Boss_90307.cs 2.5 KB

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  1. using CommonAI.Data;
  2. using CommonAI.Zone;
  3. using CommonAI.Zone.Formula;
  4. using CommonAI.Zone.Helper;
  5. using CommonAI.Zone.Instance;
  6. using CommonLang;
  7. using System;
  8. using XmdsCommon.Plugin;
  9. using XmdsCommonServer.Plugin;
  10. using XmdsCommonServer.XLS.Data;
  11. using XmdsCommonSkill.Plugin.Buffs;
  12. using XmdsCommonSkill.Plugin.PassiveSkills.Magic;
  13. using static CommonAI.Zone.Instance.InstanceUnit;
  14. namespace XmdsCommonSkill.Plugin.Skills.Boss
  15. {
  16. /// <summary>
  17. /// boss - 1 - 撕咬(1秒延迟后对当前朝向扇形范围内所有目标进行一次伤害,并附加流血效果)
  18. /// </summary>
  19. public class Boss_90307 : XmdsSkillBase
  20. {
  21. private static int ID = 90307;
  22. private static int Buff_ID = (int)XmdsBuffBase.XmdsBuffList.BOSS_ZB_BLESS;
  23. public static XmdsSkillValue dmgValue; // 伤害系数
  24. public static XmdsSkillValue valueSet1; // 流血伤害系数
  25. public static XmdsSkillValue valueSet2; // 流血时间
  26. public override int SkillID { get { return ID; } }
  27. protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
  28. {
  29. XmdsBuffPack pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_ID);
  30. XmdsBuff_Bleed buff = (XmdsBuff_Bleed)pack.GetXmdsBuff(XmdsBuffProperties.XmdsBuffAbility.Bleed);
  31. buff.deepValue = 1.5f;
  32. BuffTemplate bt = pack.mBuffTemplate;
  33. bt.IsHarmful = true;
  34. bt.LifeTimeMS = valueSet2.GetValue();
  35. pack.BindTemplateAndDispose();
  36. unit.RegistSendBuff(bt);
  37. unit.RegistOnHitOther(OnHandleHitOther, info);
  38. }
  39. protected override void OnSkillDamagePerEvent(BattleParams param)
  40. {
  41. param.SkillDamagePer = CalDamagePer(dmgValue, param.GameSkill.SkillLevel);
  42. }
  43. private float OnHandleHitOther(float damage, XmdsVirtual hitted, XmdsVirtual attacker, AttackSource source,
  44. ref XmdsVirtual.AtkResult result, DamageType damageType, GameSkill skill, ref bool isEndDispatch)
  45. {
  46. // 流血
  47. var buff = attacker.GetRegisBuffVirtual(Buff_ID) as XmdsBuff_Bleed;
  48. buff.ChangeValue = Math.Max(1, CUtils.CastInt(damage * XmdsUnitProp.PER * valueSet1.GetValue()));
  49. hitted.mUnit.AddBuff(Buff_ID, attacker.mUnit);
  50. return damage;
  51. }
  52. protected override void OnInitSkillParam()
  53. {
  54. XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
  55. InitData(data, out dmgValue, XmdsSkillData.XmdsSkillDataKey.DmgRate);
  56. InitData(data, out valueSet1, XmdsSkillData.XmdsSkillDataKey.ValueSet);
  57. InitData(data, out valueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
  58. }
  59. }
  60. }