XmdsBattleFunctionEvent_9002.cs 1.1 KB

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  1. using CommonAI.Zone;
  2. using System;
  3. using System.Collections.Generic;
  4. using System.Linq;
  5. using System.Text;
  6. using XmdsCommon.Plugin;
  7. using XmdsCommonServer.Plugin;
  8. using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator;
  9. using XmdsCommonServer.XLS.Data;
  10. using XmdsCommonSkill.Plugin.Buffs;
  11. namespace XmdsCommonSkill.Plugin.FunctionEvent
  12. {
  13. /** 一次性伤害 */
  14. public class XmdsBattleFunctionEvent_9002 : XmdsBattleFunctionEventBase
  15. {
  16. public static readonly int EventID = 9002;
  17. private int Damage_Value = 0;
  18. public override int GetEventID() { return EventID; }
  19. protected override bool OnInit()
  20. {
  21. BuffConfig config = base.GetBuffConfig();
  22. Damage_Value = System.Int32.Parse(config.ValueSet1);
  23. return true;
  24. }
  25. protected override void OnTriggerEvent(XmdsVirtual target, XmdsVirtual sender)
  26. {
  27. float damageBase = sender.MirrorProp.GetFinalAttack(target.mUnit.IsMonster) * XmdsUnitProp.PER * Damage_Value;
  28. int finalDamage = XmdsDamageCalculator.GetDamage((int)damageBase, sender, target, null);
  29. target.mUnit.AddHP(-finalDamage, sender.mUnit);
  30. }
  31. }
  32. }