UECanvas.cs 357 B

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  1. 
  2. using CommonUI.Data;
  3. using System.Xml;
  4. namespace CommonUnity3D.UGUIEditor.UI
  5. {
  6. public class UECanvas : UIComponent
  7. {
  8. protected override void DecodeEnd(UIEditor.Decoder editor, UIComponentMeta e)
  9. {
  10. base.DecodeEnd(editor, e);
  11. this.Enable = false;
  12. this.EnableChildren = true;
  13. }
  14. }
  15. }