InstanceZoneFactory.cs 10 KB

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  1. using System;
  2. using CommonLang;
  3. using CommonLang.IO;
  4. using CommonAI.Zone.Instance;
  5. using CommonAI.Zone.Formula;
  6. using CommonAI.Zone.Helper;
  7. using CommonAI.Zone.ZoneEditor;
  8. using CommonLang.Xml;
  9. using CommonAI.ZoneClient;
  10. using CommonAI.Zone.Simple;
  11. using CommonAI.Data;
  12. using System.Collections.Generic;
  13. namespace CommonAI.Zone
  14. {
  15. /// <summary>
  16. /// 客户端用于监听场景行为的监听器
  17. /// </summary>
  18. public interface InstanceZoneListener
  19. {
  20. void onEventHandler(Event e);
  21. bool CheckDropItem();
  22. }
  23. public abstract class InstanceZoneFactory
  24. {
  25. protected InstanceZoneFactory()
  26. {
  27. InitData();
  28. }
  29. public virtual Random CreateRandom(int seed)
  30. {
  31. return new Random(seed);
  32. }
  33. //-------------------------------------------------------------------------------------------------------------------------------
  34. #region --Host--
  35. /// <summary>
  36. /// 扩展以及公式
  37. /// </summary>
  38. abstract public IFormula Formula { get; }
  39. /// <summary>
  40. /// 创建场景
  41. /// </summary>
  42. /// <param name="templates"></param>
  43. /// <param name="listener"></param>
  44. /// <param name="data"></param>
  45. /// <returns></returns>
  46. public virtual EditorScene CreateEditorScene(TemplateManager templates, InstanceZoneListener listener, SceneData data, GSCreateAreaData gsData, string bindGameSrvId)
  47. {
  48. return new EditorScene(templates, listener, data, gsData, 9, DateTime.Now.Millisecond);
  49. }
  50. /// <summary>
  51. /// 创建法术
  52. /// </summary>
  53. /// <param name="zone"></param>
  54. /// <param name="data"></param>
  55. /// <param name="launch"></param>
  56. /// <param name="launcher"></param>
  57. /// <param name="sender"></param>
  58. /// <returns></returns>
  59. public virtual InstanceSpell CreateSpell(InstanceZone zone, SpellTemplate data, LaunchSpell launch, InstanceUnit launcher, InstanceZoneObject sender,
  60. XmdsSkillType fromSkillType, Dictionary<uint, InstanceUnit> damageList, int manyCannonMax, JSGCreateSpellData createData)
  61. {
  62. return new InstanceSpell(zone, data, launch, launcher, sender, damageList, fromSkillType, manyCannonMax, createData);
  63. }
  64. /// <summary>
  65. /// 创建物品
  66. /// </summary>
  67. /// <param name="zone"></param>
  68. /// <param name="item"></param>
  69. /// <param name="name"></param>
  70. /// <param name="force"></param>
  71. /// <param name="creater"></param>
  72. /// <returns></returns>
  73. public virtual InstanceItem CreateItem(InstanceZone zone, ItemTemplate item, string name, int force, InstanceUnit creater, string disPlayName,int from)
  74. {
  75. return new InstanceItem(zone, item, name, force, creater, disPlayName,from);
  76. }
  77. /// <summary>
  78. /// 创建单位
  79. /// </summary>
  80. /// <param name="zone"></param>
  81. /// <param name="info"></param>
  82. /// <param name="name"></param>
  83. /// <param name="force"></param>
  84. /// <param name="level"></param>
  85. /// <returns></returns>
  86. public virtual InstanceUnit CreateUnit(InstanceZone zone, UnitInfo info, string name, int force, int alliesForce, int level)
  87. {
  88. InstanceUnit ret = null;
  89. if (info.UType == UnitInfo.UnitType.TYPE_PLAYER)
  90. {
  91. ret = new InstancePlayer(zone, info, name, force, level, alliesForce);
  92. }
  93. else if (info.UType == UnitInfo.UnitType.TYPE_PET)
  94. {
  95. ret = new InstancePet(zone, info, name, force, level);
  96. }
  97. else if (info.UType == UnitInfo.UnitType.TYPE_SUMMON)
  98. {
  99. ret = new InstanceSummon(zone, info, name, force, level);
  100. }
  101. else if (info.UType == UnitInfo.UnitType.TYPE_BUILDING)
  102. {
  103. ret = new InstanceBuilding(zone, info, name, force, level);
  104. }
  105. else if (info.UType == UnitInfo.UnitType.TYPE_MANUAL)
  106. {
  107. ret = new InstanceManual(zone, info, name, force, level);
  108. }
  109. else if (info.UType == UnitInfo.UnitType.TYPE_TRIGGER)
  110. {
  111. ret = new InstanceTriggerUnit(zone, info, name, force, level);
  112. }
  113. else if (info.UType == UnitInfo.UnitType.TYPE_NEUTRALITY)
  114. {
  115. ret = new InstanceNature(zone, info, name, force, level);
  116. }
  117. else
  118. {
  119. ret = new InstanceGuard(zone, info, name, force, level);
  120. }
  121. return ret;
  122. }
  123. /// <summary>
  124. /// 创建单位仇恨系统
  125. /// </summary>
  126. /// <param name="owner"></param>
  127. /// <returns></returns>
  128. public virtual HateSystem CreateHateSystem(InstanceUnit owner)
  129. {
  130. return new SimpleHateSystem(owner);
  131. }
  132. /// <summary>
  133. /// 创建任务事件接口
  134. /// </summary>
  135. /// <param name="zone"></param>
  136. /// <returns></returns>
  137. public abstract IQuestAdapter CreateQuestAdapter(InstanceZone zone);
  138. public virtual IVirtualUnit CreateUnitVirtual(InstanceUnit owner)
  139. {
  140. return null;
  141. }
  142. #endregion
  143. //-------------------------------------------------------------------------------------------------------------------------------
  144. #region --Client--
  145. /// <summary>
  146. /// 创建客户端显示名称规则
  147. /// </summary>
  148. /// <param name="info"></param>
  149. /// <param name="syncInfo"></param>
  150. /// <returns></returns>
  151. public virtual string ToClientDisplayName(UnitInfo info, SyncUnitInfo syncInfo)
  152. {
  153. return info.Name;
  154. }
  155. /// <summary>
  156. /// 创建客户端代理场景
  157. /// </summary>
  158. /// <param name="templates"></param>
  159. /// <param name="listener"></param>
  160. /// <returns></returns>
  161. public virtual ZoneLayer CreateClientZoneLayer(EditorTemplates templates, ILayerClient listener)
  162. {
  163. return new ZoneLayer(templates, listener);
  164. }
  165. public virtual ZoneSpell CreateClientSpell(ZoneLayer parent, SpellTemplate info, SyncSpellInfo syn, AddSpellEvent add = null)
  166. {
  167. return new ZoneSpell(info, syn, parent, add);
  168. }
  169. public virtual ZoneItem CreateClientItem(ZoneLayer parent, ItemTemplate info, SyncItemInfo syn, AddItemEvent add = null)
  170. {
  171. return new ZoneItem(info, syn, parent, add);
  172. }
  173. public virtual ZoneUnit CreateClientUnit(ZoneLayer parent, UnitInfo info, SyncUnitInfo syn, AddUnitEvent add = null)
  174. {
  175. return new ZoneUnit(info, syn, parent, add);
  176. }
  177. public virtual ZoneActor CreateClientActor(ZoneLayer parent, UnitInfo info, LockActorEvent add)
  178. {
  179. return new ZoneActor(info, add, parent);
  180. }
  181. public virtual IVirtualClientUnit CreateClientUnitVirtual(ZoneClient.ZoneUnit owner)
  182. {
  183. return null;
  184. }
  185. #endregion
  186. //-------------------------------------------------------------------------------------------------------------------------------
  187. #region --Data--
  188. public abstract ICommonConfig CreateCommonCFG();
  189. public abstract IUnitProperties CreateUnitProperties();
  190. public abstract ISkillProperties CreateSkillProperties();
  191. public abstract ISpellProperties CreateSpellProperties();
  192. public abstract IBuffProperties CreateBuffProperties();
  193. public abstract IItemProperties CreateItemProperties();
  194. public abstract IUnitTriggerProperties CreateTriggerProperties();
  195. public abstract ISceneProperties CreateSceneProperties();
  196. public abstract IAttackProperties CreateAttackProperties();
  197. public Type ExtConfigType { get; private set; }
  198. public Type ScenePropertiesType { get; private set; }
  199. public Type UnitPropertiesType { get; private set; }
  200. public Type BuffPropertiesType { get; private set; }
  201. public Type ItemPropertiesType { get; private set; }
  202. public Type SkillPropertiesType { get; private set; }
  203. public Type SpellPropertiesType { get; private set; }
  204. public Type UnitTriggerPropertiesType { get; private set; }
  205. private void InitData()
  206. {
  207. ExtConfigType = CreateCommonCFG().GetType();
  208. UnitPropertiesType = CreateUnitProperties().GetType();
  209. SkillPropertiesType = CreateSkillProperties().GetType();
  210. SpellPropertiesType = CreateSpellProperties().GetType();
  211. BuffPropertiesType = CreateBuffProperties().GetType();
  212. ItemPropertiesType = CreateItemProperties().GetType();
  213. UnitTriggerPropertiesType = CreateTriggerProperties().GetType();
  214. ScenePropertiesType = CreateSceneProperties().GetType();
  215. }
  216. #endregion
  217. //-------------------------------------------------------------------------------------------------------------------------------
  218. }
  219. //---------------------------------------------------------------------------------------------
  220. public interface ICommonConfig
  221. {
  222. void init();
  223. }
  224. public interface IUnitProperties : ICloneable, IExternalizable { }
  225. public interface ISkillProperties : ICloneable, IExternalizable
  226. {
  227. XmdsSkillType GetSkillType();
  228. // 多段式存储
  229. int GetSkillUseTimes(); // 获取技能可使用次数
  230. int GetSkillAddTimeInterval(); // 获取技能增加使用次数时间间隔
  231. }
  232. public interface ISpellProperties : ICloneable, IExternalizable { }
  233. public interface IBuffProperties : ICloneable, IExternalizable { }
  234. public interface IItemProperties : ICloneable, IExternalizable { }
  235. public interface IUnitTriggerProperties : ICloneable, IExternalizable { }
  236. public interface ISceneProperties : ICloneable, IExternalizable
  237. {
  238. void OnInit(InstanceZone owner);
  239. //0-不允许自动战斗,1-允许自动战斗,2-通过后自动站点,3-进入默认自动战斗
  240. byte GetAutoFightFlag();
  241. }
  242. public interface IAttackProperties : ICloneable, IExternalizable
  243. {
  244. int GetAttackID();
  245. }
  246. //---------------------------------------------------------------------------------------------
  247. //---------------------------------------------------------------------------------------------
  248. }