CardSkill_1120030.cs 3.0 KB

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  1. using CommonAI.Data;
  2. using CommonAI.Zone;
  3. using CommonAI.Zone.Formula;
  4. using System;
  5. using System.Collections.Generic;
  6. using System.Linq;
  7. using System.Text;
  8. using System.Threading.Tasks;
  9. using XmdsCommon.Plugin;
  10. using XmdsCommonServer.Plugin;
  11. using XmdsCommonServer.XLS.Data;
  12. using XmdsCommonSkill.Plugin.Buffs;
  13. namespace XmdsCommonSkill.Plugin.CardSkill
  14. {
  15. /// <summary>
  16. /// 无伤害。根据球数2/3/4,获得1/2/5层蓄势(【蓄势:期间下一个3球或4球卡牌技能根据蓄势层数每层增加50%的伤害】,同时清除所有蓄势效果,暂定持续30秒,叠加上限10层)(
  17. /// 无伤害的不会清它。且只有3球、4球技能会触发,二球、杂球不会触发)。接下来n秒内青龙球的产生权重减少50%(权重大幅减少,目的是让其他球的出现概率变高)
  18. /// 坑逼蓄势,描述规则和实际规则不一致
  19. /// 1. 蓄势伤害叠加(伤害走战斗配置,不走技能配置),而且是累乘,不能走正常战斗公式
  20. /// 2. 球权重减少,是一次性的,和蓄势层无关
  21. /// </summary>
  22. public class CardSkill_1120030 : CardSkill_QingLongBase
  23. {
  24. private static readonly int ID = 1120030;
  25. public override int SkillID { get { return ID; } }
  26. //获得蓄势层数
  27. protected static XmdsSkillValue s_ValueSet1;
  28. //N秒降低青龙权重M
  29. protected static XmdsSkillValue s_ValueSet2;
  30. //蓄势时间,每层效果 -》 全部走编辑器
  31. //protected static XmdsSkillValue s_ValueSet3;
  32. protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
  33. {
  34. base.OnInit(info, unit, ref template);
  35. //var pack1 = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(BUFF_STOREENERGY);
  36. //var bt1 = pack1.mBuffTemplate;
  37. //bt1.IsHarmful = false;
  38. //bt1.LifeTimeMS = s_ValueSet1.GetValue(info.SkillLevel); //固定,大于法术触发时间即可
  39. //pack1.BindTemplateAndDispose();
  40. //unit.RegistSendBuff(bt1);
  41. }
  42. public override void OnTriggerCardSkill(XmdsVirtual player, XmdsVirtual hitter, AttackSource source, CardSkillData skillData, int sameNums)
  43. {
  44. int addLayers = s_ValueSet1.GetValue(skillData.skilLv, sameNums - 1);
  45. player.mUnit.AddBuff(BUFF_STOREENERGY, player.mUnit, 0, false, false, false, 0, addLayers);
  46. player.CardModule.ChangeCardWeight(CommonAI.Data.CardType.QingLong, CardRateChgType.Del, s_ValueSet2.GetValue(skillData.skilLv, base.GetIndex2(2)),
  47. s_ValueSet2.GetValue(skillData.skilLv, base.GetIndex2(1)), true, -1, this.SkillID);
  48. base.AddXuShi(player, addLayers);
  49. base.unitLaunchSpell(player, hitter, this.GetEffectID(skillData.skilLv, sameNums));
  50. }
  51. protected override void OnInitSkillParam()
  52. {
  53. XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(this.SkillID);
  54. InitData(data, out s_ValueSet1, XmdsSkillData.XmdsSkillDataKey.ValueSet);
  55. InitData(data, out s_ValueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
  56. //InitData(data, out s_ValueSet3, XmdsSkillData.XmdsSkillDataKey.ValueSet3);
  57. }
  58. }
  59. }