if (e is IEditorValue)
  2494. {
  2495. string key = string.Format(var.Key + "[{0}]", i);
  2496. IEditorValue evalue = (e as IEditorValue);
  2497. AddEnvironmentVar(key, evalue.GetEnvValue(api), var.SyncToClient);
  2498. }
  2499. }
  2500. }
  2501. }
  2502. #endregion
  2503. //-------------------------------------------------------------------------------------------------------//
  2504. #region QUEST
  2505. /// <summary>
  2506. /// 【第三方系统通知】任务已接受
  2507. /// </summary>
  2508. /// <param name="playerUUID"></param>
  2509. /// <param name="quest"></param>
  2510. internal void gs_OnQuestAccepted(string playerUUID, string quest)
  2511. {
  2512. queueTask((InstanceZone zone) =>
  2513. {
  2514. InstancePlayer p = getPlayerByUUID(playerUUID);
  2515. if (p != null)
  2516. {
  2517. p.doQuestAccepted(quest);
  2518. if (mOnQuestAccepted != null)
  2519. mOnQuestAccepted.Invoke(p, quest);
  2520. }
  2521. });
  2522. }
  2523. /// <summary>
  2524. /// 【第三方系统通知】任务已完成
  2525. /// </summary>
  2526. /// <param name="playerUUID"></param>
  2527. /// <param name="quest"></param>
  2528. internal void gs_OnQuestCommitted(string playerUUID, string quest)
  2529. {
  2530. queueTask((InstanceZone zone) =>
  2531. {
  2532. InstancePlayer p = getPlayerByUUID(playerUUID);
  2533. if (p != null)
  2534. {
  2535. if (mOnQuestCommitted != null)
  2536. mOnQuestCommitted.Invoke(p, quest);
  2537. p.doQuestCommitted(quest);
  2538. }
  2539. });
  2540. }
  2541. /// <summary>
  2542. /// 【第三方系统通知】任务已放弃
  2543. /// </summary>
  2544. /// <param name="playerUUID"></param>
  2545. /// <param name="quest"></param>
  2546. internal void gs_OnQuestDropped(string playerUUID, string quest)
  2547. {
  2548. queueTask((InstanceZone zone) =>
  2549. {
  2550. InstancePlayer p = getPlayerByUUID(playerUUID);
  2551. if (p != null)
  2552. {
  2553. if (mOnQuestDropped != null)
  2554. mOnQuestDropped.Invoke(p, quest);
  2555. p.doQuestDropped(quest);
  2556. }
  2557. });
  2558. }
  2559. /// <summary>
  2560. /// 【第三方系统通知】任务状态已改变
  2561. /// </summary>
  2562. /// <param name="playerUUID"></param>
  2563. /// <param name="quest"></param>
  2564. /// <param name="key"></param>
  2565. /// <param name="value"></param>
  2566. internal void gs_OnQuestStatusChanged(string playerUUID, string quest, string key, string value)
  2567. {
  2568. queueTask((InstanceZone zone) =>
  2569. {
  2570. InstancePlayer p = getPlayerByUUID(playerUUID);
  2571. if (p != null)
  2572. {
  2573. p.doQuestStatusChanged(quest, key, value);
  2574. if (mOnQuestStatusChanged != null)
  2575. mOnQuestStatusChanged.Invoke(p, quest, key, value);
  2576. }
  2577. });
  2578. }
  2579. //给单个玩家发送消息
  2580. internal void doSendMsgToPlayer(InstancePlayer player, CommonLang.Protocol.IMessage msg)
  2581. {
  2582. mQuestAdapter.DoSendMsgToPlayer(player.PlayerUUID, msg);
  2583. }
  2584. /// <summary>
  2585. /// 本地通知游戏服
  2586. /// </summary>
  2587. /// <param name="player"></param>
  2588. /// <param name="quest"></param>
  2589. /// <param name="args"></param>
  2590. internal void doAcceptQuest(InstancePlayer player, string quest, string args)
  2591. {
  2592. mQuestAdapter.DoAcceptQuest(player.PlayerUUID, quest, args);
  2593. }
  2594. /// <summary>
  2595. /// 本地通知游戏服
  2596. /// </summary>
  2597. /// <param name="player"></param>
  2598. /// <param name="quest"></param>
  2599. /// <param name="args"></param>
  2600. internal void doCommitQuest(InstancePlayer player, string quest, string args)
  2601. {
  2602. mQuestAdapter.DoCommitQuest(player.PlayerUUID, quest, args);
  2603. }
  2604. /// <summary>
  2605. /// 本地通知游戏服
  2606. /// </summary>
  2607. /// <param name="player"></param>
  2608. /// <param name="quest"></param>
  2609. /// <param name="args"></param>
  2610. internal void doDropQuest(InstancePlayer player, string quest, string args)
  2611. {
  2612. mQuestAdapter.DoDropQuest(player.PlayerUUID, quest, args);
  2613. }
  2614. /// <summary>
  2615. /// 本地通知游戏服
  2616. /// </summary>
  2617. /// <param name="player"></param>
  2618. /// <param name="quest"></param>
  2619. /// <param name="key"></param>
  2620. /// <param name="value"></param>
  2621. internal void doUpdateQuestStatus(InstancePlayer player, string quest, string key, string value)
  2622. {
  2623. mQuestAdapter.DoUpdateQuestStatus(player.PlayerUUID, quest, key, value);
  2624. }
  2625. #endregion
  2626. //-------------------------------------------------------------------------------------------------------//
  2627. }
  2628. }