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- using CommonAI.Data;
- using CommonAI.RTS;
- using CommonAI.Zone.EventTrigger;
- using CommonAI.Zone.Formula;
- using CommonAI.Zone.Helper;
- using CommonAI.ZoneClient;
- using CommonAI.ZoneEditor;
- using CommonAI.ZoneServer.JSGModule;
- using CommonLang;
- using CommonLang.Concurrent;
- using CommonLang.IO;
- using CommonLang.Log;
- using CommonLang.Property;
- using CommonLang.Vector;
- using System;
- using System.Collections.Generic;
- using System.Diagnostics;
- using static CommonAI.Zone.SpellTemplate;
- using static CommonAI.Zone.UnitInfo;
- namespace CommonAI.Zone.Instance
- {
- /// <summary>
- /// 服务端场景
- /// </summary>
- public partial class InstanceZone : GameEntity
- {
- private static AtomicInteger s_alloc_zone_count = new AtomicInteger(0);
- private static AtomicInteger s_active_zone_count = new AtomicInteger(0);
- /// <summary>
- /// 分配实例数量
- /// </summary>
- public static int AllocZoneCount { get { return s_alloc_zone_count.Value; } }
- /// <summary>
- /// 未释放实例数量
- /// </summary>
- public static int ActiveZoneCount { get { return s_active_zone_count.Value; } }
- //------------------------------------------------------------------------
- // 基础数据
- private InstanceZoneListener mListener;
- private TemplateManager mTemplates;
- private IFormula mFormula = TemplateManager.Factory.Formula;
- private IQuestAdapter mQuestAdapter;
- private SyncMessageQueue<Action> mSyncActionQueue = new SyncMessageQueue<Action>();
- private Queue<Event> mSendingEvents = new Queue<Event>();
- private InstanceZoneObjectMap mObjects;
- public TemplateManager Templates { get { return mTemplates; } }
- public IQuestAdapter QuestAdapter { get { return mQuestAdapter; } }
- public int UpdateIntervalMS { get { return mLastInterval; } }
- private readonly int mMaxUnitCount;
- private int mLastInterval = 0;
- private ulong mTimer = 0;
- private long mCurPassTimeMS = 0;
- private long mQueryPassTimeMS = 0;
- private int mQueryPassTimeSEC = 0;
- private bool mHalfSync = false;
- readonly public long mCreateTime;
- readonly private Random random;
- readonly private Logger log;
- public string UUID { get; set; }
- //记录触发器总览,避免日志过多
- public long mTotalTimeUse;
- public long mTotalTrigers;
- //------------------------------------------------------------------------
- readonly private ZoneInfo m_TerrainSrc;
- readonly private SpaceDivision mSpaceDiv;
- public ZoneInfo TerrainSrc { get { return m_TerrainSrc; } }
- public ZoneInfo Terrain { get { return path_terrain_data.Data; } }
- public int SpaceDivSize { get; private set; }
- [Desc("单位当前帧位移的最小距离")]
- public float MinStep { get; private set; }
- [Desc("最大单位数量")]
- public int MaxUnitCount { get { return mMaxUnitCount; } }
- [Desc("场景中是否存在Area")]
- public bool HasArea { get { return mHasArea; } }
- //山大王id
- protected int mKingID;
- //绑定服务器
- protected string mBindGameSrvId;
- //------------------------------------------------------------------------
- /// <summary>
- ///
- /// </summary>
- /// <param name="templates"></param>
- /// <param name="listener">消息接收者</param>
- /// <param name="data">场景数据</param>
- /// <param name="spaceDivSize">空间分割参数</param>
- /// <param name="maxUnitCount">最大单位数</param>
- /// <param name="randomSeed">随机种子</param>
- internal InstanceZone(TemplateManager templates, InstanceZoneListener listener, ZoneEditor.SceneData data, GSCreateAreaData gsData,
- int spaceDivSize, int maxUnitCount, int randomSeed)
- {
- mCreateTime = TimeUtil.GetTimestampMS();
- InstanceZone.s_alloc_zone_count++;
- InstanceZone.s_active_zone_count++;
- var info = data.ZoneData;
- this.log = LoggerFactory.GetLogger(string.Format("InstanceZone({0})", info.TemplateID));
- this.random = TemplateManager.Factory.CreateRandom(randomSeed);// new Random(randomSeed);
- this.mTemplates = templates;
- this.IsSyncZ = false;
- this.MinStep = MoveHelper.GetDistance(1000 / templates.CFG.SYSTEM_FPS, templates.CFG.OBJECT_MOVE_TO_MIN_STEP_SEC);
- if (spaceDivSize < 1)
- {
- throw new Exception("SpaceDivSize must large than map 1 !");
- }
- this.mMaxUnitCount = maxUnitCount;
- this.mListener = listener;
- this.m_TerrainSrc = info;
- this.SpaceDivSize = spaceDivSize;
- this.mSpaceDiv = new SpaceDivision(
- m_TerrainSrc.TotalWidth,
- m_TerrainSrc.TotalHeight,
- spaceDivSize * m_TerrainSrc.GridCellW,
- spaceDivSize * m_TerrainSrc.GridCellH);
- this.mObjects = new InstanceZoneObjectMap("zoneId:" + this.GetSceneID());
- // this.path_terrain_data = new InstanceZoneManhattanMap(templates, info.Clone() as ZoneInfo);
- // this.path_finder = new AstarManhattan(path_terrain_data, true, spaceDivSize);
- // this.path_terrain_area_gen = new ManhattanMapAreaGenerator(path_terrain_data.Data);
- this.InitTerrain(data, spaceDivSize, out this.path_terrain_data, out this.path_finder, out this.path_terrain_area_gen);
- this.mQuestAdapter = TemplateManager.Factory.CreateQuestAdapter(this);
- this.baseInit(data, gsData);
- }
- protected virtual void baseInit(ZoneEditor.SceneData data, GSCreateAreaData gsData)
- {
- }
- // -----------------------------------------------------------------------------------
- ~InstanceZone()
- {
- InstanceZone.s_alloc_zone_count--;
- }
- protected override void Disposing()
- {
- base.Disposing();
- this.ClearEvents();
- foreach (var obj in mObjects.Objects)
- {
- obj.Dispose();
- }
- this.mObjects.Dispose();
- this.mObjects = null;
- foreach (var flg in mFlags.Values)
- {
- flg.Dispose();
- }
- this.mFlags.Clear();
- this.DisposeTerrain();
- this.mSpaceDiv.Dispose();
- this.mQuestAdapter.Dispose();
- this.mQuestAdapter = null;
- this.mListener = null;
- this.mTemplates = null;
- this.mFormula = null;
- this.mSyncActionQueue = null;
- this.mSendingEvents = null;
- this.mTasks.Clear();
- this.mTasks = null;
- this.mTimeTasks.Dispose();
- this.mTimeTasks = null;
- this.EnvironmentVarMap.Clear();
- this.mFlags.Clear();
- this.m_UnitsPos.Clear();
- this.m_UnitsStates.Clear();
- InstanceZone.s_active_zone_count--;
- }
- // -----------------------------------------------------------------------------------
- protected Logger Log { get { return log; } }
- public int TotalWidth { get { return m_TerrainSrc.TotalWidth; } }
- public int TotalHeight { get { return m_TerrainSrc.TotalHeight; } }
- public int GridCellW { get { return m_TerrainSrc.GridCellW; } }
- public int GridCellH { get { return m_TerrainSrc.GridCellH; } }
- public int XCount { get { return m_TerrainSrc.XCount; } }
- public int YCount { get { return m_TerrainSrc.YCount; } }
- public ulong Tick { get { return mTimer; } }
- /// <summary>
- /// 是否发 SyncPosEvent 包
- /// </summary>
- public bool SyncPos
- {
- get { return sync_pos_list.Enable; }
- set { sync_pos_list.Enable = value; }
- }
- /// <summary>
- /// 是否为低速率网络同步(将优化为半字通信)
- /// </summary>
- public bool IsHalfSync
- {
- get { return mHalfSync; }
- set
- {
- if (value && TotalWidth <= 255 && TotalHeight <= 255)
- {
- mHalfSync = value;
- }
- else
- {
- mHalfSync = false;
- }
- }
- }
- /// <summary>
- /// 同步包是否包含Z
- /// </summary>
- public bool IsSyncZ
- {
- get;
- set;
- }
- public long PassTimeMS { get { return mQueryPassTimeMS; } }
- public int PassTimeSEC { get { return mQueryPassTimeSEC; } }
- public Random RandomN { get { return random; } }
- // public void Trace(string text)
- // {
- // log.Info(text);
- // }
- // -----------------------------------------------------------------------------------
- //------------------------------------------------------------------------------------
- #region TIMING_AND_TASK
- private SyncMessageQueue<Action<InstanceZone>> mTasks = new SyncMessageQueue<Action<InstanceZone>>();
- private TimeTaskQueue mTimeTasks = new TimeTaskQueue();
- private void doTask(Action<InstanceZone> task)
- {
- task(this);
- }
- /// <summary>
- /// 【线程安全】向主线程排一个任务
- /// </summary>
- /// <param name="task"></param>
- public void queueTask(Action<InstanceZone> task)
- {
- mTasks.Enqueue(task);
- }
- public string GetInfo()
- {
- if (this.mObjects == null)
- {
- return "对象:-1";
- }
- return "对象:" + AllObjectsCount + ", 单位:" + AllUnitsCount + ", 法术:" + AllSpellsCount + ", 道具:" + AllItemsCount + ", 玩家:" + AllPlayersCount;
- }
- /// <summary>
- /// 【线程安全】增加时间任务
- /// </summary>
- /// <param name="intervalMS"></param>
- /// <param name="delayMS"></param>
- /// <param name="repeat"></param>
- /// <param name="handler"></param>
- public TimeTaskMS AddTimeTask(int intervalMS, int delayMS, int repeat, TickHandler handler)
- {
- return mTimeTasks.AddTimeTask(intervalMS, delayMS, repeat, handler);
- }
- /// <summary>
- /// 【线程安全】增加延时回调方法
- /// </summary>
- /// <param name="delayMS"></param>
- /// <param name="handler"></param>
- public TimeTaskMS AddTimeDelayMS(int delayMS, TickHandler handler)
- {
- return mTimeTasks.AddTimeDelayMS(delayMS, handler);
- }
- /// <summary>
- /// 【线程安全】增加定时回调方法
- /// </summary>
- /// <param name="intervalMS"></param>
- /// <param name="handler"></param>
- public TimeTaskMS AddTimePeriodicMS(int intervalMS, TickHandler handler)
- {
- if (intervalMS <= 0)
- {
- log.Error("增加定时任务异常:" + intervalMS);
- return null;
- }
- return mTimeTasks.AddTimePeriodicMS(intervalMS, handler);
- }
- #endregion
- //-----------------------------------------------------------------------------------
- /// <summary>
- /// 【线程安全】向当前场景输入指令
- /// </summary>
- /// <param name="act"></param>
- public void pushAction(Action act)
- {
- mSyncActionQueue.Enqueue(act);
- }
- protected internal void queueEventInternal(Event evt)
- {
- mSendingEvents.Enqueue(evt);
- }
- /// <summary>
- /// 【内部调用】输出消息
- /// </summary>
- public void queueEvent(ZoneEvent evt, GameEntity sender = null)
- {
- if (sender != null) { evt.sender = sender; }
- this.queueEventInternal(evt);
- }
- /// <summary>
- /// 【内部调用】输出消息
- /// </summary>
- /// <param name="obj"></param>
- /// <param name="evt"></param>
- public void queueObjectEvent(InstanceZoneObject obj, ObjectEvent evt, bool force = false)
- {
- if (mSendingEvents == null)
- {
- if (mObjects == null)
- {
- log.Warn("queueObjectEvent exception1: " + this.GetSceneID() + ", mObjects null, " + this.UUID + ", " + evt.GetType()
- + ", " + new StackTrace().ToString());
- }
- else
- {
- log.Warn("queueObjectEvent exception2: " + this.GetSceneID() + ", Players: " + this.AllPlayersCount + ", Items: "
- + this.AllItemsCount + ", Units: " + this.AllUnitsCount + ", " + this.UUID + ", " + evt.GetType() + ", " + new StackTrace().ToString());
- }
- return;
- }
- if (obj.ID == 0)
- return;
- if (!force && !obj.IsInZone)
- return;
- obj.onSendingEvent(ref evt);
- if (evt != null)
- {
- evt.object_id = obj.ID;
- evt.sender = obj;
- mSendingEvents.Enqueue(evt);
- }
- }
- /// <summary>
- /// 立即发送指令
- /// </summary>
- /// <param name="obj"></param>
- /// <param name="req"></param>
- /// <param name="rsp"></param>
- public void sendActorResponse(InstanceZoneObject obj, ActorRequest req, ActorResponse rsp)
- {
- if (obj.ID == 0)
- return;
- if (!obj.IsInZone)
- return;
- rsp.MessageID = req.MessageID;
- rsp.object_id = obj.ID;
- rsp.sender = obj;
- mSendingEvents.Enqueue(rsp);
- }
- public void sendMessageBox(string msg)
- {
- queueEventInternal(new TestMessageBox(msg));
- }
- public virtual int GetSceneID() { return 0; }
- //-----------------------------------------------------------------------------------
- public void RecvMessageFromGameServer(ZoneServer.SendMessageR2B msg)
- {
- LastRecvMessageR2B = msg;
- if (mOnRecvFromGS != null)
- {
- mOnRecvFromGS.Invoke(this, msg);
- }
- }
- public void SendMessageToGameServer(string msg)
- {
- ZoneServer.SendMessageB2R b2r = new ZoneServer.SendMessageB2R();
- b2r.Message = msg;
- LastSentMessageB2R = b2r;
- if (mOnSendToGS != null)
- {
- mOnSendToGS.Invoke(this, b2r);
- }
- }
- public void SendEventToGameServer(IExternalizable evt)
- {
- ZoneServer.SendEventB2R b2r = new ZoneServer.SendEventB2R();
- b2r.evt = evt;
- if (mOnSendMessageB2REvent != null)
- {
- mOnSendMessageB2REvent.Invoke(this, b2r);
- }
- }
- public bool CheckAutoDropItem()
- {
- return this.mListener.CheckDropItem();
- }
- //-----------------------------------------------------------------------------------
- public virtual void Update(int intervalMS, bool slowRefresh)
- {
- beginEventsRecord();
- this.mLastInterval = intervalMS;
- this.MinStep = MoveHelper.GetDistance(intervalMS, Templates.CFG.OBJECT_MOVE_TO_MIN_STEP_SEC);
- if (mTimer == 0)
- {
- mCurPassTimeMS = 0;
- mQueryPassTimeMS = 0;
- mQueryPassTimeSEC = 0;
- foreach (InstanceFlag f in mFlags.Values)
- {
- f.OnStart();
- }
- if (mOnInit != null)
- mOnInit.Invoke(this);
- }
- mTasks.ProcessMessages(doTask);
- mSyncActionQueue.ProcessMessages(updateAction);
- mObjects.Refresh();
- var objetes = mObjects.Objects;
- {
- // clean space div state
- foreach (InstanceZoneObject u in objetes)
- {
- u.onUpdate(this, slowRefresh);
- }
- mSpaceDiv.ClearSpaceNearChanges();
- bool dirty = false;
- foreach (InstanceZoneObject u in objetes)
- {
- if (u.Enable)
- {
- dirty = u.updatePos(this);
- u.mCurCellNode.MarkPosDirty(dirty);
- if (dirty && u.ClientVisible && u.SyncPos)
- {
- if (mOnObjectPosChanged != null)
- {
- mOnObjectPosChanged.Invoke(this, u);
- }
- sync_pos_list.Add(u);
- }
- }
- }
- }
- foreach (InstanceFlag f in mFlags.Values)
- {
- f.update();
- }
- if (mOnUpdate != null)
- {
- mOnUpdate.Invoke(this);
- }
- updateEvents();
- mTimeTasks.Update(intervalMS);
- mCurPassTimeMS += intervalMS;
- mQueryPassTimeMS = mCurPassTimeMS;
- mQueryPassTimeSEC = (int)(mCurPassTimeMS / 1000);
- mTimer++;
- }
- private void updateAction(Action act)
- {
- if (act is SystemMessage)
- {
- processSystemMessage(act as SystemMessage);
- }
- else if (act is ObjectAction)
- {
- ObjectAction oa = (ObjectAction)act;
- InstanceUnit unit = act.sender as InstanceUnit;
- if (unit == null)
- {
- unit = mObjects.GetObject<InstanceUnit>(oa.object_id);
- }
- if (unit != null)
- {
- unit.doAction(oa);
- if (mOnHandleObjectAction != null)
- {
- mOnHandleObjectAction.Invoke(unit, oa);
- }
- mFormula.OnUnitHandleNetMessage(unit, oa);
- }
- else
- {
- log.Info("Drop message : " + oa);
- }
- }
- else
- {
- if (mOnHandleAction != null)
- {
- mOnHandleAction.Invoke(this, act);
- }
- mFormula.OnZoneHandleNetMessage(this, act);
- }
- }
- private void updateEvents()
- {
- if (sync_pos_list.Enable)
- {
- queueEvent(sync_pos_list.AsEvent(this));
- }
- sync_pos_list.Clear();
- while (mSendingEvents.Count > 0)
- {
- Event evt = mSendingEvents.Dequeue();
- //log.Info("---->onEvent:" + evt.ToString());
- mListener.onEventHandler(evt);
- if (mOnPostEvent != null)
- {
- mOnPostEvent.Invoke(this, evt);
- }
- if (evt is GameOverEvent && mOnGameOver != null)
- {
- mOnGameOver.Invoke(this, evt as GameOverEvent);
- }
- }
- }
- virtual protected void processSystemMessage(SystemMessage msg)
- {
- if (msg is Ping)
- {
- queueEventInternal(new Pong(msg as Ping));
- }
- }
- //-------------------------------------------------------------------------------------------
- #region OBJECTS
- private uint mObjectIDIndexer = 0;
- internal uint genObjectID()
- {
- mObjectIDIndexer++;
- return mObjectIDIndexer;
- }
- // 获取一个单位
- public T getObject<T>(uint obj_id) where T : InstanceZoneObject
- {
- if (obj_id == 0) return null;
- T go = mObjects.GetObject<T>(obj_id);
- if (go != null)
- {
- return go;
- }
- return null;
- }
- public InstanceUnit getUnit(uint obj_id)
- {
- if (obj_id == 0) return null;
- return mObjects.GetObject<InstanceUnit>(obj_id);
- }
- public InstanceUnit getUnitByTemplateID(int templateId)
- {
- if (templateId == 0) return null;
- foreach (InstanceUnit u in mObjects.Units)
- {
- if (u.Info.TemplateID == templateId)
- {
- return u;
- }
- }
- return null;
- }
- public InstanceUnit getTheWeightOneAtForce(int force)
- {
- float weightest = -999;
- InstanceUnit theone = null;
- foreach (InstanceUnit u in mObjects.Units)
- {
- if (u.Force == force && u.Weight > weightest)
- {
- theone = u;
- weightest = u.Weight;
- }
- }
- return theone;
- }
- public InstanceUnit getUnitByName(string name)
- {
- if (string.IsNullOrEmpty(name))
- {
- return null;
- }
- foreach (InstanceUnit u in mObjects.Units)
- {
- if (name.Equals(u.Name))
- {
- return u;
- }
- }
- return null;
- }
- public InstancePlayer getPlayerByUUID(string playerUUID)
- {
- if (string.IsNullOrEmpty(playerUUID))
- {
- return null;
- }
- return mObjects.GetPlayer(playerUUID);
- }
- public InstanceItem getItemByName(string name)
- {
- if (string.IsNullOrEmpty(name))
- {
- return null;
- }
- foreach (InstanceItem u in mObjects.Items)
- {
- if (name.Equals(u.Name))
- {
- return u;
- }
- }
- return null;
- }
- public InstanceUnit getUnitByID(int UnitID)
- {
- foreach (InstanceUnit obj in mObjects.Units)
- {
- if (obj.ID == UnitID)
- {
- return obj;
- }
- }
- return null;
- }
- public bool IsObjectMapNull()
- {
- return this.mObjects == null;
- }
- public IEnumerable<InstancePlayer> AllPlayers { get { return mObjects.Players; } }
- public int AllPlayersCount { get { return mObjects.PlayersCount; } }
- public IEnumerable<InstanceUnit> AllUnits { get { return mObjects.Units; } }
- public int AllUnitsCount { get { return mObjects.UnitsCount; } }
- public IEnumerable<InstanceSpell> AllSpells { get { return mObjects.Spells; } }
- public int AllSpellsCount { get { return mObjects.SpellsCount; } }
- public IEnumerable<InstanceItem> AllItems { get { return mObjects.Items; } }
- public int AllItemsCount { get { return mObjects.ItemsCount; } }
- public IEnumerable<InstanceZoneObject> AllObjects { get { return mObjects.Objects; } }
- public int AllObjectsCount { get { return mObjects.ObjectsCount; } }
- [Obsolete("use {@link #AllUnits} {@link #AllSpells} {@link #AllItems} for best performance!")]
- public IEnumerable<InstanceZoneObject> allObjs()
- {
- return mObjects.Objects;
- }
- [Obsolete("use {@link #AllUnitsCount} {@link #AllSpellsCount} {@link #AllItemsCount} for best performance!")]
- public int allObjsCount()
- {
- return mObjects.ObjectsCount;
- }
- [Obsolete]
- public List<T> selectUnits<T>(Predicate<T> select) where T : InstanceUnit
- {
- List<T> ret = new List<T>(mObjects.UnitsCount);
- foreach (InstanceUnit obj in mObjects.Units)
- {
- if (select(obj as T))
- {
- ret.Add(obj as T);
- }
- }
- return ret;
- }
- public void selectUnits<T>(Predicate<T> select, List<T> ret) where T : InstanceUnit
- {
- foreach (InstanceUnit obj in mObjects.Units)
- {
- if (select(obj as T))
- {
- ret.Add(obj as T);
- }
- }
- }
- public T selectRandomUnit<T>(Predicate<T> select) where T : InstanceUnit
- {
- T ret = null;
- using (var list = ListObjectPool<InstanceUnit>.AllocAutoRelease())
- {
- foreach (InstanceUnit obj in mObjects.Units)
- {
- if (obj is T && select(obj as T))
- {
- list.Add(obj as T);
- }
- }
- if (list.Count > 0)
- {
- ret = CUtils.GetRandomInArray<InstanceUnit>(list, random) as T;
- }
- }
- return ret;
- }
- public T selectUnit<T>(Predicate<T> select) where T : InstanceUnit
- {
- foreach (InstanceUnit obj in mObjects.Units)
- {
- if (select(obj as T))
- {
- return obj as T;
- }
- }
- return null;
- }
- //-------------------------------------------------------------------------------------------
- /// <summary>
- /// 创建一个单位实体
- /// </summary>
- virtual public InstanceZoneObject CreateUnit(UnitInfo info, string name, int force, int alliesForce, int level)
- {
- InstanceUnit unit = TemplateManager.Factory.CreateUnit(this, info, name, force, alliesForce, level);
- if (unit != null)
- {
- return unit;
- }
- switch (info.UType)
- {
- case UnitInfo.UnitType.TYPE_PLAYER:
- return new InstancePlayer(this, info, name, force, level, alliesForce);
- case UnitInfo.UnitType.TYPE_MANUAL:
- return new InstanceManual(this, info, name, force, level);
- case UnitInfo.UnitType.TYPE_PET:
- return new InstancePet(this, info, name, force, level);
- case UnitInfo.UnitType.TYPE_SUMMON:
- return new InstanceSummon(this, info, name, force, level);
- case UnitInfo.UnitType.TYPE_BUILDING:
- return new InstanceBuilding(this, info, name, force, level);
- case UnitInfo.UnitType.TYPE_MONSTER:
- return new InstanceGuard(this, info, name, force, level);
- case UnitInfo.UnitType.TYPE_NPC:
- return new InstanceGuard(this, info, name, force, level);
- default:
- return new InstanceGuard(this, info, name, force, level);
- }
- }
- //-------------------------------------------------------------------------------------------
- public InstanceUnit AddUnit(int unitTemplateID, string name, int force, int level, float x, float y, float direction, bool pointLv = false)
- {
- UnitInfo info = Templates.getUnit(unitTemplateID);
- if (info != null)
- {
- return AddUnit(info, name, force, level, x, y, direction, null, "", 0, pointLv);
- }
- return null;
- }
- /// <summary>
- /// 添加一个单位
- /// </summary>
- /// <param name="info">单位模板</param>
- /// <param name="name">场景中名字(Key)</param>
- /// <param name="force">单位阵营</param>
- /// <param name="level">单位等级</param>
- /// <param name="x">坐标</param>
- /// <param name="y">坐标</param>
- /// <param name="direction">方向</param>
- /// <param name="summoner">召唤者</param>
- /// <returns></returns>
- public InstanceUnit AddUnit(UnitInfo info, string name, int force, int level, float x, float y, float direction,
- InstanceUnit summoner = null, String clientShowName = "", int gsFlag = 0, bool pointLv = false)
- {
- AddUnitEvent add;
- return AddUnit(info, name, force, level, x, y, direction, out add, summoner, clientShowName, gsFlag, 0, pointLv);
- }
- /// <summary>
- /// 添加一个单位
- /// </summary>
- /// <param name="info">单位模板</param>
- /// <param name="name">场景中名字(Key)</param>
- /// <param name="force">单位阵营</param>
- /// <param name="level">单位等级</param>
- /// <param name="x">坐标</param>
- /// <param name="y">坐标</param>
- /// <param name="direction">方向</param>
- /// <param name="add">输出事件</param>
- /// <param name="summoner">召唤者</param>
- /// <returns></returns>
- ///
- private long mAddUnitPrintTime = 0;
- public InstanceUnit AddUnit(UnitInfo info, string name, int force, int level, float x, float y, float direction,
- out AddUnitEvent add, InstanceUnit summoner = null, String clientShowName = "", int gsFlag = 0, int alliesForce = 0, bool pointLv = false)
- {
- add = null;
- if (mObjects.UnitsCount >= mMaxUnitCount)
- {
- if (mAddUnitPrintTime < CommonLang.CUtils.localTimeMS)
- {
- mAddUnitPrintTime = CommonLang.CUtils.localTimeMS + 3000;
- log.Warn(string.Format("--Zone AddUnit to max: {0}, UUID: {1}, ID: {2} 单位数量:{3}", this.GetSceneID(), this.UUID, info.TemplateID, GetZoneUnitInfo()));
- }
- return null;
- }
- if (mTryAddUnit != null && !mTryAddUnit.Invoke(info))
- {
- //log.Info(string.Format("Zone Unit TryAdd max: {0}, {1}, 单位数量:{2}", this.TerrainSrc.ID, info.TemplateID, mObjects.UnitsCount));
- return null;
- }
- // 创建实体单位
- InstanceZoneObject ret = CreateUnit(info, name, force, alliesForce, level);
- // 存入单位列表
- if (ret is InstanceUnit)
- {
- InstanceUnit unit = ret as InstanceUnit;
- //unit.Name = name;
- unit.gameServerFlag = gsFlag;
- // 存入单位列表
- if (unit.tryAdd(x, y, direction))
- {
- mObjects.AddObject(unit);
- this.LastAddedUnit = unit;
- if (unit is ISummonedUnit)
- {
- ((ISummonedUnit)unit).SummonerUnit = summoner;
- }
- try
- {
- unit.onAdded(this, pointLv);
- if (mOnUnitAdded != null)
- mOnUnitAdded.Invoke(this, unit);
- add = new AddUnitEvent();
- add.sender = unit;
- if (unit.ClientVisible)
- {
- if (clientShowName != null && !unit.IsPlayer && clientShowName.Length > 0)
- {
- unit.SetDiaplayerName(clientShowName);
- }
- //// 阵营判断
- //if(info.UType == UnitType.TYPE_MONSTER && force > 1)
- //{
- // add.flag = 1;
- //}
- queueEvent(add);
- }
- }
- catch (Exception err)
- {
- log.Warn("AddUnit catch :" + name + ", e:" + err);
- add.ErrorMessage = err.Message;
- return null;
- }
- finally
- {
- add.Sync = unit.GenSyncUnitInfo(true);
- }
- return unit;
- }
- }
- return null;
- }
- /** 获取场景单位异常信息 */
- private string GetZoneUnitInfo(int nMinNums = 50)
- {
- HashMap<int, int> mInfo = new HashMap<int, int>();
- foreach (InstanceUnit obj in mObjects.Units)
- {
- mInfo.Put(obj.Info.ID, mInfo.Get(obj.Info.ID) + 1);
- }
- string finalStr = "";
- foreach (int unitID in mInfo.Keys)
- {
- int count = mInfo.Get(unitID);
- if (count < nMinNums)
- {
- continue;
- }
- finalStr = finalStr + (unitID) + "-" + count + ", ";
- }
- return finalStr;
- }
- public InstanceItem AddItem(ItemTemplate template, string name, float x, float y, float direction, int force, string disPlayName,
- out AddItemEvent add, InstanceUnit creater, int from)
- {
- add = null;
- if (mTryAddItem != null && !mTryAddItem.Invoke(template))
- {
- //log.Info(string.Format("Zone item TryAdd max: {0}, {1}", this.mSceneType, template.TemplateID));
- return null;
- }
- InstanceItem ret = TemplateManager.Factory.CreateItem(this, template, name, force, creater, disPlayName, from);
- ret.setPos(x, y);
- if (ret.tryAdd(x, y, direction))
- {
- mObjects.AddObject(ret);
- this.LastCreatedInstanceItem = ret;
- add = new AddItemEvent();
- add.sender = ret;
- if (ret.ClientVisible)
- {
- queueEvent(add);
- }
- try
- {
- ret.onAdded(this);
- if (mItemAdded != null)
- mItemAdded.Invoke(this, ret, creater);
- }
- catch (Exception err)
- {
- log.Warn("AddItem: " + template.ID + ", catch: " + err);
- add.ErrorMessage = err.Message;
- return null;
- }
- finally
- {
- add.Sync = ret.GenSyncItemInfo(true, null);
- }
- return ret;
- }
- return null;
- }
- public InstanceItem AddItem(ItemTemplate template, string name, float x, float y, float direction, int force, string disPlayName, InstanceUnit creater, int from = 0)
- {
- AddItemEvent add;
- return AddItem(template, name, x, y, direction, force, disPlayName, out add, creater, from);
- }
- /// <summary>
- /// 添加一个法术或飞行道具
- /// </summary>
- /// <param name="template"></param>
- /// <param name="launch"></param>
- /// <param name="sender"></param>
- /// <param name="launcher">此法术的最初发起者</param>
- /// <param name="target_obj_id"></param>
- /// <param name="targetPos"></param>
- /// <param name="startX"></param>
- /// <param name="startY"></param>
- /// <param name="direction"></param>
- /// <param name="chain"></param>
- /// <returns></returns>
- public InstanceSpell AddSpell(
- XmdsSkillType fromSkillType,
- SpellTemplate template,
- LaunchSpell launch,
- InstanceZoneObject sender,
- InstanceUnit launcher,
- uint target_obj_id,
- Vector2 targetPos,
- float startX,
- float startY,
- float direction,
- SpellChainLevelInfo chain = null,
- int actionIndex = -1,
- int maxAffectUnit = 0,
- Dictionary<uint, InstanceUnit> damageList = null,
- int spellIndex = 0,
- JSGCreateSpellData createData = null)
- {
- if (template != null && sender != null)
- {
- InstanceUnit target = getUnit(target_obj_id);
- switch (template.MType)
- {
- // case SpellTemplate.MotionType.Missile:
- // if (target == null)
- // {
- // return null;
- // }
- // break;
- case SpellTemplate.MotionType.BindingTarget:
- if (target == null)
- {
- return null;
- }
- startX = target.X;
- startY = target.Y;
- break;
- case SpellTemplate.MotionType.SelectTarget:
- if (targetPos != null)
- {
- startX = targetPos.X;
- startY = targetPos.Y;
- }
- break;
- case SpellTemplate.MotionType.SeekerMissile:
- case SpellTemplate.MotionType.SeekerSelectTarget:
- {
- target = null;
- target_obj_id = 0;
- }
- break;
- case SpellTemplate.MotionType.Chain:
- if (target == null)
- {
- return null;
- }
- break;
- case SpellTemplate.MotionType.Cannon:
- if (target == null && targetPos == null)
- {
- targetPos = new Vector2(startX, startY);
- }
- break;
- }
- // 创建实体单位
- //InstanceSpell ret = new InstanceSpell(this, template, launch, launcher, sender, chainLevel);
- InstanceSpell ret = TemplateManager.Factory.CreateSpell(this, template, launch, launcher, sender, fromSkillType, damageList, spellIndex, createData);
- //ret.Direction = direction;
- ret.BindActionIndex = actionIndex;
- ret.MaxAffectUnit = (maxAffectUnit == 0) ? ret.Info.MaxAffectUnit : maxAffectUnit;
- ret.faceTo(direction);
- ret.setChainInfo(chain);
- ret.setTargetPos(targetPos);
- ret.setTarget(target);
- // 存入单位列表
- float xChanage, yChange;
- launch.GetXModify(launcher, out xChanage, out yChange);
- if (ret.tryAdd(startX + xChanage, startY + yChange, direction))
- {
- //System.Console.WriteLine("--AddSpell: " + ret.Info.ID + ", " + ret.ID);
- launcher.Virtual.DispatchSendSpellOverEvent(launch, template, ret.X, ret.Y);
- mObjects.AddObject(ret);
- this.LastLaunchSpell = ret.Info;
- ret.onAdded(this);
- if (ret.ClientVisible)
- {
- // 产生事件
- AddSpellEvent evt = new AddSpellEvent(ret);
- evt.sender = ret;
- queueEvent(evt);
- }
- return ret;
- }
- }
- return null;
- }
- // 移除一个单位
- public bool RemoveObject(InstanceZoneObject obj)
- {
- //Console.WriteLine("RemoveObject : " + obj.ID);
- if (mObjects.RemoveObject(obj))
- {
- obj.onRemoved(this);
- if (obj is InstanceUnit)
- {
- InstanceUnit unit = obj as InstanceUnit;
- mFormula.OnUnitRemoved(unit);
- if (mOnUnitRemoved != null)
- mOnUnitRemoved.Invoke(this, unit);
- }
- else if (obj is InstanceItem)
- {
- if (this.mOnItemRemoved != null)
- this.mOnItemRemoved.Invoke(this, (InstanceItem)obj);
- }
- if (obj.ClientVisible)
- {
- RemoveObjectEvent remove = new RemoveObjectEvent(obj.ID);
- remove.sender = obj;
- queueEvent(remove);
- }
- obj.Dispose();
- return true;
- }
- return false;
- }
- public InstanceZoneObject RemoveObjectByID(uint oid)
- {
- var obj = mObjects.GetObject<InstanceZoneObject>(oid);
- if (obj != null && RemoveObject(obj))
- {
- return obj;
- }
- return null;
- }
- public InstanceZoneObject RemoveUnitByID(uint unitTemplateId)
- {
- InstanceUnit obj = mObjects.GetUnit(unitTemplateId);
- if (obj != null && RemoveObject(obj))
- {
- return obj;
- }
- return null;
- }
- public InstanceZoneObject RemoveSpellByLaunchIDAndSpellID(int launchId, int spellId)
- {
- InstanceSpell spell = mObjects.GetSpllByLanuchAndSpellId(launchId, spellId);
- if (spell != null && RemoveObject(spell))
- {
- return spell;
- }
- return null;
- }
- public InstanceZoneObject RemoveItemByID(uint unitTemplateId)
- {
- InstanceItem obj = mObjects.GetItem(unitTemplateId);
- if (obj != null && RemoveObject(obj))
- {
- Console.WriteLine("成功移除单位:" + unitTemplateId);
- return obj;
- }
- return null;
- }
- public int GetZoneKingID()
- {
- return this.mKingID;
- }
- public string GetBindGameSrvID()
- {
- return this.mBindGameSrvId;
- }
- //----------------------------------------------------------------------------------------------------------------------------------------
- private class InstanceZoneObjectMap
- {
- private class DirtyList<K, T> where T : InstanceZoneObject
- {
- private static Logger log = LoggerFactory.GetLogger("DirtyList");
- private bool dirty = true;
- private List<T> mObjectsCollection = new List<T>();
- private HashMap<K, T> mObjects = new HashMap<K, T>();
- public int Count { get { return mObjects.Count; } }
- public void Add(K key, T obj)
- {
- dirty = true;
- mObjects.Add(key, obj);
- }
- public void Put(K key, T obj)
- {
- dirty = true;
- mObjects.Put(key, obj);
- }
- public bool Remove(K key)
- {
- if (mObjects.Remove(key))
- {
- dirty = true;
- return true;
- }
- return false;
- }
- public void Dispose()
- {
- mObjectsCollection.Clear();
- mObjects.Clear();
- }
- public T Get(K key)
- {
- return mObjects.Get(key);
- }
- public bool ContainsKey(K key)
- {
- return mObjects.ContainsKey(key);
- }
- public IEnumerable<T> GetCollection(string logFlag)
- {
- try
- {
- if (dirty)
- {
- dirty = false;
- mObjectsCollection.Clear();
- mObjectsCollection.AddRange(mObjects.Values);
- }
- return mObjectsCollection;
- }
- catch (Exception err)
- {
- log.Warn("GetCollectioncatch:" + logFlag + ", CollectCnt: " + mObjectsCollection.Count +
- ", mObjectsCnt: " + mObjects.Count + ", e:" + err);
- }
- return mObjects.Values;
- }
- }
- private DirtyList<uint, InstanceZoneObject> mObjects = new DirtyList<uint, InstanceZoneObject>();
- private DirtyList<uint, InstanceUnit> mObjects_MirrorUnits = new DirtyList<uint, InstanceUnit>();
- private DirtyList<uint, InstanceSpell> mObjects_MirrorSpells = new DirtyList<uint, InstanceSpell>();
- private DirtyList<uint, InstanceItem> mObjects_MirrorItems = new DirtyList<uint, InstanceItem>();
- private DirtyList<string, InstancePlayer> mObjects_MirrorPlayers = new DirtyList<string, InstancePlayer>();
- private string logFlag = "";
- public InstanceZoneObjectMap(string logFlag)
- {
- this.logFlag = logFlag;
- }
- internal void Refresh()
- {
- //mObjects.Refresh();
- //mObjects_MirrorUnits.Refresh();
- //mObjects_MirrorSpells.Refresh();
- //mObjects_MirrorItems.Refresh();
- //mObjects_MirrorPlayers.Refresh();
- }
- public void AddObject(InstanceZoneObject obj)
- {
- mObjects.Add(obj.ID, obj);
- if (obj is InstanceUnit)
- {
- mObjects_MirrorUnits.Add(obj.ID, obj as InstanceUnit);
- }
- else if (obj is InstanceSpell)
- {
- mObjects_MirrorSpells.Add(obj.ID, obj as InstanceSpell);
- }
- else if (obj is InstanceItem)
- {
- mObjects_MirrorItems.Add(obj.ID, obj as InstanceItem);
- }
- if (obj is InstancePlayer)
- {
- var p = obj as InstancePlayer;
- mObjects_MirrorPlayers.Put(p.PlayerUUID, p);
- }
- }
- public bool RemoveObject(InstanceZoneObject obj)
- {
- if (mObjects.Remove(obj.ID))
- {
- if (obj is InstanceUnit)
- {
- mObjects_MirrorUnits.Remove(obj.ID);
- }
- else if (obj is InstanceSpell)
- {
- mObjects_MirrorSpells.Remove(obj.ID);
- }
- else if (obj is InstanceItem)
- {
- mObjects_MirrorItems.Remove(obj.ID);
- }
- if (obj is InstancePlayer)
- {
- var p = obj as InstancePlayer;
- mObjects_MirrorPlayers.Remove(p.PlayerUUID);
- }
- return true;
- }
- return false;
- }
- private InstanceZoneObject GetObject(uint id)
- {
- return mObjects.Get(id);
- }
- public bool ContainsObject(InstanceZoneObject obj)
- {
- return mObjects.ContainsKey(obj.ID);
- }
- public bool ContainsObjectByKey(uint id)
- {
- return mObjects.ContainsKey(id);
- }
- public void Dispose()
- {
- mObjects.Dispose();
- mObjects_MirrorUnits.Dispose();
- mObjects_MirrorSpells.Dispose();
- mObjects_MirrorItems.Dispose();
- mObjects_MirrorPlayers.Dispose();
- }
- public T GetObject<T>(uint id) where T : InstanceZoneObject
- {
- Type type = typeof(T);
- if (type.IsSubclassOf(typeof(InstanceUnit)))
- {
- return mObjects_MirrorUnits.Get(id) as T;
- }
- else if (type.IsSubclassOf(typeof(InstanceSpell)))
- {
- return mObjects_MirrorSpells.Get(id) as T;
- }
- else if (type.IsSubclassOf(typeof(InstanceItem)))
- {
- return mObjects_MirrorItems.Get(id) as T;
- }
- else
- {
- return mObjects.Get(id) as T;
- }
- }
- public InstanceUnit GetUnit(uint unitTemplateId)
- {
- foreach (InstanceUnit obj in mObjects_MirrorUnits.GetCollection(logFlag))
- {
- if (obj.Info.ID == unitTemplateId)
- {
- return obj;
- }
- }
- return null;
- }
- public InstanceSpell GetSpllByLanuchAndSpellId(int launchId, int spellId)
- {
- foreach (InstanceSpell obj in mObjects_MirrorSpells.GetCollection(logFlag))
- {
- if (obj.Info.ID == spellId && obj.LauncherID == launchId)
- {
- return obj;
- }
- }
- return null;
- }
- public InstanceItem GetItem(uint itemId)
- {
- return mObjects_MirrorItems.Get(itemId);
- }
- public InstancePlayer GetPlayer(string uuid)
- {
- return mObjects_MirrorPlayers.Get(uuid);
- }
- public int ObjectsCount { get { return mObjects.Count; } }
- public IEnumerable<InstanceZoneObject> Objects { get { return mObjects.GetCollection(logFlag); } }
- public int UnitsCount { get { return mObjects_MirrorUnits.Count; } }
- public IEnumerable<InstanceUnit> Units { get { return mObjects_MirrorUnits.GetCollection(logFlag); } }
- public int SpellsCount { get { return mObjects_MirrorSpells.Count; } }
- public IEnumerable<InstanceSpell> Spells { get { return mObjects_MirrorSpells.GetCollection(logFlag); } }
- public int ItemsCount { get { return mObjects_MirrorItems.Count; } }
- public IEnumerable<InstanceItem> Items { get { return mObjects_MirrorItems.GetCollection(logFlag); } }
- public int PlayersCount { get { return mObjects_MirrorPlayers.Count; } }
- public IEnumerable<InstancePlayer> Players { get { return mObjects_MirrorPlayers.GetCollection(logFlag); } }
- }
- #endregion
- //------------------------------------------------------------------------------------
- #region CALL_BACK
- internal void cb_unitDamageCallBack(InstanceUnit target, InstanceUnit attacker, int reduceHP, AttackSource source)
- {
- LastHittedUnit = target;
- LastAttackUnit = attacker;
- if (attacker != null)
- attacker.callback_onAttack(this, target, reduceHP, source);
- if (target != null)
- target.callback_onDamage(this, attacker, reduceHP, source);
- if (mOnUnitDamage != null)
- mOnUnitDamage.Invoke(this, target, attacker, reduceHP, source);
- }
- internal void cb_unitDeadCallBack(InstanceUnit obj, InstanceUnit attacker)
- {
- try
- {
- if (obj.mProcessDeadCallbackTime > CommonLang.CUtils.localTimeMS)
- {
- long processTime = CommonLang.TimeUtil.GetTimestampMS() - (CommonLang.CUtils.localTimeMS - (obj.mProcessDeadCallbackTime - 60000));
- log.Warn("cb_unitDeadCallBack 跳过:" + processTime + ", " + obj.Parent.GetSceneID() + ", ID:" + obj.Info.ID + ", UID:" + obj.PlayerUUID);
- return;
- }
- if (obj.IsMonster && obj.Virtual.GetMaType() >= 4 && obj.Level >= 80)
- {
- log.Info("boss死亡:" + obj.Parent.GetSceneID() + ", 单位id=" + obj.Info.ID + ", 处理死亡时间:" + obj.mProcessDeadCallbackTime
- + ", SceneUID: " + obj.mZone.UUID + ", " + (attacker == null ? "null" : attacker.PlayerUUID));
- if (attacker != null && attacker.IsPlayerUnit)
- {
- JSGHackerModule.OnPlayerKillMonster(attacker, obj);
- }
- }
- if (obj.mProcessDeadCallbackTime > 0)
- {
- log.Warn("单位多次回调死亡逻辑:" + this.GetSceneID() + ", " + this.UUID + ", " + obj.Info.ID + ", attackID:" +
- (attacker == null ? -1 : attacker.Info.ID) + ", UUID" + (attacker == null ? "null" : attacker.PlayerUUID) + ", " + obj.mProcessDeadCallbackTime);
- }
- obj.mProcessDeadCallbackTime = CommonLang.CUtils.localTimeMS + 60000;
- obj.mDeadTime = this.PassTimeMS;
- statisticForceDead(obj);
- LastHittedUnit = obj;
- LastKilledUnit = obj;
- //if (attacker == null)
- // attacker = obj;
- LastAttackUnit = attacker;
- obj.doDead(attacker);
- if (attacker != null)
- {
- obj.deadDropItems(attacker.Force);
- attacker.CurrentMoney += obj.Info.DropMoney;
- }
- mFormula.OnUnitDead(obj, attacker);
- obj.callback_onDead(this, attacker);
- if (mOnUnitDead != null)
- {
- mOnUnitDead.Invoke(this, obj, attacker);
- }
- }
- catch (Exception e)
- {
- log.Error("cb_unitDeadCallBackcatch: " + this.GetSceneID() + ", " + (obj == null ? -1 : obj.Info.ID) + ", " + (attacker == null ? -1 : attacker.Info.ID)
- + ",UUID: " + (obj == null ? "null" : obj.PlayerUUID) + ", " + (attacker == null ? "null" : attacker.PlayerUUID) + ", e: " + e);
- }
- }
- internal void cb_unitActivatedCallBack(InstanceUnit obj)
- {
- nearChange(obj);
- LastActivatedUnit = obj;
- obj.callback_onActivated(this);
- if (mOnUnitActivated != null)
- mOnUnitActivated.Invoke(this, obj);
- }
- internal void cb_unitRebirthCallBack(InstanceUnit obj)
- {
- LastRebirthUnit = obj;
- obj.callback_onRebirth(this);
- if (mOnUnitRebirth != null)
- mOnUnitRebirth.Invoke(this, obj);
- }
- internal void cb_unitGotInventoryItemCallBack(InstanceUnit obj, ItemTemplate item, int count)
- {
- LastUnitGotInventoryItem = item;
- obj.callback_onGotInventoryItem(this, item);
- if (mOnUnitGotInventoryItem != null)
- mOnUnitGotInventoryItem.Invoke(this, obj, item, count);
- }
- internal void cb_unitLostInventoryItemCallBack(InstanceUnit obj, ItemTemplate item, int count)
- {
- LastUnitLostInventoryItem = item;
- obj.callback_onLostInventoryItem(this, item);
- if (mOnUnitLostInventoryItem != null)
- mOnUnitLostInventoryItem.Invoke(this, obj, item, count);
- }
- internal int cb_unitGotInstanceItemCallBack(InstanceUnit obj, InstanceItem item)
- {
- LastUnitGotInstanceItem = item;
- obj.callback_onGotInstanceItem(this, item);
- short times = 0;
- if (mOnUnitGotInstanceItem != null)
- {
- InstancePlayer player = (obj as InstancePlayer);
- if (player == null)
- {
- return 0;
- }
- if (item.unitPickInfo != null)
- {
- if (item.Info.maxPickTimes > 0)
- {
- times = item.unitPickInfo.Get(player.PlayerUUID);
- if (times >= item.Info.maxPickTimes)
- {
- player.Virtual.SendMsgToClient(XmdsConstConfig.TIPS_PICK_MAX);
- return item.Info.maxPickTimes;
- }
- }
- item.unitPickInfo.Put(player.PlayerUUID, ++times);
- item.TotalPickTimes++;
- }
- mOnUnitGotInstanceItem.Invoke(this, obj, item);
- }
- return times;
- }
- internal void cb_unitUseItemCallBack(InstanceUnit obj, ItemTemplate item, InstanceUnit item_creater)
- {
- LastUnitUseItem = item;
- obj.callback_onUseItem(this, item, item_creater);
- if (mOnUnitUseItem != null)
- mOnUnitUseItem.Invoke(this, obj, item, item_creater);
- }
- internal void cb_unitGotBuffCallBack(InstanceUnit obj, InstanceUnit.BuffState buff)
- {
- LastUnitGotBuff = buff.Data;
- obj.callback_onGotBuff(this, buff);
- if (mOnUnitGotBuff != null)
- mOnUnitGotBuff.Invoke(this, obj, buff);
- }
- internal void cb_unitLostBuffCallBack(InstanceUnit obj, InstanceUnit.BuffState buff)
- {
- obj.callback_onLostBuff(this, buff);
- if (mOnUnitLostBuff != null)
- mOnUnitLostBuff.Invoke(this, obj, buff);
- }
- internal void cb_unitGotMoneyCallBack(InstanceUnit obj, int add_money)
- {
- if (mOnUnitGotMoney != null)
- {
- mOnUnitGotMoney.Invoke(obj, add_money);
- }
- }
- internal void cb_unitPickUnitCallBack(InstanceUnit src, InstanceUnit pickable)
- {
- LastPickableUnit = pickable;
- if (mOnUnitPickUnit != null)
- {
- mOnUnitPickUnit.Invoke(this, src, pickable);
- }
- }
- public void cb_unitOutBattleCallBack(InstanceUnit obj)
- {
- if (mOnUnitOutBattle != null)
- {
- mOnUnitOutBattle.Invoke(this, obj);
- }
- }
- internal bool cb_unitTryPickItem(InstanceUnit unit, InstanceItem item)
- {
- LastPickingItem = item;
- LastPickingItemUnit = unit;
- bool ret = true;
- if (mTryPickItem != null)
- {
- foreach (TryPickItemHandler trypick in mTryPickItem.GetInvocationList())
- {
- if (!trypick.Invoke(this, unit, item))
- {
- ret = false;
- }
- }
- }
- return ret;
- }
- internal void cb_unitFinishPickItem(InstanceUnit unit, InstanceItem item)
- {
- if (mFinishPickItem != null)
- {
- mFinishPickItem.Invoke(this, unit, item);
- }
- }
- internal void cb_unitLaunchSkill(InstanceUnit unit, CommonAI.Zone.Instance.InstanceUnit.SkillState ss)
- {
- LastLaunchSkill = ss.Data;
- LastLaunchSkillUnit = unit;
- if (mOnUnitLaunchSkill != null)
- {
- mOnUnitLaunchSkill.Invoke(this, unit, ss);
- }
- }
- internal void cb_playerReady(InstancePlayer player)
- {
- if (mPlayerReady != null)
- {
- mPlayerReady.Invoke(player);
- }
- }
- #endregion
- //-------------------------------------------------------------------------------------------
- #region UNIT_ATTACK
- /// <summary>
- /// 获得两个对象是否是队友
- /// </summary>
- /// <param name="src"></param>
- /// <param name="dst"></param>
- /// <returns></returns>
- public virtual bool IsTeammates(InstanceUnit src, InstanceUnit dst)
- {
- return false;
- }
- /// <summary>
- /// 测试是否可见,单位间可交互(AOI)
- /// </summary>
- /// <param name="src"></param>
- /// <param name="dst"></param>
- /// <returns></returns>
- public virtual bool IsVisibleAOI(InstanceZoneObject src, InstanceZoneObject dst)
- {
- if (src.AoiStatus == dst.AoiStatus)
- {
- if (dst is InstanceUnit)
- {
- return (dst as InstanceUnit).IsVisible;
- }
- return true;
- }
- else if (src.AoiStatus != null)
- {
- return src.AoiStatus.CanSeeOther;
- }
- else if (dst.AoiStatus != null)
- {
- return dst.AoiStatus.CanSeeMe;
- }
- return false;
- }
- /// <summary>
- /// 测试是否可攻击
- /// </summary>
- /// <param name="src"></param>
- /// <param name="target"></param>
- /// <param name="expectTarget"></param>
- /// <param name="reason"></param>
- /// <param name="weapon"></param>
- /// <returns></returns>
- public virtual bool IsAttackable(InstanceUnit src, InstanceUnit target, SkillTemplate.CastTarget expectTarget, AttackReason reason, ITemplateData weapon)
- {
- if (src == null || target == null)
- {
- return false;
- }
- if (!IsVisibleAOI(src, target))
- {
- return false;
- }
- if (target.CanWhiplashDeadBody)
- {
- if (!target.IsAttackable)
- return false;
- if (!target.IsVisible)
- return false;
- if (target.IsInvincible)
- return false;
- }
- else
- {
- if (!target.IsActive)
- return false;
- if (!target.IsVisible)
- return false;
- if (target.IsInvincible)
- return false;
- }
- switch (expectTarget)
- {
- case SkillTemplate.CastTarget.Enemy:
- return src.Force != target.Force;
- case SkillTemplate.CastTarget.PetForMaster:
- if (src is InstancePet)
- {
- return (src as InstancePet).Master == target;
- }
- return false;
- case SkillTemplate.CastTarget.Alias:
- return (src != target) && (src.Force == target.Force);
- case SkillTemplate.CastTarget.AlliesIncludeSelf:
- return (src.Force == target.Force);
- case SkillTemplate.CastTarget.AlliesExcludeSelf:
- return (src != target) && (src.Force == target.Force);
- case SkillTemplate.CastTarget.EveryOne:
- return true;
- case SkillTemplate.CastTarget.EveryOneExcludeSelf:
- return (src != target);
- case SkillTemplate.CastTarget.Self:
- return src == target;
- case SkillTemplate.CastTarget.EnemyAndSelf:
- return src.Force != target.Force || src == target;
- case SkillTemplate.CastTarget.NA:
- default:
- return false;
- }
- }
- /// <summary>
- /// 扫描所有可攻击对象
- /// </summary>
- /// <param name="src"></param>
- /// <param name="list"></param>
- /// <param name="expectTarget"></param>
- /// <param name="reason"></param>
- /// <param name="weapon"></param>
- public void getAttackableUnits(InstanceUnit src, List<InstanceUnit> list, SkillTemplate.CastTarget expectTarget, AttackReason reason, ITemplateData weapon)
- {
- for (int i = list.Count - 1; i >= 0; --i)
- {
- InstanceUnit o = list[i];
- if (!IsAttackable(src, o, expectTarget, reason, weapon))
- {
- list.RemoveAt(i);
- }
- }
- }
- /// <summary>
- /// 对单个单位攻击。
- /// </summary>
- /// <param name="src"></param>
- /// <param name="attack"></param>
- /// <param name="target"></param>
- /// <param name="expectTarget">判断IsAttackable</param>
- /// <returns></returns>
- public bool unitAttackSingle(
- InstanceUnit src,
- AttackSource attack,
- InstanceUnit target,
- SkillTemplate.CastTarget expectTarget)
- {
- if (IsAttackable(src, target, expectTarget, AttackReason.Attack, attack.Weapon))
- {
- target.doHitAttack(src, attack);
- return true;
- }
- return false;
- }
- /// <summary>
- /// 某个单位对指定列表里的 IsAttackable 单位发起攻击。
- /// 此操作会修改List
- /// </summary>
- /// <param name="src"></param>
- /// <param name="attack"></param>
- /// <param name="list">调用完成后,列表中未命中单位会自动移除。</param>
- /// <param name="expectTarget">判断IsAttackable</param>
- /// <returns></returns>
- public int unitAttack(
- InstanceUnit src,
- AttackSource attack,
- List<InstanceUnit> list,
- SkillTemplate.CastTarget expectTarget)
- {
- int count = 0;
- for (int i = list.Count - 1; i >= 0; --i)
- {
- InstanceUnit o = list[i];
- if (IsAttackable(src, o, expectTarget, AttackReason.Attack, attack.Weapon))
- {
- o.doHitAttack(src, attack);
- count++;
- }
- else
- {
- list.RemoveAt(i);
- }
- }
- return count;
- }
- /// <summary>
- /// 直接对列表中的单位攻击,不做任何判断。
- /// </summary>
- /// <param name="src"></param>
- /// <param name="attack"></param>
- /// <param name="list"></param>
- public int unitAttackDirect(
- InstanceUnit src,
- AttackSource attack,
- List<InstanceUnit> list)
- {
- int count = 0;
- for (int i = list.Count - 1; i >= 0; --i)
- {
- InstanceUnit o = list[i];
- o.doHitAttack(src, attack);
- count++;
- }
- return count;
- }
- /// <summary>
- /// 某个单位发起周身攻击
- /// </summary>
- /// <param name="src"></param>
- /// <param name="attack"></param>
- /// <param name="range"></param>
- /// <param name="expectTarget"></param>
- /// <returns></returns>
- public int unitAttackRound(
- InstanceUnit src,
- AttackSource attack,
- float range,
- SkillTemplate.CastTarget expectTarget)
- {
- using (var list = ListObjectPool<InstanceUnit>.AllocAutoRelease())
- {
- getObjectsRoundRange<InstanceUnit>(
- Collider.Object_HitBody_TouchRound,
- src.X, src.Y, range,
- list, src.AoiStatus);
- return unitAttack(src, attack, list, expectTarget);
- }
- }
- /// <summary>
- /// 某个单位发起扇形范围攻击
- /// </summary>
- /// <param name="src"></param>
- /// <param name="attack"></param>
- /// <param name="direction"></param>
- /// <param name="range"></param>
- /// <param name="angle"></param>
- /// <param name="expectTarget"></param>
- /// <returns></returns>
- public int unitAttackFan(
- InstanceUnit src,
- AttackSource attack,
- float direction,
- float range,
- float angle,
- SkillTemplate.CastTarget expectTarget)
- {
- float dr = angle / 2;
- using (var list = ListObjectPool<InstanceUnit>.AllocAutoRelease())
- {
- getObjectsFanRange<InstanceUnit>(
- Collider.Object_HitBody_TouchFan,
- src.X, src.Y, range,
- direction - dr,
- direction + dr,
- list, src.AoiStatus);
- return unitAttack(src, attack, list, expectTarget);
- }
- }
- //-------------------------------------------------------------------------------------------------------
- // 单位释放法术
- //-------------------------------------------------------------------------------------------------------
- public void unitLaunchSpell(
- XmdsSkillType fromSkillType,
- InstanceUnit launcher,
- LaunchSpell launch,
- float startX,
- float startY,
- uint targetUnitID = 0,
- Vector2 targetPos = null, int actionIndex = -1, int maxAffectUnit = 0, float pointDir = 0)
- {
- if (launch == null)
- {
- log.Error("单位释放技能异常: " + launcher.Info.ID + ", " + new StackTrace().ToString());
- return;
- }
- if (CUtils.RandomPercent(RandomN, launch.LaunchPercent))
- {
- float direction = pointDir == 0 ? launcher.Direction : pointDir;
- if (targetPos != null)
- {
- //direction = MathVector.getDegree(startX, startY, targetPos.x, targetPos.y);
- targetPos = (Vector2)targetPos.Clone();
- }
- SpellTemplate spell = Templates.getSpell(launch.SpellID);
- if (spell == null)
- {
- log.Error("unitLaunchSpell找不到法术模板:" + launcher.PlayerUUID + ", " + launch.SpellID + ", SN: " + launch.SerialNumber);
- return;
- }
- JSGCreateSpellData createData;
- if (spell != null && launch.Count > 0 && mFormula.TryLaunchSpell(launcher, launch, ref spell, out createData, ref startX, ref startY))
- {
- SpellChainLevelInfo chain = null;
- if (launch.ChainLevel > 0)
- {
- chain = new SpellChainLevelInfo(launch);
- }
- switch (launch.PType)
- {
- case LaunchSpell.PosType.POS_TYPE_FAN:
- {
- float startAngle = direction - launch.Angle / 2f;// + launch.StartAngle;
- float interAngle = launch.Count > 1 ? launch.Angle / (launch.Count - 1) : 0;
- for (int i = 0; i < launch.Count; i++)
- {
- AddSpell(fromSkillType, spell, launch, launcher, launcher,
- targetUnitID, targetPos, startX, startY,
- startAngle + interAngle * i, chain, actionIndex, maxAffectUnit);
- }
- }
- break;
- case LaunchSpell.PosType.POS_TYPE_TOSAMETARGET:
- {
- InstanceUnit target = SeekSpellAttackable(launcher, spell, launcher.AoiStatus, startX, startY, launch.SeekingTargetRange,
- spell.ExpectTarget, SeekingExpect.Nearest, null);
- if (target != null)
- {
- launcher.faceTo(target.X, target.Y);
- launcher.SendForceSync();
- targetPos = new Vector2(target.X, target.Y);
- //Console.WriteLine("-------------targetPos 1 - " + target.X + ", " + target.Y);
- //Console.WriteLine("-------------targetPos 2 - " + targetPos);
- int[] index = { 0, -1, 1 };
- float testAngle = (float)Math.Atan2(targetPos.Y - launcher.Y, targetPos.X - launcher.X);
- float xBase = 3.0f;
- float xAdd = (float)(xBase * Math.Sin(testAngle)); //角Dir的对边
- float yAdd = (float)(xBase * Math.Cos(testAngle)); //Dir的邻边
- for (int i = 0; i < launch.Count; i++)
- {
- float tempX = startX - xAdd * index[i];
- float tempY = startY + yAdd * index[i];
- float angle = (float)Math.Atan2(targetPos.Y - tempY, targetPos.X - tempX);
- AddSpell(fromSkillType, spell, launch, launcher, launcher,
- targetUnitID, targetPos, tempX, tempY,
- angle, chain, actionIndex, maxAffectUnit);
- }
- }
- else
- {
- int[] index = { 0, -1, 1 };
- float xBase = 3.0f;
- float xAdd = (float)(xBase * Math.Sin(direction)); //角Dir的对边
- float yAdd = (float)(xBase * Math.Cos(direction)); //Dir的邻边
- float[] startAngleTemp = { 0, launch.Angle, launch.Angle * 1.2f, launch.Angle * 1.4f, launch.Angle * 1.5f };
- for (int i = 0; i < launch.Count; i++)
- {
- float tempX = startX - xAdd * index[i];
- float tempY = startY + yAdd * index[i];
- AddSpell(fromSkillType, spell, launch, launcher, launcher,
- targetUnitID, targetPos, tempX, tempY,
- direction - startAngleTemp[i] * index[i], chain, actionIndex, maxAffectUnit);
- }
- }
- }
- break;
- case LaunchSpell.PosType.POS_TYPE_CYCLE:
- {
- float startAngle = direction + launch.StartAngle;
- float interAngle = CMath.PI_MUL_2 / launch.Count;
- InstanceSpell[] spellBrothers = null;
- if (launch.Count > 1 && spell.MType == SpellTemplate.MotionType.Foxfire)
- {
- spellBrothers = new InstanceSpell[launch.Count];
- }
- for (int i = 0; i < launch.Count; i++)
- {
- var sb = AddSpell(fromSkillType, spell, launch, launcher, launcher,
- targetUnitID, targetPos, startX, startY,
- startAngle + interAngle * i, chain, actionIndex, maxAffectUnit);
- if (spellBrothers != null)
- {
- spellBrothers[i] = sb;
- sb.brothers = spellBrothers;
- }
- }
- }
- break;
- case LaunchSpell.PosType.POS_TYPE_X:
- {
- float startAngle = direction + launch.StartAngle;
- float[] interAngle = { launch.Angle, CMath.PI_F - launch.Angle, CMath.PI_F + launch.Angle, CMath.PI_F * 2 - launch.Angle };
- Dictionary<uint, InstanceUnit> damageList = (spell.HitIntervalMS <= 0 ? new Dictionary<uint, InstanceUnit>() : null);
- for (int i = 0; i < 4; i++)
- {
- AddSpell(fromSkillType, spell, launch, launcher, launcher, targetUnitID, targetPos,
- startX, startY, startAngle + interAngle[i], chain, actionIndex, maxAffectUnit, damageList);
- }
- }
- break;
- case LaunchSpell.PosType.POS_TYPE_RANDOM_DIRECTION:
- {
- for (int i = 0; i < launch.Count; i++)
- {
- float d = (float)(random.NextDouble() * CMath.PI_MUL_2);
- AddSpell(fromSkillType, spell, launch, launcher,
- launcher, targetUnitID, targetPos, startX,
- startY, d, chain, actionIndex, maxAffectUnit);
- }
- }
- break;
- case LaunchSpell.PosType.POS_TYPE_AREA:
- using (var enemy_list = ListObjectPool<InstanceUnit>.AllocAutoRelease())
- {
- SeekSpellAttackable(enemy_list, startX, startY, launcher, spell, launch, chain);
- for (int i = 0; i < launch.Count && i < enemy_list.Count; i++)
- {
- AddSpell(fromSkillType, spell, launch, launcher, launcher, enemy_list[i].ID, null,
- startX, startY, direction, chain, actionIndex, maxAffectUnit);
- }
- }
- break;
- case LaunchSpell.PosType.POS_TYPE_RANDOM_FOR_SPELL:
- launch_randomTypeSpell(fromSkillType, spell, launcher, launch, chain, launcher, actionIndex);
- break;
- case LaunchSpell.PosType.POS_TYPE_RANDOM_POS:
- launch_randomPosSpell(fromSkillType, spell, launcher, launch, chain, launcher, actionIndex);
- break;
- case LaunchSpell.PosType.POS_TYPE_MANY_CANNON:
- launch_ManyCannon(fromSkillType, spell, launcher, launch, chain, launcher, targetUnitID, actionIndex, createData);
- break;
- case LaunchSpell.PosType.POS_TYPE_DEFAULT_SINGLE:
- default:
- {
- AddSpell(fromSkillType, spell, launch, launcher, launcher,
- targetUnitID, targetPos, startX, startY,
- direction + launch.StartAngle, chain, actionIndex, maxAffectUnit);
- }
- break;
- }
- }
- }
- }
- // 单位释放法术
- public void spellLaunchSpell(
- XmdsSkillType fromSkillType,
- InstanceSpell sender,
- LaunchSpell launch,
- float startX,
- float startY,
- uint targetUnitID = 0,
- Vector2 targetPos = null, int actionIndex = -1, int maxAffectUnit = 0)
- {
- switch (launch.SenderUnit)
- {
- case LaunchSpell.LaunchSpllSenderUnit.Launcher:
- this.unitLaunchSpell(fromSkillType, sender.Launcher, launch, startX, startY, targetUnitID, targetPos);
- return;
- }
- if (CUtils.RandomPercent(RandomN, launch.LaunchPercent))
- {
- SpellChainLevelInfo chain = sender.ChainInfo;
- if (chain != null)
- {
- if (!chain.TryLaunch(launch.SpellID))
- {
- // chain is end //
- return;
- }
- }
- SpellTemplate spell = Templates.getSpell(launch.SpellID);
- JSGCreateSpellData createData;
- if (spell != null && launch.Count > 0 && mFormula.TryLaunchSpell(sender.Launcher, launch, ref spell, out createData, ref startX, ref startY))
- {
- float direction = sender.Direction;
- if (targetPos != null)
- {
- direction = MathVector.getDegree(startX, startY, targetPos.X, targetPos.Y);
- targetPos = (Vector2)targetPos.Clone();
- }
- switch (launch.PType)
- {
- case LaunchSpell.PosType.POS_TYPE_FAN:
- {
- float startAngle = direction - launch.Angle / 2f + launch.StartAngle;
- float interAngle = launch.Count > 1 ? launch.Angle / (launch.Count - 1) : 0;
- for (int i = 0; i < launch.Count; i++)
- {
- AddSpell(fromSkillType, spell, launch, sender, sender.Launcher,
- targetUnitID, targetPos, startX, startY,
- startAngle + interAngle * i, chain, actionIndex, maxAffectUnit);
- }
- }
- break;
- case LaunchSpell.PosType.POS_TYPE_CYCLE:
- {
- float startAngle = direction + launch.StartAngle;
- float interAngle = CMath.PI_MUL_2 / launch.Count;
- for (int i = 0; i < launch.Count; i++)
- {
- AddSpell(fromSkillType, spell, launch, sender, sender.Launcher,
- targetUnitID, targetPos, startX, startY,
- startAngle + interAngle * i, chain, actionIndex, maxAffectUnit);
- }
- }
- break;
- case LaunchSpell.PosType.POS_TYPE_X:
- {
- float startAngle = direction + launch.StartAngle;
- float[] interAngle = { launch.Angle, CMath.PI_F - launch.Angle, CMath.PI_F + launch.Angle, CMath.PI_F * 2 - launch.Angle };
- Dictionary<uint, InstanceUnit> damageList = (spell.HitIntervalMS <= 0 ? new Dictionary<uint, InstanceUnit>() : null);
- for (int i = 0; i < launch.Count; i++)
- {
- AddSpell(fromSkillType, spell, launch, sender, sender.Launcher, targetUnitID,
- targetPos, startX, startY, startAngle + interAngle[i], chain, actionIndex, maxAffectUnit, damageList);
- }
- }
- break;
- case LaunchSpell.PosType.POS_TYPE_RANDOM_FOR_SPELL:
- launch_randomTypeSpell(fromSkillType, spell, sender, launch, chain, sender.Launcher, actionIndex);
- break;
- case LaunchSpell.PosType.POS_TYPE_MANY_CANNON:
- launch_ManyCannon(fromSkillType, spell, sender, launch, chain, sender.Launcher, targetUnitID, actionIndex, createData);
- break;
- case LaunchSpell.PosType.POS_TYPE_RANDOM_POS:
- launch_randomPosSpell(fromSkillType, spell, sender, launch, chain, sender.Launcher, actionIndex);
- break;
- case LaunchSpell.PosType.POS_TYPE_RANDOM_DIRECTION:
- {
- for (int i = 0; i < launch.Count; i++)
- {
- float d = (float)(random.NextDouble() * CMath.PI_MUL_2);
- AddSpell(fromSkillType, spell, launch, sender, sender.Launcher,
- targetUnitID, targetPos, startX, startY, d, chain, actionIndex, maxAffectUnit);
- }
- }
- break;
- case LaunchSpell.PosType.POS_TYPE_AREA:
- using (var enemy_list = ListObjectPool<InstanceUnit>.AllocAutoRelease())
- {
- SeekSpellAttackable(enemy_list, startX, startY, sender.Launcher, spell, launch, chain);
- for (int i = 0; i < launch.Count && i < enemy_list.Count; i++)
- {
- AddSpell(fromSkillType, spell, launch, sender, sender.Launcher,
- enemy_list[i].ID, targetPos, startX, startY, direction, chain, actionIndex, maxAffectUnit);
- }
- }
- break;
- case LaunchSpell.PosType.POS_TYPE_DEFAULT_SINGLE:
- default:
- {
- AddSpell(fromSkillType, spell, launch, sender, sender.Launcher,
- targetUnitID, targetPos, startX, startY, direction, chain, actionIndex, maxAffectUnit);
- }
- break;
- }
- }
- }
- }
- public void attackLaunchSpell(
- XmdsSkillType fromSkillType,
- InstanceUnit attacker,
- InstanceUnit damage,
- AttackSource source,
- int serverExt = 0)
- {
- LaunchSpell launch = source.Attack.Spell;
- if (launch == null)
- return;
- InstanceZoneObject sender;
- if (source.FromSpellUnit != null)
- {
- sender = source.FromSpellUnit;
- }
- else
- {
- sender = attacker;
- }
- switch (launch.SenderUnit)
- {
- case LaunchSpell.LaunchSpllSenderUnit.Launcher:
- sender = attacker;
- break;
- case LaunchSpell.LaunchSpllSenderUnit.DamagedUnit:
- sender = damage;
- break;
- }
- if (CUtils.RandomPercent(RandomN, launch.LaunchPercent))
- {
- float startX = damage.X;
- float startY = damage.Y;
- SpellTemplate spell = Templates.getSpell(launch.SpellID);
- JSGCreateSpellData createData;
- if (spell != null && launch.Count > 0 && mFormula.TryLaunchSpell(attacker, launch, ref spell, out createData, ref startX, ref startY))
- {
- SpellChainLevelInfo chain = null;
- if (source.FromSpellUnit != null && source.FromSpellUnit.ChainInfo != null)
- {
- chain = source.FromSpellUnit.ChainInfo;
- if (!chain.TryLaunch(launch.SpellID))
- {
- // chain is end //
- return;
- }
- }
- switch (launch.PType)
- {
- case LaunchSpell.PosType.POS_TYPE_FAN:
- {
- float startAngle = sender.Direction - launch.Angle / 2f + launch.StartAngle;
- float interAngle = launch.Count > 1 ? launch.Angle / (launch.Count - 1) : 0;
- for (int i = 0; i < launch.Count; i++)
- {
- AddSpell(fromSkillType, spell, launch, sender, attacker, damage.ID, null,
- startX, startY, startAngle + interAngle * i, chain, serverExt);
- }
- }
- break;
- case LaunchSpell.PosType.POS_TYPE_CYCLE:
- {
- float startAngle = sender.Direction + launch.StartAngle;
- float interAngle = CMath.PI_MUL_2 / launch.Count;
- for (int i = 0; i < launch.Count; i++)
- {
- AddSpell(fromSkillType, spell, launch, sender, attacker, damage.ID, null,
- startX, startY, startAngle + interAngle * i, chain, serverExt);
- }
- }
- break;
- case LaunchSpell.PosType.POS_TYPE_X:
- {
- float startAngle = sender.Direction + launch.StartAngle;
- float[] interAngle = { launch.Angle, CMath.PI_F - launch.Angle, CMath.PI_F + launch.Angle, CMath.PI_F * 2 - launch.Angle };
- Dictionary<uint, InstanceUnit> damageList = (spell.HitIntervalMS <= 0 ? new Dictionary<uint, InstanceUnit>() : null);
- for (int i = 0; i < launch.Count; i++)
- {
- AddSpell(fromSkillType, spell, launch, sender, attacker, damage.ID, null,
- startX, startY, startAngle + interAngle[i], chain, serverExt, 0, damageList);
- }
- }
- break;
- case LaunchSpell.PosType.POS_TYPE_RANDOM_FOR_SPELL:
- launch_randomTypeSpell(fromSkillType, spell, sender, launch, chain, attacker, serverExt);
- break;
- case LaunchSpell.PosType.POS_TYPE_MANY_CANNON:
- launch_ManyCannon(fromSkillType, spell, sender, launch, chain, attacker, damage.ID, serverExt, createData);
- break;
- case LaunchSpell.PosType.POS_TYPE_RANDOM_POS:
- launch_randomPosSpell(fromSkillType, spell, sender, launch, chain, attacker, serverExt);
- break;
- case LaunchSpell.PosType.POS_TYPE_RANDOM_DIRECTION:
- {
- for (int i = 0; i < launch.Count; i++)
- {
- float d = (float)(random.NextDouble() * CMath.PI_MUL_2);
- AddSpell(fromSkillType, spell, launch, sender, attacker, damage.ID, null,
- startX, startY, d, chain, serverExt);
- }
- }
- break;
- case LaunchSpell.PosType.POS_TYPE_AREA:
- using (var enemy_list = ListObjectPool<InstanceUnit>.AllocAutoRelease())
- {
- SeekSpellAttackable(enemy_list, startX, startY, attacker, spell, launch, chain);
- for (int i = 0; i < launch.Count && i < enemy_list.Count; i++)
- {
- AddSpell(fromSkillType, spell, launch, sender, attacker, enemy_list[i].ID, null,
- startX, startY, 0, chain, serverExt);
- }
- }
- break;
- case LaunchSpell.PosType.POS_TYPE_DEFAULT_SINGLE:
- default:
- {
- AddSpell(fromSkillType, spell, launch, sender, attacker, damage.ID, null,
- startX, startY, sender.Direction, chain, serverExt);
- }
- break;
- }
- }
- }
- }
- private void launch_randomTypeSpell(XmdsSkillType fromSkillType, SpellTemplate spell, InstanceZoneObject sender,
- LaunchSpell launch, SpellChainLevelInfo chain, InstanceUnit attacker, int serverExt = 0)
- {
- using (var list = ListObjectPool<InstanceUnit>.AllocAutoRelease())
- {
- attacker.Parent.getObjectsRoundRange<InstanceUnit>(
- (obj, dx, dy, dr) =>
- {
- var u = obj as InstanceUnit;
- //己方单位.
- if ((attacker.IsPlayer && !u.IsPlayer) || (!attacker.IsPlayer && u.IsPlayer))
- {
- return CMath.includeRoundPoint(dx, dy, dr, u.X, u.Y);
- }
- return false;
- },
- attacker.X,
- attacker.Y,
- launch.SeekingTargetRange,
- list, attacker.AoiStatus);
- int maxCount = launch.Count == 0 ? list.Count : Math.Min(launch.Count, list.Count);
- for (int i = 0; i < maxCount; i++)
- {
- float r = (float)(random.NextDouble() * spell.BodySize);
- float a = (float)(random.NextDouble() * CMath.PI_MUL_2);
- float x = (float)(list[i].X + Math.Cos(a) * r);
- float y = (float)(list[i].Y + Math.Sin(a) * r);
- float d = (float)(random.NextDouble() * CMath.PI_MUL_2);
- AddSpell(fromSkillType, spell, launch, sender, attacker, 0, null,
- x, y, d, chain, serverExt);
- }
- }
- }
- private void launch_randomPosSpell(XmdsSkillType fromSkillType, SpellTemplate spell, InstanceZoneObject sender,
- LaunchSpell launch, SpellChainLevelInfo chain, InstanceUnit attacker, int serverExt = 0)
- {
- for (int i = 0; i < launch.Count; i++)
- {
- float x = (float)(random.NextDouble() * launch.SpellRange / 2);
- float y = (float)(random.NextDouble() * launch.SpellRange / 2);
- float d = (float)(random.NextDouble() * CMath.PI_MUL_2);
- int randX = random.Next() % 2 == 0 ? 1 : -1;
- int randY = random.Next() % 2 == 0 ? 1 : -1;
- AddSpell(fromSkillType, spell, launch, sender, attacker, 0, null,
- sender.X + x * randX, sender.Y + y * randY, d, chain, serverExt);
- }
- }
- public InstanceSpell launch_ManyCannon(XmdsSkillType fromSkillType, SpellTemplate spell, InstanceZoneObject sender,
- LaunchSpell launch, SpellChainLevelInfo chain, InstanceUnit attacker, uint targetUnitID, int serverExt, JSGCreateSpellData createData)
- {
- //float angleOffset = targetUnitID == 0 ? launch.StartAngle / 3 : launch.StartAngle;
- float angleOffset = JSGModule.GetCurveStartAngleOffect(attacker, getUnit(targetUnitID), launch.StartAngle, spell.SeekingRange);
- float startAngle = CMath.OpitimizeRadians(attacker.Direction) + angleOffset;
- float launchX = attacker.X - (float)(1.0f * Math.Cos(attacker.Direction));
- float launchY = attacker.Y - (float)(1.0f * Math.Sin(attacker.Direction));
- Vector2 targetPos = JSGModule.GetCurveDefaultTargetPos(attacker, spell.SeekingRange);
- //System.Console.WriteLine("targetPos: " + targetPos.X + ", " + targetPos.Y);
- int totalCount = createData == null ? launch.Count : createData.mMaxSpellCount;
- return AddSpell(fromSkillType, spell, launch, sender, attacker, targetUnitID, targetPos,
- launchX, launchY, startAngle, chain, serverExt, 0, null, totalCount - 1, createData);
- }
- public void spellSummonUnit(InstanceSpell summoner, SummonUnit summon)
- {
- float x = summoner.X;
- float y = summoner.Y;
- float radius = summoner.BodyBlockSize;
- UnitInfo info = Templates.getUnit(summon.UnitTemplateID);
- if (info.UType != UnitType.TYPE_SUMMON || info.LifeTimeMS <= 0)
- {
- log.Warn("召唤非召唤类单位1:" + summoner.ID + ", 召唤id: " + summon.UnitTemplateID);
- return;
- }
- //UnitInfo un = (UnitInfo)info.Clone();
- //un.UType = UnitInfo.UnitType.TYPE_SUMMON;
- string name = null;
- if (TemplateManager.Formula.TrySummonUnit(summoner.Launcher, summon, ref info, ref name))
- {
- for (int i = 0; i < summon.Count; i++)
- {
- float dx, dy, dr;
- //float angle = (float)RandomN.NextDouble() * CMath.PI_MUL_2;
- //float lengt = (float)RandomN.NextDouble() * radius;
- //dx = x + (float)Math.Cos(angle) * lengt;
- //dy = y + (float)Math.Sin(angle) * lengt;
- //dr = (float)RandomN.NextDouble() * CMath.PI_MUL_2;
- //召唤单位时判断当前位置能否行走,防止被召唤单位卡在地图里.Editor by Alex.
- var pos = PathFinder.FindNearRandomMoveableNode(RandomN, x, y, radius, true);
- if (pos == null)
- {
- dx = summoner.Launcher.X;
- dy = summoner.Launcher.Y;
- }
- else
- {
- dx = pos.PosX;
- dy = pos.PosY;
- }
- dr = summoner.Direction;
- InstanceUnit unit = null;
- if (!summoner.Launcher.IsActive)
- {
- unit = AddUnit(info, name, summoner.Launcher.Force, summon.UnitLevel, dx, dy, dr, null);
- }
- else
- {
- unit = AddUnit(info, name, summoner.Launcher.Force, summon.UnitLevel, dx, dy, dr, summoner.Launcher);
- }
- if (unit != null)
- {
- if (info.LifeTimeMS > 0)
- {
- AddTimeDelayMS(info.LifeTimeMS, (task) =>
- {
- unit.kill();
- });
- }
- if (summon.Effect != null)
- {
- queueEvent(new AddEffectEvent(unit.ID, dx, dy, dr, summon.Effect));
- }
- }
- }
- }
- }
- public void unitSummonUnit(InstanceUnit summoner, SummonUnit summon)
- {
- float x = summoner.X;
- float y = summoner.Y;
- MathVector.movePolar(ref x, ref y, summoner.Direction, summoner.BodyBlockSize * 4);
- float radius = summoner.BodyBlockSize * 2;
- UnitInfo info = Templates.getUnit(summon.UnitTemplateID);
- if (info.UType != UnitType.TYPE_SUMMON || info.LifeTimeMS <= 0)
- {
- log.Warn("召唤非召唤类单位2:" + summoner.ID + ", 召唤id: " + summon.UnitTemplateID);
- return;
- }
- //UnitInfo un = (UnitInfo)info.Clone();
- //un.UType = UnitInfo.UnitType.TYPE_SUMMON;
- string name = null;
- if (TemplateManager.Formula.TrySummonUnit(summoner, summon, ref info, ref name))
- {
- for (int i = 0; i < summon.Count; i++)
- {
- float angle = (float)RandomN.NextDouble() * CMath.PI_MUL_2;
- float lengt = (float)RandomN.NextDouble() * radius;
- float dx = x + (float)Math.Cos(angle) * lengt;
- float dy = y + (float)Math.Sin(angle) * lengt;
- float dr = (float)RandomN.NextDouble() * CMath.PI_MUL_2;
- InstanceUnit unit = AddUnit(info, name, summoner.Force, summon.UnitLevel, dx, dy, dr, summoner);
- if (unit != null)
- {
- if (info.LifeTimeMS > 0)
- {
- AddTimeDelayMS(info.LifeTimeMS, (task) =>
- {
- unit.kill();
- });
- }
- if (summon.Effect != null)
- {
- queueEvent(new AddEffectEvent(unit.ID, dx, dy, dr, summon.Effect));
- }
- }
- }
- }
- }
- public InstanceUnit summonUnit(InstanceUnit summoner, UnitInfo info, string name, int level, float x, float y, float direction)
- {
- if (info.UType != UnitType.TYPE_SUMMON || info.LifeTimeMS <= 0)
- {
- log.Warn("召唤非召唤类单位3:" + summoner.ID + ", 召唤id: " + info.ID);
- return null;
- }
- InstanceUnit unit = AddUnit(info, name, summoner.Force, level, x, y, direction, summoner);
- if (unit != null)
- {
- if (info.LifeTimeMS > 0)
- {
- AddTimeDelayMS(info.LifeTimeMS, (task) =>
- {
- unit.kill();
- });
- }
- }
- return unit;
- }
- /// <summary>
- /// 锁定范围内指定目标
- /// </summary>
- /// <param name="spell"></param>
- /// <param name="X"></param>
- /// <param name="Y"></param>
- /// <param name="range"></param>
- /// <param name="expectTarget"></param>
- /// <param name="expectSeeking"></param>
- /// <param name="chain"></param>
- /// <returns></returns>
- public virtual InstanceUnit SeekSpellAttackable(
- InstanceUnit launcher,
- SpellTemplate spellData,
- ObjectAoiStatus aoiStatus,
- float X, float Y, float range,
- SkillTemplate.CastTarget expectTarget,
- SpellTemplate.SeekingExpect expectSeeking,
- SpellChainLevelInfo chain)
- {
- using (var list = ListObjectPool<InstanceUnit>.AllocAutoRelease())
- {
- getObjectsRoundRange<InstanceUnit>((InstanceZoneObject o, float x, float y, float r) =>
- {
- InstanceUnit u = o as InstanceUnit;
- if (chain != null)
- {
- switch (expectSeeking)
- {
- case SpellTemplate.SeekingExpect.RandomIgnoreInChain:
- case SpellTemplate.SeekingExpect.NearestIgnoreInChain:
- case SpellTemplate.SeekingExpect.FarthestIgnoreInChain:
- if (chain.ContainsTarget(u))
- {
- return false;
- }
- break;
- default:
- if (chain.LastTarget == u)
- {
- return false;
- }
- break;
- }
- }
- if (IsAttackable(launcher, u, expectTarget, AttackReason.Look, spellData))
- {
- return CMath.intersectRound(x, y, r, o.X, o.Y, o.BodyHitSize);
- }
- return false;
- }, X, Y, range, list, aoiStatus);
- switch (expectSeeking)
- {
- case SpellTemplate.SeekingExpect.Random:
- case SpellTemplate.SeekingExpect.RandomIgnoreInChain:
- CUtils.RandomList(RandomN, list);
- break;
- case SpellTemplate.SeekingExpect.Nearest:
- case SpellTemplate.SeekingExpect.NearestIgnoreInChain:
- list.Sort(new ObjectSorterNearest<InstanceUnit>(X, Y));
- break;
- case SpellTemplate.SeekingExpect.Farthest:
- case SpellTemplate.SeekingExpect.FarthestIgnoreInChain:
- list.Sort(new ObjectSorterFarthest<InstanceUnit>(X, Y));
- break;
- case SpellTemplate.SeekingExpect.TheOne:
- list.Sort((a, b) => { return (int)(b.Weight - a.Weight); });
- break;
- }
- if (list.Count > 0)
- {
- return list[0];
- }
- }
- return null;
- }
- public virtual void SeekSpellAttackable(List<InstanceUnit> ret, float X, float Y,
- InstanceUnit Launcher,
- SpellTemplate spell,
- LaunchSpell launch,
- SpellChainLevelInfo chain)
- {
- getObjectsRoundRange<InstanceUnit>((InstanceZoneObject o, float x, float y, float r) =>
- {
- InstanceUnit u = o as InstanceUnit;
- if (chain != null)
- {
- switch (launch.SeekingTargetExpect)
- {
- case SpellTemplate.SeekingExpect.RandomIgnoreInChain:
- case SpellTemplate.SeekingExpect.NearestIgnoreInChain:
- case SpellTemplate.SeekingExpect.FarthestIgnoreInChain:
- if (chain.ContainsTarget(u))
- {
- return false;
- }
- break;
- default:
- if (chain.LastTarget == u)
- {
- return false;
- }
- break;
- }
- }
- if (IsAttackable(Launcher, u, spell.ExpectTarget, AttackReason.Look, spell))
- {
- return CMath.intersectRound(x, y, r, o.X, o.Y, o.BodyHitSize);
- }
- return false;
- }, X, Y, launch.SeekingTargetRange, ret, Launcher.AoiStatus);
- switch (launch.SeekingTargetExpect)
- {
- case SpellTemplate.SeekingExpect.Random:
- case SpellTemplate.SeekingExpect.RandomIgnoreInChain:
- CUtils.RandomList(RandomN, ret);
- break;
- case SpellTemplate.SeekingExpect.Nearest:
- case SpellTemplate.SeekingExpect.NearestIgnoreInChain:
- ret.Sort(new ObjectSorterNearest<InstanceUnit>(X, Y));
- break;
- case SpellTemplate.SeekingExpect.Farthest:
- case SpellTemplate.SeekingExpect.FarthestIgnoreInChain:
- ret.Sort(new ObjectSorterFarthest<InstanceUnit>(X, Y));
- break;
- }
- }
- /**游戏服场景标识通知*/
- public virtual void GSZoneFlagNotifyMsg(int value1)
- {
- }
- #endregion
- //-------------------------------------------------------------------------------------------------------//
- #region EDITOR_AND_SCRIPT
- readonly private HashMap<string, InstanceFlag> mFlags = new HashMap<string, InstanceFlag>();
- private bool mHasArea = false;
- protected bool addFlag(InstanceFlag flag)
- {
- if (!mFlags.ContainsKey(flag.Name))
- {
- mFlags.Add(flag.Name, flag);
- flag.onAdded();
- if (flag is ZoneArea)
- {
- mHasArea = true;
- }
- return true;
- }
- return false;
- }
- public InstanceFlag getFlag(string name)
- {
- if (string.IsNullOrEmpty(name))
- {
- return null;
- }
- return mFlags.Get(name);
- }
- public T getFlagAs<T>(string name) where T : InstanceFlag
- {
- return mFlags.Get(name) as T;
- }
- public bool setFlag(string name, bool enable)
- {
- InstanceFlag flag = getFlag(name);
- if (flag != null)
- {
- flag.Enable = enable;
- return true;
- }
- return false;
- }
- #endregion
- //-------------------------------------------------------------------------------------------------------//
- #region Environment
- private HashMap<string, EnvironmentVar> EnvironmentVarMap = new HashMap<string, EnvironmentVar>();
- public void AddEnvironmentVar(string key, object value, bool syncToClient)
- {
- if (!string.IsNullOrEmpty(key))
- {
- EnvironmentVar var = EnvironmentVarMap.Get(key);
- if (var != null)
- {
- if (EnvironmentVar.ALWAYS_SYNC_ENVIRONMENT_VAR || (var.SyncToClient && var.Value != value))
- {
- queueEvent(new SyncEnvironmentVarEvent(key, value));
- }
- var.Value = value;
- }
- else
- {
- var = new EnvironmentVar(key, syncToClient, value);
- EnvironmentVarMap.Add(key, var);
- if (EnvironmentVar.ALWAYS_SYNC_ENVIRONMENT_VAR || var.SyncToClient)
- {
- queueEvent(new SyncEnvironmentVarEvent(key, value));
- }
- }
- }
- }
- public void SetEnvironmentVar(string key, object value)
- {
- if (!string.IsNullOrEmpty(key))
- {
- EnvironmentVar var = EnvironmentVarMap.Get(key);
- if (var != null)
- {
- if (EnvironmentVar.ALWAYS_SYNC_ENVIRONMENT_VAR || (var.SyncToClient && var.Value != value))
- {
- queueEvent(new SyncEnvironmentVarEvent(key, value));
- }
- var.Value = value;
- }
- }
- }
- public T GetEnvironmentVarAs<T>(string key)
- {
- if (!string.IsNullOrEmpty(key))
- {
- EnvironmentVar var = EnvironmentVarMap.Get(key);
- if (var != null)
- {
- try
- {
- return (T)var.Value;
- }
- catch (Exception err)
- {
- log.Warn("GetEnvironmentVarAs : " + key + ", catch: " + err);
- }
- }
- }
- return default(T);
- }
- public int ListEnvironmentVars(List<EnvironmentVar> list)
- {
- list.AddRange(EnvironmentVarMap.Values);
- return EnvironmentVarMap.Count;
- }
- public ClientStruct.ZoneEnvironmentVar[] GetCurrentZoneVars()
- {
- ClientStruct.ZoneEnvironmentVar[] ret = new ClientStruct.ZoneEnvironmentVar[EnvironmentVarMap.Count];
- int i = 0;
- foreach (EnvironmentVar var in EnvironmentVarMap.Values)
- {
- ret[i] = new ClientStruct.ZoneEnvironmentVar();
- ret[i].Key = var.Key;
- ret[i].Value = var.Value;
- ret[i].SyncToClient = var.SyncToClient;
- i++;
- }
- return ret;
- }
- protected void BindZoneVar(ZoneVar var, BindValuesAdapter api)
- {
- if (string.IsNullOrEmpty(var.Key))
- {
- // Error
- return;
- }
- if (var.Value is IEditorValue)
- {
- IEditorValue evalue = (var.Value as IEditorValue);
- AddEnvironmentVar(var.Key, evalue.GetEnvValue(api), var.SyncToClient);
- }
- else if (var.Value is Array)
- {
- Array array = var.Value as Array;
- for (int i = 0; i < array.Length; i++)
- {
- object e = array.GetValue(i);
- if (e is IEditorValue)
- {
- string key = string.Format(var.Key + "[{0}]", i);
- IEditorValue evalue = (e as IEditorValue);
- AddEnvironmentVar(key, evalue.GetEnvValue(api), var.SyncToClient);
- }
- }
- }
- }
- #endregion
- //-------------------------------------------------------------------------------------------------------//
- #region QUEST
- /// <summary>
- /// 【第三方系统通知】任务已接受
- /// </summary>
- /// <param name="playerUUID"></param>
- /// <param name="quest"></param>
- internal void gs_OnQuestAccepted(string playerUUID, string quest)
- {
- queueTask((InstanceZone zone) =>
- {
- InstancePlayer p = getPlayerByUUID(playerUUID);
- if (p != null)
- {
- p.doQuestAccepted(quest);
- if (mOnQuestAccepted != null)
- mOnQuestAccepted.Invoke(p, quest);
- }
- });
- }
- /// <summary>
- /// 【第三方系统通知】任务已完成
- /// </summary>
- /// <param name="playerUUID"></param>
- /// <param name="quest"></param>
- internal void gs_OnQuestCommitted(string playerUUID, string quest)
- {
- queueTask((InstanceZone zone) =>
- {
- InstancePlayer p = getPlayerByUUID(playerUUID);
- if (p != null)
- {
- if (mOnQuestCommitted != null)
- mOnQuestCommitted.Invoke(p, quest);
- p.doQuestCommitted(quest);
- }
- });
- }
- /// <summary>
- /// 【第三方系统通知】任务已放弃
- /// </summary>
- /// <param name="playerUUID"></param>
- /// <param name="quest"></param>
- internal void gs_OnQuestDropped(string playerUUID, string quest)
- {
- queueTask((InstanceZone zone) =>
- {
- InstancePlayer p = getPlayerByUUID(playerUUID);
- if (p != null)
- {
- if (mOnQuestDropped != null)
- mOnQuestDropped.Invoke(p, quest);
- p.doQuestDropped(quest);
- }
- });
- }
- /// <summary>
- /// 【第三方系统通知】任务状态已改变
- /// </summary>
- /// <param name="playerUUID"></param>
- /// <param name="quest"></param>
- /// <param name="key"></param>
- /// <param name="value"></param>
- internal void gs_OnQuestStatusChanged(string playerUUID, string quest, string key, string value)
- {
- queueTask((InstanceZone zone) =>
- {
- InstancePlayer p = getPlayerByUUID(playerUUID);
- if (p != null)
- {
- p.doQuestStatusChanged(quest, key, value);
- if (mOnQuestStatusChanged != null)
- mOnQuestStatusChanged.Invoke(p, quest, key, value);
- }
- });
- }
- //给单个玩家发送消息
- internal void doSendMsgToPlayer(InstancePlayer player, CommonLang.Protocol.IMessage msg)
- {
- mQuestAdapter.DoSendMsgToPlayer(player.PlayerUUID, msg);
- }
- /// <summary>
- /// 本地通知游戏服
- /// </summary>
- /// <param name="player"></param>
- /// <param name="quest"></param>
- /// <param name="args"></param>
- internal void doAcceptQuest(InstancePlayer player, string quest, string args)
- {
- mQuestAdapter.DoAcceptQuest(player.PlayerUUID, quest, args);
- }
- /// <summary>
- /// 本地通知游戏服
- /// </summary>
- /// <param name="player"></param>
- /// <param name="quest"></param>
- /// <param name="args"></param>
- internal void doCommitQuest(InstancePlayer player, string quest, string args)
- {
- mQuestAdapter.DoCommitQuest(player.PlayerUUID, quest, args);
- }
- /// <summary>
- /// 本地通知游戏服
- /// </summary>
- /// <param name="player"></param>
- /// <param name="quest"></param>
- /// <param name="args"></param>
- internal void doDropQuest(InstancePlayer player, string quest, string args)
- {
- mQuestAdapter.DoDropQuest(player.PlayerUUID, quest, args);
- }
- /// <summary>
- /// 本地通知游戏服
- /// </summary>
- /// <param name="player"></param>
- /// <param name="quest"></param>
- /// <param name="key"></param>
- /// <param name="value"></param>
- internal void doUpdateQuestStatus(InstancePlayer player, string quest, string key, string value)
- {
- mQuestAdapter.DoUpdateQuestStatus(player.PlayerUUID, quest, key, value);
- }
- #endregion
- //-------------------------------------------------------------------------------------------------------//
- }
- }
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