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- using CommonAI.Data;
- using CommonAI.Zone;
- using CommonAI.Zone.Formula;
- using CommonLang;
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
- using XmdsCommon.Plugin;
- using XmdsCommonServer.Plugin;
- using XmdsCommonServer.XLS.Data;
- using XmdsCommonSkill.Plugin.Buffs;
- namespace XmdsCommonSkill.Plugin.CardSkill
- {
- /// <summary>
- /// n秒内防御力提高a%,每次受到攻击时治疗自己b%防御力的生命值(有内置cd)
- /// </summary>
- public class CardSkill_1120020 : CardSkill_QingLongBase
- {
- private static readonly int ID = 1120020;
- public override int SkillID { get { return ID; } }
- public static readonly int BuffID_DEFENCEUP = (int)XmdsBuffBase.XmdsBuffList.CARD_QL_DEFENCEUP;
- //N1秒提高防御N2
- protected static XmdsSkillValue s_ValueSet1;
- //受击治疗N,触发间隔M
- protected static XmdsSkillValue s_ValueSet2;
- protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
- {
- base.OnInit(info, unit, ref template);
- var pack1 = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(BuffID_DEFENCEUP);
- var buff1 = pack1.GetXmdsBuff(0) as XmdsBuff_PropChange;
- buff1.CurentChangeType = XmdsVirtual.UnitAttributeType.Defence;
- var bt1 = pack1.mBuffTemplate;
- pack1.BindTemplateAndDispose();
- unit.RegistSendBuff(bt1);
- }
- public override void OnTriggerCardSkill(XmdsVirtual player, XmdsVirtual hitter, AttackSource source, CardSkillData skillData, int sameNums)
- {
- var bt = player.GetRegistBuff(BuffID_DEFENCEUP);
- bt.LifeTimeMS = s_ValueSet1.GetValue(skillData.skilLv, base.GetIndex2(1));
- var buff1 = player.GetRegisBuffVirtual(BuffID_DEFENCEUP, 0) as XmdsBuff_PropChange;
- buff1.CurrentValue = s_ValueSet1.GetValue(skillData.skilLv, base.GetIndex2(2));
- var buff2 = player.GetRegisBuffVirtual(BuffID_DEFENCEUP, 1) as XmdsBuff_HitAddHp;
- float tempDef = (1.0f + (buff1.CurrentValue + player.MirrorProp.DefencePer) * XmdsUnitProp.PER) * player.MirrorProp.BaseDefence;
- float hitAddHP = s_ValueSet2.GetValue(skillData.skilLv, base.GetIndex2(1)) * XmdsUnitProp.PER * tempDef;
- buff2.addMaxHpPer = CUtils.CastInt(base.GetHealFinalValue(player, hitAddHP));
- buff2.hitInterval = s_ValueSet2.GetValue(skillData.skilLv, base.GetIndex2(2));
- player.mUnit.AddBuff(BuffID_DEFENCEUP, player.mUnit);
- }
- protected override void OnInitSkillParam()
- {
- XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(this.SkillID);
- InitData(data, out s_ValueSet1, XmdsSkillData.XmdsSkillDataKey.ValueSet);
- InitData(data, out s_ValueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
- }
- }
- }
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