CardSkill_1120000.cs 2.7 KB

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  1. using CommonAI.Data;
  2. using CommonAI.Zone;
  3. using CommonAI.Zone.Formula;
  4. using System;
  5. using System.Collections.Generic;
  6. using System.Linq;
  7. using System.Text;
  8. using System.Threading.Tasks;
  9. using XmdsCommon.Plugin;
  10. using XmdsCommonServer.Plugin;
  11. using XmdsCommonServer.XLS.Data;
  12. using XmdsCommonSkill.Plugin.Buffs;
  13. namespace XmdsCommonSkill.Plugin.CardSkill
  14. {
  15. /// <summary>
  16. /// 无伤害。加一个青龙之力的buff(根据球数2/3/4,获得1/2/5层buff,可叠加,上限8层【n秒内下一个朱雀技能伤害每层提高80%】,并清除该buff),
  17. /// 同时自己有30%/50%/100%概率产生1个朱雀球。(意思貌似和下面几个不一致,在加青龙之力buff时刻触发还是下次朱雀技能伤害提高时触发)
  18. /// </summary>
  19. public class CardSkill_1120000 : CardSkill_QingLongBase
  20. {
  21. private static readonly int ID = 1120000;
  22. public override int SkillID { get { return ID; } }
  23. //青龙之力属性:-等级:时间1,每层伤害提高1,叠加层数1
  24. protected static XmdsSkillValue s_ValueSet1;
  25. //概率产朱雀球:形态1,形态2,形态3
  26. protected static XmdsSkillValue s_ValueSet2;
  27. protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
  28. {
  29. base.OnInit(info, unit, ref template);
  30. var pack1 = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(BuffID_TYPE_ABILITY);
  31. var bt1 = pack1.mBuffTemplate;
  32. pack1.BindTemplateAndDispose();
  33. unit.RegistSendBuff(bt1);
  34. }
  35. public override void OnTriggerCardSkill(XmdsVirtual player, XmdsVirtual hitter, AttackSource source, CardSkillData skillData, int sameNums)
  36. {
  37. var bt = player.GetRegistBuff(BuffID_TYPE_ABILITY);
  38. bt.LifeTimeMS = s_ValueSet1.GetValue(skillData.skilLv, base.GetIndex3(1));
  39. player.mUnit.AddBuff(BuffID_TYPE_ABILITY);
  40. // 添加强化buff
  41. CardLayerRule layerRule = new CardLayerRule(BuffID_TYPE_ABILITY, CardLayerType.Layers, BUFF_ABILITY_MAXLAYER);
  42. NextCardStrengthenInfo data = player.CardModule.AddNextStrengthInfo(CardType.ZhuQue, CardStrengthenType.Dmg, s_ValueSet1.GetValue(skillData.skilLv, base.GetIndex3(2)),
  43. s_ValueSet1.GetValue(skillData.skilLv, base.GetIndex3(3)), s_ValueSet1.GetValue(skillData.skilLv, base.GetIndex3(1)), 1, 0, DamageType.Damage, layerRule);
  44. if(data != null)
  45. {
  46. data.bindBuffID = BuffID_TYPE_ABILITY;
  47. }
  48. if (player.RandomPercent(s_ValueSet2.GetValue(skillData.skilLv, sameNums - 1)))
  49. {
  50. player.CardModule.AddCard(CommonAI.Data.CardType.ZhuQue, 1);
  51. }
  52. }
  53. protected override void OnInitSkillParam()
  54. {
  55. XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(this.SkillID);
  56. InitData(data, out s_ValueSet1, XmdsSkillData.XmdsSkillDataKey.ValueSet);
  57. InitData(data, out s_ValueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
  58. }
  59. }
  60. }