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- using CommonAI.Zone;
- using CommonAI.Zone.Formula;
- using CommonLang;
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
- using XmdsCommon.Plugin;
- using XmdsCommonServer.Plugin;
- using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator;
- using XmdsCommonServer.XLS.Data;
- using XmdsCommonSkill.Plugin.Buffs;
- namespace XmdsCommonSkill.Plugin.CardSkill
- {
- /// <summary>
- /// 治疗自身a%攻击力的生命值,如果上一个放的是玄武技能,则额外获得n秒回血buff,每秒回b%的生命值
- /// </summary>
- public class CardSkill_1120010 : CardSkill_QingLongBase
- {
- private static readonly int ID = 1120010;
- public override int SkillID { get { return ID; } }
- // 额外加血buff
- public static readonly int BuffID_ADDHP = (int)XmdsBuffBase.XmdsBuffList.CARD_QL_ADDHP;
- //基础治疗系数
- protected static XmdsSkillValue s_ValueSet1;
- //强化治疗:时间1,系数1,时间2,系数2,时间3,系数3
- protected static XmdsSkillValue s_ValueSet2;
- protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
- {
- base.OnInit(info, unit, ref template);
- XmdsBuffPack pack1 = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(BuffID_ADDHP);
- var buff1 = pack1.GetXmdsBuff(XmdsBuffProperties.XmdsBuffAbility.AddHP) as XmdsBuff_AddHP;
- buff1.ChangeValue = s_ValueSet2.GetValue(info.SkillLevel, 1);
- BuffTemplate bt1 = pack1.mBuffTemplate;
- bt1.LifeTimeMS = s_ValueSet2.GetValue(info.SkillLevel, 2);
- pack1.BindTemplateAndDispose();
- unit.RegistSendBuff(bt1);
- }
- public override void OnTriggerCardSkill(XmdsVirtual player, XmdsVirtual hitter, AttackSource source, CardSkillData skillData, int sameNums)
- {
- base.unitLaunchSpell(player, hitter, this.GetEffectID(skillData.skilLv, sameNums));
- float attakBase = player.MirrorProp.MaxAttack * XmdsUnitProp.PER * s_ValueSet1.GetValue(skillData.skilLv, sameNums - 1);
- player.mUnit.AddHP(CUtils.CastInt(base.GetHealFinalValue(player, attakBase)), player.mUnit);
- if (player.CardModule.GetLastCardData().cardType == CommonAI.Data.CardType.XuanWu)
- {
- var bt = player.GetRegistBuff(BuffID_ADDHP);
- bt.LifeTimeMS = s_ValueSet2.GetValue(skillData.skilLv, base.GetIndex2(1));
- var buff = player.GetRegisBuffVirtual(BuffID_ADDHP) as XmdsBuff_AddHP;
- //【MMO-17824】2021.9.4原文档每秒回b%的生命值, -> 持续回血按攻击力倍率
- //float addHP = s_ValueSet2.GetValue(skillData.skilLv, base.GetIndex2(2)) * XmdsUnitProp.PER * player.MirrorProp.BaseMaxHP;
- float addHP = s_ValueSet2.GetValue(skillData.skilLv, base.GetIndex2(2)) * XmdsUnitProp.PER * player.MirrorProp.MaxAttack;
- buff.ChangeValue = CUtils.CastInt(base.GetHealFinalValue(player, addHP));
- player.mUnit.AddBuff(BuffID_ADDHP);
- }
- }
- protected override void OnInitSkillParam()
- {
- XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(this.SkillID);
- InitData(data, out s_ValueSet1, XmdsSkillData.XmdsSkillDataKey.ValueSet);
- InitData(data, out s_ValueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
- }
- }
- }
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