InstanceZone.cs 117 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002100310041005100610071008100910101011101210131014101510161017101810191020102110221023102410251026102710281029103010311032103310341035103610371038103910401041104210431044104510461047104810491050105110521053105410551056105710581059106010611062106310641065106610671068106910701071107210731074107510761077107810791080108110821083108410851086108710881089109010911092109310941095109610971098109911001101110211031104110511061107110811091110111111121113111411151116111711181119112011211122112311241125112611271128112911301131113211331134113511361137113811391140114111421143114411451146114711481149115011511152115311541155115611571158115911601161116211631164116511661167116811691170117111721173117411751176117711781179118011811182118311841185118611871188118911901191119211931194119511961197119811991200120112021203120412051206120712081209121012111212121312141215121612171218121912201221122212231224122512261227122812291230123112321233123412351236123712381239124012411242124312441245124612471248124912501251125212531254125512561257125812591260126112621263126412651266126712681269127012711272127312741275127612771278127912801281128212831284128512861287128812891290129112921293129412951296129712981299130013011302130313041305130613071308130913101311131213131314131513161317131813191320132113221323132413251326132713281329133013311332133313341335133613371338133913401341134213431344134513461347134813491350135113521353135413551356135713581359136013611362136313641365136613671368136913701371137213731374137513761377137813791380138113821383138413851386138713881389139013911392139313941395139613971398139914001401140214031404140514061407140814091410141114121413141414151416141714181419142014211422142314241425142614271428142914301431143214331434143514361437143814391440144114421443144414451446144714481449145014511452145314541455145614571458145914601461146214631464146514661467146814691470147114721473147414751476147714781479148014811482148314841485148614871488148914901491149214931494149514961497149814991500150115021503150415051506150715081509151015111512151315141515151615171518151915201521152215231524152515261527152815291530153115321533153415351536153715381539154015411542154315441545154615471548154915501551155215531554155515561557155815591560156115621563156415651566156715681569157015711572157315741575157615771578157915801581158215831584158515861587158815891590159115921593159415951596159715981599160016011602160316041605160616071608160916101611161216131614161516161617161816191620162116221623162416251626162716281629163016311632163316341635163616371638163916401641164216431644164516461647164816491650165116521653165416551656165716581659166016611662166316641665166616671668166916701671167216731674167516761677167816791680168116821683168416851686168716881689169016911692169316941695169616971698169917001701170217031704170517061707170817091710171117121713171417151716171717181719172017211722172317241725172617271728172917301731173217331734173517361737173817391740174117421743174417451746174717481749175017511752175317541755175617571758175917601761176217631764176517661767176817691770177117721773177417751776177717781779178017811782178317841785178617871788178917901791179217931794179517961797179817991800180118021803180418051806180718081809181018111812181318141815181618171818181918201821182218231824182518261827182818291830183118321833183418351836183718381839184018411842184318441845184618471848184918501851185218531854185518561857185818591860186118621863186418651866186718681869187018711872187318741875187618771878187918801881188218831884188518861887188818891890189118921893189418951896189718981899190019011902190319041905190619071908190919101911191219131914191519161917191819191920192119221923192419251926192719281929193019311932193319341935193619371938193919401941194219431944194519461947194819491950195119521953195419551956195719581959196019611962196319641965196619671968196919701971197219731974197519761977197819791980198119821983198419851986198719881989199019911992199319941995199619971998199920002001200220032004200520062007200820092010201120122013201420152016201720182019202020212022202320242025202620272028202920302031203220332034203520362037203820392040204120422043204420452046204720482049205020512052205320542055205620572058205920602061206220632064206520662067206820692070207120722073207420752076207720782079208020812082208320842085208620872088208920902091209220932094209520962097209820992100210121022103210421052106210721082109211021112112211321142115211621172118211921202121212221232124212521262127212821292130213121322133213421352136213721382139214021412142214321442145214621472148214921502151215221532154215521562157215821592160216121622163216421652166216721682169217021712172217321742175217621772178217921802181218221832184218521862187218821892190219121922193219421952196219721982199220022012202220322042205220622072208220922102211221222132214221522162217221822192220222122222223222422252226222722282229223022312232223322342235223622372238223922402241224222432244224522462247224822492250225122522253225422552256225722582259226022612262226322642265226622672268226922702271227222732274227522762277227822792280228122822283228422852286228722882289229022912292229322942295229622972298229923002301230223032304230523062307230823092310231123122313231423152316231723182319232023212322232323242325232623272328232923302331233223332334233523362337233823392340234123422343234423452346234723482349235023512352235323542355235623572358235923602361236223632364236523662367236823692370237123722373237423752376237723782379238023812382238323842385238623872388238923902391239223932394239523962397239823992400240124022403240424052406240724082409241024112412241324142415241624172418241924202421242224232424242524262427242824292430243124322433243424352436243724382439244024412442244324442445244624472448244924502451245224532454245524562457245824592460246124622463246424652466246724682469247024712472247324742475247624772478247924802481248224832484248524862487248824892490249124922493249424952496249724982499250025012502250325042505250625072508250925102511251225132514251525162517251825192520252125222523252425252526252725282529253025312532253325342535253625372538253925402541254225432544254525462547254825492550255125522553255425552556255725582559256025612562256325642565256625672568256925702571257225732574257525762577257825792580258125822583258425852586258725882589259025912592259325942595259625972598259926002601260226032604260526062607260826092610261126122613261426152616261726182619262026212622262326242625262626272628262926302631263226332634263526362637263826392640264126422643264426452646264726482649265026512652265326542655265626572658265926602661266226632664266526662667266826692670267126722673267426752676267726782679268026812682268326842685268626872688268926902691269226932694269526962697269826992700270127022703270427052706270727082709271027112712271327142715271627172718271927202721272227232724272527262727272827292730273127322733273427352736273727382739274027412742274327442745274627472748274927502751275227532754275527562757275827592760276127622763276427652766276727682769277027712772277327742775277627772778277927802781278227832784278527862787278827892790279127922793279427952796279727982799280028012802280328042805280628072808280928102811281228132814281528162817281828192820282128222823282428252826282728282829283028312832283328342835283628372838283928402841284228432844284528462847284828492850285128522853285428552856285728582859286028612862286328642865286628672868286928702871287228732874287528762877287828792880288128822883288428852886288728882889289028912892289328942895289628972898289929002901290229032904290529062907290829092910291129122913291429152916291729182919292029212922292329242925292629272928292929302931293229332934293529362937293829392940294129422943294429452946294729482949295029512952295329542955295629572958295929602961296229632964296529662967296829692970297129722973297429752976297729782979298029812982298329842985298629872988298929902991299229932994
  1. using CommonAI.Data;
  2. using CommonAI.RTS;
  3. using CommonAI.Zone.EventTrigger;
  4. using CommonAI.Zone.Formula;
  5. using CommonAI.Zone.Helper;
  6. using CommonAI.ZoneClient;
  7. using CommonAI.ZoneEditor;
  8. using CommonAI.ZoneServer.JSGModule;
  9. using CommonLang;
  10. using CommonLang.Concurrent;
  11. using CommonLang.IO;
  12. using CommonLang.Log;
  13. using CommonLang.Property;
  14. using CommonLang.Vector;
  15. using System;
  16. using System.Collections.Generic;
  17. using System.Diagnostics;
  18. using static CommonAI.Zone.SpellTemplate;
  19. using static CommonAI.Zone.UnitInfo;
  20. namespace CommonAI.Zone.Instance
  21. {
  22. /// <summary>
  23. /// 服务端场景
  24. /// </summary>
  25. public partial class InstanceZone : GameEntity
  26. {
  27. private static AtomicInteger s_alloc_zone_count = new AtomicInteger(0);
  28. private static AtomicInteger s_active_zone_count = new AtomicInteger(0);
  29. /// <summary>
  30. /// 分配实例数量
  31. /// </summary>
  32. public static int AllocZoneCount { get { return s_alloc_zone_count.Value; } }
  33. /// <summary>
  34. /// 未释放实例数量
  35. /// </summary>
  36. public static int ActiveZoneCount { get { return s_active_zone_count.Value; } }
  37. //------------------------------------------------------------------------
  38. // 基础数据
  39. private InstanceZoneListener mListener;
  40. private TemplateManager mTemplates;
  41. private IFormula mFormula = TemplateManager.Factory.Formula;
  42. private IQuestAdapter mQuestAdapter;
  43. private SyncMessageQueue<Action> mSyncActionQueue = new SyncMessageQueue<Action>();
  44. private Queue<Event> mSendingEvents = new Queue<Event>();
  45. private InstanceZoneObjectMap mObjects;
  46. public TemplateManager Templates { get { return mTemplates; } }
  47. public IQuestAdapter QuestAdapter { get { return mQuestAdapter; } }
  48. public int UpdateIntervalMS { get { return mLastInterval; } }
  49. private readonly int mMaxUnitCount;
  50. private int mLastInterval = 0;
  51. private ulong mTimer = 0;
  52. private long mCurPassTimeMS = 0;
  53. private long mQueryPassTimeMS = 0;
  54. private int mQueryPassTimeSEC = 0;
  55. private bool mHalfSync = false;
  56. readonly public long mCreateTime;
  57. readonly private Random random;
  58. readonly private Logger log;
  59. public string UUID { get; set; }
  60. //记录触发器总览,避免日志过多
  61. public long mTotalTimeUse;
  62. public long mTotalTrigers;
  63. //------------------------------------------------------------------------
  64. readonly private ZoneInfo m_TerrainSrc;
  65. readonly private SpaceDivision mSpaceDiv;
  66. public ZoneInfo TerrainSrc { get { return m_TerrainSrc; } }
  67. public ZoneInfo Terrain { get { return path_terrain_data.Data; } }
  68. public int SpaceDivSize { get; private set; }
  69. [Desc("单位当前帧位移的最小距离")]
  70. public float MinStep { get; private set; }
  71. [Desc("最大单位数量")]
  72. public int MaxUnitCount { get { return mMaxUnitCount; } }
  73. [Desc("场景中是否存在Area")]
  74. public bool HasArea { get { return mHasArea; } }
  75. //山大王id
  76. protected int mKingID;
  77. //绑定服务器
  78. protected string mBindGameSrvId;
  79. //------------------------------------------------------------------------
  80. /// <summary>
  81. ///
  82. /// </summary>
  83. /// <param name="templates"></param>
  84. /// <param name="listener">消息接收者</param>
  85. /// <param name="data">场景数据</param>
  86. /// <param name="spaceDivSize">空间分割参数</param>
  87. /// <param name="maxUnitCount">最大单位数</param>
  88. /// <param name="randomSeed">随机种子</param>
  89. internal InstanceZone(TemplateManager templates, InstanceZoneListener listener, ZoneEditor.SceneData data, GSCreateAreaData gsData,
  90. int spaceDivSize, int maxUnitCount, int randomSeed)
  91. {
  92. mCreateTime = TimeUtil.GetTimestampMS();
  93. InstanceZone.s_alloc_zone_count++;
  94. InstanceZone.s_active_zone_count++;
  95. var info = data.ZoneData;
  96. this.log = LoggerFactory.GetLogger(string.Format("InstanceZone({0})", info.TemplateID));
  97. this.random = TemplateManager.Factory.CreateRandom(randomSeed);// new Random(randomSeed);
  98. this.mTemplates = templates;
  99. this.IsSyncZ = false;
  100. this.MinStep = MoveHelper.GetDistance(1000 / templates.CFG.SYSTEM_FPS, templates.CFG.OBJECT_MOVE_TO_MIN_STEP_SEC);
  101. if (spaceDivSize < 1)
  102. {
  103. throw new Exception("SpaceDivSize must large than map 1 !");
  104. }
  105. this.mMaxUnitCount = maxUnitCount;
  106. this.mListener = listener;
  107. this.m_TerrainSrc = info;
  108. this.SpaceDivSize = spaceDivSize;
  109. this.mSpaceDiv = new SpaceDivision(
  110. m_TerrainSrc.TotalWidth,
  111. m_TerrainSrc.TotalHeight,
  112. spaceDivSize * m_TerrainSrc.GridCellW,
  113. spaceDivSize * m_TerrainSrc.GridCellH);
  114. this.mObjects = new InstanceZoneObjectMap("zoneId:" + this.GetSceneID());
  115. // this.path_terrain_data = new InstanceZoneManhattanMap(templates, info.Clone() as ZoneInfo);
  116. // this.path_finder = new AstarManhattan(path_terrain_data, true, spaceDivSize);
  117. // this.path_terrain_area_gen = new ManhattanMapAreaGenerator(path_terrain_data.Data);
  118. this.InitTerrain(data, spaceDivSize, out this.path_terrain_data, out this.path_finder, out this.path_terrain_area_gen);
  119. this.mQuestAdapter = TemplateManager.Factory.CreateQuestAdapter(this);
  120. this.baseInit(data, gsData);
  121. }
  122. protected virtual void baseInit(ZoneEditor.SceneData data, GSCreateAreaData gsData)
  123. {
  124. }
  125. // -----------------------------------------------------------------------------------
  126. ~InstanceZone()
  127. {
  128. InstanceZone.s_alloc_zone_count--;
  129. }
  130. protected override void Disposing()
  131. {
  132. base.Disposing();
  133. this.ClearEvents();
  134. foreach (var obj in mObjects.Objects)
  135. {
  136. obj.Dispose();
  137. }
  138. this.mObjects.Dispose();
  139. this.mObjects = null;
  140. foreach (var flg in mFlags.Values)
  141. {
  142. flg.Dispose();
  143. }
  144. this.mFlags.Clear();
  145. this.DisposeTerrain();
  146. this.mSpaceDiv.Dispose();
  147. this.mQuestAdapter.Dispose();
  148. this.mQuestAdapter = null;
  149. this.mListener = null;
  150. this.mTemplates = null;
  151. this.mFormula = null;
  152. this.mSyncActionQueue = null;
  153. this.mSendingEvents = null;
  154. this.mTasks.Clear();
  155. this.mTasks = null;
  156. this.mTimeTasks.Dispose();
  157. this.mTimeTasks = null;
  158. this.EnvironmentVarMap.Clear();
  159. this.mFlags.Clear();
  160. this.m_UnitsPos.Clear();
  161. this.m_UnitsStates.Clear();
  162. InstanceZone.s_active_zone_count--;
  163. }
  164. // -----------------------------------------------------------------------------------
  165. protected Logger Log { get { return log; } }
  166. public int TotalWidth { get { return m_TerrainSrc.TotalWidth; } }
  167. public int TotalHeight { get { return m_TerrainSrc.TotalHeight; } }
  168. public int GridCellW { get { return m_TerrainSrc.GridCellW; } }
  169. public int GridCellH { get { return m_TerrainSrc.GridCellH; } }
  170. public int XCount { get { return m_TerrainSrc.XCount; } }
  171. public int YCount { get { return m_TerrainSrc.YCount; } }
  172. public ulong Tick { get { return mTimer; } }
  173. /// <summary>
  174. /// 是否发 SyncPosEvent 包
  175. /// </summary>
  176. public bool SyncPos
  177. {
  178. get { return sync_pos_list.Enable; }
  179. set { sync_pos_list.Enable = value; }
  180. }
  181. /// <summary>
  182. /// 是否为低速率网络同步(将优化为半字通信)
  183. /// </summary>
  184. public bool IsHalfSync
  185. {
  186. get { return mHalfSync; }
  187. set
  188. {
  189. if (value && TotalWidth <= 255 && TotalHeight <= 255)
  190. {
  191. mHalfSync = value;
  192. }
  193. else
  194. {
  195. mHalfSync = false;
  196. }
  197. }
  198. }
  199. /// <summary>
  200. /// 同步包是否包含Z
  201. /// </summary>
  202. public bool IsSyncZ
  203. {
  204. get;
  205. set;
  206. }
  207. public long PassTimeMS { get { return mQueryPassTimeMS; } }
  208. public int PassTimeSEC { get { return mQueryPassTimeSEC; } }
  209. public Random RandomN { get { return random; } }
  210. // public void Trace(string text)
  211. // {
  212. // log.Info(text);
  213. // }
  214. // -----------------------------------------------------------------------------------
  215. //------------------------------------------------------------------------------------
  216. #region TIMING_AND_TASK
  217. private SyncMessageQueue<Action<InstanceZone>> mTasks = new SyncMessageQueue<Action<InstanceZone>>();
  218. private TimeTaskQueue mTimeTasks = new TimeTaskQueue();
  219. private void doTask(Action<InstanceZone> task)
  220. {
  221. task(this);
  222. }
  223. /// <summary>
  224. /// 【线程安全】向主线程排一个任务
  225. /// </summary>
  226. /// <param name="task"></param>
  227. public void queueTask(Action<InstanceZone> task)
  228. {
  229. mTasks.Enqueue(task);
  230. }
  231. public string GetInfo()
  232. {
  233. if (this.mObjects == null)
  234. {
  235. return "对象:-1";
  236. }
  237. return "对象:" + AllObjectsCount + ", 单位:" + AllUnitsCount + ", 法术:" + AllSpellsCount + ", 道具:" + AllItemsCount + ", 玩家:" + AllPlayersCount;
  238. }
  239. /// <summary>
  240. /// 【线程安全】增加时间任务
  241. /// </summary>
  242. /// <param name="intervalMS"></param>
  243. /// <param name="delayMS"></param>
  244. /// <param name="repeat"></param>
  245. /// <param name="handler"></param>
  246. public TimeTaskMS AddTimeTask(int intervalMS, int delayMS, int repeat, TickHandler handler)
  247. {
  248. return mTimeTasks.AddTimeTask(intervalMS, delayMS, repeat, handler);
  249. }
  250. /// <summary>
  251. /// 【线程安全】增加延时回调方法
  252. /// </summary>
  253. /// <param name="delayMS"></param>
  254. /// <param name="handler"></param>
  255. public TimeTaskMS AddTimeDelayMS(int delayMS, TickHandler handler)
  256. {
  257. return mTimeTasks.AddTimeDelayMS(delayMS, handler);
  258. }
  259. /// <summary>
  260. /// 【线程安全】增加定时回调方法
  261. /// </summary>
  262. /// <param name="intervalMS"></param>
  263. /// <param name="handler"></param>
  264. public TimeTaskMS AddTimePeriodicMS(int intervalMS, TickHandler handler)
  265. {
  266. if (intervalMS <= 0)
  267. {
  268. log.Error("增加定时任务异常:" + intervalMS);
  269. return null;
  270. }
  271. return mTimeTasks.AddTimePeriodicMS(intervalMS, handler);
  272. }
  273. #endregion
  274. //-----------------------------------------------------------------------------------
  275. /// <summary>
  276. /// 【线程安全】向当前场景输入指令
  277. /// </summary>
  278. /// <param name="act"></param>
  279. public void pushAction(Action act)
  280. {
  281. mSyncActionQueue.Enqueue(act);
  282. }
  283. protected internal void queueEventInternal(Event evt)
  284. {
  285. mSendingEvents.Enqueue(evt);
  286. }
  287. /// <summary>
  288. /// 【内部调用】输出消息
  289. /// </summary>
  290. public void queueEvent(ZoneEvent evt, GameEntity sender = null)
  291. {
  292. if (sender != null) { evt.sender = sender; }
  293. this.queueEventInternal(evt);
  294. }
  295. /// <summary>
  296. /// 【内部调用】输出消息
  297. /// </summary>
  298. /// <param name="obj"></param>
  299. /// <param name="evt"></param>
  300. public void queueObjectEvent(InstanceZoneObject obj, ObjectEvent evt, bool force = false)
  301. {
  302. if (mSendingEvents == null)
  303. {
  304. if (mObjects == null)
  305. {
  306. log.Warn("queueObjectEvent exception1: " + this.GetSceneID() + ", mObjects null, " + this.UUID + ", " + evt.GetType()
  307. + ", " + new StackTrace().ToString());
  308. }
  309. else
  310. {
  311. log.Warn("queueObjectEvent exception2: " + this.GetSceneID() + ", Players: " + this.AllPlayersCount + ", Items: "
  312. + this.AllItemsCount + ", Units: " + this.AllUnitsCount + ", " + this.UUID + ", " + evt.GetType() + ", " + new StackTrace().ToString());
  313. }
  314. return;
  315. }
  316. if (obj.ID == 0)
  317. return;
  318. if (!force && !obj.IsInZone)
  319. return;
  320. obj.onSendingEvent(ref evt);
  321. if (evt != null)
  322. {
  323. evt.object_id = obj.ID;
  324. evt.sender = obj;
  325. mSendingEvents.Enqueue(evt);
  326. }
  327. }
  328. /// <summary>
  329. /// 立即发送指令
  330. /// </summary>
  331. /// <param name="obj"></param>
  332. /// <param name="req"></param>
  333. /// <param name="rsp"></param>
  334. public void sendActorResponse(InstanceZoneObject obj, ActorRequest req, ActorResponse rsp)
  335. {
  336. if (obj.ID == 0)
  337. return;
  338. if (!obj.IsInZone)
  339. return;
  340. rsp.MessageID = req.MessageID;
  341. rsp.object_id = obj.ID;
  342. rsp.sender = obj;
  343. mSendingEvents.Enqueue(rsp);
  344. }
  345. public void sendMessageBox(string msg)
  346. {
  347. queueEventInternal(new TestMessageBox(msg));
  348. }
  349. public virtual int GetSceneID() { return 0; }
  350. //-----------------------------------------------------------------------------------
  351. public void RecvMessageFromGameServer(ZoneServer.SendMessageR2B msg)
  352. {
  353. LastRecvMessageR2B = msg;
  354. if (mOnRecvFromGS != null)
  355. {
  356. mOnRecvFromGS.Invoke(this, msg);
  357. }
  358. }
  359. public void SendMessageToGameServer(string msg)
  360. {
  361. ZoneServer.SendMessageB2R b2r = new ZoneServer.SendMessageB2R();
  362. b2r.Message = msg;
  363. LastSentMessageB2R = b2r;
  364. if (mOnSendToGS != null)
  365. {
  366. mOnSendToGS.Invoke(this, b2r);
  367. }
  368. }
  369. public void SendEventToGameServer(IExternalizable evt)
  370. {
  371. ZoneServer.SendEventB2R b2r = new ZoneServer.SendEventB2R();
  372. b2r.evt = evt;
  373. if (mOnSendMessageB2REvent != null)
  374. {
  375. mOnSendMessageB2REvent.Invoke(this, b2r);
  376. }
  377. }
  378. public bool CheckAutoDropItem()
  379. {
  380. return this.mListener.CheckDropItem();
  381. }
  382. //-----------------------------------------------------------------------------------
  383. public virtual void Update(int intervalMS, bool slowRefresh)
  384. {
  385. beginEventsRecord();
  386. this.mLastInterval = intervalMS;
  387. this.MinStep = MoveHelper.GetDistance(intervalMS, Templates.CFG.OBJECT_MOVE_TO_MIN_STEP_SEC);
  388. if (mTimer == 0)
  389. {
  390. mCurPassTimeMS = 0;
  391. mQueryPassTimeMS = 0;
  392. mQueryPassTimeSEC = 0;
  393. foreach (InstanceFlag f in mFlags.Values)
  394. {
  395. f.OnStart();
  396. }
  397. if (mOnInit != null)
  398. mOnInit.Invoke(this);
  399. }
  400. mTasks.ProcessMessages(doTask);
  401. mSyncActionQueue.ProcessMessages(updateAction);
  402. mObjects.Refresh();
  403. var objetes = mObjects.Objects;
  404. {
  405. // clean space div state
  406. foreach (InstanceZoneObject u in objetes)
  407. {
  408. u.onUpdate(this, slowRefresh);
  409. }
  410. mSpaceDiv.ClearSpaceNearChanges();
  411. bool dirty = false;
  412. foreach (InstanceZoneObject u in objetes)
  413. {
  414. if (u.Enable)
  415. {
  416. dirty = u.updatePos(this);
  417. u.mCurCellNode.MarkPosDirty(dirty);
  418. if (dirty && u.ClientVisible && u.SyncPos)
  419. {
  420. if (mOnObjectPosChanged != null)
  421. {
  422. mOnObjectPosChanged.Invoke(this, u);
  423. }
  424. sync_pos_list.Add(u);
  425. }
  426. }
  427. }
  428. }
  429. foreach (InstanceFlag f in mFlags.Values)
  430. {
  431. f.update();
  432. }
  433. if (mOnUpdate != null)
  434. {
  435. mOnUpdate.Invoke(this);
  436. }
  437. updateEvents();
  438. mTimeTasks.Update(intervalMS);
  439. mCurPassTimeMS += intervalMS;
  440. mQueryPassTimeMS = mCurPassTimeMS;
  441. mQueryPassTimeSEC = (int)(mCurPassTimeMS / 1000);
  442. mTimer++;
  443. }
  444. private void updateAction(Action act)
  445. {
  446. if (act is SystemMessage)
  447. {
  448. processSystemMessage(act as SystemMessage);
  449. }
  450. else if (act is ObjectAction)
  451. {
  452. ObjectAction oa = (ObjectAction)act;
  453. InstanceUnit unit = act.sender as InstanceUnit;
  454. if (unit == null)
  455. {
  456. unit = mObjects.GetObject<InstanceUnit>(oa.object_id);
  457. }
  458. if (unit != null)
  459. {
  460. unit.doAction(oa);
  461. if (mOnHandleObjectAction != null)
  462. {
  463. mOnHandleObjectAction.Invoke(unit, oa);
  464. }
  465. mFormula.OnUnitHandleNetMessage(unit, oa);
  466. }
  467. else
  468. {
  469. log.Info("Drop message : " + oa);
  470. }
  471. }
  472. else
  473. {
  474. if (mOnHandleAction != null)
  475. {
  476. mOnHandleAction.Invoke(this, act);
  477. }
  478. mFormula.OnZoneHandleNetMessage(this, act);
  479. }
  480. }
  481. private void updateEvents()
  482. {
  483. if (sync_pos_list.Enable)
  484. {
  485. queueEvent(sync_pos_list.AsEvent(this));
  486. }
  487. sync_pos_list.Clear();
  488. while (mSendingEvents.Count > 0)
  489. {
  490. Event evt = mSendingEvents.Dequeue();
  491. //log.Info("---->onEvent:" + evt.ToString());
  492. mListener.onEventHandler(evt);
  493. if (mOnPostEvent != null)
  494. {
  495. mOnPostEvent.Invoke(this, evt);
  496. }
  497. if (evt is GameOverEvent && mOnGameOver != null)
  498. {
  499. mOnGameOver.Invoke(this, evt as GameOverEvent);
  500. }
  501. }
  502. }
  503. virtual protected void processSystemMessage(SystemMessage msg)
  504. {
  505. if (msg is Ping)
  506. {
  507. queueEventInternal(new Pong(msg as Ping));
  508. }
  509. }
  510. //-------------------------------------------------------------------------------------------
  511. #region OBJECTS
  512. private uint mObjectIDIndexer = 0;
  513. internal uint genObjectID()
  514. {
  515. mObjectIDIndexer++;
  516. return mObjectIDIndexer;
  517. }
  518. // 获取一个单位
  519. public T getObject<T>(uint obj_id) where T : InstanceZoneObject
  520. {
  521. if (obj_id == 0) return null;
  522. T go = mObjects.GetObject<T>(obj_id);
  523. if (go != null)
  524. {
  525. return go;
  526. }
  527. return null;
  528. }
  529. public InstanceUnit getUnit(uint obj_id)
  530. {
  531. if (obj_id == 0) return null;
  532. return mObjects.GetObject<InstanceUnit>(obj_id);
  533. }
  534. public InstanceUnit getUnitByTemplateID(int templateId)
  535. {
  536. if (templateId == 0) return null;
  537. foreach (InstanceUnit u in mObjects.Units)
  538. {
  539. if (u.Info.TemplateID == templateId)
  540. {
  541. return u;
  542. }
  543. }
  544. return null;
  545. }
  546. public InstanceUnit getTheWeightOneAtForce(int force)
  547. {
  548. float weightest = -999;
  549. InstanceUnit theone = null;
  550. foreach (InstanceUnit u in mObjects.Units)
  551. {
  552. if (u.Force == force && u.Weight > weightest)
  553. {
  554. theone = u;
  555. weightest = u.Weight;
  556. }
  557. }
  558. return theone;
  559. }
  560. public InstanceUnit getUnitByName(string name)
  561. {
  562. if (string.IsNullOrEmpty(name))
  563. {
  564. return null;
  565. }
  566. foreach (InstanceUnit u in mObjects.Units)
  567. {
  568. if (name.Equals(u.Name))
  569. {
  570. return u;
  571. }
  572. }
  573. return null;
  574. }
  575. public InstancePlayer getPlayerByUUID(string playerUUID)
  576. {
  577. if (string.IsNullOrEmpty(playerUUID))
  578. {
  579. return null;
  580. }
  581. return mObjects.GetPlayer(playerUUID);
  582. }
  583. public InstanceItem getItemByName(string name)
  584. {
  585. if (string.IsNullOrEmpty(name))
  586. {
  587. return null;
  588. }
  589. foreach (InstanceItem u in mObjects.Items)
  590. {
  591. if (name.Equals(u.Name))
  592. {
  593. return u;
  594. }
  595. }
  596. return null;
  597. }
  598. public InstanceUnit getUnitByID(int UnitID)
  599. {
  600. foreach (InstanceUnit obj in mObjects.Units)
  601. {
  602. if (obj.ID == UnitID)
  603. {
  604. return obj;
  605. }
  606. }
  607. return null;
  608. }
  609. public bool IsObjectMapNull()
  610. {
  611. return this.mObjects == null;
  612. }
  613. public IEnumerable<InstancePlayer> AllPlayers { get { return mObjects.Players; } }
  614. public int AllPlayersCount { get { return mObjects.PlayersCount; } }
  615. public IEnumerable<InstanceUnit> AllUnits { get { return mObjects.Units; } }
  616. public int AllUnitsCount { get { return mObjects.UnitsCount; } }
  617. public IEnumerable<InstanceSpell> AllSpells { get { return mObjects.Spells; } }
  618. public int AllSpellsCount { get { return mObjects.SpellsCount; } }
  619. public IEnumerable<InstanceItem> AllItems { get { return mObjects.Items; } }
  620. public int AllItemsCount { get { return mObjects.ItemsCount; } }
  621. public IEnumerable<InstanceZoneObject> AllObjects { get { return mObjects.Objects; } }
  622. public int AllObjectsCount { get { return mObjects.ObjectsCount; } }
  623. [Obsolete("use {@link #AllUnits} {@link #AllSpells} {@link #AllItems} for best performance!")]
  624. public IEnumerable<InstanceZoneObject> allObjs()
  625. {
  626. return mObjects.Objects;
  627. }
  628. [Obsolete("use {@link #AllUnitsCount} {@link #AllSpellsCount} {@link #AllItemsCount} for best performance!")]
  629. public int allObjsCount()
  630. {
  631. return mObjects.ObjectsCount;
  632. }
  633. [Obsolete]
  634. public List<T> selectUnits<T>(Predicate<T> select) where T : InstanceUnit
  635. {
  636. List<T> ret = new List<T>(mObjects.UnitsCount);
  637. foreach (InstanceUnit obj in mObjects.Units)
  638. {
  639. if (select(obj as T))
  640. {
  641. ret.Add(obj as T);
  642. }
  643. }
  644. return ret;
  645. }
  646. public void selectUnits<T>(Predicate<T> select, List<T> ret) where T : InstanceUnit
  647. {
  648. foreach (InstanceUnit obj in mObjects.Units)
  649. {
  650. if (select(obj as T))
  651. {
  652. ret.Add(obj as T);
  653. }
  654. }
  655. }
  656. public T selectRandomUnit<T>(Predicate<T> select) where T : InstanceUnit
  657. {
  658. T ret = null;
  659. using (var list = ListObjectPool<InstanceUnit>.AllocAutoRelease())
  660. {
  661. foreach (InstanceUnit obj in mObjects.Units)
  662. {
  663. if (obj is T && select(obj as T))
  664. {
  665. list.Add(obj as T);
  666. }
  667. }
  668. if (list.Count > 0)
  669. {
  670. ret = CUtils.GetRandomInArray<InstanceUnit>(list, random) as T;
  671. }
  672. }
  673. return ret;
  674. }
  675. public T selectUnit<T>(Predicate<T> select) where T : InstanceUnit
  676. {
  677. foreach (InstanceUnit obj in mObjects.Units)
  678. {
  679. if (select(obj as T))
  680. {
  681. return obj as T;
  682. }
  683. }
  684. return null;
  685. }
  686. //-------------------------------------------------------------------------------------------
  687. /// <summary>
  688. /// 创建一个单位实体
  689. /// </summary>
  690. virtual public InstanceZoneObject CreateUnit(UnitInfo info, string name, int force, int alliesForce, int level)
  691. {
  692. InstanceUnit unit = TemplateManager.Factory.CreateUnit(this, info, name, force, alliesForce, level);
  693. if (unit != null)
  694. {
  695. return unit;
  696. }
  697. switch (info.UType)
  698. {
  699. case UnitInfo.UnitType.TYPE_PLAYER:
  700. return new InstancePlayer(this, info, name, force, level, alliesForce);
  701. case UnitInfo.UnitType.TYPE_MANUAL:
  702. return new InstanceManual(this, info, name, force, level);
  703. case UnitInfo.UnitType.TYPE_PET:
  704. return new InstancePet(this, info, name, force, level);
  705. case UnitInfo.UnitType.TYPE_SUMMON:
  706. return new InstanceSummon(this, info, name, force, level);
  707. case UnitInfo.UnitType.TYPE_BUILDING:
  708. return new InstanceBuilding(this, info, name, force, level);
  709. case UnitInfo.UnitType.TYPE_MONSTER:
  710. return new InstanceGuard(this, info, name, force, level);
  711. case UnitInfo.UnitType.TYPE_NPC:
  712. return new InstanceGuard(this, info, name, force, level);
  713. default:
  714. return new InstanceGuard(this, info, name, force, level);
  715. }
  716. }
  717. //-------------------------------------------------------------------------------------------
  718. public InstanceUnit AddUnit(int unitTemplateID, string name, int force, int level, float x, float y, float direction, bool pointLv = false)
  719. {
  720. UnitInfo info = Templates.getUnit(unitTemplateID);
  721. if (info != null)
  722. {
  723. return AddUnit(info, name, force, level, x, y, direction, null, "", 0, pointLv);
  724. }
  725. return null;
  726. }
  727. /// <summary>
  728. /// 添加一个单位
  729. /// </summary>
  730. /// <param name="info">单位模板</param>
  731. /// <param name="name">场景中名字(Key)</param>
  732. /// <param name="force">单位阵营</param>
  733. /// <param name="level">单位等级</param>
  734. /// <param name="x">坐标</param>
  735. /// <param name="y">坐标</param>
  736. /// <param name="direction">方向</param>
  737. /// <param name="summoner">召唤者</param>
  738. /// <returns></returns>
  739. public InstanceUnit AddUnit(UnitInfo info, string name, int force, int level, float x, float y, float direction,
  740. InstanceUnit summoner = null, String clientShowName = "", int gsFlag = 0, bool pointLv = false)
  741. {
  742. AddUnitEvent add;
  743. return AddUnit(info, name, force, level, x, y, direction, out add, summoner, clientShowName, gsFlag, 0, pointLv);
  744. }
  745. /// <summary>
  746. /// 添加一个单位
  747. /// </summary>
  748. /// <param name="info">单位模板</param>
  749. /// <param name="name">场景中名字(Key)</param>
  750. /// <param name="force">单位阵营</param>
  751. /// <param name="level">单位等级</param>
  752. /// <param name="x">坐标</param>
  753. /// <param name="y">坐标</param>
  754. /// <param name="direction">方向</param>
  755. /// <param name="add">输出事件</param>
  756. /// <param name="summoner">召唤者</param>
  757. /// <returns></returns>
  758. ///
  759. private long mAddUnitPrintTime = 0;
  760. public InstanceUnit AddUnit(UnitInfo info, string name, int force, int level, float x, float y, float direction,
  761. out AddUnitEvent add, InstanceUnit summoner = null, String clientShowName = "", int gsFlag = 0, int alliesForce = 0, bool pointLv = false)
  762. {
  763. add = null;
  764. if (mObjects.UnitsCount >= mMaxUnitCount)
  765. {
  766. if (mAddUnitPrintTime < CommonLang.CUtils.localTimeMS)
  767. {
  768. mAddUnitPrintTime = CommonLang.CUtils.localTimeMS + 3000;
  769. log.Warn(string.Format("--Zone AddUnit to max: {0}, UUID: {1}, ID: {2} 单位数量:{3}", this.GetSceneID(), this.UUID, info.TemplateID, GetZoneUnitInfo()));
  770. }
  771. return null;
  772. }
  773. if (mTryAddUnit != null && !mTryAddUnit.Invoke(info))
  774. {
  775. //log.Info(string.Format("Zone Unit TryAdd max: {0}, {1}, 单位数量:{2}", this.TerrainSrc.ID, info.TemplateID, mObjects.UnitsCount));
  776. return null;
  777. }
  778. // 创建实体单位
  779. InstanceZoneObject ret = CreateUnit(info, name, force, alliesForce, level);
  780. // 存入单位列表
  781. if (ret is InstanceUnit)
  782. {
  783. InstanceUnit unit = ret as InstanceUnit;
  784. //unit.Name = name;
  785. unit.gameServerFlag = gsFlag;
  786. // 存入单位列表
  787. if (unit.tryAdd(x, y, direction))
  788. {
  789. mObjects.AddObject(unit);
  790. this.LastAddedUnit = unit;
  791. if (unit is ISummonedUnit)
  792. {
  793. ((ISummonedUnit)unit).SummonerUnit = summoner;
  794. }
  795. try
  796. {
  797. unit.onAdded(this, pointLv);
  798. if (mOnUnitAdded != null)
  799. mOnUnitAdded.Invoke(this, unit);
  800. add = new AddUnitEvent();
  801. add.sender = unit;
  802. if (unit.ClientVisible)
  803. {
  804. if (clientShowName != null && !unit.IsPlayer && clientShowName.Length > 0)
  805. {
  806. unit.SetDiaplayerName(clientShowName);
  807. }
  808. //// 阵营判断
  809. //if(info.UType == UnitType.TYPE_MONSTER && force > 1)
  810. //{
  811. // add.flag = 1;
  812. //}
  813. queueEvent(add);
  814. }
  815. }
  816. catch (Exception err)
  817. {
  818. log.Warn("AddUnit catch :" + name + ", e:" + err);
  819. add.ErrorMessage = err.Message;
  820. return null;
  821. }
  822. finally
  823. {
  824. add.Sync = unit.GenSyncUnitInfo(true);
  825. }
  826. return unit;
  827. }
  828. }
  829. return null;
  830. }
  831. /** 获取场景单位异常信息 */
  832. private string GetZoneUnitInfo(int nMinNums = 50)
  833. {
  834. HashMap<int, int> mInfo = new HashMap<int, int>();
  835. foreach (InstanceUnit obj in mObjects.Units)
  836. {
  837. mInfo.Put(obj.Info.ID, mInfo.Get(obj.Info.ID) + 1);
  838. }
  839. string finalStr = "";
  840. foreach (int unitID in mInfo.Keys)
  841. {
  842. int count = mInfo.Get(unitID);
  843. if (count < nMinNums)
  844. {
  845. continue;
  846. }
  847. finalStr = finalStr + (unitID) + "-" + count + ", ";
  848. }
  849. return finalStr;
  850. }
  851. public InstanceItem AddItem(ItemTemplate template, string name, float x, float y, float direction, int force, string disPlayName,
  852. out AddItemEvent add, InstanceUnit creater, int from)
  853. {
  854. add = null;
  855. if (mTryAddItem != null && !mTryAddItem.Invoke(template))
  856. {
  857. //log.Info(string.Format("Zone item TryAdd max: {0}, {1}", this.mSceneType, template.TemplateID));
  858. return null;
  859. }
  860. InstanceItem ret = TemplateManager.Factory.CreateItem(this, template, name, force, creater, disPlayName, from);
  861. ret.setPos(x, y);
  862. if (ret.tryAdd(x, y, direction))
  863. {
  864. mObjects.AddObject(ret);
  865. this.LastCreatedInstanceItem = ret;
  866. add = new AddItemEvent();
  867. add.sender = ret;
  868. if (ret.ClientVisible)
  869. {
  870. queueEvent(add);
  871. }
  872. try
  873. {
  874. ret.onAdded(this);
  875. if (mItemAdded != null)
  876. mItemAdded.Invoke(this, ret, creater);
  877. }
  878. catch (Exception err)
  879. {
  880. log.Warn("AddItem: " + template.ID + ", catch: " + err);
  881. add.ErrorMessage = err.Message;
  882. return null;
  883. }
  884. finally
  885. {
  886. add.Sync = ret.GenSyncItemInfo(true, null);
  887. }
  888. return ret;
  889. }
  890. return null;
  891. }
  892. public InstanceItem AddItem(ItemTemplate template, string name, float x, float y, float direction, int force, string disPlayName, InstanceUnit creater, int from = 0)
  893. {
  894. AddItemEvent add;
  895. return AddItem(template, name, x, y, direction, force, disPlayName, out add, creater, from);
  896. }
  897. /// <summary>
  898. /// 添加一个法术或飞行道具
  899. /// </summary>
  900. /// <param name="template"></param>
  901. /// <param name="launch"></param>
  902. /// <param name="sender"></param>
  903. /// <param name="launcher">此法术的最初发起者</param>
  904. /// <param name="target_obj_id"></param>
  905. /// <param name="targetPos"></param>
  906. /// <param name="startX"></param>
  907. /// <param name="startY"></param>
  908. /// <param name="direction"></param>
  909. /// <param name="chain"></param>
  910. /// <returns></returns>
  911. public InstanceSpell AddSpell(
  912. XmdsSkillType fromSkillType,
  913. SpellTemplate template,
  914. LaunchSpell launch,
  915. InstanceZoneObject sender,
  916. InstanceUnit launcher,
  917. uint target_obj_id,
  918. Vector2 targetPos,
  919. float startX,
  920. float startY,
  921. float direction,
  922. SpellChainLevelInfo chain = null,
  923. int actionIndex = -1,
  924. int maxAffectUnit = 0,
  925. Dictionary<uint, InstanceUnit> damageList = null,
  926. int spellIndex = 0,
  927. JSGCreateSpellData createData = null)
  928. {
  929. if (template != null && sender != null)
  930. {
  931. InstanceUnit target = getUnit(target_obj_id);
  932. switch (template.MType)
  933. {
  934. // case SpellTemplate.MotionType.Missile:
  935. // if (target == null)
  936. // {
  937. // return null;
  938. // }
  939. // break;
  940. case SpellTemplate.MotionType.BindingTarget:
  941. if (target == null)
  942. {
  943. return null;
  944. }
  945. startX = target.X;
  946. startY = target.Y;
  947. break;
  948. case SpellTemplate.MotionType.SelectTarget:
  949. if (targetPos != null)
  950. {
  951. startX = targetPos.X;
  952. startY = targetPos.Y;
  953. }
  954. break;
  955. case SpellTemplate.MotionType.SeekerMissile:
  956. case SpellTemplate.MotionType.SeekerSelectTarget:
  957. {
  958. target = null;
  959. target_obj_id = 0;
  960. }
  961. break;
  962. case SpellTemplate.MotionType.Chain:
  963. if (target == null)
  964. {
  965. return null;
  966. }
  967. break;
  968. case SpellTemplate.MotionType.Cannon:
  969. if (target == null && targetPos == null)
  970. {
  971. targetPos = new Vector2(startX, startY);
  972. }
  973. break;
  974. }
  975. // 创建实体单位
  976. //InstanceSpell ret = new InstanceSpell(this, template, launch, launcher, sender, chainLevel);
  977. InstanceSpell ret = TemplateManager.Factory.CreateSpell(this, template, launch, launcher, sender, fromSkillType, damageList, spellIndex, createData);
  978. //ret.Direction = direction;
  979. ret.BindActionIndex = actionIndex;
  980. ret.MaxAffectUnit = (maxAffectUnit == 0) ? ret.Info.MaxAffectUnit : maxAffectUnit;
  981. ret.faceTo(direction);
  982. ret.setChainInfo(chain);
  983. ret.setTargetPos(targetPos);
  984. ret.setTarget(target);
  985. // 存入单位列表
  986. float xChanage, yChange;
  987. launch.GetXModify(launcher, out xChanage, out yChange);
  988. if (ret.tryAdd(startX + xChanage, startY + yChange, direction))
  989. {
  990. //System.Console.WriteLine("--AddSpell: " + ret.Info.ID + ", " + ret.ID);
  991. launcher.Virtual.DispatchSendSpellOverEvent(launch, template, ret.X, ret.Y);
  992. mObjects.AddObject(ret);
  993. this.LastLaunchSpell = ret.Info;
  994. ret.onAdded(this);
  995. if (ret.ClientVisible)
  996. {
  997. // 产生事件
  998. AddSpellEvent evt = new AddSpellEvent(ret);
  999. evt.sender = ret;
  1000. queueEvent(evt);
  1001. }
  1002. return ret;
  1003. }
  1004. }
  1005. return null;
  1006. }
  1007. // 移除一个单位
  1008. public bool RemoveObject(InstanceZoneObject obj)
  1009. {
  1010. //Console.WriteLine("RemoveObject : " + obj.ID);
  1011. if (mObjects.RemoveObject(obj))
  1012. {
  1013. obj.onRemoved(this);
  1014. if (obj is InstanceUnit)
  1015. {
  1016. InstanceUnit unit = obj as InstanceUnit;
  1017. mFormula.OnUnitRemoved(unit);
  1018. if (mOnUnitRemoved != null)
  1019. mOnUnitRemoved.Invoke(this, unit);
  1020. }
  1021. else if (obj is InstanceItem)
  1022. {
  1023. if (this.mOnItemRemoved != null)
  1024. this.mOnItemRemoved.Invoke(this, (InstanceItem)obj);
  1025. }
  1026. if (obj.ClientVisible)
  1027. {
  1028. RemoveObjectEvent remove = new RemoveObjectEvent(obj.ID);
  1029. remove.sender = obj;
  1030. queueEvent(remove);
  1031. }
  1032. obj.Dispose();
  1033. return true;
  1034. }
  1035. return false;
  1036. }
  1037. public InstanceZoneObject RemoveObjectByID(uint oid)
  1038. {
  1039. var obj = mObjects.GetObject<InstanceZoneObject>(oid);
  1040. if (obj != null && RemoveObject(obj))
  1041. {
  1042. return obj;
  1043. }
  1044. return null;
  1045. }
  1046. public InstanceZoneObject RemoveUnitByID(uint unitTemplateId)
  1047. {
  1048. InstanceUnit obj = mObjects.GetUnit(unitTemplateId);
  1049. if (obj != null && RemoveObject(obj))
  1050. {
  1051. return obj;
  1052. }
  1053. return null;
  1054. }
  1055. public InstanceZoneObject RemoveSpellByLaunchIDAndSpellID(int launchId, int spellId)
  1056. {
  1057. InstanceSpell spell = mObjects.GetSpllByLanuchAndSpellId(launchId, spellId);
  1058. if (spell != null && RemoveObject(spell))
  1059. {
  1060. return spell;
  1061. }
  1062. return null;
  1063. }
  1064. public InstanceZoneObject RemoveItemByID(uint unitTemplateId)
  1065. {
  1066. InstanceItem obj = mObjects.GetItem(unitTemplateId);
  1067. if (obj != null && RemoveObject(obj))
  1068. {
  1069. Console.WriteLine("成功移除单位:" + unitTemplateId);
  1070. return obj;
  1071. }
  1072. return null;
  1073. }
  1074. public int GetZoneKingID()
  1075. {
  1076. return this.mKingID;
  1077. }
  1078. public string GetBindGameSrvID()
  1079. {
  1080. return this.mBindGameSrvId;
  1081. }
  1082. //----------------------------------------------------------------------------------------------------------------------------------------
  1083. private class InstanceZoneObjectMap
  1084. {
  1085. private class DirtyList<K, T> where T : InstanceZoneObject
  1086. {
  1087. private static Logger log = LoggerFactory.GetLogger("DirtyList");
  1088. private bool dirty = true;
  1089. private List<T> mObjectsCollection = new List<T>();
  1090. private HashMap<K, T> mObjects = new HashMap<K, T>();
  1091. public int Count { get { return mObjects.Count; } }
  1092. public void Add(K key, T obj)
  1093. {
  1094. dirty = true;
  1095. mObjects.Add(key, obj);
  1096. }
  1097. public void Put(K key, T obj)
  1098. {
  1099. dirty = true;
  1100. mObjects.Put(key, obj);
  1101. }
  1102. public bool Remove(K key)
  1103. {
  1104. if (mObjects.Remove(key))
  1105. {
  1106. dirty = true;
  1107. return true;
  1108. }
  1109. return false;
  1110. }
  1111. public void Dispose()
  1112. {
  1113. mObjectsCollection.Clear();
  1114. mObjects.Clear();
  1115. }
  1116. public T Get(K key)
  1117. {
  1118. return mObjects.Get(key);
  1119. }
  1120. public bool ContainsKey(K key)
  1121. {
  1122. return mObjects.ContainsKey(key);
  1123. }
  1124. public IEnumerable<T> GetCollection(string logFlag)
  1125. {
  1126. try
  1127. {
  1128. if (dirty)
  1129. {
  1130. dirty = false;
  1131. mObjectsCollection.Clear();
  1132. mObjectsCollection.AddRange(mObjects.Values);
  1133. }
  1134. return mObjectsCollection;
  1135. }
  1136. catch (Exception err)
  1137. {
  1138. log.Warn("GetCollectioncatch:" + logFlag + ", CollectCnt: " + mObjectsCollection.Count +
  1139. ", mObjectsCnt: " + mObjects.Count + ", e:" + err);
  1140. }
  1141. return mObjects.Values;
  1142. }
  1143. }
  1144. private DirtyList<uint, InstanceZoneObject> mObjects = new DirtyList<uint, InstanceZoneObject>();
  1145. private DirtyList<uint, InstanceUnit> mObjects_MirrorUnits = new DirtyList<uint, InstanceUnit>();
  1146. private DirtyList<uint, InstanceSpell> mObjects_MirrorSpells = new DirtyList<uint, InstanceSpell>();
  1147. private DirtyList<uint, InstanceItem> mObjects_MirrorItems = new DirtyList<uint, InstanceItem>();
  1148. private DirtyList<string, InstancePlayer> mObjects_MirrorPlayers = new DirtyList<string, InstancePlayer>();
  1149. private string logFlag = "";
  1150. public InstanceZoneObjectMap(string logFlag)
  1151. {
  1152. this.logFlag = logFlag;
  1153. }
  1154. internal void Refresh()
  1155. {
  1156. //mObjects.Refresh();
  1157. //mObjects_MirrorUnits.Refresh();
  1158. //mObjects_MirrorSpells.Refresh();
  1159. //mObjects_MirrorItems.Refresh();
  1160. //mObjects_MirrorPlayers.Refresh();
  1161. }
  1162. public void AddObject(InstanceZoneObject obj)
  1163. {
  1164. mObjects.Add(obj.ID, obj);
  1165. if (obj is InstanceUnit)
  1166. {
  1167. mObjects_MirrorUnits.Add(obj.ID, obj as InstanceUnit);
  1168. }
  1169. else if (obj is InstanceSpell)
  1170. {
  1171. mObjects_MirrorSpells.Add(obj.ID, obj as InstanceSpell);
  1172. }
  1173. else if (obj is InstanceItem)
  1174. {
  1175. mObjects_MirrorItems.Add(obj.ID, obj as InstanceItem);
  1176. }
  1177. if (obj is InstancePlayer)
  1178. {
  1179. var p = obj as InstancePlayer;
  1180. mObjects_MirrorPlayers.Put(p.PlayerUUID, p);
  1181. }
  1182. }
  1183. public bool RemoveObject(InstanceZoneObject obj)
  1184. {
  1185. if (mObjects.Remove(obj.ID))
  1186. {
  1187. if (obj is InstanceUnit)
  1188. {
  1189. mObjects_MirrorUnits.Remove(obj.ID);
  1190. }
  1191. else if (obj is InstanceSpell)
  1192. {
  1193. mObjects_MirrorSpells.Remove(obj.ID);
  1194. }
  1195. else if (obj is InstanceItem)
  1196. {
  1197. mObjects_MirrorItems.Remove(obj.ID);
  1198. }
  1199. if (obj is InstancePlayer)
  1200. {
  1201. var p = obj as InstancePlayer;
  1202. mObjects_MirrorPlayers.Remove(p.PlayerUUID);
  1203. }
  1204. return true;
  1205. }
  1206. return false;
  1207. }
  1208. private InstanceZoneObject GetObject(uint id)
  1209. {
  1210. return mObjects.Get(id);
  1211. }
  1212. public bool ContainsObject(InstanceZoneObject obj)
  1213. {
  1214. return mObjects.ContainsKey(obj.ID);
  1215. }
  1216. public bool ContainsObjectByKey(uint id)
  1217. {
  1218. return mObjects.ContainsKey(id);
  1219. }
  1220. public void Dispose()
  1221. {
  1222. mObjects.Dispose();
  1223. mObjects_MirrorUnits.Dispose();
  1224. mObjects_MirrorSpells.Dispose();
  1225. mObjects_MirrorItems.Dispose();
  1226. mObjects_MirrorPlayers.Dispose();
  1227. }
  1228. public T GetObject<T>(uint id) where T : InstanceZoneObject
  1229. {
  1230. Type type = typeof(T);
  1231. if (type.IsSubclassOf(typeof(InstanceUnit)))
  1232. {
  1233. return mObjects_MirrorUnits.Get(id) as T;
  1234. }
  1235. else if (type.IsSubclassOf(typeof(InstanceSpell)))
  1236. {
  1237. return mObjects_MirrorSpells.Get(id) as T;
  1238. }
  1239. else if (type.IsSubclassOf(typeof(InstanceItem)))
  1240. {
  1241. return mObjects_MirrorItems.Get(id) as T;
  1242. }
  1243. else
  1244. {
  1245. return mObjects.Get(id) as T;
  1246. }
  1247. }
  1248. public InstanceUnit GetUnit(uint unitTemplateId)
  1249. {
  1250. foreach (InstanceUnit obj in mObjects_MirrorUnits.GetCollection(logFlag))
  1251. {
  1252. if (obj.Info.ID == unitTemplateId)
  1253. {
  1254. return obj;
  1255. }
  1256. }
  1257. return null;
  1258. }
  1259. public InstanceSpell GetSpllByLanuchAndSpellId(int launchId, int spellId)
  1260. {
  1261. foreach (InstanceSpell obj in mObjects_MirrorSpells.GetCollection(logFlag))
  1262. {
  1263. if (obj.Info.ID == spellId && obj.LauncherID == launchId)
  1264. {
  1265. return obj;
  1266. }
  1267. }
  1268. return null;
  1269. }
  1270. public InstanceItem GetItem(uint itemId)
  1271. {
  1272. return mObjects_MirrorItems.Get(itemId);
  1273. }
  1274. public InstancePlayer GetPlayer(string uuid)
  1275. {
  1276. return mObjects_MirrorPlayers.Get(uuid);
  1277. }
  1278. public int ObjectsCount { get { return mObjects.Count; } }
  1279. public IEnumerable<InstanceZoneObject> Objects { get { return mObjects.GetCollection(logFlag); } }
  1280. public int UnitsCount { get { return mObjects_MirrorUnits.Count; } }
  1281. public IEnumerable<InstanceUnit> Units { get { return mObjects_MirrorUnits.GetCollection(logFlag); } }
  1282. public int SpellsCount { get { return mObjects_MirrorSpells.Count; } }
  1283. public IEnumerable<InstanceSpell> Spells { get { return mObjects_MirrorSpells.GetCollection(logFlag); } }
  1284. public int ItemsCount { get { return mObjects_MirrorItems.Count; } }
  1285. public IEnumerable<InstanceItem> Items { get { return mObjects_MirrorItems.GetCollection(logFlag); } }
  1286. public int PlayersCount { get { return mObjects_MirrorPlayers.Count; } }
  1287. public IEnumerable<InstancePlayer> Players { get { return mObjects_MirrorPlayers.GetCollection(logFlag); } }
  1288. }
  1289. #endregion
  1290. //------------------------------------------------------------------------------------
  1291. #region CALL_BACK
  1292. internal void cb_unitDamageCallBack(InstanceUnit target, InstanceUnit attacker, int reduceHP, AttackSource source)
  1293. {
  1294. LastHittedUnit = target;
  1295. LastAttackUnit = attacker;
  1296. if (attacker != null)
  1297. attacker.callback_onAttack(this, target, reduceHP, source);
  1298. if (target != null)
  1299. target.callback_onDamage(this, attacker, reduceHP, source);
  1300. if (mOnUnitDamage != null)
  1301. mOnUnitDamage.Invoke(this, target, attacker, reduceHP, source);
  1302. }
  1303. internal void cb_unitDeadCallBack(InstanceUnit obj, InstanceUnit attacker)
  1304. {
  1305. try
  1306. {
  1307. if (obj.mProcessDeadCallbackTime > CommonLang.CUtils.localTimeMS)
  1308. {
  1309. long processTime = CommonLang.TimeUtil.GetTimestampMS() - (CommonLang.CUtils.localTimeMS - (obj.mProcessDeadCallbackTime - 60000));
  1310. log.Warn("cb_unitDeadCallBack 跳过:" + processTime + ", " + obj.Parent.GetSceneID() + ", ID:" + obj.Info.ID + ", UID:" + obj.PlayerUUID);
  1311. return;
  1312. }
  1313. if (obj.IsMonster && obj.Virtual.GetMaType() >= 4 && obj.Level >= 80)
  1314. {
  1315. log.Info("boss死亡:" + obj.Parent.GetSceneID() + ", 单位id=" + obj.Info.ID + ", 处理死亡时间:" + obj.mProcessDeadCallbackTime
  1316. + ", SceneUID: " + obj.mZone.UUID + ", " + (attacker == null ? "null" : attacker.PlayerUUID));
  1317. if (attacker != null && attacker.IsPlayerUnit)
  1318. {
  1319. JSGHackerModule.OnPlayerKillMonster(attacker, obj);
  1320. }
  1321. }
  1322. if (obj.mProcessDeadCallbackTime > 0)
  1323. {
  1324. log.Warn("单位多次回调死亡逻辑:" + this.GetSceneID() + ", " + this.UUID + ", " + obj.Info.ID + ", attackID:" +
  1325. (attacker == null ? -1 : attacker.Info.ID) + ", UUID" + (attacker == null ? "null" : attacker.PlayerUUID) + ", " + obj.mProcessDeadCallbackTime);
  1326. }
  1327. obj.mProcessDeadCallbackTime = CommonLang.CUtils.localTimeMS + 60000;
  1328. obj.mDeadTime = this.PassTimeMS;
  1329. statisticForceDead(obj);
  1330. LastHittedUnit = obj;
  1331. LastKilledUnit = obj;
  1332. //if (attacker == null)
  1333. // attacker = obj;
  1334. LastAttackUnit = attacker;
  1335. obj.doDead(attacker);
  1336. if (attacker != null)
  1337. {
  1338. obj.deadDropItems(attacker.Force);
  1339. attacker.CurrentMoney += obj.Info.DropMoney;
  1340. }
  1341. mFormula.OnUnitDead(obj, attacker);
  1342. obj.callback_onDead(this, attacker);
  1343. if (mOnUnitDead != null)
  1344. {
  1345. mOnUnitDead.Invoke(this, obj, attacker);
  1346. }
  1347. }
  1348. catch (Exception e)
  1349. {
  1350. log.Error("cb_unitDeadCallBackcatch: " + this.GetSceneID() + ", " + (obj == null ? -1 : obj.Info.ID) + ", " + (attacker == null ? -1 : attacker.Info.ID)
  1351. + ",UUID: " + (obj == null ? "null" : obj.PlayerUUID) + ", " + (attacker == null ? "null" : attacker.PlayerUUID) + ", e: " + e);
  1352. }
  1353. }
  1354. internal void cb_unitActivatedCallBack(InstanceUnit obj)
  1355. {
  1356. nearChange(obj);
  1357. LastActivatedUnit = obj;
  1358. obj.callback_onActivated(this);
  1359. if (mOnUnitActivated != null)
  1360. mOnUnitActivated.Invoke(this, obj);
  1361. }
  1362. internal void cb_unitRebirthCallBack(InstanceUnit obj)
  1363. {
  1364. LastRebirthUnit = obj;
  1365. obj.callback_onRebirth(this);
  1366. if (mOnUnitRebirth != null)
  1367. mOnUnitRebirth.Invoke(this, obj);
  1368. }
  1369. internal void cb_unitGotInventoryItemCallBack(InstanceUnit obj, ItemTemplate item, int count)
  1370. {
  1371. LastUnitGotInventoryItem = item;
  1372. obj.callback_onGotInventoryItem(this, item);
  1373. if (mOnUnitGotInventoryItem != null)
  1374. mOnUnitGotInventoryItem.Invoke(this, obj, item, count);
  1375. }
  1376. internal void cb_unitLostInventoryItemCallBack(InstanceUnit obj, ItemTemplate item, int count)
  1377. {
  1378. LastUnitLostInventoryItem = item;
  1379. obj.callback_onLostInventoryItem(this, item);
  1380. if (mOnUnitLostInventoryItem != null)
  1381. mOnUnitLostInventoryItem.Invoke(this, obj, item, count);
  1382. }
  1383. internal int cb_unitGotInstanceItemCallBack(InstanceUnit obj, InstanceItem item)
  1384. {
  1385. LastUnitGotInstanceItem = item;
  1386. obj.callback_onGotInstanceItem(this, item);
  1387. short times = 0;
  1388. if (mOnUnitGotInstanceItem != null)
  1389. {
  1390. InstancePlayer player = (obj as InstancePlayer);
  1391. if (player == null)
  1392. {
  1393. return 0;
  1394. }
  1395. if (item.unitPickInfo != null)
  1396. {
  1397. if (item.Info.maxPickTimes > 0)
  1398. {
  1399. times = item.unitPickInfo.Get(player.PlayerUUID);
  1400. if (times >= item.Info.maxPickTimes)
  1401. {
  1402. player.Virtual.SendMsgToClient(XmdsConstConfig.TIPS_PICK_MAX);
  1403. return item.Info.maxPickTimes;
  1404. }
  1405. }
  1406. item.unitPickInfo.Put(player.PlayerUUID, ++times);
  1407. item.TotalPickTimes++;
  1408. }
  1409. mOnUnitGotInstanceItem.Invoke(this, obj, item);
  1410. }
  1411. return times;
  1412. }
  1413. internal void cb_unitUseItemCallBack(InstanceUnit obj, ItemTemplate item, InstanceUnit item_creater)
  1414. {
  1415. LastUnitUseItem = item;
  1416. obj.callback_onUseItem(this, item, item_creater);
  1417. if (mOnUnitUseItem != null)
  1418. mOnUnitUseItem.Invoke(this, obj, item, item_creater);
  1419. }
  1420. internal void cb_unitGotBuffCallBack(InstanceUnit obj, InstanceUnit.BuffState buff)
  1421. {
  1422. LastUnitGotBuff = buff.Data;
  1423. obj.callback_onGotBuff(this, buff);
  1424. if (mOnUnitGotBuff != null)
  1425. mOnUnitGotBuff.Invoke(this, obj, buff);
  1426. }
  1427. internal void cb_unitLostBuffCallBack(InstanceUnit obj, InstanceUnit.BuffState buff)
  1428. {
  1429. obj.callback_onLostBuff(this, buff);
  1430. if (mOnUnitLostBuff != null)
  1431. mOnUnitLostBuff.Invoke(this, obj, buff);
  1432. }
  1433. internal void cb_unitGotMoneyCallBack(InstanceUnit obj, int add_money)
  1434. {
  1435. if (mOnUnitGotMoney != null)
  1436. {
  1437. mOnUnitGotMoney.Invoke(obj, add_money);
  1438. }
  1439. }
  1440. internal void cb_unitPickUnitCallBack(InstanceUnit src, InstanceUnit pickable)
  1441. {
  1442. LastPickableUnit = pickable;
  1443. if (mOnUnitPickUnit != null)
  1444. {
  1445. mOnUnitPickUnit.Invoke(this, src, pickable);
  1446. }
  1447. }
  1448. public void cb_unitOutBattleCallBack(InstanceUnit obj)
  1449. {
  1450. if (mOnUnitOutBattle != null)
  1451. {
  1452. mOnUnitOutBattle.Invoke(this, obj);
  1453. }
  1454. }
  1455. internal bool cb_unitTryPickItem(InstanceUnit unit, InstanceItem item)
  1456. {
  1457. LastPickingItem = item;
  1458. LastPickingItemUnit = unit;
  1459. bool ret = true;
  1460. if (mTryPickItem != null)
  1461. {
  1462. foreach (TryPickItemHandler trypick in mTryPickItem.GetInvocationList())
  1463. {
  1464. if (!trypick.Invoke(this, unit, item))
  1465. {
  1466. ret = false;
  1467. }
  1468. }
  1469. }
  1470. return ret;
  1471. }
  1472. internal void cb_unitFinishPickItem(InstanceUnit unit, InstanceItem item)
  1473. {
  1474. if (mFinishPickItem != null)
  1475. {
  1476. mFinishPickItem.Invoke(this, unit, item);
  1477. }
  1478. }
  1479. internal void cb_unitLaunchSkill(InstanceUnit unit, CommonAI.Zone.Instance.InstanceUnit.SkillState ss)
  1480. {
  1481. LastLaunchSkill = ss.Data;
  1482. LastLaunchSkillUnit = unit;
  1483. if (mOnUnitLaunchSkill != null)
  1484. {
  1485. mOnUnitLaunchSkill.Invoke(this, unit, ss);
  1486. }
  1487. }
  1488. internal void cb_playerReady(InstancePlayer player)
  1489. {
  1490. if (mPlayerReady != null)
  1491. {
  1492. mPlayerReady.Invoke(player);
  1493. }
  1494. }
  1495. #endregion
  1496. //-------------------------------------------------------------------------------------------
  1497. #region UNIT_ATTACK
  1498. /// <summary>
  1499. /// 获得两个对象是否是队友
  1500. /// </summary>
  1501. /// <param name="src"></param>
  1502. /// <param name="dst"></param>
  1503. /// <returns></returns>
  1504. public virtual bool IsTeammates(InstanceUnit src, InstanceUnit dst)
  1505. {
  1506. return false;
  1507. }
  1508. /// <summary>
  1509. /// 测试是否可见,单位间可交互(AOI)
  1510. /// </summary>
  1511. /// <param name="src"></param>
  1512. /// <param name="dst"></param>
  1513. /// <returns></returns>
  1514. public virtual bool IsVisibleAOI(InstanceZoneObject src, InstanceZoneObject dst)
  1515. {
  1516. if (src.AoiStatus == dst.AoiStatus)
  1517. {
  1518. if (dst is InstanceUnit)
  1519. {
  1520. return (dst as InstanceUnit).IsVisible;
  1521. }
  1522. return true;
  1523. }
  1524. else if (src.AoiStatus != null)
  1525. {
  1526. return src.AoiStatus.CanSeeOther;
  1527. }
  1528. else if (dst.AoiStatus != null)
  1529. {
  1530. return dst.AoiStatus.CanSeeMe;
  1531. }
  1532. return false;
  1533. }
  1534. /// <summary>
  1535. /// 测试是否可攻击
  1536. /// </summary>
  1537. /// <param name="src"></param>
  1538. /// <param name="target"></param>
  1539. /// <param name="expectTarget"></param>
  1540. /// <param name="reason"></param>
  1541. /// <param name="weapon"></param>
  1542. /// <returns></returns>
  1543. public virtual bool IsAttackable(InstanceUnit src, InstanceUnit target, SkillTemplate.CastTarget expectTarget, AttackReason reason, ITemplateData weapon)
  1544. {
  1545. if (src == null || target == null)
  1546. {
  1547. return false;
  1548. }
  1549. if (!IsVisibleAOI(src, target))
  1550. {
  1551. return false;
  1552. }
  1553. if (target.CanWhiplashDeadBody)
  1554. {
  1555. if (!target.IsAttackable)
  1556. return false;
  1557. if (!target.IsVisible)
  1558. return false;
  1559. if (target.IsInvincible)
  1560. return false;
  1561. }
  1562. else
  1563. {
  1564. if (!target.IsActive)
  1565. return false;
  1566. if (!target.IsVisible)
  1567. return false;
  1568. if (target.IsInvincible)
  1569. return false;
  1570. }
  1571. switch (expectTarget)
  1572. {
  1573. case SkillTemplate.CastTarget.Enemy:
  1574. return src.Force != target.Force;
  1575. case SkillTemplate.CastTarget.PetForMaster:
  1576. if (src is InstancePet)
  1577. {
  1578. return (src as InstancePet).Master == target;
  1579. }
  1580. return false;
  1581. case SkillTemplate.CastTarget.Alias:
  1582. return (src != target) && (src.Force == target.Force);
  1583. case SkillTemplate.CastTarget.AlliesIncludeSelf:
  1584. return (src.Force == target.Force);
  1585. case SkillTemplate.CastTarget.AlliesExcludeSelf:
  1586. return (src != target) && (src.Force == target.Force);
  1587. case SkillTemplate.CastTarget.EveryOne:
  1588. return true;
  1589. case SkillTemplate.CastTarget.EveryOneExcludeSelf:
  1590. return (src != target);
  1591. case SkillTemplate.CastTarget.Self:
  1592. return src == target;
  1593. case SkillTemplate.CastTarget.EnemyAndSelf:
  1594. return src.Force != target.Force || src == target;
  1595. case SkillTemplate.CastTarget.NA:
  1596. default:
  1597. return false;
  1598. }
  1599. }
  1600. /// <summary>
  1601. /// 扫描所有可攻击对象
  1602. /// </summary>
  1603. /// <param name="src"></param>
  1604. /// <param name="list"></param>
  1605. /// <param name="expectTarget"></param>
  1606. /// <param name="reason"></param>
  1607. /// <param name="weapon"></param>
  1608. public void getAttackableUnits(InstanceUnit src, List<InstanceUnit> list, SkillTemplate.CastTarget expectTarget, AttackReason reason, ITemplateData weapon)
  1609. {
  1610. for (int i = list.Count - 1; i >= 0; --i)
  1611. {
  1612. InstanceUnit o = list[i];
  1613. if (!IsAttackable(src, o, expectTarget, reason, weapon))
  1614. {
  1615. list.RemoveAt(i);
  1616. }
  1617. }
  1618. }
  1619. /// <summary>
  1620. /// 对单个单位攻击。
  1621. /// </summary>
  1622. /// <param name="src"></param>
  1623. /// <param name="attack"></param>
  1624. /// <param name="target"></param>
  1625. /// <param name="expectTarget">判断IsAttackable</param>
  1626. /// <returns></returns>
  1627. public bool unitAttackSingle(
  1628. InstanceUnit src,
  1629. AttackSource attack,
  1630. InstanceUnit target,
  1631. SkillTemplate.CastTarget expectTarget)
  1632. {
  1633. if (IsAttackable(src, target, expectTarget, AttackReason.Attack, attack.Weapon))
  1634. {
  1635. target.doHitAttack(src, attack);
  1636. return true;
  1637. }
  1638. return false;
  1639. }
  1640. /// <summary>
  1641. /// 某个单位对指定列表里的 IsAttackable 单位发起攻击。
  1642. /// 此操作会修改List
  1643. /// </summary>
  1644. /// <param name="src"></param>
  1645. /// <param name="attack"></param>
  1646. /// <param name="list">调用完成后,列表中未命中单位会自动移除。</param>
  1647. /// <param name="expectTarget">判断IsAttackable</param>
  1648. /// <returns></returns>
  1649. public int unitAttack(
  1650. InstanceUnit src,
  1651. AttackSource attack,
  1652. List<InstanceUnit> list,
  1653. SkillTemplate.CastTarget expectTarget)
  1654. {
  1655. int count = 0;
  1656. for (int i = list.Count - 1; i >= 0; --i)
  1657. {
  1658. InstanceUnit o = list[i];
  1659. if (IsAttackable(src, o, expectTarget, AttackReason.Attack, attack.Weapon))
  1660. {
  1661. o.doHitAttack(src, attack);
  1662. count++;
  1663. }
  1664. else
  1665. {
  1666. list.RemoveAt(i);
  1667. }
  1668. }
  1669. return count;
  1670. }
  1671. /// <summary>
  1672. /// 直接对列表中的单位攻击,不做任何判断。
  1673. /// </summary>
  1674. /// <param name="src"></param>
  1675. /// <param name="attack"></param>
  1676. /// <param name="list"></param>
  1677. public int unitAttackDirect(
  1678. InstanceUnit src,
  1679. AttackSource attack,
  1680. List<InstanceUnit> list)
  1681. {
  1682. int count = 0;
  1683. for (int i = list.Count - 1; i >= 0; --i)
  1684. {
  1685. InstanceUnit o = list[i];
  1686. o.doHitAttack(src, attack);
  1687. count++;
  1688. }
  1689. return count;
  1690. }
  1691. /// <summary>
  1692. /// 某个单位发起周身攻击
  1693. /// </summary>
  1694. /// <param name="src"></param>
  1695. /// <param name="attack"></param>
  1696. /// <param name="range"></param>
  1697. /// <param name="expectTarget"></param>
  1698. /// <returns></returns>
  1699. public int unitAttackRound(
  1700. InstanceUnit src,
  1701. AttackSource attack,
  1702. float range,
  1703. SkillTemplate.CastTarget expectTarget)
  1704. {
  1705. using (var list = ListObjectPool<InstanceUnit>.AllocAutoRelease())
  1706. {
  1707. getObjectsRoundRange<InstanceUnit>(
  1708. Collider.Object_HitBody_TouchRound,
  1709. src.X, src.Y, range,
  1710. list, src.AoiStatus);
  1711. return unitAttack(src, attack, list, expectTarget);
  1712. }
  1713. }
  1714. /// <summary>
  1715. /// 某个单位发起扇形范围攻击
  1716. /// </summary>
  1717. /// <param name="src"></param>
  1718. /// <param name="attack"></param>
  1719. /// <param name="direction"></param>
  1720. /// <param name="range"></param>
  1721. /// <param name="angle"></param>
  1722. /// <param name="expectTarget"></param>
  1723. /// <returns></returns>
  1724. public int unitAttackFan(
  1725. InstanceUnit src,
  1726. AttackSource attack,
  1727. float direction,
  1728. float range,
  1729. float angle,
  1730. SkillTemplate.CastTarget expectTarget)
  1731. {
  1732. float dr = angle / 2;
  1733. using (var list = ListObjectPool<InstanceUnit>.AllocAutoRelease())
  1734. {
  1735. getObjectsFanRange<InstanceUnit>(
  1736. Collider.Object_HitBody_TouchFan,
  1737. src.X, src.Y, range,
  1738. direction - dr,
  1739. direction + dr,
  1740. list, src.AoiStatus);
  1741. return unitAttack(src, attack, list, expectTarget);
  1742. }
  1743. }
  1744. //-------------------------------------------------------------------------------------------------------
  1745. // 单位释放法术
  1746. //-------------------------------------------------------------------------------------------------------
  1747. public void unitLaunchSpell(
  1748. XmdsSkillType fromSkillType,
  1749. InstanceUnit launcher,
  1750. LaunchSpell launch,
  1751. float startX,
  1752. float startY,
  1753. uint targetUnitID = 0,
  1754. Vector2 targetPos = null, int actionIndex = -1, int maxAffectUnit = 0, float pointDir = 0)
  1755. {
  1756. if (launch == null)
  1757. {
  1758. log.Error("单位释放技能异常: " + launcher.Info.ID + ", " + new StackTrace().ToString());
  1759. return;
  1760. }
  1761. if (CUtils.RandomPercent(RandomN, launch.LaunchPercent))
  1762. {
  1763. float direction = pointDir == 0 ? launcher.Direction : pointDir;
  1764. if (targetPos != null)
  1765. {
  1766. //direction = MathVector.getDegree(startX, startY, targetPos.x, targetPos.y);
  1767. targetPos = (Vector2)targetPos.Clone();
  1768. }
  1769. SpellTemplate spell = Templates.getSpell(launch.SpellID);
  1770. if (spell == null)
  1771. {
  1772. log.Error("unitLaunchSpell找不到法术模板:" + launcher.PlayerUUID + ", " + launch.SpellID + ", SN: " + launch.SerialNumber);
  1773. return;
  1774. }
  1775. JSGCreateSpellData createData;
  1776. if (spell != null && launch.Count > 0 && mFormula.TryLaunchSpell(launcher, launch, ref spell, out createData, ref startX, ref startY))
  1777. {
  1778. SpellChainLevelInfo chain = null;
  1779. if (launch.ChainLevel > 0)
  1780. {
  1781. chain = new SpellChainLevelInfo(launch);
  1782. }
  1783. switch (launch.PType)
  1784. {
  1785. case LaunchSpell.PosType.POS_TYPE_FAN:
  1786. {
  1787. float startAngle = direction - launch.Angle / 2f;// + launch.StartAngle;
  1788. float interAngle = launch.Count > 1 ? launch.Angle / (launch.Count - 1) : 0;
  1789. for (int i = 0; i < launch.Count; i++)
  1790. {
  1791. AddSpell(fromSkillType, spell, launch, launcher, launcher,
  1792. targetUnitID, targetPos, startX, startY,
  1793. startAngle + interAngle * i, chain, actionIndex, maxAffectUnit);
  1794. }
  1795. }
  1796. break;
  1797. case LaunchSpell.PosType.POS_TYPE_TOSAMETARGET:
  1798. {
  1799. InstanceUnit target = SeekSpellAttackable(launcher, spell, launcher.AoiStatus, startX, startY, launch.SeekingTargetRange,
  1800. spell.ExpectTarget, SeekingExpect.Nearest, null);
  1801. if (target != null)
  1802. {
  1803. launcher.faceTo(target.X, target.Y);
  1804. launcher.SendForceSync();
  1805. targetPos = new Vector2(target.X, target.Y);
  1806. //Console.WriteLine("-------------targetPos 1 - " + target.X + ", " + target.Y);
  1807. //Console.WriteLine("-------------targetPos 2 - " + targetPos);
  1808. int[] index = { 0, -1, 1 };
  1809. float testAngle = (float)Math.Atan2(targetPos.Y - launcher.Y, targetPos.X - launcher.X);
  1810. float xBase = 3.0f;
  1811. float xAdd = (float)(xBase * Math.Sin(testAngle)); //角Dir的对边
  1812. float yAdd = (float)(xBase * Math.Cos(testAngle)); //Dir的邻边
  1813. for (int i = 0; i < launch.Count; i++)
  1814. {
  1815. float tempX = startX - xAdd * index[i];
  1816. float tempY = startY + yAdd * index[i];
  1817. float angle = (float)Math.Atan2(targetPos.Y - tempY, targetPos.X - tempX);
  1818. AddSpell(fromSkillType, spell, launch, launcher, launcher,
  1819. targetUnitID, targetPos, tempX, tempY,
  1820. angle, chain, actionIndex, maxAffectUnit);
  1821. }
  1822. }
  1823. else
  1824. {
  1825. int[] index = { 0, -1, 1 };
  1826. float xBase = 3.0f;
  1827. float xAdd = (float)(xBase * Math.Sin(direction)); //角Dir的对边
  1828. float yAdd = (float)(xBase * Math.Cos(direction)); //Dir的邻边
  1829. float[] startAngleTemp = { 0, launch.Angle, launch.Angle * 1.2f, launch.Angle * 1.4f, launch.Angle * 1.5f };
  1830. for (int i = 0; i < launch.Count; i++)
  1831. {
  1832. float tempX = startX - xAdd * index[i];
  1833. float tempY = startY + yAdd * index[i];
  1834. AddSpell(fromSkillType, spell, launch, launcher, launcher,
  1835. targetUnitID, targetPos, tempX, tempY,
  1836. direction - startAngleTemp[i] * index[i], chain, actionIndex, maxAffectUnit);
  1837. }
  1838. }
  1839. }
  1840. break;
  1841. case LaunchSpell.PosType.POS_TYPE_CYCLE:
  1842. {
  1843. float startAngle = direction + launch.StartAngle;
  1844. float interAngle = CMath.PI_MUL_2 / launch.Count;
  1845. InstanceSpell[] spellBrothers = null;
  1846. if (launch.Count > 1 && spell.MType == SpellTemplate.MotionType.Foxfire)
  1847. {
  1848. spellBrothers = new InstanceSpell[launch.Count];
  1849. }
  1850. for (int i = 0; i < launch.Count; i++)
  1851. {
  1852. var sb = AddSpell(fromSkillType, spell, launch, launcher, launcher,
  1853. targetUnitID, targetPos, startX, startY,
  1854. startAngle + interAngle * i, chain, actionIndex, maxAffectUnit);
  1855. if (spellBrothers != null)
  1856. {
  1857. spellBrothers[i] = sb;
  1858. sb.brothers = spellBrothers;
  1859. }
  1860. }
  1861. }
  1862. break;
  1863. case LaunchSpell.PosType.POS_TYPE_X:
  1864. {
  1865. float startAngle = direction + launch.StartAngle;
  1866. float[] interAngle = { launch.Angle, CMath.PI_F - launch.Angle, CMath.PI_F + launch.Angle, CMath.PI_F * 2 - launch.Angle };
  1867. Dictionary<uint, InstanceUnit> damageList = (spell.HitIntervalMS <= 0 ? new Dictionary<uint, InstanceUnit>() : null);
  1868. for (int i = 0; i < 4; i++)
  1869. {
  1870. AddSpell(fromSkillType, spell, launch, launcher, launcher, targetUnitID, targetPos,
  1871. startX, startY, startAngle + interAngle[i], chain, actionIndex, maxAffectUnit, damageList);
  1872. }
  1873. }
  1874. break;
  1875. case LaunchSpell.PosType.POS_TYPE_RANDOM_DIRECTION:
  1876. {
  1877. for (int i = 0; i < launch.Count; i++)
  1878. {
  1879. float d = (float)(random.NextDouble() * CMath.PI_MUL_2);
  1880. AddSpell(fromSkillType, spell, launch, launcher,
  1881. launcher, targetUnitID, targetPos, startX,
  1882. startY, d, chain, actionIndex, maxAffectUnit);
  1883. }
  1884. }
  1885. break;
  1886. case LaunchSpell.PosType.POS_TYPE_AREA:
  1887. using (var enemy_list = ListObjectPool<InstanceUnit>.AllocAutoRelease())
  1888. {
  1889. SeekSpellAttackable(enemy_list, startX, startY, launcher, spell, launch, chain);
  1890. for (int i = 0; i < launch.Count && i < enemy_list.Count; i++)
  1891. {
  1892. AddSpell(fromSkillType, spell, launch, launcher, launcher, enemy_list[i].ID, null,
  1893. startX, startY, direction, chain, actionIndex, maxAffectUnit);
  1894. }
  1895. }
  1896. break;
  1897. case LaunchSpell.PosType.POS_TYPE_RANDOM_FOR_SPELL:
  1898. launch_randomTypeSpell(fromSkillType, spell, launcher, launch, chain, launcher, actionIndex);
  1899. break;
  1900. case LaunchSpell.PosType.POS_TYPE_RANDOM_POS:
  1901. launch_randomPosSpell(fromSkillType, spell, launcher, launch, chain, launcher, actionIndex);
  1902. break;
  1903. case LaunchSpell.PosType.POS_TYPE_MANY_CANNON:
  1904. launch_ManyCannon(fromSkillType, spell, launcher, launch, chain, launcher, targetUnitID, actionIndex, createData);
  1905. break;
  1906. case LaunchSpell.PosType.POS_TYPE_DEFAULT_SINGLE:
  1907. default:
  1908. {
  1909. AddSpell(fromSkillType, spell, launch, launcher, launcher,
  1910. targetUnitID, targetPos, startX, startY,
  1911. direction + launch.StartAngle, chain, actionIndex, maxAffectUnit);
  1912. }
  1913. break;
  1914. }
  1915. }
  1916. }
  1917. }
  1918. // 单位释放法术
  1919. public void spellLaunchSpell(
  1920. XmdsSkillType fromSkillType,
  1921. InstanceSpell sender,
  1922. LaunchSpell launch,
  1923. float startX,
  1924. float startY,
  1925. uint targetUnitID = 0,
  1926. Vector2 targetPos = null, int actionIndex = -1, int maxAffectUnit = 0)
  1927. {
  1928. switch (launch.SenderUnit)
  1929. {
  1930. case LaunchSpell.LaunchSpllSenderUnit.Launcher:
  1931. this.unitLaunchSpell(fromSkillType, sender.Launcher, launch, startX, startY, targetUnitID, targetPos);
  1932. return;
  1933. }
  1934. if (CUtils.RandomPercent(RandomN, launch.LaunchPercent))
  1935. {
  1936. SpellChainLevelInfo chain = sender.ChainInfo;
  1937. if (chain != null)
  1938. {
  1939. if (!chain.TryLaunch(launch.SpellID))
  1940. {
  1941. // chain is end //
  1942. return;
  1943. }
  1944. }
  1945. SpellTemplate spell = Templates.getSpell(launch.SpellID);
  1946. JSGCreateSpellData createData;
  1947. if (spell != null && launch.Count > 0 && mFormula.TryLaunchSpell(sender.Launcher, launch, ref spell, out createData, ref startX, ref startY))
  1948. {
  1949. float direction = sender.Direction;
  1950. if (targetPos != null)
  1951. {
  1952. direction = MathVector.getDegree(startX, startY, targetPos.X, targetPos.Y);
  1953. targetPos = (Vector2)targetPos.Clone();
  1954. }
  1955. switch (launch.PType)
  1956. {
  1957. case LaunchSpell.PosType.POS_TYPE_FAN:
  1958. {
  1959. float startAngle = direction - launch.Angle / 2f + launch.StartAngle;
  1960. float interAngle = launch.Count > 1 ? launch.Angle / (launch.Count - 1) : 0;
  1961. for (int i = 0; i < launch.Count; i++)
  1962. {
  1963. AddSpell(fromSkillType, spell, launch, sender, sender.Launcher,
  1964. targetUnitID, targetPos, startX, startY,
  1965. startAngle + interAngle * i, chain, actionIndex, maxAffectUnit);
  1966. }
  1967. }
  1968. break;
  1969. case LaunchSpell.PosType.POS_TYPE_CYCLE:
  1970. {
  1971. float startAngle = direction + launch.StartAngle;
  1972. float interAngle = CMath.PI_MUL_2 / launch.Count;
  1973. for (int i = 0; i < launch.Count; i++)
  1974. {
  1975. AddSpell(fromSkillType, spell, launch, sender, sender.Launcher,
  1976. targetUnitID, targetPos, startX, startY,
  1977. startAngle + interAngle * i, chain, actionIndex, maxAffectUnit);
  1978. }
  1979. }
  1980. break;
  1981. case LaunchSpell.PosType.POS_TYPE_X:
  1982. {
  1983. float startAngle = direction + launch.StartAngle;
  1984. float[] interAngle = { launch.Angle, CMath.PI_F - launch.Angle, CMath.PI_F + launch.Angle, CMath.PI_F * 2 - launch.Angle };
  1985. Dictionary<uint, InstanceUnit> damageList = (spell.HitIntervalMS <= 0 ? new Dictionary<uint, InstanceUnit>() : null);
  1986. for (int i = 0; i < launch.Count; i++)
  1987. {
  1988. AddSpell(fromSkillType, spell, launch, sender, sender.Launcher, targetUnitID,
  1989. targetPos, startX, startY, startAngle + interAngle[i], chain, actionIndex, maxAffectUnit, damageList);
  1990. }
  1991. }
  1992. break;
  1993. case LaunchSpell.PosType.POS_TYPE_RANDOM_FOR_SPELL:
  1994. launch_randomTypeSpell(fromSkillType, spell, sender, launch, chain, sender.Launcher, actionIndex);
  1995. break;
  1996. case LaunchSpell.PosType.POS_TYPE_MANY_CANNON:
  1997. launch_ManyCannon(fromSkillType, spell, sender, launch, chain, sender.Launcher, targetUnitID, actionIndex, createData);
  1998. break;
  1999. case LaunchSpell.PosType.POS_TYPE_RANDOM_POS:
  2000. launch_randomPosSpell(fromSkillType, spell, sender, launch, chain, sender.Launcher, actionIndex);
  2001. break;
  2002. case LaunchSpell.PosType.POS_TYPE_RANDOM_DIRECTION:
  2003. {
  2004. for (int i = 0; i < launch.Count; i++)
  2005. {
  2006. float d = (float)(random.NextDouble() * CMath.PI_MUL_2);
  2007. AddSpell(fromSkillType, spell, launch, sender, sender.Launcher,
  2008. targetUnitID, targetPos, startX, startY, d, chain, actionIndex, maxAffectUnit);
  2009. }
  2010. }
  2011. break;
  2012. case LaunchSpell.PosType.POS_TYPE_AREA:
  2013. using (var enemy_list = ListObjectPool<InstanceUnit>.AllocAutoRelease())
  2014. {
  2015. SeekSpellAttackable(enemy_list, startX, startY, sender.Launcher, spell, launch, chain);
  2016. for (int i = 0; i < launch.Count && i < enemy_list.Count; i++)
  2017. {
  2018. AddSpell(fromSkillType, spell, launch, sender, sender.Launcher,
  2019. enemy_list[i].ID, targetPos, startX, startY, direction, chain, actionIndex, maxAffectUnit);
  2020. }
  2021. }
  2022. break;
  2023. case LaunchSpell.PosType.POS_TYPE_DEFAULT_SINGLE:
  2024. default:
  2025. {
  2026. AddSpell(fromSkillType, spell, launch, sender, sender.Launcher,
  2027. targetUnitID, targetPos, startX, startY, direction, chain, actionIndex, maxAffectUnit);
  2028. }
  2029. break;
  2030. }
  2031. }
  2032. }
  2033. }
  2034. public void attackLaunchSpell(
  2035. XmdsSkillType fromSkillType,
  2036. InstanceUnit attacker,
  2037. InstanceUnit damage,
  2038. AttackSource source,
  2039. int serverExt = 0)
  2040. {
  2041. LaunchSpell launch = source.Attack.Spell;
  2042. if (launch == null)
  2043. return;
  2044. InstanceZoneObject sender;
  2045. if (source.FromSpellUnit != null)
  2046. {
  2047. sender = source.FromSpellUnit;
  2048. }
  2049. else
  2050. {
  2051. sender = attacker;
  2052. }
  2053. switch (launch.SenderUnit)
  2054. {
  2055. case LaunchSpell.LaunchSpllSenderUnit.Launcher:
  2056. sender = attacker;
  2057. break;
  2058. case LaunchSpell.LaunchSpllSenderUnit.DamagedUnit:
  2059. sender = damage;
  2060. break;
  2061. }
  2062. if (CUtils.RandomPercent(RandomN, launch.LaunchPercent))
  2063. {
  2064. float startX = damage.X;
  2065. float startY = damage.Y;
  2066. SpellTemplate spell = Templates.getSpell(launch.SpellID);
  2067. JSGCreateSpellData createData;
  2068. if (spell != null && launch.Count > 0 && mFormula.TryLaunchSpell(attacker, launch, ref spell, out createData, ref startX, ref startY))
  2069. {
  2070. SpellChainLevelInfo chain = null;
  2071. if (source.FromSpellUnit != null && source.FromSpellUnit.ChainInfo != null)
  2072. {
  2073. chain = source.FromSpellUnit.ChainInfo;
  2074. if (!chain.TryLaunch(launch.SpellID))
  2075. {
  2076. // chain is end //
  2077. return;
  2078. }
  2079. }
  2080. switch (launch.PType)
  2081. {
  2082. case LaunchSpell.PosType.POS_TYPE_FAN:
  2083. {
  2084. float startAngle = sender.Direction - launch.Angle / 2f + launch.StartAngle;
  2085. float interAngle = launch.Count > 1 ? launch.Angle / (launch.Count - 1) : 0;
  2086. for (int i = 0; i < launch.Count; i++)
  2087. {
  2088. AddSpell(fromSkillType, spell, launch, sender, attacker, damage.ID, null,
  2089. startX, startY, startAngle + interAngle * i, chain, serverExt);
  2090. }
  2091. }
  2092. break;
  2093. case LaunchSpell.PosType.POS_TYPE_CYCLE:
  2094. {
  2095. float startAngle = sender.Direction + launch.StartAngle;
  2096. float interAngle = CMath.PI_MUL_2 / launch.Count;
  2097. for (int i = 0; i < launch.Count; i++)
  2098. {
  2099. AddSpell(fromSkillType, spell, launch, sender, attacker, damage.ID, null,
  2100. startX, startY, startAngle + interAngle * i, chain, serverExt);
  2101. }
  2102. }
  2103. break;
  2104. case LaunchSpell.PosType.POS_TYPE_X:
  2105. {
  2106. float startAngle = sender.Direction + launch.StartAngle;
  2107. float[] interAngle = { launch.Angle, CMath.PI_F - launch.Angle, CMath.PI_F + launch.Angle, CMath.PI_F * 2 - launch.Angle };
  2108. Dictionary<uint, InstanceUnit> damageList = (spell.HitIntervalMS <= 0 ? new Dictionary<uint, InstanceUnit>() : null);
  2109. for (int i = 0; i < launch.Count; i++)
  2110. {
  2111. AddSpell(fromSkillType, spell, launch, sender, attacker, damage.ID, null,
  2112. startX, startY, startAngle + interAngle[i], chain, serverExt, 0, damageList);
  2113. }
  2114. }
  2115. break;
  2116. case LaunchSpell.PosType.POS_TYPE_RANDOM_FOR_SPELL:
  2117. launch_randomTypeSpell(fromSkillType, spell, sender, launch, chain, attacker, serverExt);
  2118. break;
  2119. case LaunchSpell.PosType.POS_TYPE_MANY_CANNON:
  2120. launch_ManyCannon(fromSkillType, spell, sender, launch, chain, attacker, damage.ID, serverExt, createData);
  2121. break;
  2122. case LaunchSpell.PosType.POS_TYPE_RANDOM_POS:
  2123. launch_randomPosSpell(fromSkillType, spell, sender, launch, chain, attacker, serverExt);
  2124. break;
  2125. case LaunchSpell.PosType.POS_TYPE_RANDOM_DIRECTION:
  2126. {
  2127. for (int i = 0; i < launch.Count; i++)
  2128. {
  2129. float d = (float)(random.NextDouble() * CMath.PI_MUL_2);
  2130. AddSpell(fromSkillType, spell, launch, sender, attacker, damage.ID, null,
  2131. startX, startY, d, chain, serverExt);
  2132. }
  2133. }
  2134. break;
  2135. case LaunchSpell.PosType.POS_TYPE_AREA:
  2136. using (var enemy_list = ListObjectPool<InstanceUnit>.AllocAutoRelease())
  2137. {
  2138. SeekSpellAttackable(enemy_list, startX, startY, attacker, spell, launch, chain);
  2139. for (int i = 0; i < launch.Count && i < enemy_list.Count; i++)
  2140. {
  2141. AddSpell(fromSkillType, spell, launch, sender, attacker, enemy_list[i].ID, null,
  2142. startX, startY, 0, chain, serverExt);
  2143. }
  2144. }
  2145. break;
  2146. case LaunchSpell.PosType.POS_TYPE_DEFAULT_SINGLE:
  2147. default:
  2148. {
  2149. AddSpell(fromSkillType, spell, launch, sender, attacker, damage.ID, null,
  2150. startX, startY, sender.Direction, chain, serverExt);
  2151. }
  2152. break;
  2153. }
  2154. }
  2155. }
  2156. }
  2157. private void launch_randomTypeSpell(XmdsSkillType fromSkillType, SpellTemplate spell, InstanceZoneObject sender,
  2158. LaunchSpell launch, SpellChainLevelInfo chain, InstanceUnit attacker, int serverExt = 0)
  2159. {
  2160. using (var list = ListObjectPool<InstanceUnit>.AllocAutoRelease())
  2161. {
  2162. attacker.Parent.getObjectsRoundRange<InstanceUnit>(
  2163. (obj, dx, dy, dr) =>
  2164. {
  2165. var u = obj as InstanceUnit;
  2166. //己方单位.
  2167. if ((attacker.IsPlayer && !u.IsPlayer) || (!attacker.IsPlayer && u.IsPlayer))
  2168. {
  2169. return CMath.includeRoundPoint(dx, dy, dr, u.X, u.Y);
  2170. }
  2171. return false;
  2172. },
  2173. attacker.X,
  2174. attacker.Y,
  2175. launch.SeekingTargetRange,
  2176. list, attacker.AoiStatus);
  2177. int maxCount = launch.Count == 0 ? list.Count : Math.Min(launch.Count, list.Count);
  2178. for (int i = 0; i < maxCount; i++)
  2179. {
  2180. float r = (float)(random.NextDouble() * spell.BodySize);
  2181. float a = (float)(random.NextDouble() * CMath.PI_MUL_2);
  2182. float x = (float)(list[i].X + Math.Cos(a) * r);
  2183. float y = (float)(list[i].Y + Math.Sin(a) * r);
  2184. float d = (float)(random.NextDouble() * CMath.PI_MUL_2);
  2185. AddSpell(fromSkillType, spell, launch, sender, attacker, 0, null,
  2186. x, y, d, chain, serverExt);
  2187. }
  2188. }
  2189. }
  2190. private void launch_randomPosSpell(XmdsSkillType fromSkillType, SpellTemplate spell, InstanceZoneObject sender,
  2191. LaunchSpell launch, SpellChainLevelInfo chain, InstanceUnit attacker, int serverExt = 0)
  2192. {
  2193. for (int i = 0; i < launch.Count; i++)
  2194. {
  2195. float x = (float)(random.NextDouble() * launch.SpellRange / 2);
  2196. float y = (float)(random.NextDouble() * launch.SpellRange / 2);
  2197. float d = (float)(random.NextDouble() * CMath.PI_MUL_2);
  2198. int randX = random.Next() % 2 == 0 ? 1 : -1;
  2199. int randY = random.Next() % 2 == 0 ? 1 : -1;
  2200. AddSpell(fromSkillType, spell, launch, sender, attacker, 0, null,
  2201. sender.X + x * randX, sender.Y + y * randY, d, chain, serverExt);
  2202. }
  2203. }
  2204. public InstanceSpell launch_ManyCannon(XmdsSkillType fromSkillType, SpellTemplate spell, InstanceZoneObject sender,
  2205. LaunchSpell launch, SpellChainLevelInfo chain, InstanceUnit attacker, uint targetUnitID, int serverExt, JSGCreateSpellData createData)
  2206. {
  2207. //float angleOffset = targetUnitID == 0 ? launch.StartAngle / 3 : launch.StartAngle;
  2208. float angleOffset = JSGModule.GetCurveStartAngleOffect(attacker, getUnit(targetUnitID), launch.StartAngle, spell.SeekingRange);
  2209. float startAngle = CMath.OpitimizeRadians(attacker.Direction) + angleOffset;
  2210. float launchX = attacker.X - (float)(1.0f * Math.Cos(attacker.Direction));
  2211. float launchY = attacker.Y - (float)(1.0f * Math.Sin(attacker.Direction));
  2212. Vector2 targetPos = JSGModule.GetCurveDefaultTargetPos(attacker, spell.SeekingRange);
  2213. //System.Console.WriteLine("targetPos: " + targetPos.X + ", " + targetPos.Y);
  2214. int totalCount = createData == null ? launch.Count : createData.mMaxSpellCount;
  2215. return AddSpell(fromSkillType, spell, launch, sender, attacker, targetUnitID, targetPos,
  2216. launchX, launchY, startAngle, chain, serverExt, 0, null, totalCount - 1, createData);
  2217. }
  2218. public void spellSummonUnit(InstanceSpell summoner, SummonUnit summon)
  2219. {
  2220. float x = summoner.X;
  2221. float y = summoner.Y;
  2222. float radius = summoner.BodyBlockSize;
  2223. UnitInfo info = Templates.getUnit(summon.UnitTemplateID);
  2224. if (info.UType != UnitType.TYPE_SUMMON || info.LifeTimeMS <= 0)
  2225. {
  2226. log.Warn("召唤非召唤类单位1:" + summoner.ID + ", 召唤id: " + summon.UnitTemplateID);
  2227. return;
  2228. }
  2229. //UnitInfo un = (UnitInfo)info.Clone();
  2230. //un.UType = UnitInfo.UnitType.TYPE_SUMMON;
  2231. string name = null;
  2232. if (TemplateManager.Formula.TrySummonUnit(summoner.Launcher, summon, ref info, ref name))
  2233. {
  2234. for (int i = 0; i < summon.Count; i++)
  2235. {
  2236. float dx, dy, dr;
  2237. //float angle = (float)RandomN.NextDouble() * CMath.PI_MUL_2;
  2238. //float lengt = (float)RandomN.NextDouble() * radius;
  2239. //dx = x + (float)Math.Cos(angle) * lengt;
  2240. //dy = y + (float)Math.Sin(angle) * lengt;
  2241. //dr = (float)RandomN.NextDouble() * CMath.PI_MUL_2;
  2242. //召唤单位时判断当前位置能否行走,防止被召唤单位卡在地图里.Editor by Alex.
  2243. var pos = PathFinder.FindNearRandomMoveableNode(RandomN, x, y, radius, true);
  2244. if (pos == null)
  2245. {
  2246. dx = summoner.Launcher.X;
  2247. dy = summoner.Launcher.Y;
  2248. }
  2249. else
  2250. {
  2251. dx = pos.PosX;
  2252. dy = pos.PosY;
  2253. }
  2254. dr = summoner.Direction;
  2255. InstanceUnit unit = null;
  2256. if (!summoner.Launcher.IsActive)
  2257. {
  2258. unit = AddUnit(info, name, summoner.Launcher.Force, summon.UnitLevel, dx, dy, dr, null);
  2259. }
  2260. else
  2261. {
  2262. unit = AddUnit(info, name, summoner.Launcher.Force, summon.UnitLevel, dx, dy, dr, summoner.Launcher);
  2263. }
  2264. if (unit != null)
  2265. {
  2266. if (info.LifeTimeMS > 0)
  2267. {
  2268. AddTimeDelayMS(info.LifeTimeMS, (task) =>
  2269. {
  2270. unit.kill();
  2271. });
  2272. }
  2273. if (summon.Effect != null)
  2274. {
  2275. queueEvent(new AddEffectEvent(unit.ID, dx, dy, dr, summon.Effect));
  2276. }
  2277. }
  2278. }
  2279. }
  2280. }
  2281. public void unitSummonUnit(InstanceUnit summoner, SummonUnit summon)
  2282. {
  2283. float x = summoner.X;
  2284. float y = summoner.Y;
  2285. MathVector.movePolar(ref x, ref y, summoner.Direction, summoner.BodyBlockSize * 4);
  2286. float radius = summoner.BodyBlockSize * 2;
  2287. UnitInfo info = Templates.getUnit(summon.UnitTemplateID);
  2288. if (info.UType != UnitType.TYPE_SUMMON || info.LifeTimeMS <= 0)
  2289. {
  2290. log.Warn("召唤非召唤类单位2:" + summoner.ID + ", 召唤id: " + summon.UnitTemplateID);
  2291. return;
  2292. }
  2293. //UnitInfo un = (UnitInfo)info.Clone();
  2294. //un.UType = UnitInfo.UnitType.TYPE_SUMMON;
  2295. string name = null;
  2296. if (TemplateManager.Formula.TrySummonUnit(summoner, summon, ref info, ref name))
  2297. {
  2298. for (int i = 0; i < summon.Count; i++)
  2299. {
  2300. float angle = (float)RandomN.NextDouble() * CMath.PI_MUL_2;
  2301. float lengt = (float)RandomN.NextDouble() * radius;
  2302. float dx = x + (float)Math.Cos(angle) * lengt;
  2303. float dy = y + (float)Math.Sin(angle) * lengt;
  2304. float dr = (float)RandomN.NextDouble() * CMath.PI_MUL_2;
  2305. InstanceUnit unit = AddUnit(info, name, summoner.Force, summon.UnitLevel, dx, dy, dr, summoner);
  2306. if (unit != null)
  2307. {
  2308. if (info.LifeTimeMS > 0)
  2309. {
  2310. AddTimeDelayMS(info.LifeTimeMS, (task) =>
  2311. {
  2312. unit.kill();
  2313. });
  2314. }
  2315. if (summon.Effect != null)
  2316. {
  2317. queueEvent(new AddEffectEvent(unit.ID, dx, dy, dr, summon.Effect));
  2318. }
  2319. }
  2320. }
  2321. }
  2322. }
  2323. public InstanceUnit summonUnit(InstanceUnit summoner, UnitInfo info, string name, int level, float x, float y, float direction)
  2324. {
  2325. if (info.UType != UnitType.TYPE_SUMMON || info.LifeTimeMS <= 0)
  2326. {
  2327. log.Warn("召唤非召唤类单位3:" + summoner.ID + ", 召唤id: " + info.ID);
  2328. return null;
  2329. }
  2330. InstanceUnit unit = AddUnit(info, name, summoner.Force, level, x, y, direction, summoner);
  2331. if (unit != null)
  2332. {
  2333. if (info.LifeTimeMS > 0)
  2334. {
  2335. AddTimeDelayMS(info.LifeTimeMS, (task) =>
  2336. {
  2337. unit.kill();
  2338. });
  2339. }
  2340. }
  2341. return unit;
  2342. }
  2343. /// <summary>
  2344. /// 锁定范围内指定目标
  2345. /// </summary>
  2346. /// <param name="spell"></param>
  2347. /// <param name="X"></param>
  2348. /// <param name="Y"></param>
  2349. /// <param name="range"></param>
  2350. /// <param name="expectTarget"></param>
  2351. /// <param name="expectSeeking"></param>
  2352. /// <param name="chain"></param>
  2353. /// <returns></returns>
  2354. public virtual InstanceUnit SeekSpellAttackable(
  2355. InstanceUnit launcher,
  2356. SpellTemplate spellData,
  2357. ObjectAoiStatus aoiStatus,
  2358. float X, float Y, float range,
  2359. SkillTemplate.CastTarget expectTarget,
  2360. SpellTemplate.SeekingExpect expectSeeking,
  2361. SpellChainLevelInfo chain)
  2362. {
  2363. using (var list = ListObjectPool<InstanceUnit>.AllocAutoRelease())
  2364. {
  2365. getObjectsRoundRange<InstanceUnit>((InstanceZoneObject o, float x, float y, float r) =>
  2366. {
  2367. InstanceUnit u = o as InstanceUnit;
  2368. if (chain != null)
  2369. {
  2370. switch (expectSeeking)
  2371. {
  2372. case SpellTemplate.SeekingExpect.RandomIgnoreInChain:
  2373. case SpellTemplate.SeekingExpect.NearestIgnoreInChain:
  2374. case SpellTemplate.SeekingExpect.FarthestIgnoreInChain:
  2375. if (chain.ContainsTarget(u))
  2376. {
  2377. return false;
  2378. }
  2379. break;
  2380. default:
  2381. if (chain.LastTarget == u)
  2382. {
  2383. return false;
  2384. }
  2385. break;
  2386. }
  2387. }
  2388. if (IsAttackable(launcher, u, expectTarget, AttackReason.Look, spellData))
  2389. {
  2390. return CMath.intersectRound(x, y, r, o.X, o.Y, o.BodyHitSize);
  2391. }
  2392. return false;
  2393. }, X, Y, range, list, aoiStatus);
  2394. switch (expectSeeking)
  2395. {
  2396. case SpellTemplate.SeekingExpect.Random:
  2397. case SpellTemplate.SeekingExpect.RandomIgnoreInChain:
  2398. CUtils.RandomList(RandomN, list);
  2399. break;
  2400. case SpellTemplate.SeekingExpect.Nearest:
  2401. case SpellTemplate.SeekingExpect.NearestIgnoreInChain:
  2402. list.Sort(new ObjectSorterNearest<InstanceUnit>(X, Y));
  2403. break;
  2404. case SpellTemplate.SeekingExpect.Farthest:
  2405. case SpellTemplate.SeekingExpect.FarthestIgnoreInChain:
  2406. list.Sort(new ObjectSorterFarthest<InstanceUnit>(X, Y));
  2407. break;
  2408. case SpellTemplate.SeekingExpect.TheOne:
  2409. list.Sort((a, b) => { return (int)(b.Weight - a.Weight); });
  2410. break;
  2411. }
  2412. if (list.Count > 0)
  2413. {
  2414. return list[0];
  2415. }
  2416. }
  2417. return null;
  2418. }
  2419. public virtual void SeekSpellAttackable(List<InstanceUnit> ret, float X, float Y,
  2420. InstanceUnit Launcher,
  2421. SpellTemplate spell,
  2422. LaunchSpell launch,
  2423. SpellChainLevelInfo chain)
  2424. {
  2425. getObjectsRoundRange<InstanceUnit>((InstanceZoneObject o, float x, float y, float r) =>
  2426. {
  2427. InstanceUnit u = o as InstanceUnit;
  2428. if (chain != null)
  2429. {
  2430. switch (launch.SeekingTargetExpect)
  2431. {
  2432. case SpellTemplate.SeekingExpect.RandomIgnoreInChain:
  2433. case SpellTemplate.SeekingExpect.NearestIgnoreInChain:
  2434. case SpellTemplate.SeekingExpect.FarthestIgnoreInChain:
  2435. if (chain.ContainsTarget(u))
  2436. {
  2437. return false;
  2438. }
  2439. break;
  2440. default:
  2441. if (chain.LastTarget == u)
  2442. {
  2443. return false;
  2444. }
  2445. break;
  2446. }
  2447. }
  2448. if (IsAttackable(Launcher, u, spell.ExpectTarget, AttackReason.Look, spell))
  2449. {
  2450. return CMath.intersectRound(x, y, r, o.X, o.Y, o.BodyHitSize);
  2451. }
  2452. return false;
  2453. }, X, Y, launch.SeekingTargetRange, ret, Launcher.AoiStatus);
  2454. switch (launch.SeekingTargetExpect)
  2455. {
  2456. case SpellTemplate.SeekingExpect.Random:
  2457. case SpellTemplate.SeekingExpect.RandomIgnoreInChain:
  2458. CUtils.RandomList(RandomN, ret);
  2459. break;
  2460. case SpellTemplate.SeekingExpect.Nearest:
  2461. case SpellTemplate.SeekingExpect.NearestIgnoreInChain:
  2462. ret.Sort(new ObjectSorterNearest<InstanceUnit>(X, Y));
  2463. break;
  2464. case SpellTemplate.SeekingExpect.Farthest:
  2465. case SpellTemplate.SeekingExpect.FarthestIgnoreInChain:
  2466. ret.Sort(new ObjectSorterFarthest<InstanceUnit>(X, Y));
  2467. break;
  2468. }
  2469. }
  2470. /**游戏服场景标识通知*/
  2471. public virtual void GSZoneFlagNotifyMsg(int value1)
  2472. {
  2473. }
  2474. #endregion
  2475. //-------------------------------------------------------------------------------------------------------//
  2476. #region EDITOR_AND_SCRIPT
  2477. readonly private HashMap<string, InstanceFlag> mFlags = new HashMap<string, InstanceFlag>();
  2478. private bool mHasArea = false;
  2479. protected bool addFlag(InstanceFlag flag)
  2480. {
  2481. if (!mFlags.ContainsKey(flag.Name))
  2482. {
  2483. mFlags.Add(flag.Name, flag);
  2484. flag.onAdded();
  2485. if (flag is ZoneArea)
  2486. {
  2487. mHasArea = true;
  2488. }
  2489. return true;
  2490. }
  2491. return false;
  2492. }
  2493. public InstanceFlag getFlag(string name)
  2494. {
  2495. if (string.IsNullOrEmpty(name))
  2496. {
  2497. return null;
  2498. }
  2499. return mFlags.Get(name);
  2500. }
  2501. public T getFlagAs<T>(string name) where T : InstanceFlag
  2502. {
  2503. return mFlags.Get(name) as T;
  2504. }
  2505. public bool setFlag(string name, bool enable)
  2506. {
  2507. InstanceFlag flag = getFlag(name);
  2508. if (flag != null)
  2509. {
  2510. flag.Enable = enable;
  2511. return true;
  2512. }
  2513. return false;
  2514. }
  2515. #endregion
  2516. //-------------------------------------------------------------------------------------------------------//
  2517. #region Environment
  2518. private HashMap<string, EnvironmentVar> EnvironmentVarMap = new HashMap<string, EnvironmentVar>();
  2519. public void AddEnvironmentVar(string key, object value, bool syncToClient)
  2520. {
  2521. if (!string.IsNullOrEmpty(key))
  2522. {
  2523. EnvironmentVar var = EnvironmentVarMap.Get(key);
  2524. if (var != null)
  2525. {
  2526. if (EnvironmentVar.ALWAYS_SYNC_ENVIRONMENT_VAR || (var.SyncToClient && var.Value != value))
  2527. {
  2528. queueEvent(new SyncEnvironmentVarEvent(key, value));
  2529. }
  2530. var.Value = value;
  2531. }
  2532. else
  2533. {
  2534. var = new EnvironmentVar(key, syncToClient, value);
  2535. EnvironmentVarMap.Add(key, var);
  2536. if (EnvironmentVar.ALWAYS_SYNC_ENVIRONMENT_VAR || var.SyncToClient)
  2537. {
  2538. queueEvent(new SyncEnvironmentVarEvent(key, value));
  2539. }
  2540. }
  2541. }
  2542. }
  2543. public void SetEnvironmentVar(string key, object value)
  2544. {
  2545. if (!string.IsNullOrEmpty(key))
  2546. {
  2547. EnvironmentVar var = EnvironmentVarMap.Get(key);
  2548. if (var != null)
  2549. {
  2550. if (EnvironmentVar.ALWAYS_SYNC_ENVIRONMENT_VAR || (var.SyncToClient && var.Value != value))
  2551. {
  2552. queueEvent(new SyncEnvironmentVarEvent(key, value));
  2553. }
  2554. var.Value = value;
  2555. }
  2556. }
  2557. }
  2558. public T GetEnvironmentVarAs<T>(string key)
  2559. {
  2560. if (!string.IsNullOrEmpty(key))
  2561. {
  2562. EnvironmentVar var = EnvironmentVarMap.Get(key);
  2563. if (var != null)
  2564. {
  2565. try
  2566. {
  2567. return (T)var.Value;
  2568. }
  2569. catch (Exception err)
  2570. {
  2571. log.Warn("GetEnvironmentVarAs : " + key + ", catch: " + err);
  2572. }
  2573. }
  2574. }
  2575. return default(T);
  2576. }
  2577. public int ListEnvironmentVars(List<EnvironmentVar> list)
  2578. {
  2579. list.AddRange(EnvironmentVarMap.Values);
  2580. return EnvironmentVarMap.Count;
  2581. }
  2582. public ClientStruct.ZoneEnvironmentVar[] GetCurrentZoneVars()
  2583. {
  2584. ClientStruct.ZoneEnvironmentVar[] ret = new ClientStruct.ZoneEnvironmentVar[EnvironmentVarMap.Count];
  2585. int i = 0;
  2586. foreach (EnvironmentVar var in EnvironmentVarMap.Values)
  2587. {
  2588. ret[i] = new ClientStruct.ZoneEnvironmentVar();
  2589. ret[i].Key = var.Key;
  2590. ret[i].Value = var.Value;
  2591. ret[i].SyncToClient = var.SyncToClient;
  2592. i++;
  2593. }
  2594. return ret;
  2595. }
  2596. protected void BindZoneVar(ZoneVar var, BindValuesAdapter api)
  2597. {
  2598. if (string.IsNullOrEmpty(var.Key))
  2599. {
  2600. // Error
  2601. return;
  2602. }
  2603. if (var.Value is IEditorValue)
  2604. {
  2605. IEditorValue evalue = (var.Value as IEditorValue);
  2606. AddEnvironmentVar(var.Key, evalue.GetEnvValue(api), var.SyncToClient);
  2607. }
  2608. else if (var.Value is Array)
  2609. {
  2610. Array array = var.Value as Array;
  2611. for (int i = 0; i < array.Length; i++)
  2612. {
  2613. object e = array.GetValue(i);
  2614. if (e is IEditorValue)
  2615. {
  2616. string key = string.Format(var.Key + "[{0}]", i);
  2617. IEditorValue evalue = (e as IEditorValue);
  2618. AddEnvironmentVar(key, evalue.GetEnvValue(api), var.SyncToClient);
  2619. }
  2620. }
  2621. }
  2622. }
  2623. #endregion
  2624. //-------------------------------------------------------------------------------------------------------//
  2625. #region QUEST
  2626. /// <summary>
  2627. /// 【第三方系统通知】任务已接受
  2628. /// </summary>
  2629. /// <param name="playerUUID"></param>
  2630. /// <param name="quest"></param>
  2631. internal void gs_OnQuestAccepted(string playerUUID, string quest)
  2632. {
  2633. queueTask((InstanceZone zone) =>
  2634. {
  2635. InstancePlayer p = getPlayerByUUID(playerUUID);
  2636. if (p != null)
  2637. {
  2638. p.doQuestAccepted(quest);
  2639. if (mOnQuestAccepted != null)
  2640. mOnQuestAccepted.Invoke(p, quest);
  2641. }
  2642. });
  2643. }
  2644. /// <summary>
  2645. /// 【第三方系统通知】任务已完成
  2646. /// </summary>
  2647. /// <param name="playerUUID"></param>
  2648. /// <param name="quest"></param>
  2649. internal void gs_OnQuestCommitted(string playerUUID, string quest)
  2650. {
  2651. queueTask((InstanceZone zone) =>
  2652. {
  2653. InstancePlayer p = getPlayerByUUID(playerUUID);
  2654. if (p != null)
  2655. {
  2656. if (mOnQuestCommitted != null)
  2657. mOnQuestCommitted.Invoke(p, quest);
  2658. p.doQuestCommitted(quest);
  2659. }
  2660. });
  2661. }
  2662. /// <summary>
  2663. /// 【第三方系统通知】任务已放弃
  2664. /// </summary>
  2665. /// <param name="playerUUID"></param>
  2666. /// <param name="quest"></param>
  2667. internal void gs_OnQuestDropped(string playerUUID, string quest)
  2668. {
  2669. queueTask((InstanceZone zone) =>
  2670. {
  2671. InstancePlayer p = getPlayerByUUID(playerUUID);
  2672. if (p != null)
  2673. {
  2674. if (mOnQuestDropped != null)
  2675. mOnQuestDropped.Invoke(p, quest);
  2676. p.doQuestDropped(quest);
  2677. }
  2678. });
  2679. }
  2680. /// <summary>
  2681. /// 【第三方系统通知】任务状态已改变
  2682. /// </summary>
  2683. /// <param name="playerUUID"></param>
  2684. /// <param name="quest"></param>
  2685. /// <param name="key"></param>
  2686. /// <param name="value"></param>
  2687. internal void gs_OnQuestStatusChanged(string playerUUID, string quest, string key, string value)
  2688. {
  2689. queueTask((InstanceZone zone) =>
  2690. {
  2691. InstancePlayer p = getPlayerByUUID(playerUUID);
  2692. if (p != null)
  2693. {
  2694. p.doQuestStatusChanged(quest, key, value);
  2695. if (mOnQuestStatusChanged != null)
  2696. mOnQuestStatusChanged.Invoke(p, quest, key, value);
  2697. }
  2698. });
  2699. }
  2700. //给单个玩家发送消息
  2701. internal void doSendMsgToPlayer(InstancePlayer player, CommonLang.Protocol.IMessage msg)
  2702. {
  2703. mQuestAdapter.DoSendMsgToPlayer(player.PlayerUUID, msg);
  2704. }
  2705. /// <summary>
  2706. /// 本地通知游戏服
  2707. /// </summary>
  2708. /// <param name="player"></param>
  2709. /// <param name="quest"></param>
  2710. /// <param name="args"></param>
  2711. internal void doAcceptQuest(InstancePlayer player, string quest, string args)
  2712. {
  2713. mQuestAdapter.DoAcceptQuest(player.PlayerUUID, quest, args);
  2714. }
  2715. /// <summary>
  2716. /// 本地通知游戏服
  2717. /// </summary>
  2718. /// <param name="player"></param>
  2719. /// <param name="quest"></param>
  2720. /// <param name="args"></param>
  2721. internal void doCommitQuest(InstancePlayer player, string quest, string args)
  2722. {
  2723. mQuestAdapter.DoCommitQuest(player.PlayerUUID, quest, args);
  2724. }
  2725. /// <summary>
  2726. /// 本地通知游戏服
  2727. /// </summary>
  2728. /// <param name="player"></param>
  2729. /// <param name="quest"></param>
  2730. /// <param name="args"></param>
  2731. internal void doDropQuest(InstancePlayer player, string quest, string args)
  2732. {
  2733. mQuestAdapter.DoDropQuest(player.PlayerUUID, quest, args);
  2734. }
  2735. /// <summary>
  2736. /// 本地通知游戏服
  2737. /// </summary>
  2738. /// <param name="player"></param>
  2739. /// <param name="quest"></param>
  2740. /// <param name="key"></param>
  2741. /// <param name="value"></param>
  2742. internal void doUpdateQuestStatus(InstancePlayer player, string quest, string key, string value)
  2743. {
  2744. mQuestAdapter.DoUpdateQuestStatus(player.PlayerUUID, quest, key, value);
  2745. }
  2746. #endregion
  2747. //-------------------------------------------------------------------------------------------------------//
  2748. }
  2749. }